Burning Blade capture-run-and-sell solution.

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  • @ghutar said in Burning Blade capture-run-and-sell solution.:

    Just make:
    *Burning Blade with 0 rituals worth 0 gold and rep.
    *Burning Blade of Souls with 0 rituals worth 0 gold and rep
    And keep the sword value from skelly controled ship as it is.

    It's better solution than proximity block that favors bad sailing over good one.

    What prevents a run and sell at 1 ritual? I think the PvP aspect of lowering should be applied. Where if you're in close proximity to an enemy ship it prevents you from lowering the ship. As for selling the sword, I think running and selling is a valid tactic like any other treasure.

  • It'd be nice if they gave more incentive to actually fight. The Burning Blade is meant to be a PvP event but the goal is all PvE. Give some reward for fighting, Servants of Flame allegiance for sinking Athena emissaries would be a nice incentive and vice versa if you sail as Athena you gain some Guardian rep for sinking it. It's all PvP, it doesn't go against what those factions are about. I can see the Burning Blade event becoming stale if they add too many obstacles.

    When I've been in control of the BB I wanted to be the villian of the server but I gain no rewards for actually acting as the fiercest ship on the sea's. All the reward is around the rituals and heading to reapers hideout.

  • @capt-soul-beard

    Edit: Who cares what we think, they will allways go with lazy sollution to funnel resources for content creators.

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