blunderbuss nerf

  • please dont nerf the blunderbuss its litteraly the end of the game if you apply this, im gonna expose that in a few points :

    • blunderbuss is the weapon to defend yourself versus a largger crew it helps a lot to have a kill you are solo versus gallion, with the new patch you just temporize the board mais the pressure still exist so you cant to anything
    • blunderbuss can prevent cheaters because right now when a cheater is teleporting into the canon i wait and i can one tap him before he goes invicible, with ne nerf cheaters will still have a goood advantage (soo many cheaters in this game btw)
    • blunderbuss is litteraly the package number one for pvp hourglass, you get a kill when you ladder guard it's normal to be one tapped if the boarder can't get on it's normal, with the patch even if the boarder fails the board he wont be dead so you keep pressure and cant recover from it,
    • blunderbuss can one shot skelleton, useful when you are on a burning blade and need to kill soooo many skeletons

    Nerf the blunderbuss and solo crew / sloop will litteraly be nerfed and will struggle so much, in a version in which burning blade is unplayable and requires so much concentration and tryhard to face / to play. Galleon is the only one having a big buff Please don't nerf blunderbussm you already nerfed the quickswap don't kill the game like that

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  • @ttvziakounet Solo has always been Hardcore Mode, you're a lone scavenger in a world where everyone is working in groups, you will only survive by outsmarting your opponents.
    Also the cheating problem is more of an anti-cheat problem.

    Regardless you will likely be able to still two-tap players. Snipe and Blunder will still be king and it may even allow for Blunder and Pistols to rise up in use. Heck, just throw a blunderbomb after knocking a player with the Blunderbuss, it doesn't even have to be a direct hit, the splash dmg alone will take care of their remaining 10hp. You will absolutely still be able to punish players for getting too close, the only difference is that now those players have a slightly higher chance to counter play.

    Also boarders will no longer be able to one-tap you as soon as they climb over the ladder. Most boarders who knew their stuff were skilled enough to avoid the blunderbuss at the ladder anyway & knew when to dodge and how to re-grab the ladder but now that knock-back has been significantly increased I doubt re-grabbing is possible (at least I hope it isn't otherwise this rework is pointless)... As it should've always been. Now the boarder has to waste food healing back up and wait to catch the mermaid.
    Poor play = Punish with counter.

    If anything I think the Sniper should be next on the chopping block. Make it do 40 dmg on mid-close range and 75 on long range.
    Keep the Flintlock and DB pistols as the main weapons for mid range while the Sniper specializes in long range.

  • @ttvziakounet, without debating whether the blunderbuss nerf is good or bad, I just wanted to provide an alternative perspective which might (hopefully) put your mind at ease, as you seem genuinely concerned for the future of the game.

    Years of development, adapting to feedback, growing and evolving has (in my opinion) made Sea of Thieves a complex, intriguing game with thousands of different components and ways to play, fight, and have fun.

    I think the absolute worst case scenario that can come from this (which I still think is unlikely) is:

    • Not one single player finds a way to effectively adapt to the change.
    • PVP begins to decline.
    • Rare realises this was a mistake and either reverses it in the next update, or finds a new change to address the balance.

    It would have to be an incredibly fragile game and ecosystem for a change as small as "one of the six weapons now doing 90% damage instead of 100% in certain specific situations", to literally end the game in its entirety before Rare has time to go: "Actually this isn't working. Let's put those few lines of code back to what they were."

    Your opinion (that the blunderbuss change is negative), is entirely valid, and your reasoning is not without logic. But I don't think we need to worry that the entire PVP ecosystem, and the future of the game as a whole, hinges completely on the damage output of a single weapon, to the extent that making an easily reversible change spells doom for the whole game.

  • @pyerack I love the idea of the Eye of Reach doing more damage the further away the target is.

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