Pineapple Nerf - Seriously though

  • A couple months ago, I proposed the idea of nerfing the pineapple. In light of the upcoming nerf to the Blunderbuss, I urge you. Please. For the love of God and for the sake of your solo players. Nerf - The - Pineapple.

    -70 health
    -One bite
    -(optional) 20% overheal

    Otherwise, us solos, if we get demasted against a larger crew, are going to have to blunderbuss the boarder ELEVEN TIMES if they have a pocketful of pineapples in order for them to be vulnerable to dying while you manage your damage. Translation: GGs

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  • pocketful of pineapples

    How often does this happen and as long I have blunder bombs and firebombs. Maybe even snakes. They eat them faster :)

  • @burnbacon said in Pineapple Nerf - Seriously though:

    pocketful of pineapples

    How often does this happen

    I can't remember the last time I left the dock with less than 5 pineapples.

    I can't remember the last time I went into battle with less than 5 pineapples.

    Often times, I have more than 10 pineapples even after battles because I've shot off to islands on my way to battle

    Don't play naive... pineapples have been abundantly available since Season 6... buyable since S7...and buffed pretty much everywhere since S9

  • Wasn't the blunder/firebombs nerf enough? Now the Blunderbuss? Stop nerfing everything. What weapons am I allowed to use?

    Be your own pirate!

    NO NOT LIKE THAT!

    Boo! BOO I SAY!

  • @sweetsandman He’s not being naive, he’s being BurnBacon, our resident contrarian here on the forums!

    And it’s really, really getting old.

    Pineapples are everywhere, and when a crew lets one person take them all, it’s the most ridiculous thing in a fight. Make them harder to come by and take a bit longer to eat.

  • @sweetsandman You want a nerf? You can't survive on an enemy ship for more than two seconds!

  • @ixxxoloff said in Pineapple Nerf - Seriously though:

    @sweetsandman You want a nerf? You can't survive on an enemy ship for more than two seconds!

    If you're getting sword sucked (especially by multiple players), there's nothing you can do. That won't change.

    But for boarding defense, the blunderbuss nerf effectively buffed the pineapple...
    Because you now get TEN full health attempts to get onboard that demasted sloop before you're out of heals. Climb the ladder, get lead blowered off, scarf half a pineapple...rinse and repeat x10. Again...the translation of that scenario is GGs to the smaller crew.

    In the video, they literally said this is changing the Blunderbuss to be an effective anti-boarding tool (which it already was) focused more on defense. What they apparently failed to realize is that, for smaller crews, this was actually a tremendous defense NERF.

    In same crew size battles, doesn't really change much. But this buffs the bully meta...in part because everyone that proactively engages in PvP has a pocketful of pineapples. I know I do...you'd be silly to not have 1000 health at the ready if you're going into battle.

  • I agree we have to much health regen rigth now. More than one bite and overheal should be thing only for cooked food.

    Good times was bannana only times!

  • @klutchxking518 said in Pineapple Nerf - Seriously though:

    @sweetsandman He’s not being naive, he’s being BurnBacon, our resident contrarian here on the forums!

    And it’s really, really getting old.

    After all this time, I genuinely don't know if he's trolling. Like...S tier trolling if he's trolling.

    Pineapples are everywhere, and when a crew lets one person take them all, it’s the most ridiculous thing in a fight. Make them harder to come by and take a bit longer to eat.

    I'd love for them to go back to PRE-Seasons pineapple rarity...I just don't see it happening. Maybe. That would be the other awesome option. Get rid of them from Captaincy supps and from the fruit crate and revert the spawn rates...man...that would be good too.

  • What if the time to eat the food was related to how powerful the healing is?

    There are so many issues to discuss:

    Pineapples aren’t rare anymore at all. You can buy them and find them all over the world in predictable places.

    Being able to heal for 100hp x10 makes a good player almost invincible meanwhile a lot of new players don’t eat to heal damage at all or don’t know what food is best.

    Imagine if repairing a hole was faster than reloading a cannon. What would the result be? So why is healing generally faster than damaging a player enough to kill them?

    Basically, abundant pineapples make killing a player with good movement and game sense very difficult.

    I don’t see how this is good for the game when you already have completely Wild West matchmaking in adventure mode.

    And you wonder why the general community tends to lean more in favor of the PvE side of the game?

    Connect the dots.

  • Here again to say that I think pineapples are fine with 100% health and two bites.

  • @sweetsandman said in Pineapple Nerf - Seriously though:

    @klutchxking518 said in Pineapple Nerf - Seriously though:

    @sweetsandman He’s not being naive, he’s being BurnBacon, our resident contrarian here on the forums!

    And it’s really, really getting old.

    After all this time, I genuinely don't know if he's trolling. Like...S tier trolling if he's trolling.

    I tend to just scroll right past his posts because they offer nothing substantive. Engaging is just encouraging at this point.

    As to the topic, I wouldn't mind adjusting the pineapples benefits. This should have been done once you could buy them in bulk.

    The apex food tier should be the Meg and Kraken meat, since you can't buy those and you can't farm them. The different levels of food in general is good, much better than just bananas like we used to have, but the power levels could use a bit of tweaking. I'm not sure if 70% is the right value, since I think that is close to a Mango but maybe 2x70 or 1x100 or something like that.

  • @savvystraw37257 said in Pineapple Nerf - Seriously though:

    What if the time to eat the food was related to how powerful the healing is?

    There's a lot of different ways they could help to balance the "balancing" that they've done with the blunderbuss. I like that route as well. Thought, I hate doing anything with "time related" balancing because this game is so mind bogglingly de-sync-y and server performance is so bad that it would probably make those types of adjustments feel and work much worse in practice than in theory. I'm not saying it's a bad idea...I'm saying it might be a bad idea for SOT in its current state 😂

    Regarding the rest of your statement, you're absolutely right.

  • I do agree that they need to look at the abundance and benefits of the pineapples. I was on last night for a quick Ashen Expeditions sail and I had a pocket full of pineapples within 20 minutes, without buying any supplies. While this was great for me, it just felt a bit much when looking at the overall balance of the game.

    While the rest of the food seem to be in a decent place, it does feel like there is a massive jump in benefit from the mango to the pineapple.

  • My biggest issue is that the Pineapple and its abundance effectively nullifies any other decision making when it comes to food. No matter what the situation a pineapple is going to be the best food option. There’s not enough variation in food types for players to be like “oh I need to swim faster let me use x” or “I need to raise my mast quickly let me use y”. “I need to see in the fog, let me use z”

    Nope they’re almost all the same (except overheal) and the pineapple is the best.

    At the very least, they can remove the 'instant' healing that foods give once they've been bitten and instead have the players health regenerate at different rates depending on the food. So, yeah pineapple could still be the best food in terms of HP but it takes a solid 3 seconds for the health bar to fully reach 100%. Mangoes on the other hand might be 1 second. I still think that players would always choose the pineapple but having a small delay until the health bar is totally full will give players who run throwing knives, swords, and the new shotgun a chance to follow up.

  • I find the idea of nerfing pineapples misguided, especially since they’re so widely available. Plus, Kraken and Meg meat offer similar advantages. Every food item has its own unique benefits, so the thought of nerfing pineapples just doesn’t make sense to me.

  • @rare-jumbie said in Pineapple Nerf - Seriously though:

    My biggest issue is that the Pineapple and its abundance effectively nullifies any other decision making when it comes to food. No matter what the situation a pineapple is going to be the best food option. There’s not enough variation in food types for players to be like “oh I need to swim faster let me use x” or “I need to raise my mast quickly let me use y”. “I need to see in the fog, let me use z”

    Nope they’re almost all the same (except overheal) and the pineapple is the best.

    Largely, the veteran and intermediate players set up their food barrels the same way. Pineapples, (sometimes) Mangos, and cooked meats in the top (or bottom) barrel, everything else is the rubbish that goes in the other barrel and never gets used. Largely, even mangos are relegated to the "only in an absolute emergency does this make it into my pocket" category. It shouldn't be that way. There's absolutely no variety in food use when it comes to PvP. Pineapples, Kraken or Meg if you've got it, and then everything else. That's a poor hierarchy.

    _

    @xziraider said in Pineapple Nerf - Seriously though:

    I find the idea of nerfing pineapples misguided, especially since they’re so widely available. Plus, Kraken and Meg meat offer similar advantages. Every food item has its own unique benefits, so the thought of nerfing pineapples just doesn’t make sense to me.

    Banana = 20
    Coconut = 30
    Pom = 40
    Mango = 50
    Pineapple = 100 x 2

    The pineapple is a 400% jump in healing power over the next lowest fruit....Let me know how that makes sense in current SOT where the pineapple is as regularly available as the Pomegranate was when Seasons first started.

    It has resulted in Bananas, Coconuts, Poms, and even Mangos to be relegated to "PvE only" for the most part.

  • @sweetsandman said in Pineapple Nerf - Seriously though:

    @rare-jumbie said in Pineapple Nerf - Seriously though:

    My biggest issue is that the Pineapple and its abundance effectively nullifies any other decision making when it comes to food. No matter what the situation a pineapple is going to be the best food option. There’s not enough variation in food types for players to be like “oh I need to swim faster let me use x” or “I need to raise my mast quickly let me use y”. “I need to see in the fog, let me use z”

    Nope they’re almost all the same (except overheal) and the pineapple is the best.

    Largely, the veteran and intermediate players set up their food barrels the same way. Pineapples, (sometimes) Mangos, and cooked meats in the top (or bottom) barrel, everything else is the rubbish that goes in the other barrel and never gets used. Largely, even mangos are relegated to the "only in an absolute emergency does this make it into my pocket" category. It shouldn't be that way. There's absolutely no variety in food use when it comes to PvP. Pineapples, Kraken or Meg if you've got it, and then everything else. That's a poor hierarchy.

    _

    @xziraider said in Pineapple Nerf - Seriously though:

    I find the idea of nerfing pineapples misguided, especially since they’re so widely available. Plus, Kraken and Meg meat offer similar advantages. Every food item has its own unique benefits, so the thought of nerfing pineapples just doesn’t make sense to me.

    Banana = 20
    Coconut = 30
    Pom = 40
    Mango = 50
    Pineapple = 100 x 2

    The pineapple is a 400% jump in healing power over the next lowest fruit....Let me know how that makes sense in current SOT where the pineapple is as regularly available as the Pomegranate was when Seasons first started.

    It has resulted in Bananas, Coconuts, Poms, and even Mangos to be relegated to "PvE only" for the most part.

    Does healing 100% twice really make that much of a difference? If you check out items like Meg Meat or Kraken, they heal for 100% plus an extra 50% over heal, and that’s doubled. If you’re thinking about nerfing pineapples, people will just end up hunting Meg Meat and Kraken even more. Healing at 100% is crucial because it prevents you from dying. With the recent blunderbuss nerf, you’ll probably find that having pineapples heal you for 100% is more important than ever, but now you have to eat it which eats up more of your food inventory. At least if you did get one shot you were able to save the pineapple.

  • @xziraider said in Pineapple Nerf - Seriously though:

    Does healing 100% twice really make that much of a difference? If you check out items like Meg Meat or Kraken, they heal for 100% plus an extra 50% over heal, and that’s doubled. If you’re thinking about nerfing pineapples, people will just end up hunting Meg Meat and Kraken even more. Healing at 100% is crucial because it prevents you from dying. With the recent blunderbuss nerf, you’ll probably find that having pineapples heal you for 100% is more important than ever, but now you have to eat it which eats up more of your food inventory. At least if you did get one shot you were able to save the pineapple.

    The blunderbuss nerf is the reason I bring this up. Smaller crews are most impacted by that (especially solos). The bully (bigger crew) meta allows for a boarder against an immobilized smaller ship to get ELEVEN boarding attempts with one because they'll just get knocked back into the water, scarf half a pineapple, and go up again.

    When I'm running with a crew, I'm typically the boarder, so the blunderbuss nerf + a pocket full of pineapples is just going to give me free boards. However...when I'm solo (mostly)...GGs big crew. GGs.

  • @sweetsandman said in Pineapple Nerf - Seriously though:

    @xziraider said in Pineapple Nerf - Seriously though:

    Does healing 100% twice really make that much of a difference? If you check out items like Meg Meat or Kraken, they heal for 100% plus an extra 50% over heal, and that’s doubled. If you’re thinking about nerfing pineapples, people will just end up hunting Meg Meat and Kraken even more. Healing at 100% is crucial because it prevents you from dying. With the recent blunderbuss nerf, you’ll probably find that having pineapples heal you for 100% is more important than ever, but now you have to eat it which eats up more of your food inventory. At least if you did get one shot you were able to save the pineapple.

    The blunderbuss nerf is the reason I bring this up. Smaller crews are most impacted by that (especially solos). The bully (bigger crew) meta allows for a boarder against an immobilized smaller ship to get ELEVEN boarding attempts with one because they'll just get knocked back into the water, scarf half a pineapple, and go up again.

    When I'm running with a crew, I'm typically the boarder, so the blunderbuss nerf + a pocket full of pineapples is just going to give me free boards. However...when I'm solo (mostly)...GGs big crew. GGs.

    I can definitely see both sides of this. On one hand, I totally get how the blunderbuss nerf might make things tougher for solo players, however that knockback could really throw off your boarding attempts. On the other hand, as someone who often boards, I can also see some upsides.

    While getting one-shotted can be frustrating, the nerf does allow for quicker recovery, like eating and getting anchored down again. I think the real answer might come when we see how the harpoon gun meta evolves. It could shift things in unexpected ways, so it might be best to hold off on any final judgments until we see how it all plays out.

    I just don't see how nerfing the food types in the game will have any benefit.

  • @xziraider said in Pineapple Nerf - Seriously though:

    On the other hand, as someone who often boards, I can also see some upsides.

    Of course you can see upside it's blinding it's so bright🤣 ...the blunderbuss nerf is 100% going to make boarding easier for players that know what they're doing...and especially for larger crews.

    I just don't see how nerfing the food types in the game will have any benefit.

    It makes it so you have less water play and less attempts if you're boarding an immobilized ship (sloop). Simple as that.

    If I pop you (post nerf) with the blunderbuss for 90 damage, you heal with a pineapple for 70, that takes you to 80. You'd either have to A). Scarf another heal resource... or B). Take the risk of attempting to board with less than 90 health and being sent to the ferry by the blunderbuss (or other).

    It forces you to take additional time to heal if you get popped by the blunder and consume additional resources while you play water.

    It's a balancing measure for smaller crews in light of the nerf to their defense (despite Rare somehow thinking this is going to somehow be the anti-boarding weapon we've been needing for so long as small crews).

  • Honestly, each food should do something unique:

    • Banana: Normal healing. It's the 'signature food' of SoT.
    • Coconut: Double the healing of a Banana, but it's over time instead of all at once.
    • Pom: Same heal as a Banana, but it also resets drowning. Kind of a joke with it being an anti-oxidant.
    • Mango: Same healing as a Banana, but cures Poison.
    • Pineapple: First bite does Banana healing. Second does Coconut heal-over-time.

    I'll have to think more on other foods.

  • @sweetsandman said in Pineapple Nerf - Seriously though:

    @xziraider said in Pineapple Nerf - Seriously though:

    On the other hand, as someone who often boards, I can also see some upsides.

    Of course you can see upside it's blinding it's so bright🤣 ...the blunderbuss nerf is 100% going to make boarding easier for players that know what they're doing...and especially for larger crews.

    I just don't see how nerfing the food types in the game will have any benefit.

    It makes it so you have less water play and less attempts if you're boarding an immobilized ship (sloop). Simple as that.

    If I pop you (post nerf) with the blunderbuss for 90 damage, you heal with a pineapple for 70, that takes you to 80. You'd either have to A). Scarf another heal resource... or B). Take the risk of attempting to board with less than 90 health and being sent to the ferry by the blunderbuss (or other).

    It forces you to take additional time to heal if you get popped by the blunder and consume additional resources while you play water.

    It's a balancing measure for smaller crews in light of the nerf to their defense (despite Rare somehow thinking this is going to somehow be the anti-boarding weapon we've been needing for so long as small crews).

    You seem fixated on pineapples, but those are pretty easy to come by. What about Megalodon meat or Kraken meat? In the end, it feels like this is just going to force us to use more food overall. We’re just going to end up burning through our supplies faster. I still don't see how it will make it better for to defend.

  • @xziraider said in Pineapple Nerf - Seriously though:

    You seem fixated on pineapples, but those are pretty easy to come by. What about Megalodon meat or Kraken meat? In the end, it feels like this is just going to force us to use more food overall. We’re just going to end up burning through our supplies faster. I still don't see how it will make it better for to defend.

    Meg and Kraken meat aren't purchasable. Finding them is random, and if they aren't cooked you need to prep them before they are usable.

    Pineapples can be purchased in large quantities, work right away and don't follow the power curve of the other fruit - each previous one has a single bite and progressively increases by 10 for healing. Why does the pineapple jump to 2x100?

    Seems pretty obvious to me why he's questioning if pineapples should be changed.

  • @xziraider 100% what @D3ADST1CK said

  • @xziraider said in Pineapple Nerf - Seriously though:

    You seem fixated on pineapples, but those are pretty easy to come by. What about Megalodon meat or Kraken meat?

    outside of karma crates and alliance servers I'll typically have as much as anyone can have organically and it would take me literally all day to find/harvest as much meg/kraken meat as a person/crew can find in like 30 minutes or less of pineapple farming.

    Takes a massive amount of server/session investment to get a pile of meg/kraken meat. Even including shipwrecks and storage/rowboat searching.

    Takes a lot of time and a lot of cooking (as mentioned) and most people aren't doing it.

    A shipwreck might have 2 or 3 (if any). A meg can take hours to spawn for a person for 4-5 pieces. Just not a lot being created in the environment. A majority of people aren't seeing krakens daily or even weekly and that's just a few pieces there too.

  • @wolfmanbush conversely, I had 6 pineappless leaving Ancient Spire today...and then got 5x more simply cannoning off to Crow's Nest Fortress on my way to the BB today.

    It's insane to me thinking before Season 3, it was a miracle to have more than like 3 pineapples across a multi-hour session

  • @d3adst1ck said in Pineapple Nerf - Seriously though:

    @xziraider said in Pineapple Nerf - Seriously though:

    You seem fixated on pineapples, but those are pretty easy to come by. What about Megalodon meat or Kraken meat? In the end, it feels like this is just going to force us to use more food overall. We’re just going to end up burning through our supplies faster. I still don't see how it will make it better for to defend.

    Meg and Kraken meat aren't purchasable. Finding them is random, and if they aren't cooked you need to prep them before they are usable.

    Pineapples can be purchased in large quantities, work right away and don't follow the power curve of the other fruit - each previous one has a single bite and progressively increases by 10 for healing. Why does the pineapple jump to 2x100?

    Seems pretty obvious to me why he's questioning if pineapples should be changed.

    It’s clear that the only way to get these items in large quantities is through an exploit buying them at the merchant with blunder bombs. On top of that one crate only gives you one pineapple. If that’s such a big problem, you'd think Rare would fix it, but they haven’t. Meanwhile, pineapples are readily available and easy to find, so nerfing them won’t really change much. There needs to be a somewhat common item that heals you fully, remember the days of nothing but bananas? Those days were rough.

  • I feel like it could still be a 100% heal, but it should be a single bite like the rest of the Fruit. Two bites should be reserved for the Meats that we can get, and remain unpurchased and acquired only during play.

  • @xziraider said in Pineapple Nerf - Seriously though:

    It’s clear that the only way to get these items in large quantities is through an exploit buying them at the merchant with blunder bombs.

    🤣 I had 11 pineapples in under 5 minutes today...6 leaving Ancient Spire (5 bought, 1 found), and 5 more from a quick cannon-off to Crow's Nest Fortress as I sailed by...and that's pretty normal for anyone with mild awareness headed into battle.

    There needs to be a somewhat common item that heals you fully

    Why? We literally went YEARS without that...

    remember the days of nothing but bananas? Those days were rough.

    I'm not saying go back to the early days, but I wouldn't mind going back to how it was before Seasons started...I don't get the impression Rare is going to nerf the availability of the pineapple...so an effectiveness nerf would compliment their Blunderbuss nerf nicely.

  • @sweetsandman said in Pineapple Nerf - Seriously though:

    @xziraider said in Pineapple Nerf - Seriously though:

    It’s clear that the only way to get these items in large quantities is through an exploit buying them at the merchant with blunder bombs.

    🤣 I had 11 pineapples in under 5 minutes today...6 leaving Ancient Spire (5 bought, 1 found), and 5 more from a quick cannon-off to Crow's Nest Fortress as I sailed by...and that's pretty normal for anyone with mild awareness headed into battle.

    It's obvious you can't read I said they are "Meanwhile, pineapples are readily available and easy to find" other then buying them though the exploit.

    There needs to be a somewhat common item that heals you fully

    Why? We literally went YEARS without that...

    Yeah, it was annoying trying to run around and dodge, running the the food barrel to just get sword killed by bots.

    remember the days of nothing but bananas? Those days were rough.

    I'm not saying go back to the early days, but I wouldn't mind going back to how it was before Seasons started...I don't get the impression Rare is going to nerf the availability of the pineapple...so an effectiveness nerf would compliment their Blunderbuss nerf nicely.

    It already makes it harder to survive with it only hitting for 90 forcing you to eat at least half already to stay alive. Plus, the knock back. No, it sounds insane.

    @redeyesith said in Pineapple Nerf - Seriously though:

    I feel like it could still be a 100% heal, but it should be a single bite like the rest of the Fruit. Two bites should be reserved for the Meats that we can get, and remain unpurchased and acquired only during play.

    Maybe make it one bite? But it definitely should heal for 100%. 70 health just seems Ludacris.

  • @xziraider said in Pineapple Nerf - Seriously though:

    @sweetsandman said in Pineapple Nerf - Seriously though:

    @xziraider said in Pineapple Nerf - Seriously though:

    It’s clear that the only way to get these items in large quantities is through an exploit buying them at the merchant with blunder bombs.

    🤣 I had 11 pineapples in under 5 minutes today...6 leaving Ancient Spire (5 bought, 1 found), and 5 more from a quick cannon-off to Crow's Nest Fortress as I sailed by...and that's pretty normal for anyone with mild awareness headed into battle.

    It's obvious you can't read I said they are "Meanwhile, pineapples are readily available and easy to find" other then buying them though the exploit.

    There needs to be a somewhat common item that heals you fully

    Why? We literally went YEARS without that...

    Yeah, it was annoying trying to run around and dodge, running the the food barrel to just get sword killed by bots.

    remember the days of nothing but bananas? Those days were rough.

    I'm not saying go back to the early days, but I wouldn't mind going back to how it was before Seasons started...I don't get the impression Rare is going to nerf the availability of the pineapple...so an effectiveness nerf would compliment their Blunderbuss nerf nicely.

    It already makes it harder to survive with it only hitting for 90 forcing you to eat at least half already to stay alive. Plus, the knock back. No, it sounds insane.

    @redeyesith said in Pineapple Nerf - Seriously though:

    I feel like it could still be a 100% heal, but it should be a single bite like the rest of the Fruit. Two bites should be reserved for the Meats that we can get, and remain unpurchased and acquired only during play.

    Maybe make it one bite? But it definitely should heal for 100%. 70 health and one bite just seem ludacris.

  • You know the Pineapple is too good, when even a nerf that would pull it down to Mango level restores would make it extremely strong.

    Having 10 bites of full-restores is too crazy, especially if you exploit the resource stores to buy multiple at the time. Pineapples should be like a mango but with x2 bites, would still be really good but make it so spamming food wouldn't be a valid strategy. Kraken/Meg should be the best food in the game and nothing else should be able to touch it since you can't buy it and quite hard to stack since you either need to be lucky at a shipwreck or get attacked by one of these events, which only happens 0-1 times a session USUALLY.

  • @itz-majman said in Pineapple Nerf - Seriously though:

    You know the Pineapple is too good, when even a nerf that would pull it down to Mango level restores would make it extremely strong.
    What they should do is:
    Banana = 20
    Coconut = 30
    Pom = 40
    Mango = 50
    Pineapple = 100 x 2

    Banana 30
    Coconut 40
    Pom 40
    Mango 50
    Pineapple 100x2 bare min. I could maybe see 100 at one bite.

    As it stands already, I never use coconuts or bananas they are completely useless. Only time I use them is when doing PvE and/or to top off after a fight, where they sink. Why not buff everything else and make items more useful.

    Having 10 bites of full-restores is too crazy, especially if you exploit the resource stores to buy multiple at the time.>

    Maybe Rare should quit being incompetent and fix exploits.

    Pineapples should be like a mango but with x2 bites, would still be really good but make it so spamming food wouldn't be a valid strategy. Kraken/Meg should be the best food in the game and nothing else should be able to touch it since you can't buy it and quite hard to stack since you either need to be lucky at a shipwreck or get attacked by one of these events, which only happens 0-1 times a session USUALLY.

    I'm constantly getting Meged. It wouldn't be hard to end up with tons of good meats with server hopping.

  • One of the reasons the blunderbuss is OP, is because a one-shot-kill is the only way to bypass the pineapple meta. Even a throwing knife can be countered if you see it coming and start eating early. Pineapples only increase the annoyance of boarders, as they tend to bunny hop around spamming their pineapples and ensuring that you can't keep your anchor up.

    I wouldn't mess with the eating time, as most of the times-to-kill in the game have been balanced around being able to eat before getting killed.

    • You could make the pineapple 70x2, but I don't think that will change much. Only the blunder is able to do more than 70 damage anyway. would it really change anything except make healing harder when you've taken critical damage? Wouldn't this only buff the blunderbuss?
    • 70x1 seems like too much of a nerf.

    I would prefer 100x1. It keeps the health the same as it's always been, but reduces longevity of the player using them.


    Even if there was no nerf, it would be fine as long as the exploit is fixed and the pineapple is a rarer find on the seas (similar to how cursed cannonballs became a lot rarer when Hourglass was introduced)

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