Burning Blade Improvement

  • The Burning Blade is an extremely fun and engaging experience. Battling back and forth is a welcome addition and I think overall, the balance is quite good as even a sloop sized crew can be powerful on the Burning Blade. As such, it is rather anti-climatic and irritating when "running reapers" are allowed to sell the Burning Blade with a ship in hot pursuit. I think that the Burning Blade should have a zone implemented that prevents its selling/dropping while ships are within that zone. The zone could be similar to the current zone implemented to prevent hourglass players from searching for a new match or even just the radius of when the banner indicating a battle with Burning Blade begins. Having that simple addition would require the Burning Blade crew to instead clear the area around the Reapers Hideout prior to selling. Just earlier today, our ship was within 50 feet of the Burning Blade, we had one member attempting to prevent them from lowering, and I was physically on their ship as I was black screened and the battle was over. Like that, in an instant. The Burning Blade should not fall prey to the "running reapers" problem and, as a Man o' War, should be ready to fight any ship in its region instead of fleeing to quickly drop with ships actively engaging them.

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  • It's obnoxious when people were lowering exploited activity but I think it's fair play when the exploits are gone.

    Where I think people are inconsistent is when they are perfectly fine with hopping, sharing servers, etc but then want the other people playing to take on more risk.

    People are hopping for the BB, it's fair for people to lower at any time.

  • This is no from me. Unless you're hopping servers to find the Burning Blade, you have ample opportunity to attack the ship before they even get to Reaper's Hideout.

    They've taken all the risk in doing Rituals (post today's patch, it should be legit), and doing this only encourages inorganic server hopping and RH camping.

    No other loot or Emissary prevents you selling/lowering when other crews are nearby, and I'd argue part of the thrill is trying to get that turn-in/sell while being attacked.

    Unlike other loot or Emissary, or HG for that matter, they have only one cash out point. Plus, the fact it needs the whole crew to vote rather than majority keeps it balanced to crew size.

  • So what you’re saying is. You can’t catch a larger than life ship before it reaches a well known location on the map?

    Can’t predict its path? Know where it’s gonna travel and how fast? Seems to be a player issue not mechanic

  • "Nothing is yours until you turn it in. No wait, you cant turn it in if I've decided to chase you..."

    Sigh. This "community" man...

    While we're at it, lets have a new rule. No crying about "running reapers" if you're not bringing equal grade to the fight. If you're not bringing anything to the table for them to fight for you cant blame them for not being interested in the fight.

  • @wolfmanbush it would be seen as cowardice by Flameheart. The players manning the Burning Blade should not be able to turn in during battle. I'm not against them escaping battle and turning in but they should not be allowed to turn in while other ships are in battle range. Until they turn in they are the event. I do, however, think the Burning Blade event spawn is extremely too rare for the introduction season.

  • It would be near impossible to turn in the ship if just one sloop could keep you locked by running doughnuts around RH, possibly while additional ships suicide aggroed nonstop

  • @soulstinger2k20 said in Burning Blade Improvement:

    It would be near impossible to turn in the ship if just one sloop could keep you locked by running doughnuts around RH, possibly while additional ships suicide aggroed nonstop

    I would be that slooper...

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