NERF Blunderbuss

  • It's one-kill ability is strong enough and the knockback adds for great boarder cover. „yOu cAn kEeP yOuR dIsTaNcE!“ Well guess what... grapping the ladder is a place with very limited movement abilities (yes i know juking is a thing thanks for that average blunderbuss enjoyer however every experienced blunderbuss user will just wait for the boarder to climb up or will just shoot me from the side to get me off the ladder because of the knockback). There is no such other weapon in the game covering boarders that well. Blunderbuss users always say you can just walk around and still complain about swordlords constantly slashing... well why dont you start running as well? you can run as good away from any swordlord than I can from a blunderbuss user. Infact, you can out-run swordlords better than they can outrun your one-blunders, because missing a sword-slash means a 2,5 second sprinting delay/penalty. Besides... Rare said they made Sword combos function correctly so you cannot break out of them anymore, but they dont... you can still shoot with your blunderbuss even when youre in a sword combo. Well guess what, as a sworduser I have to come close to you to even hit you. And in what distance does the blunderbuss one-hit? EXACTLY! In sword combat range! Wow! Let's assume the most average combat scenario so no blunderbuss [mod edit] can even begin to cry how I missed out about "this and that": Let's imagine I was able to juke the blunderbuss user (he/she shot) and now runs away from me to reload... Well you can now argue with my sword block jump i can come close enough and that is true, however even if i managed to get him into my sword combo, the BB-user finishes reloading and instantly gives me a free one-blunder. There is no way this relation is fair in any way. It just isn't. I've given ingame scenarios and here is something else blunderbuss users will be very shocked about: They always also argue that the removal of the one blunder would kill the weapon entirely because then you'd have to hit with your secondary weapon as well... WELL GUESS WHAT AS A SWORDUSER I ALREADY HAVE TO DO THAT SO GET FAMILIAR WITH ALSO USING YOUR SECOND WEAPON! When i encounter a good blunderbuss-player he'd just run after my combo away and keep distance in which point i failed to go for another sword slash. Well in that scenario I'd probably use my secondary to finish the job. This should be the same for blunderbuss and NOT used as a pocket-nuke that can decide much effort, time and grind for a Sea of Thieves session. The dominance of the blunderbuss is ressembled by the meta basically not changing. Because of it's dominance in PVP it's still the most used weapon. Anyone not using a blunderbuss as a board-watches is fairly called „crazy“. Keep the knockback... im halfway fine with it so every weapon has something special, however Rare... please just remove the one-blunder. I've given many understandable reasons. Now here is an adjustment: Remove one pallet of the ten ONYL THEN, you'd really shake the meta. I can then imagine board watchers to pair the blunderbuss with the double-barrel-pistol, because you'd have more shots in less reload time. Now yes, many would still stick to old blunder-sniper, but this would come then down to the sniper being usable in any distance/scenario and the only weapon that makes it possible to shoot pirates on other vessels (maybe to also go for crosses). The blunderbuss meta is so incredibly ridiculous that people, who’d actually agree with me, still play the weapon because of the motto: "If you cannot beat them, then join them", and they're not even enjoying it. Thanks for your attention.

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  • Not trying to be rude, but some proper formatting and paragraphs would make your point easier to read.

    Also; We have some people claiming blunder is OP. Some say EoR is OP. Some claim the sword is OP.
    What are we supposed to do? Have insult fights? Pistols only?

    How long before the new post-nerf META includes pistols, and someone starts screaming to 'Nerf pistols to shake up the meta'?

  • There is no such other weapon in the game covering boarders that well.

    Blunder...Bombs.

    Seems this a complaint on "I can't board by ladders due to the Power of a well defensive weapon." So..Board another way.

  • You're using a sword. 4 other weapons have the reach to keep you from running up to the Blunderbuss user.

    Not sure otherwise hit count for players, but I guarantee I can get 3 knives off before you can off blunder me once and reload.

  • @clxppyyy Your post has been edited as it goes against the Forum Rules and Pirate Code.

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  • @clxppyyy dude game is a pile of lag and glitches,most of the times you gonna get ppl 10000miles away from you and you cant even see who shot you...game is so good that at 8am in europe you log into a server thinking its from europe and you get matched to australians or americans...every single day (300 ping +)!!complete garbage matchmaking....hit reg instead of getting good,its getting worst every update they do...i stop 4 years ago to support this nonsense!countless shots fired to the face and.....hit reg....its just frustating playing this game at this point on console!!unless you have a PC and more than 120frames on a stable server...cause PC´s are 10x times faster to react than any console...microsoft way to make money is sell Pc´s now and crossplay everything...i really hope that in the future something like this game,better hopefully comes up,and devs really take their time to do something good!!

  • @guildar9194 that is like the worst argument I've seen. Its the equivalent of "oh whatever we change in the end there will be a new meta". NO WAY SHERLOCK, IM SHOOKED! The reason I'm complaining is NOT WHY we have a meta, but WHAT meta we currently have. Your basically saying that the people cannot come to a conclusion. Well also "no way sherlock" here... i've never thought that a community would be able to come to a single point. What I'm up to is what people call "democracy" meaning the most votes decide. I'm trying to make my point here and get people on my side. Either discuss correctly or just do me the favor and quit this convo: Your not helping anyone with your lazy way of negating the issue. Or stay and cover my thoughts in a proper manner instead of "oh yeah... a problem, whatever".

  • @burnbacon tell me master... how can I board in another way? You mean dolphin diving or deckshots? No way you are serious. Those things are either not allowed or just incredibly hard to do. On what im understanding you try to allude to things that shouldn't occur (at all or that often to be called a considerable combat situation) and therefore passing the problem.

    "I can't board by ladders due to the Power of a well defensive weapon."

    You're basically admitting that the blunderbuss disables any form of ladder board besides a board watcher with a blunderbuss. Get real, dude.

  • @th3-tater ever heard of (pre-) healing? I think not. My secondary shots are therefore basically useless. Rare said it themselves: They want the defender in sword combat to actually back-off and REALLY DEFEND himself instead of breaking through the whole concept of sword slashes. Either way, at some point I have to come close to you to either finish the job with my sword of with my secondary, otherwise the opponent I'm facing will just constantly eat up and that is what most pvpers actually do.

  • @clxppyyy Man you reek of saltiness, no one owes you anything here.
    Just because you feel like the main santiment from the forum is disagreement does not enables this attitude.

    Blunderbass is nailing the purpose of the shotgun in video games, hard to get very close with it but once you do it got the potential to 1 shot.

  • @i-instinct-i347 said in NERF Blunderbuss:

    ,its getting worst every update they do...i stop 4 years ago to support this nonsense!countless shots fired to the face and.....hit reg....its just frustating playing this game at this point on console!!

    I hear you. Regarding the last update 3.0.2, where they added curses to pirate emporium and basically nerfed grindy season 12 commendations and therefore devalued the grind of many people with any compensation (me included), I'm also loosing hope this game will face a better future anytime. Cheaters are back again and I'm not suprised, it was just a matter of time when the cheater will adapt to EAS (not a very longterm-effective solution, I hope Rare plays with them a certain game by time and doesn't see this as a meaningful play). However, you must give credit to Rare: You can see some changes to hitreg / high ping, it has become less. Also, this game becomes less and less enjoyable every time a single click from a blunderbuss means the destruction of your entire Sea of Thieves session. In a game, there should never, EVER be some thing like that. I'm not grinding that hard to lose everything to a single, but crucial penalty, which decides the faith of my WHOLE grind. This click of the one-blunder does not determine skill(-based matchmaking). I hear a lot of times how people complain about swordlords... constantly running up and slashing here and there. Well, blunderbuss users do the same thing, because they know the value of a one-blunder and the rewards that can get them. It's in every sword .vs. blunderbuss fight like that: Blunderbuss shoots (, player runs and goes for reload) --> Sword-player tries to catch up --> Blunderbuss reloaded and swordlord has to back-off / juke the one-blunder to go for another chase so and so forth. It's a constant back and forth meaning ALSO blunderbuss users constantly rely on their weapon, its not just the swordlords slashing... slashing... slashing and again... slashing. As said before in my initial post: Blunderbuss users can outrun sword-players way better because a failed slash means a 2,5 second sprint delay / penalty, which leaves them MORE TIME AND SPACE to reload. Now may it be that way, however if I hit and succeed with my sword-combo, I also want TO MAINTAIN IT and not die because the blunderbuss-user spammed the shoot-button and gave me the one blunder. It means for them an easy win compared to sword-gameplay and is the reason blunderbuss-enjoyers defend it's unique, yet ridiculous ability at all cost.

  • @faceyourdemon maybe it acts like a Blunderbuss, but im not accepting the point that it leaves every other weapon as a counter-play, especially the other melee-range weapon "sword", behind. There is no such thing and in this post, I've given a lot reasonable arguments that cover this topic into detail (salty may or may not). How come you conclude this whole post by seeing your post as the voice of the community? I'm expressing how difficult for sword users it is to counter-play blunderbuss. Give me any argument that covers your claim like I did, you can orient your thoughts on my arguments, go on.

  • You don't have to get on the enemy ship to be an effective border. Just break the masts or anchor ball them before you shoot over and throw blunderbombs, firebombs, and or bone caller from the water. Then with a pistol or sniper, take shots at anyone trying to shoot at you, or if the grab helm or a cannon. Wait for your team to add pressure so no-one is on top deck to shoot you. This game is more about tactics then most people think.

  • people are acting like its easy to run a away from a sword on small ships, if your not very accurate u will get stuck every 2 steps, even if u break the swordcombo you will have to eat again instead of reloading. so you are still left with an unloaded gun and a sword chasing you.

    as a sworduser you shouldnt expect just running at a guy spamming M1 and beeing at a fair fight against a blundy. thats not how it should work. there is no reason for the sword to be this strong.

    if somebody breaks your swordstun you are also able to switch to your secondary and finish someone off before he can eat. 2 slices + one flinty shot kills a pirate.

    you can also swordlunge someone off a ladder, check hitbos stream he does it all the time. you can block other swords too using a sword, blundy cant do that either.

    i cant wrap my head around how people say using a blundy is easy, fr aiming in SOT is the most challenging in any game ive ever played, the movement is so fast, people can run in circles around you, they can jump thru you, they can move to different levels of height. how often have you guys faught a TMDer and he just strafe ran circles around you and you completely lost him, the game has 90 FOV. missing a pallett is so easy. missing all palletts is so easy.

    so unless you are some high sens faze neo type of autist, no, using a blundy in SOT is not as easy as people make it sound.

    i didnt even touch hitreg, guns not coming out, guns coming out but not shooting.

  • @mynamestats im talking about the situation where the enemy vessel is moving. you dont have to tell me about boards. your solution ONLY applies to NOT MOVING VESSELS. This issue takes place when the enemy vessel is moving. Your point opens up other dimensions of play-tacticts that don't really fit into this issue im trying to express. when somebody with a blunderbuss is shooting me from the side while their ship is moving in most cases i wont be able to regrapp the ladder, which would be possible on a stationary vessel.

  • @locke5474677 said in NERF Blunderbuss:

    people are acting like its easy to run a away from a sword on small ships, if your not very accurate u will get stuck every 2 steps, even if u break the swordcombo you will have to eat again instead of reloading. so you are still left with an unloaded gun and a sword chasing you.
    as a sworduser you shouldnt expect just running at a guy spamming M1 and beeing at a fair fight against a blundy. thats not how it should work. there is no reason for the sword to be this strong.

    if somebody breaks your swordstun you are also able to switch to your secondary and finish someone off before he can eat. 2 slices + one flinty shot kills a pirate.

    No you cant, because a break of the swordstun means a one-blunder in every scenario. Your clueless and it's obvious:
    Running from a swordlord constantly chasing you down while fail-slashing to you means nothing. He cannot sprint with every slash for additional 2,5 seconds, which means for you an easy run and eating up. If you fail to outrun a constant sword slasher than this is a skill issue on your side. Yes, constantly slashing isn't supposed to be called skill either, but nobody except you sees it as an OP gameplay. Your blunderbuss is the better counter to that and you can outrun them better. Use the space you have like any other experienced pirate does. I've made my point very clear on why your point

    you can also swordlunge someone off a ladder, check hitbos stream he does it all the time. you can block other swords too using a sword, blundy cant do that either.

    I think I dont have to tell you how bad you can mess up by failing a sword lunge, yes you can cancel it, however telling a potential hit or not before resetting by interacting with any object 1. would require godsense reaction time, 2. and a swordlunge reset wouldn't count as hit anyway.

    i cant wrap my head around how people say using a blundy is easy, fr aiming in SOT is the most challenging in any game ive ever played, the movement is so fast, people can run in circles around you, they can jump thru you, they can move to different levels of height. how often have you guys faught a TMDer and he just strafe ran circles around you and you completely lost him, the game has 90 FOV. missing a pallett is so easy. missing all palletts is so easy.

    Now your contradicting yourself... well before this quote you did, but now even more: As said before swordspammers have a clear sprint disadvantage, they cannot come that easy so close to you. If you fight a good sword-player, who doesn't make himself a good target then its his only option to not be one-blundered. Do you want to question the playstyle of people? The playstyle of getting the advantage? The playstyle of not being one-hit? Why should anyone make himself an easy target?

  • there is no point in answering, i dont think you rly read my post, or bothered to understand what i was saying. i never said sword was OP and i never contradicted myself. i also hopped into a server to test your 2.5 second claim which is purely false, you can sprint after every slash. there is 0 delay, not 2.5 seconds.

    just in general even if would be OP, then why dont people just use it? its the same in every game, there is a meta and if u dont want to use it for watever reason its your decision.

    im tired listing the swords upsides vs the other weapons when people want it to be competitive in PVP.

    idk how u talk about skill issues and then tell me u cant consistently sworddash onto the ladder.

    im gonna start to clip people tanking clean 1 blunders from now on just to be able to post it here under these topics.

  • @guildar9194 said in NERF Blunderbuss:

    What are we supposed to do? Have insult fights?

    We have that as well in the monkey island tall tales and it’s one of the most boring mechanic Rare ever came up with.

  • Once again, let's please remain civil and respectful towards our fellow forum members. If another item breaks out again then we will have to go ahead and drop anchor. Please and thank you.

  • @clxppyyy yessir your right in everything you say...the problem is,rare dont care...if money is coming its ok for them!about the ping and hit reg i cant give you reason,this guys at rare say that im logging into australians servers its because of my geographic location LOOOOOL im On europe,i have servers less than 100 miles from me in spain,how can i get constantly matched with americans and australians?????does microsoft just have 4 servers for each corner of the world???they sell consoles and products in europe and we have to play on australian servers????that just ridiculous!!crossplay means less servers they have to have,they profit from it,and mix everyone on crossplay servers,and paying every year more for a service thats a complete trash i have to be honest!!!Gaming is dead since this phill spencer start to crossplay everything in order to make more money...i wish old times were back were consoles play with consoles and if you want to play with PC´s you could choose if you want to...Forced crossplay its a complete rip Off!!console servers,crossplay servers,and Pc servers its all we need,but they are too busy making profit from Only crossplay servers!!crossplay with ppl cheating its 100% ok on xbox!!1 thing its certain,i wont spend any more money on xbox or microsoft consoles!!

  • Here the problem with your proposal.

    This game has been out since 2018, the blunderbus has always worked as intended, if it was as op as some of you claim, everybody would be using it, I see snipers being used more by the experienced players.

    Now, the issue with nerfing the blunderbus is that it really only hurts new players or less PvP skilled players, a skilled player can board less skilled players pretty easily right now, but with a blunderbus nerf it guarantees a board every time.

    Some mention blunder bombs, but these have a limited supply, so after a few board attempts they will be out of blunder bombs and no way to prevent boarders.

    Blunderbus knock back isn’t guaranteed, sometimes it doesn’t even work properly and have even seen players thrown onboard the ship on a weird way.

    Rare is already doing everything they can think of to ruin the experience for less skilled players by adding harpoon guns, bone callers walking on harpoons, assuring easy boards. Now y’all want to remove the one good board prevention? Where does it stop? Will we build ramps on the boats to allow players to just run up on the boat?

    The attention of rare and the community doesn’t seem to be in the right place right now.

  • @burnbacon tell me master... how can I board in another way? You mean dolphin diving or deckshots? No way you are serious. Those things are either not allowed or just incredibly hard to do. On what im understanding you try to allude to things that shouldn't occur (at all or that often to be called a considerable combat situation) and therefore passing the problem.

    Why should boarding be easy? You can chain shot the mast, and rain cannon balls on them, now they are desperately bailing water, now board them!

    Also, bait their blunderbus shot by peaking up and going back down, now they have to reload and gives you time to board.

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