@savvystraw37257 Regarding the sword lunge, I've long thought it could use a rebalance. The idea is...Create a Heavy and Light sword lunge attack...
Light = Block+Lunge
-Enhanced mobility (like today)
-Reduced Cooldown penalty for missing target (maybe 50% of the current penalty)
-Lower Damage to 45
Heavy = Lunge (no block)
-Reduced mobility (like today)
-Standard Cooldown penalty (like today)
-Increased Damage to 80
_
Beyond that, I do still feel like, if you're only given coconuts and you've got 2 evenly matched pirates deck fighting, the sword user will win 6 (or more) times out of ten.
First, go ask Shockwave, Blurbs, or Beard why they use sword. You'll get slightly different answers, but the overarching theme will remain. They are good sword users because they switch weapons. The overwhelming majority of sword users that complain about double gunners are the ones that completely forget that they have a second weapon to use in their loadout.
Then, go watch the cracked/creator event when DB and Coop absolutely decimated the field. Coop was sword boarding and absolutely memeing on all the double gunning crews just to prove a point.
Is sword good against double gunning? Not particularly...but is sword+secondary weapon good against double gunning? Abso-freaking-lutely.