Double gunning is so much easier for PvP.

  • After switching to blunderbuss + eye of reach exclusively for PvP it’s never been easier to kill a rival pirate.

    Anyone who tells you the sword is good/viable for PvP is lying to you.

    The sword is absolute rubbish. It’s so easy to escape a sword. It’s extremely weak. Lunging is high risk, medium reward at best.

    I promise you switch to the meta loadout and PvP is 110% easier than it is with any other loadout.

    It’s disgusting how easy it is to kill with blunderbuss + eor and since Rare doesn’t have the courage to shake up the meta properly you gotta go with that old phrase, “when in Rome do what the Romans do.”

    Trust, it’s so much better.

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  • People should just have fun lol.

    Having strong opinions about weapons and preferences is where a lot of people get frustrated, from people that lose a lot of fights to people that win a lot of fights.

    I'd play this game if the weapons were pillows and poptarts.

    People can do fine in this game without winning all their pvp fights and the skilled pvpers win most of their fights anyway, either through the skill or a combo of skill and crew size.

    It's just not worth getting fired up about in an adventure game, imo.

  • You still on about blunderbuss + EoR?

  • There's a reason it's meta. It's the best in terms of balancing damage output and ease of use. There's also the point of transferable skills from other FPS games.

    It is possible to be fairly competitive with the sword but you're at a disadvantage from the start. I've spent alot of time playing the finals lately and that game highlights how lethal guns are in SoT. Melee weapons are pretty lethal in the finals.

    Rare appear to be recognising this though, quick swap patching, double barrelled pistol changes and attempts to make the sword more reliable with block are steps in the right direction. Wouldn't be surprised if more balance patches are in the pipeline.

  • maybe you are just a god?

  • @locke5474677

    I have no reason to lie. I promise you it’s the easiest way to PvP effectively. No contest. Not even close.

  • fwiw its supposed to be inferior in PVP, you can launch with it and glide thru the water for 50m having a sword, you can swordhop right thru another player, you dont have to reload it. it is supposed to be worse. it also makes a lot of sense to compare one weapon to a loadout.

    yeah i dont play sword cause blundy/eor is better.

    orly

  • i dont think you have the hours or knowledge to assess weaponbalance. neither have i.

  • I did the opposite today, I switched to a sword.

    Oh my lord it's so easy, hitting multiple people with 1 swing while they cant shoot me because they can't shoot through their crewmates. Just holding block so other sword users cant touch me. Cancelling missed sword lunges by interacting with an object on the ship (is that an exploit?). ENAS out of your mind and bait shots so you can just walk up and m1 people. It's been great fun.

  • @savvystraw37257 it doesn't matter what kind of weapon a player uses. Only the skills of the favourite weapon are decisive. Local situations that happened once do not give an objective result. I chop gold skeletons with a sabre, what are you talking about? Double gun something didn't help them... )

  • @ixxxoloff said in Double gunning is so much easier for PvP.:

    @savvystraw37257 it doesn't matter what kind of weapon a player uses. Only the skills of the favourite weapon are decisive. Local situations that happened once do not give an objective result. I chop gold skeletons with a sabre, what are you talking about? Double gun something didn't help them... )

    Omega false.

    Blunderbuss is the hands down unequivocal best close range weapon + ladder guarding.

    Eye of Reach is the most versatile weapon in the game.

    Case closed.

  • @savvystraw37257 All right, expert...

  • @ixxxoloff

    It’s not me it’s literally the best PvP’ers in the game available to watch on twitch pretty much anytime using only two guns and it’s no secret why. You can ask them if you wish.

  • thats not true, a gally bilge always has a sword for the movement.

  • The sword is absolute rubbish

    I swear past month I’ve seen posts about how the sword is OP and such XD

  • @savvystraw37257 The only time the sword is at a disadvantage is when your opponent has a pocketful of pineapples. You can just eat through sword combos over and over and over and over.

    It's not the weapons that need a change. It's the pineapple (maybe even heals in general)

  • @sweetsandman

    The sword is ALWAYS at a disadvantage in PvP.

    A blunderbuss user has NO reason to fear the sword because in order to get close enough to use the sword you’re in 80-100 damage range of the blunderbuss.

    The blunderbuss reloads fast enough to fire it twice before a sword user can finish a combo and a fourth swing.

    Sword is literally the worst PvP weapon in the game if used alone whereas the blunderbuss can be used by itself without ever switching to another gun because it can one shot or hit hard.

    If hit registration was flawless I think this would be painfully obvious.

    Now if a sword lunge could also one shot people as I have suggested before then maybe the sword would be as scary as the blunderbuss.

    The sword lunge is high risk why does it only do 60 damage when if you miss it you’re a sitting duck?

    How come a blunderbuss user who whiffs their shot can move freely while they reload?

    Sword just isn’t balanced for PvP. It has no true power it’s only good as a finisher and only if you can actually hit them before they have time to eat.

    Sword is hard in PvP. It’s not easy. There are situations when having a sword would be ideal but it’s like after you’ve put in a ton of holes and boarded them and they are bucketing for their life while moving erratically maybe then.

  • @savvystraw37257 Regarding the sword lunge, I've long thought it could use a rebalance. The idea is...Create a Heavy and Light sword lunge attack...

    Light = Block+Lunge
    -Enhanced mobility (like today)
    -Reduced Cooldown penalty for missing target (maybe 50% of the current penalty)
    -Lower Damage to 45

    Heavy = Lunge (no block)
    -Reduced mobility (like today)
    -Standard Cooldown penalty (like today)
    -Increased Damage to 80

    _

    Beyond that, I do still feel like, if you're only given coconuts and you've got 2 evenly matched pirates deck fighting, the sword user will win 6 (or more) times out of ten.

    First, go ask Shockwave, Blurbs, or Beard why they use sword. You'll get slightly different answers, but the overarching theme will remain. They are good sword users because they switch weapons. The overwhelming majority of sword users that complain about double gunners are the ones that completely forget that they have a second weapon to use in their loadout.

    Then, go watch the cracked/creator event when DB and Coop absolutely decimated the field. Coop was sword boarding and absolutely memeing on all the double gunning crews just to prove a point.

    Is sword good against double gunning? Not particularly...but is sword+secondary weapon good against double gunning? Abso-freaking-lutely.

  • @sweetsandman

    Blurbs makes the sword look way better than it is. He’s really good at it.

    If a crew is heavily distracted with water pressure, the sword becomes slightly better but if you board with the sword with no pressure and they can hit their shots and they have a blunderbuss, good luck.

  • since Rare doesn’t have the courage to shake up the meta properly

    All in good time my child, all in good time…

  • @savvystraw37257 Blurbs has literally beaten Boxy (and other double-gunning savants) in deck fighting multiple times. Very even matchup. And Coop literally meme'd on a server full of double gunners in competition to prove a point.

    Like I said, bad sword users are ones that forget to switch weapons.

    Double gunning is easier to hit your skill ceiling in than a loadout that includes the sword. That, I'll absolutely 100% give you. That's part of the reason you see so many double gunners. The other part is because double gunning is just more satisfying and fun.

  • @sweetsandman

    Boxy has also beaten Blurbs many times.

    The point stands more PvP’ers run Blunderbuss + EoR than they do sword and it’s because sword is the weakest weapon in the game.

    Sword definitely isn’t OP it can’t be it’s literally the weakest weapon in the game. In order for a sword to win generally a skilled double gunner had to whiff.

  • @savvystraw37257 I am a double gunner. 85% of the time when I get killed its from being pushed with a sword and getting hung up. Sword is still viable, and the mobility is unmatched. Since I main helm I personally dont need the mobility but 2/4 of my crew still run sword and do quite well. We are a sweaty galleon and typically go a few weeks without getting sunk in hourglass.

  • @lt-josh84

    You main helm, what’s your point?

    I play sloop exclusively either open crew or solo.

    For me I don’t have an option. My only choice is blunderbuss for ladder guarding and some other weapon.

    The best option is EoR. I can snipe cannoneers, I can snipe kegs, I can snipe swimmers.

    The meta is the meta because it works.

  • @savvystraw37257 said in Double gunning is so much easier for PvP.:

    @sweetsandman

    Boxy has also beaten Blurbs many times.

    Proving that what I said is that it's an even matchup when the pirates are evenly matched.

    The point stands more PvP’ers run Blunderbuss + EoR than they do sword and it’s because sword is the weakest weapon in the game.

    Based on what? That makes absolutely no sense.

    Sword definitely isn’t OP it can’t be it’s literally the weakest weapon in the game. In order for a sword to win generally a skilled double gunner had to whiff.

    Then how did Coop slay out a bunch of double gunners in competition? We're talking about a server of peak talent double gunners (where heals were standardized) and the sword user won...over all of them. And it wasn't close. It was the fastest Cracked/Creator finals that Tru has ever hosted.

  • @locke5474677 i have 400 days in game and even though I personally run double gun, there are plenty of people that run sword blundy and do just fine. Im most often killed by a good swordsman over a double gunner. A good swordsman will wait for me to be empty on both guns and push. If I dont have the room to bunny hop away im dead. Its why I rarely take a fight below deck on my galleon. My advantage is to sit back and hit quick scopes and one blundy when i get pushed. But if im empty im dead. Imo its all about the skill of the player over the weapons.

  • @sweetsandman

    Anything can happen once dude that doesn’t make it common.

    Sword does 25 and 60 damage.

    It’s the weakest weapon in the game. And it’s horrible for PvP by itself.

    Honestly I’ve had enough of a discussion about this because nobody is changing my mind and it’s more of a rant against Rare for refusing to do anything about the meta load out.

    Reply all you want but don’t expect a reply. We’re into beating a dead horse now.

  • The meta is the meta because it works.

    Personally I don’t think “a meta” should exist. We have 6 weapons now to choose from, 2 should not be the “best choice” for all scenarios. Force all players to run sword + 1 weapon of their choice. It’s balanced, mobility is equalised, and we will have to adapt our loadout for the situation, not just stick to 2 weapons constantly.

  • @tesiccl said in Double gunning is so much easier for PvP.:

    The meta is the meta because it works.

    Personally I don’t think “a meta” should exist. We have 6 weapons now to choose from, 2 should not be the “best choice” for all scenarios. Force all players to run sword + 1 weapon of their choice. It’s balanced, mobility is equalised, and we will have to adapt our loadout for the situation, not just stick to 2 weapons constantly.

    Sure why not it’s a pirate game after all. I would change what you said to run knives or sword plus the gun of your choice. But will everybody else accept this?

  • @savvystraw37257

    But will everybody else accept this?

    Considering the uproar from the shower avoiders when they changed quick swapping, I doubt they’d stay quiet. From a balance perspective though and making combat and movement fair, I think it would be excellent.

  • @tesiccl

    I agree. It would be more balanced. These are the discussions we need to have.

    You don’t bring a sword to a gunfight if your opponent doesn’t miss because it’s just not going to work.

  • @savvystraw37257 I do agree the blunderbuss needs a nerf, but I'd say it's not the nerf you might think.

  • @sweetsandman

    The most fair nerf for the blunderbuss when keeping in mind solo vs full crews is to not take away the one shot kill capability but make it reload slower. It should have the slowest reload in the game.

    The eye of reach could have sway added or they could at the very least make the ads animation longer so people cannot quickscope in 0.2 seconds with perfect center screen accuracy. The eye of reach ads animation should be the longest out of any gun because it has the most range.

  • @savvystraw37257 sagte in Double gunning is so much easier for PvP.:

    @sweetsandman

    The point stands more PvP’ers run Blunderbuss + EoR than they do sword and it’s because sword is the weakest weapon in the game.

    thats not the case, they run it cause both guns are very good at a very specific thing that people dont want to miss out on in PVP. there are other loadouts that are strong, but nobody runs them because of their limitations. lets just take your example from boarding a sloop with no preassure. people using blundy/sword on sloops are superpainful to deal with if they are decent(most of them arent tho). if you are fighting on a sloop blundy/sword is certainly better than blundy/snipe. but i has limitations, if somebody is kiting you well u have no chance, you cant snipe from the water, you cant snipe from ladder.

    if you want to board a ship and somebody is ladderguarding you and you cant get on, pistol/snipe is way strong than blundy/snipe. you can 2tab somebody on the ship from the water.

    if you are in a solo/duo fight demasted pistol/snipe is stronger than blundy/snipe aswell, you can 2 tab someone from boat to boat.

    people run blundy/snipe cause its good long range and its good closerange. not because the sword is bad.

    i do think there are things that need to be looked into tho, X-canceling guns is one thing, pineapples are another, i dont know why somebody thought its a good idea to give the best standard food ingame also 2 bites.

    also your opening is articulated very well, i guess we can all agree that smapping m1 at another pirate is way easiert than double gunning.

  • @locke5474677

    Absolutely swinging a sword is easier than aiming a gun accurately at a fast moving, head high jumping pirate yes. No question. But it’s very easy to escape a sword because when you swing it you can’t sprint meanwhile they are sprinting and the momentary stun doesn’t hold them for a full combo like it used too. The sword is so bad now that pineapples are plentiful. There are times when I wish I had the sword on me but I just can’t afford to lose my blunderbuss in solo PvP. It’s to valuable to me. Everything I say in terms of perspective is from solo sloop or open crew sloop. Obviously if a single double gunner is up against multiple sword lords he’s done for all they have to do is stun lock him. Everything is relative to your perspective and how you play what your crew size is.

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