Inform Players on Healing / Food Amounts

  • I've talked to numerous pirates lately that didn't even know the food heal amounts were different, and just thought it was cosmetic because the game never mentions the heal amounts for various food. This shouldn't be "secret knowledge", nor should it be misleading. For context, these players usually had hundreds of hours in-game.

    Here's the current fruit descriptions, isolated for any healing-related info:

    • Banana: "Remarkably good at aiding the healing process"
    • Coconut: Healing isn't mentioned
    • Pomegranate: "Almost balances out the damage caused by years of grog-swilling"
    • Mango: "Despite being a healthy fruit, some banana lovers don't trust the mango"
    • Pineapple: "Refreshing"

    The banana is described in the highest and most direct manner as "remarkable" which just seems unnecessarily misleading considering it's the least healing fruit.

    I understand adding some flavour to the descriptions is nice and all, but we shouldn't need a wiki beside us to have a rough understanding of how this works.

    Minimum Effort Suggestion: Modify Descriptions

    A sample of what could be more useful descriptions (of course, needing translations):

    • Banana: "A staple for pirates everywhere, even if it doesn't provide much healing!"
    • Coconut: "The moderate benefits of its tasty centre almost make up for its hard exterior, besting the banana"
    • Pomegranate: "This complex fruit possesses better healing properties than the coconut."
    • Mango: "Greatly beneficial, this soft and tasty fruit is preferable to a pomegranate"
    • Pineapple: "The maximal benefits of this controversial fruit will serve you not once, but twice!"

    I worked in a referential hierarchy as an example, especially since it's now easy to obtain one of each type of fruit via a purchased Fruit Crate.

    Of course, extending this to other items isn't always perfect - fish, for example, would likely retain their information on obtaining them vs. healing info.

    Larger Effort Suggestion: New UI Elements

    Icons in Description Panel

    Little fruit or health-related icons in the description panel could indicate the rough amount of relative healing each item is capable of. I will represent this with "@" for now. Some icon or number for number of bites would also be good.

    • Banana: @
    • Coconut: @@
    • Pomegranate: @@@
    • Mango: @@@@
    • Pineapple: @@@@@
    • Fish (Cooked, Regular): @@@
    • Fish (Cooked, Trophy): @@@@
    • Animal Meat (Cooked): @@@@
    • Monster Meat (Cooked): @@@@@

    Clearly this isn't a perfect system, but if there's a resistance to directly numbering the percentage of healing, it's still at least an informative option.

    This has the side benefit of showing players that bait can be used as (bad) food, and that uncooked food is ineffective.

    Direct Healing Percentage listing

    Instead of the icons above, a direct percentage number along with the number of bites could be listed near the description of the food item.

    Having these be more accessible in-game rather than a wiki seems like a win to me. It also provides an authoritative source should this information ever change.

    Some other informative element

    For example, if we want to preserve "discovery", maybe when you eat a piece of food, a quick "+20%" or something like that flashes beside your health bar. This way, pirates can experiment to learn. It's unobtrusive as far as UI elements go, fitting with Sea of Thieves design.

    I'm not a game designer though — there could be other ways to communicate this information that are "Sea of Thieves"-y. As long as it's informative and not misleading, it's an improvement over what we have today!

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  • Or learn by experience and just play the game. Too much tutorials, numbers and stats just build clutter

  • @burnbacon said in Inform Players on Healing / Food Amounts:

    Or learn by experience and just play the game. Too much tutorials, numbers and stats just build clutter

    There can be benefits to experienced players too. For example, the "food reg" folks complain about - the final suggestion of a "+50%" by the health bar is fairly unobtrusive, but would be a helpful indicator that eating has actually registered.

    Besides, this suggestion was made partly because the game is misleading at the moment. Descriptions suggest the banana is best, and unlike other games there aren't numbered health bars nor damage indicators. There's absolutely nothing wrong with guiding newer players to success (e.g. how the descriptions for fish mention which bait to use) considering the playerbase is mostly casual.

  • It’s neither a secret or misleading when you can clearly see how much health you go up by when you eat different types of food/meat. This game is one of teaching you by experience, and the more you do, the more you learn.

  • I have played this game since launch and I didn't realize food had descriptions... I just learned how effective each one was from my own experimentation... which is what this game is about: Learning and Discovery (And piracy, and chaos, and stealing, etc...).

  • @loonietoque "Food Reg" comes from when you think you ate, but didn't cuz you swapped back to your weapon too quickly... has nothing to do with how effective the food was.

  • @reverend-toast said in Inform Players on Healing / Food Amounts:

    @loonietoque "Food Reg" comes from when you think you ate, but didn't cuz you swapped back to your weapon too quickly... has nothing to do with how effective the food was.

    Thus why I put it in quotes, but having something confirm it has been registered would be nice, no? Perhaps it would lead to less mistakes, for both new and experienced players alike. Such a thing serving double-duty by saying how much healing it provided doesn't seem like a bad thing.

    @reverend-toast said in Inform Players on Healing / Food Amounts:

    I have played this game since launch and I didn't realize food had descriptions... I just learned how effective each one was from my own experimentation... which is what this game is about: Learning and Discovery (And piracy, and chaos, and stealing, etc...).

    Hey I get it, I didn't realise bait had a description that told you which fish it's good for until... well over 1000h into the game. Most of my more-casual friends with significantly less hours than me then made fun of me because of course it's in the description and why didn't I read it 😂

    People arrive at information in different ways, ain't wrong with providing another way that doesn't hurt yours

  • You're not wrong that we shouldn't have to use a wiki to get specific info on numbers

    But then the whole game design is around less intrusive hud and ui in order to give more immersion. We get a health bar with no numbers, wouldn't want numbers to come up when healing or damaging etc.

    Maybe the info logs etc (though for all I know it could be in there, I've never looked they were brought in after I was already experienced so have never bothered.

  • @loonietoque The Health Bar going up is the register that it was successful.

  • hard no from me, I'm happy with the lack of hand holding and and minimal UI.

  • @reverend-toast said in Inform Players on Healing / Food Amounts:

    @loonietoque "Food Reg" comes from when you think you ate, but didn't cuz you swapped back to your weapon too quickly... has nothing to do with how effective the food was.

    Food reg is a bit more complicated than that seeing as you can watch your character start to pull out a new bit of food before you swap, and i have even watched green (hitbos friend) eat something and pull out a whole new piece of food and still gain no health. But you are 100% right that it has nothing to do with foods effectiveness.

    Im pretty sure most reg issues including food is an issue of packet losses when servers get odd, or when things get heated.

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