@goldsmen said in Barely even see the new weapons used. Please consider making them viable.:
@savvystraw37257 said in Barely even see the new weapons used. Please consider making them viable.:
@goldsmen
The weapons have never been balanced.
It’s EoR + Blunderbuss all the way for PvP.
The goal of my suggestions are to shake that up completely and make the other guns more viable.
This requires some nerfing and some buffing it’s just the way it is.
I already addressed the blunders issue, i my self among many others have been claiming its op for years before the new weapons were added. The eor and flintlock however seem perfectly balanced and dont need to be "shaken up" to make the new weapons functional.
I have to say, i dont exactly understand the reasoning here since in one post you want to make the double shot one of the most powerful weapons the game offers, but also argue that that charging it which is supposed to be what makes it special, would be weaker.
The logic behind these ideas just really confuses me and does not sound like balance in any way, it sounds like experimentation at the best, but not balance.
Are you kidding me?
The Eye of Reach has the fastest bullet velocity in the game this automatically translates to the best hit registration possible.
The ads speed of the EoR is as fast as the ads speed of the flintlock there’s literally no ads speed penalty for using a high damage, high bullet velocity, high range weapon with a scope to make it even easier to hit your target.
The flintlock gets decent hip fire accuracy but its lower damage doesn’t pair as well with the OP blunderbuss in terms of getting two tap kills.
You see the current two tap monster load out in the game is the blunderbuss and eye of reach because the EoR hits for 70 you only need to connect 3 pellets to get a kill.
We need other two tap monster aka the pistols and the throwing knives to compete directly with the meta load out. And that’s what I suggested.