Option in Gameplay Settings to Turn off Hourglass.

  • I think this idea would be very simple to implement, and wouldn't impact anyone that didn't want it.

    I think there should be an option in settings where you can set your hourglass to "ON", "OFF" or "CONFIRM".

    If you like things as they are (as I do), you leave it ON and everything stays as it is now.

    If you don't like hourglass and you never use it, you can turn it OFF and the interaction disappears. The same way you can disable ship sitting and trinket interactions. If you change your mind and want to give it a try, you go into your settings and turn it on.

    The third option "CONFIRM", you can still interact with your hourglass, but when you activate it, it comes up with a short warning. Something along the lines of "Once you activate your hourglass, other ships will attack you and you won't be able to run away. This cannot be undone until you have fought for 15 minutes, or your ship has sunk."

    There have been multiple occasions where I have accidentally activated the hourglass, either because I didn't understand what it did, or because I was trying to use my quest table and missed the prompt. I've also been on the other end of the interaction where I've emerged to a fight with someone that clearly has no idea what they're doing and doesn't want to be fighting and it just sucks for both of us.

    Or maybe they could create an hourglass tutorial where you dive to fight a skeleton ship. Anything to explain to new or inexperienced players how it all works. I don't think it should be as easy as it is to accidentally pledge yourself to an hourglass fight when you have no idea what it is and definitely wouldn't want to do it if you did.

  • 24
    Posts
    20.2k
    Views
    generalfeedback
  • @eligibleeel6171

    There have been multiple occasions where I have accidentally activated the hourglass.

    Then be more careful. Rare doesn’t need to create an option in settings because your carelessness causes you to make mistakes.

  • @tesiccl said in Option in Gameplay Settings to Turn off Hourglass.:

    @eligibleeel6171

    There have been multiple occasions where I have accidentally activated the hourglass.

    Then be more careful. Rare doesn’t need to create an option in settings because your carelessness causes you to make mistakes.

    They have settings to turn off interacts already.

    QoL settings that many enjoy.

    They might not "need" to but they have already decided it serves the community in some way because they've done it. The entire point of having settings and continuing to work on QoL stuff.

    It's content that most don't even play regularly, it makes sense to serve most of the players in the game a setting as an option.

  • I think a confirm to vote for HG on solo ships should be a thing. That would fix all of this.

  • There have been multiple occasions where I have accidentally activated the hourglass

    I’ll never fully understand how you accidentally hold the button down….

  • @burnbacon because I have mine set to not have to hold to interact 🤷🏼‍♂️

    I personally have only done this 2-3 times but it’s definitely not the most pleasant way to find yourself in HG.

    Pair that with you CANNOT vote it down for 15 minutes.

    Imagine you hate pvp. You stock the ship, or better yet have been playing for hours and have a ton of supps and decent loot. You go to toss a quest down and the game in all its perfectly running ways votes for HG instead. Now you have 15 minutes until you can vote it down…. Only at an outpost. So this player had the game decide he was to do HG L, then couldn’t vote it down, gets invaded by giga chads taking all his stuff. All because the game thought he was looking at the Hourglass not the quest table.

  • As an individual who dislikes PvP due to a physical disability affecting eye-hand coordination, it's frustrating that the game lacks safe zones for those who wish to fish and level up peacefully. Unfortunately, players are forced to venture into the high seas for progression beyond level 40, as safer SEAS do not offer this possibility. This design choice seems to cater to the preferences of the original PvP enthusiasts, according to a conversation with another player.

  • @mikey1339 you’ve got to understand too that not every game is for everybody. SoT was made with a core play style at heart, and that’s crew interaction with the potential to fight. Of course they can offer accessibility options in to help as many as possible, but without compromising the core of the game.

    One day they might bring in more ship availability into Safer Seas, but i wouldn’t put hope on it.

  • For a long time I was in the camp of "this is an unnecessary ask for a fringe problem".........

    Then one day I was going to do some quiet solo slooping, got a banger of an outpost where supplies are concerned, raised my emissary, and went to throw down a voyage.......only to hit the hourglass and not back off in time. Couldn't even vote it down because of the 15 minute cooldown. Ended up just leaving the server and rerolled the ship, but it stung to lose my time and supplies.

    I think this would be a nice QoL feature to implement. Those of us that play with the "reduce hold to interact" option enabled would greatly appreciate it.

  • @savvystraw37257 Being able to vote hourglass back down again would also solve the problem. I didn't suggest that because I wasn't sure how the queueing system worked and whether that would mean there would be implementation issues in this approach.

    For example if the queue is empty and someone has been looking for an opponent for a while, someone else votes on hourglass and they want to match you immediately to keep wait times short, but to keep things consistent they have a 15 minute cooldown for everyone every time? I'm genuinely just hypothesising here based on no knowledge whatsoever, so if you know more about how the queueing system for hourglass works I would be really interested to learn.

    I just figured they added the 15 minute cooldown in for a reason and was giving them the benefit of the doubt and assuming it wasn't just to be difficult. I just thought being able to turn off the interact in settings was the easiest solution.

    But as I said, you're right and your idea would solve the problem just as well, so I say just go with whichever idea is easier for the developers to manage consistently.

    Also just to add: I'm so glad to hear I'm not the only person who's voted up Briggsy's quest in the middle of a battle. It is equal parts hilarious and frustrating when you're simultaneously being pummelled by cannon fire, trying to fight off boarders, and frantically bailing water, and briggsy appears in the middle of all the chaos with "Thank you for accepting this most adventurous expedition..."

  • @tesiccl said in Option in Gameplay Settings to Turn off Hourglass.:

    Then be more careful. Rare doesn’t need to create an option in settings because your carelessness causes you to make mistakes.

    They already have this, just not for this interaction and they 100% should, or an extra confirmation to ensure you want to join.

    It'd be one thing if the table were perfectly still at all times, but the ship is rarely ever stable and is often listing all over the damn place, making the likelihood of hitting it by accident that much higher.

  • The hourglass is a hold to activate interaction. If you are accidentally activating it then either you are holding interact when you shouldnt, or you turned on one of the worst accessibility settings this game offers.

  • @goldsmen said in Option in Gameplay Settings to Turn off Hourglass.:

    you turned on one of the worst accessibility settings this game offers.

    Well that's subjective. I've played with this option for over six years. It makes the game much more enjoyable for me.

  • @tesiccl are you concerned that some people would be negatively impacted by this change? If so I'd be interested to know who and how.

    Also, as a matter of interest, can I ask if you're a controller player or mouse and keyboard?

  • @eligibleeel6171 controller and I’m just patient when selecting what’s on the table. Easy enough.

  • @goldsmen if you are referring to "reduce hold to interact" I do have that turned on. Can I ask why it's one of the worst accessibility settings the game offers? (If that is the setting you're talking about. If you're talking about a different setting, I'm still very interested to know which one and why it's bad.)

    In case it's relevant or of interest, my reasons for having it turned on are:

    1. So that I can continue to move freely while interacting (for example if I want to drop my oponents anchor, I can still use both thumbsticks to move around and continue looking at the prompt).

    2. It allows me to use the right thumbstick to aim cannons which keeps it consistent with aiming other weapons and moving around. If I turn the setting off, I either have to use left thumbstick to aim cannons (which is different to every other aspect of the game, meaning I have to mentally adjust every time I jump on or off cannons), or I have to hold y down with my index finger (which I find awkward), or I have to wait till the cannon is reloaded before I can start aiming my next shot.

    I am open to feedback/ advice on the above (or anything) if you think I could improve my performance by changing/ relearning certain aspects of the game.

  • You do end up matching with folks who didnt realize it had been turned on every now and then.

    I pedsonally dont think its really neccesary, but another option would be to put the hourglass behind something that requires you to open it first, or deploy it somehow.

    So its either in a box/cage etc, or otherwise disengaged and you have to turn it on per se before you could vote or spin it. There would be a visual component.

    Hell it could just be dark, and interacting with it makes it light up the way it is currently. Something visual to show youve done something.

    Again; I dont REALLY think its neccesary, but trying to make suggestions

  • @eligibleeel6171 said in Option in Gameplay Settings to Turn off Hourglass.:

    @goldsmen if you are referring to "reduce hold to interact" I do have that turned on. Can I ask why it's one of the worst accessibility settings the game offers? (If that is the setting you're talking about. If you're talking about a different setting, I'm still very interested to know which one and why it's bad.)

    In case it's relevant or of interest, my reasons for having it turned on are:

    1. So that I can continue to move freely while interacting (for example if I want to drop my oponents anchor, I can still use both thumbsticks to move around and continue looking at the prompt).

    2. It allows me to use the right thumbstick to aim cannons which keeps it consistent with aiming other weapons and moving around. If I turn the setting off, I either have to use left thumbstick to aim cannons (which is different to every other aspect of the game, meaning I have to mentally adjust every time I jump on or off cannons), or I have to hold y down with my index finger (which I find awkward), or I have to wait till the cannon is reloaded before I can start aiming my next shot.

    I am open to feedback/ advice on the above (or anything) if you think I could improve my performance by changing/ relearning certain aspects of the game.

    Reason its bad is because it has no real way to cancel once you start to do something. Something set up how it is on here is fine for a single player game, but as it is now i have seen numerous posts asking them to move or add a confirm option to things because it ends up messing things up for people.

    I think just the fact that there have been many posts over time asking to change stuff only because that setting is on is proof in and of its self that its bad and not done right and one of the worst options this game has to offer. A good accessability setting wont have different people independently complaining about the same problems it causes.

  • @goldsmen said in Option in Gameplay Settings to Turn off Hourglass.:

    @eligibleeel6171 said in Option in Gameplay Settings to Turn off Hourglass.:

    @goldsmen if you are referring to "reduce hold to interact" I do have that turned on. Can I ask why it's one of the worst accessibility settings the game offers? (If that is the setting you're talking about. If you're talking about a different setting, I'm still very interested to know which one and why it's bad.)

    In case it's relevant or of interest, my reasons for having it turned on are:

    1. So that I can continue to move freely while interacting (for example if I want to drop my oponents anchor, I can still use both thumbsticks to move around and continue looking at the prompt).

    2. It allows me to use the right thumbstick to aim cannons which keeps it consistent with aiming other weapons and moving around. If I turn the setting off, I either have to use left thumbstick to aim cannons (which is different to every other aspect of the game, meaning I have to mentally adjust every time I jump on or off cannons), or I have to hold y down with my index finger (which I find awkward), or I have to wait till the cannon is reloaded before I can start aiming my next shot.

    I am open to feedback/ advice on the above (or anything) if you think I could improve my performance by changing/ relearning certain aspects of the game.

    Reason its bad is because it has no real way to cancel once you start to do something. Something set up how it is on here is fine for a single player game, but as it is now i have seen numerous posts asking them to move or add a confirm option to things because it ends up messing things up for people.

    I think just the fact that there have been many posts over time asking to change stuff only because that setting is on is proof in and of its self that its bad and not done right and one of the worst options this game has to offer. A good accessability setting wont have different people independently complaining about the same problems it causes.

    It's under accessability setting for a reason: AFAIK it's there for people who have issues with having to press a button for some time to help them play the game.
    If it then gets used by other people so they feel they have a benefit in some situations but also have issues when confronted with its applications doesn't IMHO not make it a bad implementation.

  • @lem0n-curry said in Option in Gameplay Settings to Turn off Hourglass.:

    @goldsmen said in Option in Gameplay Settings to Turn off Hourglass.:

    @eligibleeel6171 said in Option in Gameplay Settings to Turn off Hourglass.:

    @goldsmen if you are referring to "reduce hold to interact" I do have that turned on. Can I ask why it's one of the worst accessibility settings the game offers? (If that is the setting you're talking about. If you're talking about a different setting, I'm still very interested to know which one and why it's bad.)

    In case it's relevant or of interest, my reasons for having it turned on are:

    1. So that I can continue to move freely while interacting (for example if I want to drop my oponents anchor, I can still use both thumbsticks to move around and continue looking at the prompt).

    2. It allows me to use the right thumbstick to aim cannons which keeps it consistent with aiming other weapons and moving around. If I turn the setting off, I either have to use left thumbstick to aim cannons (which is different to every other aspect of the game, meaning I have to mentally adjust every time I jump on or off cannons), or I have to hold y down with my index finger (which I find awkward), or I have to wait till the cannon is reloaded before I can start aiming my next shot.

    I am open to feedback/ advice on the above (or anything) if you think I could improve my performance by changing/ relearning certain aspects of the game.

    Reason its bad is because it has no real way to cancel once you start to do something. Something set up how it is on here is fine for a single player game, but as it is now i have seen numerous posts asking them to move or add a confirm option to things because it ends up messing things up for people.

    I think just the fact that there have been many posts over time asking to change stuff only because that setting is on is proof in and of its self that its bad and not done right and one of the worst options this game has to offer. A good accessability setting wont have different people independently complaining about the same problems it causes.

    It's under accessability setting for a reason: AFAIK it's there for people who have issues with having to press a button for some time to help them play the game.
    If it then gets used by other people so they feel they have a benefit in some situations but also have issues when confronted with its applications doesn't IMHO not make it a bad implementation.

    I do get that first bit, but my point is not that it should not be an accessibility setting, it absolutely should be a setting, but its just implemented horribly considering i never hear people have the same issue with it off. Not a single person has accidentally turned on hourglass with hold to interact other than new players who just dont read what they are pressing.

    So this is an issue that only arises because it was implemented badly. A well made accessibility setting would not come with an issue that has only been brought up by people who use it. Accessability should make it so people are on an even playing field, and they could have made it a confirmation option for some areas. Or alternitively if you press something accidentally you can press again before the hold time completes in order to cancel it.

    If they did one of those 2 things in a few areas it would be well implemented, but the number of people i have heard accidentally start hourglass, accidentally lower limited voyages, or accidentally drop their emissary only because of this 1 setting really shows a glairing issue with it, since with it off its not remotely as easy to accidentally do.

  • @goldsmen I think I misunderstood you initially. When you said "You turned on one of the worst accessibility settings" I interpreted that as you saying that this is my fault and I should just turn the setting off.

    But it sounds like you were actually just providing context and making a comment on the setting itself, and that my experience is further evidence that this setting should be updated or better implemented.

    If so, I think I would agree with you. Being able to tap 'B' to cancel the interact would be considerably easier than (for example) trying to quickly turn away from the prompt, or letting go of a cannon and grabbing on to it again.

  • @eligibleeel6171 said in Option in Gameplay Settings to Turn off Hourglass.:

    @goldsmen I think I misunderstood you initially. When you said "You turned on one of the worst accessibility settings" I interpreted that as you saying that this is my fault and I should just turn the setting off.

    But it sounds like you were actually just providing context and making a comment on the setting itself, and that my experience is further evidence that this setting should be updated or better implemented.

    If so, I think I would agree with you. Being able to tap 'B' to cancel the interact would be considerably easier than (for example) trying to quickly turn away from the prompt, or letting go of a cannon and grabbing on to it again.

    Not at all your fault, its just a horribly designed setting. Though i have seen some youtubers tell people to turn it on to make the game easier, and there was an influx of complaints about accidentally doing stuff because of it.

    A lot of games with the same setting have it as a confirm to interact thing, or let you cancel in some way. If anything this entire issue is on rare especially since the setting makes it worse for people who may actually need it.

24
Posts
20.2k
Views
generalfeedback
1 out of 24