The commendation (Storm Sale) is nigh impossible to achieve.

  • The commendation (Storm Sale) = sell the Horn of Fair Winds 250 times.

    This commendation was hard enough even before you changed how it could be obtained. As I understand it, you changed how it was obtained so that people couldn't farm 4 of them in one hour. If you call obtaining 4 guaranteed horns in one hour a farming exploit, then I would disagree.

    The longest duration I can play this game a day is 5 hours-ish and if I had done this old ""exploit"" I could have gotten 20 Horns a day, that would take me 1 week and 5.5 days to complete the commendation. This time would make sense if it were a normal way to obtain something like that.

    But you made it worse, so much worse.
    Yesterday I played for 5 hours, sailing to all the shrines and treasuries and taking a detour to every shipwreck on my way around the map on the hunt for horns. I found a total of 1 entire horn that day!?!? is this, the so-called proper way to obtain them I ask? if so, it will take me and everyone else 1 month and 4.7 days to complete this commendation, if we go by the luck I had yesterday.

    I'm far from the only one having issues getting hold of these. I beg any developer reading this to increase the spawn rate by a lot or drastically decrease the amount you have to sell. Thanks.

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  • I don't see it as an exploit as that's literally the design of the content and high seas is high seas (when not manipulated) so merges happen, pvp, etc. Completely within the design of the game as an organic thing. Not any different than any of the events/forts etc. Skelly captains, on and on, it's all similar design in that way.

    My guess is that it was (as usual) more about the coordination and server manipulation that people do (as well as any actual exploits that may have existed/do exist)

    Without randomizing loot it's setting coordination up to just mass farm them for lots of players. Alliance servers and the like.

    Randomizing loot makes sense but I entirely support bringing in better rng and more ways to find them through organic pve activity.

    If I remember correctly they specifically say "farming" in the notes, which isn't an exploit but can be an approach that isn't great for the environment. Server alliances and safer seas afk farming being two things that generally aren't good for maintaining the significance of the reward. I'd say the right call overall but should be supported with more enjoyable ways to work on that comm. Mainly more variety and access.

    I would keep 250 at this point (I always believe in nerfing the requirement early or not at all for consistency) and then just tinker with it to make it more realistic and more enjoyable as an organic-play reward.

    Everyone that has it already either got it through coordination, afking safer seas or extreme organic high seas play like I did. If they are gonna tinker I would do it now, don't pull a Captaincy and do it 10 months down the road,imo.

  • Horns are FAR too rare, it’s actually a bit absurd. They should wash up on beaches randomly or in floating barrel loot too like tridents.

    Standard Rare tactic though - take a normal number, like kill 100 skeletons with new weapon. Not enough? Ach, slap a 0 on there. Not just ‘double it’ or ‘increase it a bit’ - make it 10 times more so it loses any semblance of enjoyment and feels like a frustrating grind.

    Now I get some commendations are meant to take a wee while, but whoever comes up with the numbers at Rare needs to chill.

  • @wolfmanbush I agree mostly but again it’s nerfing dumb things, changing how things spawn. They did it with blunderbombs and how many (LITTLE) you get from tall tales now. The devs nerf super random things. The same thing with supply glitches, cannon glitches and more. Why are these people banned like others the cheese things? Ban one ban all if you’re gonna do it.

    Side note I’ve yet to even see a horn lol

  • @jon-sea-nah said in The commendation (Storm Sale) is nigh impossible to achieve.:

    @wolfmanbush I agree mostly but again it’s nerfing dumb things, changing how things spawn. They did it with blunderbombs and how many (LITTLE) you get from tall tales now. The devs nerf super random things. The same thing with supply glitches, cannon glitches and more. Why are these people banned like others the cheese things? Ban one ban all if you’re gonna do it.

    Side note I’ve yet to even see a horn lol

    It really only was cheesing on safer seas and in server alliances but I still don't think they were exploiting on this specific thing. Def not anything that I would consider a ToS issue.

    A comparable example would be sea forts. People can just wait for sea forts and farm them every 15 minutes or whatever it is all day long and that's entirely within the design of the content. The exploit people were doing to dupe loot was not.

    One is just farming pve as the content was designed and one was literally cheating in pve.

    Devs tinker all the time and that doesn't necessarily make something "wrong".

    An example would be tridents, people weren't wrong for killing megs quickly with them, they weren't wrong for taking on galleons with them as a aquaman power move, the devs decided they wanted to change it so they changed it. That's just general environmental maintenance whether we agree or not with the changes.

  • It's an inherently bad design to have a new loot type that has been designed to be fun and versatile in lots of ways but then smack it with such rarity. If its too powerful to have it frequently, tone down the power rather than making it this rare.

  • All I’m getting at is they allow some things before patching or changing, but ban others . I could care less about the spawn rate or anything else. I’m in the camp of if you wanna use your time and do it then do it.

    If you fight my ship and sink us you can expect probably 1700+ cannons and at least 20+ chains and 20+ pineapples. Some people say that this isn’t fair and isn’t right do, however you can do the same thing you just refuse to.

    I have not personally seen/used one but I don’t think that they are immediately a game changer’s

  • @jon-sea-nah said in The commendation (Storm Sale) is nigh impossible to achieve.:

    All I’m getting at is they allow some things before patching or changing, but ban others . I could care less about the spawn rate or anything else. I’m in the camp of if you wanna use your time and do it then do it.

    If you fight my ship and sink us you can expect probably 1700+ cannons and at least 20+ chains and 20+ pineapples. Some people say that this isn’t fair and isn’t right do, however you can do the same thing you just refuse to.

    I have not personally seen/used one but I don’t think that they are immediately a game changer’s

    It's really not that gray though.

    Item spawning back in a shrine after the intended amount of time is just typical sot design. Entirely fine if they change that but upon release it was within the design.

    The thing people were doing to recharge them was entirely an exploit.
    Clearly not intended, clearly not the design of the content.

    My personal view and one that I think is generally in line with the spirit of SoT organic play is that it's fine if people farmed if they waited the 15-20+ minutes as intended. It's not ok to recharge something that is not designed to be recharged. Clear difference in my opinion.

    I would even say that it's against organic play to suggest that people shouldn't go to the same activity twice+ in an organic situation just because they were hot spots for an item. Fine that they decided to change that but also fine that it was a part of people's strategies in organic high seas play, imo.

    If they added them to bottle quests and that sort of thing I think it would make it much more enjoyable for people in the organic play style.

  • Why are you trying to fast grind a long term commendation?

  • @burnbacon said in The commendation (Storm Sale) is nigh impossible to achieve.:

    Why are you trying to fast grind a long term commendation?

    In general they aren't.

    People want a realistic and enjoyable way to earn the cosmetics while still having an opportunity to play with the new toy in the sandbox.

    It's HG 2.0. Pve leaning cosmetics locked behind a monotonous pvp time grind and pvp leaning cosmetics locked behind a very extreme pve grind.

    I think we kind have what we have but the criticisms are entirely fair.

    I personally have had a great season and enjoyed it all overall but that's because 1. I play more than most and 2. It entirely lines up with how I play anyway so I got lucky that they decided on the design they did.

    This isn't players looking at it "wrong" it's more that these designs really haven't been enjoyable for most players. Whether HG or this new pve grind, they are serving very few players overall. Mainly just extreme players like me on the organic side and players that coordinate to be the first pics on twitter on the highly coordinated side.

    I do think it's their way of trying to be consistent, I just don't think it's wide serving at all and largely just causes people to abandon the season.

  • @swe-pansar The current rarity on them is absurd. I've been trying to help my friends find them (I'm done) and I can't. The other one that's really bad is Bonecaller hits on skeleton ships.

    Some of these new comms are spot on, kill 1000 skeletons is fine, kill 1000 phantoms is not so fine. It's odd how some are perfect and some are terrible.

  • This has been a big problem with the game for a long time. A lot of commendations, milestones, etc. have been used as a way to handcuff players to the game by making the grind take forever. IMO its not the way to go and not the right way to get more players to stick around and put significant time in. There's been a lack of substance with a lot of their seasons. The new stuff they add loses its luster fast, so they try to compensate with repetitive tasks and put shiny new skins behind those tasks. The dedicated player base then left with nothing to do but grind through that repetitiveness.

    Take hourglass update for example. That was added back in Nov '22 and its still the same game mode its been this whole time. No new match types, concepts or anything fresh added to it. Need to grind 1000 levels in EACH for gold curse. Want to finish all comms? Don't forget to do 1000 miles sailed before AND after ritual for EACH.

  • For sure these are just way too rare. I get that they are theoretically strong, but honestly I don't even know how strong they are to fight against because I haven't found another crew who has one. Even outside of the kind of crazy comm number, it's a shame that they released this unique new item but it just doesn't impact the game at all because no one can find it.

    As for the comm number - it does feel plainly unrealistic, but if they buffed the spawn rate it might feel more accurate. At this rate it would take me like 5 years to complete if I play normally.

  • @i-marmot-i said in The commendation (Storm Sale) is nigh impossible to achieve.:

    As for the comm number - it does feel plainly unrealistic, but if they buffed the spawn rate it might feel more accurate. At this rate it would take me like 5 years to complete if I play normally.

    Something the game really struggles with is consistency within significance which causes less and less to be significant.

    Less significance is less attachment and less attachment makes it easier for people to leave or play less.

    That's why I think that the longer it doesn't get nerf'd the less that option should be considered.

    At this point I think the requirement should stay but I fully support making that journey more enjoyable.

    A big issue Captaincy had (and so far they avoided doing this again) is that they started off Captaincy with frustrating long time players by not only starting off fresh at 4 years in, but they also removed overview stats to start it off.

    Lot of veteran organic-style players moved on but some that stuck around put a lot of time into Captaincy, only to see it extremely nerf'd in less than a year. It lowers confidence in the experience and about decision making within the game.

    It should have probably been a 75-100 requirement but it isn't and it's been around a bit now so it should stay for consistency/confidence in the experience.

    The fort night type of event stuff is pretty fun, a couple of times a week where people could get a voyage for one or something would be cool. Just fun stuff to break up the monotony while still maintaining enough significance for the reward.

  • I have 60 hours in the past 2 weeks just playing organically with varying goals in mind both solo and with friends. There have been 0 Horns and around two dozen Bone Callers.

    If the HoFW is supposed to spawn in shrines, I visited several and have not seen any. If they are supposed to only spawn in once per shrine, then the number also doesn't make sense. The Sunken Kingdom category's biggest grind is getting 30 Breaths of the Sea, as coral bottles are something you have to actively seek out.

    250 of any loot item is a non-insignificant amount of loot. The Hoarder of Barnacled Gold commendation requires the player to sell 300 Shipwrecked Chests to the Gold Hoarders. This commendation was a stickler for a long while, as progress was not counted if you mass-sold your loot to the Reaper's Bones, as most people with significant access to that kind of loot would. So it required you to be thoughtful about your loot and sort your Shipwrecked Chests away from the rest of the pile. It was ONLY a stickler though. The thing is, most bulk-sell loot commendations complete themselves through simply playing the game. Sure, you can expedite the process by focusing on a specific playstyle, but inevitably if you just kept playing you'd eventually sell as many treasures as you needed to achieve most bulk-sell commendations. Other stickler commendations include Black Powder comms, Cursed Chest comms, and Reaper Emissary Flag comms to name a few, as they all require you to make a decision you most likely otherwise would not do in order to chase them out. You might complete them naturally over time, but let's be honest- how many people keep kegs on their boat just for the sell value after the first or second time they get burnt by them? Still, these things happen eventually. So long as you are willing to take the risk you'll find plenty of kegs on forts, spot the occasional wild cursed chest and (now) even have voyages to hunt them down, and you'll also start remembering to put up a Reaper's emissary before you sell your flags. These things happen. Huge monumental tasks that happen over time. However...

    If my current time:HoFW ratio is to be relied upon then this game's originally planned 10 year live service model will have ended long before I achieve this commendation naturally. So, what if I grinded it out?

    Is that fun? Is there purpose to that gameplay? Is it something I can do while I pursue other more rewarding or fulfilling commendations/gameplay?

    Well I guess I don't know. I haven't tried to grind out the HoFW. But give those questions some thought for yourself. You'll have plenty of time for thinking while we roll this boulder up that hill again.

    Oh right the Breath of the Sea comparison. Okay so you have to actively hunt down 30 Breaths of the Sea, right? And that's something pretty much HAVE to actively seek out to do. You don't just accidentally pick up a coral bottle and then accidentally sail all the way over to the specific shrine listed on it 30 times. The gameplay loop is comparable from what I've read though- Go to a specific shrine that you know has this specific item, pick up the one item you need and maybe the rest if you want, and then rinse repeat X times.

    So why is one of them functionless and you only need to do it 30 times and the other incredibly cool sounding with lots of utility that you need to do 250 times and is arguably just as rare if not moreso? Intuition tells me that with a bigger sell requirement and more interesting gameplay mechanics it would at least be as common as an Ashen Winds skull. I've probably collected a dozen or more of those in the past 60 hours from doing voyages, forts and other events. Wouldn't Rare want us to play with the shiny new toy after all?

    Something smells funny about it.

  • @i-marmot-i in the past 2 weeks I've played like 60 hours and I've not seen 1. Spent my whole vacation hunting for 1 and I've only ever seen it on the title screen.

  • On the day of the season 12 update i immediately did a siren treasury and it had a horn in it and i thought "oh theyre finally giving more value to shrines since nobody does them".

    That was the first and only horn ive found since the season started.

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