@undercover60 said in There’s a Difference Between PvP and Griefing:
The mental gymnastics performed in this forum are baffling…
Yes, we understand it’s a PvPvE. Yes, we understand we are going to encounter other people who aim to take our loot and sink us.
What we are NOT understanding of, is the defense of players who aim to (what in any other game would be considered) grief others. Sinking someone’s ship with no loot, or with a smaller ship and crew, is contrary to the concept of PvP. It constitutes no “win” for the aggressor for anything other than bragging rights.
And you know what that encourages in the long haul? A dead High Seas, and an even more dead game. Defend it if you want but it’s irrefutably a poor experience and a detriment to the health of the game.
Solutions could be comprehensive improvements to the combat systems, rewards/progression in PvP activities (overall improvements to Hourglass given it seems to be on the decline), bounty systems for PvP players to put them more on the defensive, etc.
Sorry, but you don’t decide when it’s acceptable for players to attack you, Rare already did that. If something is considered griefing in SoT, Rare has identified it as such, not you.
How do you know a player didn’t sink you because they want your supplies? Did you decide that your supplies aren’t worth taking? Rare didn’t, which is why we can harpoon and loot them after you’ve sunk. How do you know another player doesn’t see you as a threat? Maybe you’re at or close to an outpost they aim to sell at, maybe you’re at or close to an event or other content they aim to participate in, and they consider you someone who might contest that content?
Why are you so worried about being attacked when you have no loot anyway? You decided that your loot is worthless and therefore shouldn’t be too disappointed about losing… nothing?
My favorite thing about your post is the “dead seas” comment. I’ve heard this narrative so many times on so many game forums. What you essentially just said is: “make changes to the game which cater to me, otherwise your game will fail!”. Some people are so used to pushing this narrative that they forget they’re on the forums for a 6 year old, very successful game. I don’t think that SoT is going to go back in time and be less successful to suit your narrative, your thoughts on “dead seas” are a bit out of touch, and far too late. Sorry to break it to you, but SoT is very successful without implementing your dream sheet.
The mental gymnastics regarding PvP that I see on these forums is from players who clearly don’t even like SoT for what it is, calling players who are playing the game as intended and within the rules put in place by Rare, griefers or toxic. That in itself is toxic, imho.
How about we all play the game as Rare intended, and if we don’t like it move on instead of making entitled post on the forums?
In another post on this forum you basically said that you don’t like PvP, or that it wasn’t “enticing for good reasons”. Why don’t you just lead with that? Just say that you don’t like PvP and that you want your encounters with other aggressive players to be limited. You wouldn’t go too far on these forums with that post, either, but at least it would be honest. Calling other players griefers because they sunk you and asking for the game to be changed for you, is the real mental gymnastics here.
Edit; I didn’t even notice your thoughts on crew sizes. Really, so attacking smaller crews is considered griefing now? Are the ship and crew sizes not well within the design of SoT, and the limitations and capabilities within them not entirely acceptable in accordance with the ToS of the game? What DO you consider acceptable? Btw, I almost always play on a sloop, both solo and duo, and I am also selective about with whom I choose to fight.