Bone Caller are so broken

  • Hi, I'm ok losing in hourglass. I'm not the best pvp player but I enjoy it anyway and I'm always nice with pirates. But since season 12 I'm strugling solo slooping with people using Bone Callers on my boat.
    For those who don't know there's an unwritten rule that pirates don't use curse balls in hourglass, some people follow it some don't. But it is a rare chance and it's not the same scale of people using Bone Callers. Today I had 5 solo fights and 4 of them I met people using bone callers on my boat.
    I guess the issue is spawning these balls into outposts. So I think the move should be to stop spawning Bone Callers into barrel outposts. If you want to go for a more interestig way of solving this issue could be spawning faction related npcs to help defeating other people skeletons on the the defender boat.
    Thanks for reading, have a nice sail.

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  • It's another tool in arsenal we have to adapt to, have you tried using them yourself?

  • @hiradc They are so rare I couldn't find in my outposts, and I don't want to sail to a skeleton fort. After I sink or when I start I want to dive istantly. Also some times you're too busy bucketing you can't use them

  • @drackhon8528 i know some hardcore sweats and these unwritten rules make me laugh! Be a pirate.

  • I always scoffed at crewmates saying 'no curseballs' in HG. Honorable conduct in a pirate game, go figure. You're trying to kill the other crew, sink their boat, and take all their stuff.

    Act like it.

    (non-toxically of course)

  • They aren't that common on outposts - it seems hit or miss if you even find one. They spawn more frequently on forts and in shipwrecks. From my experience, I usually find 1-3 on a fort, and sometimes as many as 5 or 6 in a shipwrecks. This includes Lost Shipment wrecks, so you can kind of farm these (albeit with a good bit of sailing).

    The only issue I really have with these (and it doesn't apply to solo HG) is that they are only limited to crewmates not ships in terms of how many you can spawn at a time.

    On the plus side, at least they grouped them with firebombs and blunderbombs in your pockets.

  • For those who don't know there's an unwritten rule that pirates don't use curse balls in hourglass, some people follow it some don't. But it is a rare chance and it's not the same scale of people using Bone Callers. Today I had 5 solo fights and 4 of them I met people using bone callers on my boat.

    lol that was never a thing, you've been memed on

  • These unwritten rules are hilarious (and are mostly only taken seriously in the streamer vs streamer fights).

    All those "rules" do is make fights last way longer than they need to and force an otherwise even matchup to come down to who gets negatively impacted by bad server performance first.

    Bring back the generous spawn rates of curses and up the spawns on bone callers.

    Stop limiting the tools (especially the new ones) to just the people who spend hours on servers foraging for them.

  • You know that you can use them too, right? They aren't THAT rare. There's usually at least one in outpost barrels, otherwise they're plentiful at forts.

    Also, not to be like this, but literally no one besides the sweats that come up with those silly, unspoken rules, subscribe to them. Like them or hate them, bonecallers are a tool provided to us to use. If PvP players are fine with animation cancels, etc to improve their gameplay, then others using cursed cannonballs, blunderbombs, firebombs, wraith balls, and bonecallers are also acceptable.

  • @sweetsandman Every time I see someone clamoring for these PvP unspoken rules to be hindered to, I just laugh.

    I don't play hourglass/don't PvP to be honorable or whatever. I do it to win, and I will absolutely use every tool at my disposal to do so.

  • Lmpo since when? I RAIN curses when we have them and need to turn the tide of battle. I watch extremely high level players HG and they absolutely use curse balls

  • @drackhon8528 said in Bone Caller are so broken:

    For those who don't know there's an unwritten rule that pirates don't use curse balls in hourglass, some people follow it some don't.

    I have both curses and I had absolutely no idea there was an unwritten rule regarding cursed balls...

    Cursed balls are an available tool. Expect them to be used against you or file your complaints with Davey Jones.

  • If others can do it. Why don’t you?

    Unwritten rule not to use curses. But it fine to use fire and blunder bombs XD. Also, rule or not, trust no pirate

  • First of all there is no unwritten rule regarding using curseballs during Hg or regular sandbox PvP. Second bonecallers are extremely rare but just because it's the brand new thing this season brought everyone goes out of there way to find some and you should too especially since you are playing solo.

  • Like others have said there's no such thing as an unwritten rule about cursed cannonballs etc. this might be your personal moral compass but anyone is allowed to use any means available to sink theit opponent. People just generally tend to forget about the cursed cannonballs they have lol

  • It's a stupid rule that you don't have to follow. Yes, callers are broken, but only because skeletons cannot find a permanent target and do not know who to attack until victory, but in HG and the like everything works fine

  • I dont think its an unwriten rule not to use curse balls as much as they are just extremely hard to find, so people just dont, and i do not agree with changes to nerf the over all adventure experience just for the hourglass. Enough things that were fun and nice to use have been nerfed because of hourglass complaints.

    Bone callers are a tool that you your self can use as well, so if you are losing to them, then you can your self use them to balance things out.

  • In all fairness. Bone callers are not as hard to deal with as cursed cannonballs as a solo slooper. You’re at the mercy of the “pirates code” now. If they’re using them then it opens up the door to you using them

  • Great how noone talks about the actual point.

    Bone callers are 100% broken when on a sloop, theres already very little space and having to avoid 3 skeletons that will even lunge at you (with a max of 2 shots available) while bucketing and defending against an actual boarder is insane and just a cheap tool that only helps those already in a winning position, nothing else.

    I dont like curses but still, they need to be hit with the cannon, you need to time them well and communicate with your crewmate when combining them with a board to make it viable, which is why they rarely matter.

    Bonecallers can be thrown by the boarder themselves without any aim requirement and guarantee a free board.

    The way they are now they should just be a normal curseball or they should scale according to ship size, 1 skelly on a sloop, 2 on a brig and 3 on a gally.
    Theres a massive difference in the effects they have on different crew and shipsizes and it should be adjusted for that.

  • @soulstinger2k20 have you not seen pirates of the Caribbean 3😅? Even pirates have to stick to a code. That’s why parley even existed haha because they’re more than just thieves

  • It is exhausting to reply to everybody who has the same argument, so I'll say this:
    It's sad how few are willing to try to empathize in mine and other people situation. Hourglass is a gamemode where fights are supposed to be fair and sporty, otherwise you could match bigger ships or gank solos invaders with galleon allies.
    Unwritten rules are rules made from communities of HG players and having a curse or both doesn't make you one of them, and denying they exist doesn't change the fact that many people like to follow them until the other party breach them.
    I have no issue for these tools to be used against bigger boats and bigger crews, in adventure mode they are great. But people who really want to get them would still be able to find them everywhere outside outposts, like for wraithballs.
    Like someone pointed out in solo HG fights (and in general in not so big ships) they shouldn't be so powerfull, also they are too frequent, expecially considering you're alone having to stay afloat and put pressure to the other boat to don't get boarded.
    Furthermore this worse the matchmaking beause people who win matches only beause of them will struggle agaist better people and complain about matchmaking.
    The "winning at all costs" it isn't a sane mindset to have for a videogame. I hope you guys have enough honesty to agree.

  • @drackhon8528
    If HG wasn't based on building and maintaining killstreaks as a metric, then I would lean towards 'obeying' other people's notions of 'fair play' in a cut-throat PvP head-to-head matchup.
    At the end of the day, I want my boat to win, and I want yours to lose.
    Im doing everything I can to make that eventuality happen, short of cheating.
    What's next? Complaining about being boarded? Being set on fire? Specific weapon loadouts?
    If I managed to find a wraithball or an anchorball and it looks like things arent going our way, best believe Im sending them your way.

    Give Davy Jones my best.

    edit I do respect the callout when someone has disconnected at the start of the match, and typically disengage and give them 5 minutes to get their crew together*

  • @drackhon8528 said in Bone Caller are so broken:

    [...]Hourglass is a gamemode where fights are supposed to be fair and sporty[...]

    Not really, it's not a gamemode. If it were, it would be completely separate from Adventure (like Arena used to be).
    Hourglass is just a way/tool the game tries to guarantee you a on-demand PvP encounter (under slightly modified conditions) - in which fairness and sportsmanship may be expected, but can't be guaranteed.

    Unspoken rules are all cool and dandy, but if people don't follow them that shouldn't be an issue either. Just roll with it and move on.

  • @thor-von-blitz @Soulstinger2k20 That's not the point. It doesn't matter unwritten rules and using wraithball. It is the frequency you encounter people using bone caller and how powerfull and devastating they are agaist solo sloopers. Expcially when abused in advantageous situations.
    Also in my experience typically people don't use them to relieve the pressure but to secure a sink, when they are already in advantaged situation. Like me with the mast down, with a lot of pressure or when they have no pressure compared to me and decide to throw a bonecaller before boarding. And there are situations when I'm on the advantaged side and I get a bonecaller on my deck, but it's a compleate different story and not so annoing. But this doesn't excuse what type of unfair advantage they give against solo sloopers

  • You have the ability to collect and use the same tools, if they throw a bone caller on your ship, you drop one yourself so you have assistance in defence.

    It most definitely isn’t unfair to solo sloops, most definitely not unfair to solo sloops in HG.

    If anything it is a boon to solo sloop players when not doing HG and is part of the new meta in HG.

    What would be unfair to solo sloopers is if bonecallers weren't available to the solo sloop player.

  • I mostly solo sloop and mostly play HG I've got both curses and the majority of the commendations for servants, I've yet to encounter a battle where a bone caller being used on me secured a sink, yes they are annoying when used against you especially in situations where you're close to sinking, but if you're managing everything properly they don't add that much heat, since the skellies 1 tap. I love the new bone callers because if I'm in a situation where they're mast is down they've got a lot of holes but I've also got a few holes, just pop the bone caller to distract them and go do some repairs before you board, it stops matchs where the person who didn't have the upper hand from being dragged out for another 15-30 mins cuz they turtled or got mast up while the person who had the upper hand had to do some set up (repair a few holes, do some more buckets) before securing a sink. I've heard of not using curse balls, wairth balls ect but that's just silly. The update that brought bone callers and scatter shot was supposed to shake things up a bit, if you're sinking in situation where the bone caller was used where if it wasn't you think you'd usually survive, the bone callers working as intended, this was supposed to change the way we play so now people need to be prepared for the possibility a few skellies might spawn onboard instead of leaving buckets till the last possible moment

  • @capt-kamoba

    Bone callers are useless as defense. They are only used or useful when boarding, so the other ship likely also has cannonshots on you which will instantly kill yours.

  • @drackhon8528 Adding bone callers was almost as bad of an update as removing quickswap, they're more annoying than most curse balls at this point. They make turtling on a brig impossible and give boarders a freebie. Most people defending bone callers, especially in HG, just suck at PvP and need AI to do the work for them.

    To add, they swat at where a player is about to spawn, which further makes them gamebreaking. Rare needs to fix where the skellies basically ESP your spawn, giving boarders a precise indicator of where someone is gonna spawn.

  • @rotten-rocko said in Bone Caller are so broken:

    I mostly solo sloop and mostly play HG

    This explains a lot about your opinion. On a sloop, where 1 person can manage all the damage, it's not as bad. Especially in a 1v1.

    However, when it comes to gallys, but especially brigs, it's gamebreaking for turtling as 1 person can't always hold the bilge. Yesterday, we went on 2 4-streaks (lowering at the end of each), then kept up on a 7 streak until we got hit with a bone caller while turtling. Skellies sat in our way on the bilge spot while we were hirting bad and someone was boarding, causing us to finally sink. Arguably, a sleep/grog/limpball would have done the same effect, but bone callers are pretty easy to find and come in quantities of 2 and even 3 at times in a single barrel, with several barrels on islands possibly containing them, especially skull forts.

    They should be as rare as curseballs, OR the skelly count needs to be nerfed depending on the the ship. 2 for sloop and brig, 3 for gally wouldn't be a bad idea.

  • @i-slxshie-i I've only had one experience with bone callers on a brig but it didn't turn out as bad as your own, I was helm/bilge and had a bone caller of my own to throw down so the skellies were distracted enough until I could afford to kill a couple leaving main cannon and flex to continue with shots. I can agree they probably should be as rare as curse balls tho. In my own experience I've not found them to be game breaking yet and I enjoy the benefits of using them myself in situations where the opponent might be able to wiggle out of a tight spot like I mentioned earlier

  • @rotten-rocko I don't want to put it in an arrogant way, but if you are in a situation with mast up and patched, and you manage to spread holes, breaking masts with normal cannonballs, hitting wheel or stop your boat to make theirs overspin. You reduced the turtle effectivness.
    When I allow someone to escape in a spot like that it's on me, because I stopped putting pressure. Because when if you'd turtle you know you are in disadvantage, where it could take a backsplash, a oneball or a board to sink you. You don't sink someone just because you broke the mast and shot always the same spot above the kitchen.

  • @drackhon8528 yeah but I said when you have got holes, or you waters to high to send yourself over for a board. I didn't say they should of sank I just said they extended the match another 15-30 mins, they usually sink in the end anyways and I've found the bone caller a useful distraction for those specific instances

  • Also, I thinks some people misunderstood my situation. Yes, when I wrote the post, I sunk because bone callers but I also took longer to sink people because they used bonecallers, by spamming them. I don't want to brag my abilities, but because solo slooping isn't the easyest way to fight, but it's not uncommon to meet people with no care for raising sails to take better shots or other type of bad habits.
    And during a battle when I finally manage to stop them from running, they sent me two bone callers on my boat and they droppend one on theirs while I was boarding, it took 30/40 minuts to sink them. I don't have too many issue with people using them agaist me if there's an obvious mismatch of abilities, but like I said, they are too frequent. How much time and Bone Callers need to be wasted to win me a battle in HG?

  • @rotten-rocko It seems too situational to immagine. But if you try my advice next time maybe you break their turtle way earlyer

  • @drackhon8528 said in Bone Caller are so broken:

    Also, I thinks some people misunderstood my situation. Yes, when I wrote the post, I sunk because bone callers but I also took longer to sink people because they used bonecallers, by spamming them. I don't want to brag my abilities, but because solo slooping isn't the easyest way to fight, but it's not uncommon to meet people with no care for raising sails to take better shots or other type of bad habits.
    And during a battle when I finally manage to stop them from running, they sent me two bone callers on my boat and they droppend one on theirs while I was boarding, it took 30/40 minuts to sink them. I don't have too many issue with people using them agaist me if there's an obvious mismatch of abilities, but like I said, they are too frequent. How much time and Bone Callers need to be wasted to win me a battle in HG?

    My statement is basically the opposite of this how many supplies and how much time do I have to waste in matches where people managed to run away get a reset or turtle for long periods of time because I was juggling buckets and repairs aswell where more often then not they lose anyways. Usually after a solo match if it took 40 mins or longer even if I won still, it feels like a waste of time when they were very close to sinking 10 mins in and I then spent the next half hour chasing them just to put them in the same situation again, I've just found the bone callers useful for stopping those long extended matches where you were going to win anyways

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