@derpingquinn said in Discussion on the implementation of Safer Seas and the PvP specific factions in High Seas.:
@lem0n-curry said in Discussion on the implementation of Safer Seas and the PvP specific factions in High Seas.:
False -
a. people have been asking for PvE servers before emissaries were a thing.
b. people didn't ask for Safer Seas, they asked for PvE servers when they bought a PvPvE game
I didn't say the request for PvE started with Reapers, I said it became a necessity for those that did. Also, the amount of requests for a PvE massively increased around the time people got rewarded more for PvP instead of cooperation through alliances, which was the previously intended way of playing as mentioned by the devs in multiple published articles.
Loads of PvE requests from the start, it may be slightly less because mods let those posts run for pages and pages worth instead of closing them within a short period of time.
I doubt any of us wants to mark the numbers over 6+ years worth of posts, nevermind the loss of posts that have been removed when people didn't get the feedback they wanted. Also take into account the number of posters then and now. As we don't have those numbers it would be a task without meaning.
False. Toxicity (as Rare understands it, you might have a different "definition") is neither limited to nor defining of people who sail for Reaper's Bones emissary.
I didn't say Reapers are toxic, I only mentioned there exists a toxicity within it, which is indeed not defined by the emissary itself. When they got introduced, those that already were toxic now had a "reason" to be. Toxic players, under generalized PvPvE understanding, are those that intentionally hard focus other crews they know they can beat. Intentionally hunting down crews you just took down knowing you can do it again with ease. This is technically against the SoT Pirate Code Articles #2 and #6.
For the latter (continuing to look for and fight a defeated crew again and again), yes. The rest: Nope. How would a crew know how good the others are in a fight ?
Even crews that anchor with their vessel pointed to the shore might be more proficient in PvP. They might even do it on purpose 😁, lots of PvP-centric people who deliberatly sail with default sails as well.
False. The limits are not arbitrary, go find a (closed) Safer Seas topic and see what the moderators give for an answer before the topic gets closed.
Fine, I'll give you that one, I might have exaggerated with the usage of the word arbitrary.
False. I've been reading these forums for 6+ years now... there are people who hate (a) PvP, (b) having other crews on the same server, (c) other people on their crew.
Yes, people always hated PvP. PvPvE is not strict PvP. If the PvP was optional, people would most likely accept it more.
But then it would be a PvP/PvE game - just like old fashioned Guild Wars, PvE doing all the fun stuff and enter an arena for some PvP. This is PvPvE - there is PvE and a chance to find yourself in PvP.
Also not quite sure how people are complaining about having other people on their crew when you can sail solo.
People complain loads when they want to have PvE for solo players made easier, or only have solo sloop servers because they don't want to fight bigger crews &c, and others suggest "get a crew". I'd put them under "hate to have people in same crew" category.
Don't let the outcome of a few minutes fight or half an hour chase (or something in between) determine how you see the day.
^Im just mentioning that one to at least thank you for trying to give a motivational pep-talk, we need more of that!
People complain loads about having a multiple hour session (where I'd suspect they have had fun) ruined because they got sunk. There are several things a crew can mitigate that (turning in more often, focus on the things you have accomplished, remember the fun you had before they showed up, lessons you have learned during the fight so a next one might go better).
Oh, I would love for Rare to finally have a version of Custom servers ready for all and not just the partners. Has nothing to do with Safer Seas though.
True, I feel that. But Safer Seas kinda proves they can do it, doesn't it? Nobody would be complaining about either PvP or PvE if custom servers were a thing. It'll allow people to play the game however they'd like with whomever they'd like, and we now know it's technically possible so why is it not a thing yet? Is custom servers not the dream everyone has, PvP and PvE enjoyers alike?
But Safer Seas is different. Custom servers would have several crews but it would be hard to implement rules about behaviour between crews (or even within crews).
If you only have people join those servers that you know for sure adhere to the rules set out, it won't be a problem. Imagine someone outside your "perfectly trustworthy circle" (or the friend who always is "that friend") join a custom server (because they seem friendly) and then they behave in a way that breaks "the rules" you set out or are understood by everyone else to be self-evident.
This goes beyond coding "no harming other crews or other ships" (problematic as that would be). Having a race with 6 galleons would be fun, until one crew breaks the rules and have kegs blow up in front of another ship, spend half an hour bucketing water from the barrel into the hold &c).
Yeah, give me a few minutes,
... let my PvP sweat friend join before we start shooting and throwing stuff.
... let me change my inventory and items to something more useful
... oooh you got me with my pants down, let me remove any benefit you gained from that.
-- sigh --
PvP is part of the game. It's a PvPvE game - that doesn't meam you get to PvE from 1 - 2 and then some PvP from 2 to 3. It's both, the whole session.
Honestly, I wouldn't mind giving you some time to prepare if I got some too. I don't actually mind PvP, but last week my fish on my solo sloop got stolen by 4 guys on a galleon. It's thát kind of unnecessary PvP I don't like.. just let me fish in peace please.. ;-;
I'm not a fisherman and neither am I a fisherman's friend 😉 but I do like turning in fish; got my commendations for Hunter's Call from getting them from (mostly) shipwrecks and ( occasionaly) other ships and the occasional fishing voyage / session to help crewmates or get a figurehead (I never use).
It has gold value - perfectly valid reason for stealing your ship (or putting them in a storage crate and swim away with that).
It's a game; read the CoC/Pirate Code whatever and see what Rare has to say about real world circumstances.
I did actually read Rare's original version of the Pirate Code based on the insider programme outcomes.. it promotes us all playing together as a community and respecting pirates (especially new ones) on their voyage ahead, which is why I wrote this whole rant.
Respecting doesn't equal not fighting them.
There is no actual way to inform people they are encountering a new(ish) crew, also there is nowhere put down what defines a new pirate.
IMHO that rule is more put in for how you should treat people that may join youir crew that don't know the ins-and-outs of every feature of the game. Instead of brigging them until they leave because "they're useless": let them do their thing in a way they like, advise them, inform them &c. Obviously when crew's way of playing don't matc, they should part ways.
It could also reflect how you should behave when you encounter a new crew, but as we dont disrespect other crews in general, we think we're doing fine. If we find out they are new we might give tips (e.g. don't use the reaper's mark if you don't want to engage other crews) or tell them we won't take their TT item so they can continue &c. Plus other tips as pull up the anchor &c.
So, should they remove the bonus Emissaries get when they turn in ? Risk as normal should result in reward as normal IMO.
No-one said that non-reaper emissaries are non-PvP. When sailiong as a Gold Hoarder, I'm sure people love to come across another Gold Hoarder loaded with chests for them to sink or at least steal from .
Seems you want your style of play be rewarded and have others only have a malus.
Aye, true, I guess.
Because it's a different game ?
Yes.. but that argument doesn't work when this game is inspired by Eve Online and PotC. If you're gonna make a game inspired by others, with feedback from the community as your main drive, at least look at what other games did right and implement something similar if the community asks after it. It only makes sense, right?
But part of the community don't want some things other parts want. They cannot implement everything someone or a group asks for - that would be maddness.
It's up to Rare to implement requested features, they will honor requests they think is good for the game. Time and time again they have said that PvE servers is not what they think the game should be.
Never been cussed out, stolen or sunk by someone in an alliance ? (using your definition of toxic here not the one recognised by Rare).
Aye, but that version of toxicity isn't defined by SoT.
As I said "recognised", there are people who consider getting sunk to be toxic.
You said only allow guild, friends and alliance guilds (not a thing, thought you were talking about an alliance as it currently is implemented); it's not always great to have alliance members on board is what I was alluding to.
It's common in every online game, especially those with voice chat. So I just didn't mention it as a SoT specific problem. I also really don't get why people have to result to slurs.. does it really feel better to call someone names..?
No argument here.
Would it really be community based or just you and your friends ?
What is a community if it isn't you and a whole bunch of friends? [definition of 'friend' may vary per community, I do not claim everyone should be besties just for the record]
I thought you used "community" as the people who play SoT. It's how Rare speaks about their players.
That you're beating a dead horse and your ideas are flawed.
At least you're honest about it and took the time to write all that out, so thanks for the interaction.
Also how did you do all that mentioning so fast, this took me like half an hour trying to find the bits to cut out in all this mess.
Quote the whole post, put some line breaks at the position I want to react and put in my response between two quoted bits. Sometimes adding a "greater than" sign if bits of your post are not appearing as being quoted.