We Should Be Able To Sail In The Same Session With Multiple Guild Ships

  • Dude I have been on your side of this through the years but ever since abou 2 seasons ago it’s been a huge shift of “We’ll NEVER to Guess what we just DID!”

    I really wish this weren’t the case but it’s going to continually shift so much “Softer Seas” until this game no longer resembles what it once was.

  • @goldsmen and another example of Rare stating that something is inappropriate and not allowed/bannable, but then they let it just happen as “not enough people are doing it”
    Ok so DONT PUNISH ANYONE WHO DOES!

    It’s not a gray area, it states it’s against the guidelines but we’ll let that stick around. Get consistent with the enforcement of rules.

    I still think that this is the beginning of “Softer Seas” it’ll be a slow nerf fest to high seas and a slower buff to SS but it’ll happen none the less.

    Rare already announced you can play offline. If you truly think that they will keep a “single player game” truly limited and hamstrung then I have a bridge in Brooklyn I’d like to sell.

  • @jon-sea-nah said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @goldsmen and another example of Rare stating that something is inappropriate and not allowed/bannable, but then they let it just happen as “not enough people are doing it”
    Ok so DONT PUNISH ANYONE WHO DOES!

    It’s not a gray area, it states it’s against the guidelines but we’ll let that stick around. Get consistent with the enforcement of rules.

    I still think that this is the beginning of “Softer Seas” it’ll be a slow nerf fest to high seas and a slower buff to SS but it’ll happen none the less.

    Rare already announced you can play offline. If you truly think that they will keep a “single player game” truly limited and hamstrung then I have a bridge in Brooklyn I’d like to sell.

    Im getting confused which side you are vouching for at the second. First you want them to change things for pve exclusive modes, and here you complain about them not dealing with take over servers, but also vouch for them still.

    As for being able to play off line, that is not quite right. You can play totally solo, but it still has to be online because almost everything is generated server side, from the storm and time to the waves and wind, and most peoples systems cant generate all of that on its own.

  • Why, so you can dominate the entire server and farm FotD for hours and hours? It would make grinding, commendations/achievements pointless.

  • @dukepookie 1. If two friend ships would "gang up" on ye, killing ye over n over again, preventing ye from doing anything on that server, ye would be first in line to complain about it. So, Ney, thats Not Okay. And it doesn't matter how far ye spawn away from 'em, ye can't sail on that server due to the reason stated above.
    2. Ney, thats wrong. Ye purposefully misinterpret the "Farming of Guild Reputation".
    3. Safer Seas are Perfect n need no such change.

  • I honestly think this should be implemented with limitations and include a rework of the alliance system. I have a feeling this will probably come with Sea of Thieves 2 or something if they ever graduate to a new engine that allows a bigger map with more ships per server, and some kind of off server lobby where you could play card games, PvP duels, form alliances and then travel into a server with multi ship alliances. That’s ultimately my opinion on how I would like to see this game evolve.

    As for in the current game structure I can see crew sizes max of 6 and max 2 ships would be interesting. People worried about ganging up are silly, this game already promotes preying on smaller crew sizes, being abused constantly as a solo slooper I know that all too well. I bet some really cool things would start happening in the seas if you could join up with an escort, run dual sloops, etc.

  • @gh0stnthmchn I think the ganging up is a valid argument, don’t get me wrong I love finding some alliance servers and going to town, but as a slooper it can be arduous.

    The worry is that 5 ships team up and farm 99 Billion dollars, being outrageous on purpose calm down people, and if another ship comes near they just smash them. Or they sail around as a gang of reaper 5’s and pummel dudes mercilessly.

    The gold I care less about, WOW you bought a new skin!!!! lol but the imbalance can be a solid argument against it. I think it’s going to happen eventually though

  • @jon-sea-nah

    Yeah I personally can’t stand alliance servers, and I understand all the things you are saying for sure. There’s a right way to implement fleets, and what you are describing is definitely the wrong way.

    Like I said, I really don’t think there’s any way to pull this off in the current state of the game without ruining everything other than 2 ships, 6 player fleets so your either running two understaffed bigger ships or two smaller ships.

    In the distant future though, I would really like to see this game pull some inspiration from MMOs that offer new ways for players to interact with each other, bring more players into servers, maybe even some base building/raiding mechanics.

  • @dukepookie

    I mentioned make guild hideouts an instance . Where its just one island hang out with being able to practice fights between ships or hand to hand combat... sharpen your skills or decorate your guild area.. invite other alliances to check out your guild... possible recruitment. Have real world events where you have things to deliver to your hideout.
    Maybe even guild fortress controlled points in the real world.

  • @bloodybil Not really, its advertised like a PVE game. Any of the actual ads for the game rarely show any PVP. So for someone to come in on the premise of PVE is pretty easy to happen. At its core it a PVE, you choose to make it PVP by how you play. With out the PVE aspects the game is just hourglass without the reward, you take away PVP you still have a payable game.

  • @lem0n-curry It is fairly easy to already build alliance servers, if they actually did something to both limit it (If you are in a guild alliance you wouldn't be able to have other ships join your alliance), make the server migration try to put two different guilds on the same server, and at the very least have there be some sort of "Guild Alliance" item(s) that would entice other players to try and sink them. Like if there was a Guild Stronghold, have there be some trinket that can be stolen that's value increases based off of how successful the Guild Alliance has been, or at the very least have 1 ship drop some Guild Chest, and the other drop a Guild Key. Each item could be sold to the Reapers for a pretty penny, but if you are able to get both it would be a high value item. (Like a chest and a Key).

    I just personally think having an easy way to get two ships on a server, and then give it some sort of restriction, would diminish Alliance Servers by a decent amount.

  • @reverend-toast said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @lem0n-curry It is fairly easy to already build alliance servers, if they actually did something to both limit it (If you are in a guild alliance you wouldn't be able to have other ships join your alliance), make the server migration try to put two different guilds on the same server, and at the very least have there be some sort of "Guild Alliance" item(s) that would entice other players to try and sink them. Like if there was a Guild Stronghold, have there be some trinket that can be stolen that's value increases based off of how successful the Guild Alliance has been, or at the very least have 1 ship drop some Guild Chest, and the other drop a Guild Key. Each item could be sold to the Reapers for a pretty penny, but if you are able to get both it would be a high value item. (Like a chest and a Key).

    I just personally think having an easy way to get two ships on a server, and then give it some sort of restriction, would diminish Alliance Servers by a decent amount.

    Sounds like farming heaven for alliance servers who'll be trying to get multiple of their own guilds on one server. whether they're going to go for the Guild Alliance items or not. Also would be "worthless" content for very small guilds.

    Getting three guilds on one server with each two ships would also be easier than getting six ships on a server.

  • @angrytaco07 said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @bloodybil Not really, its advertised like a PVE game. Any of the actual ads for the game rarely show any PVP. So for someone to come in on the premise of PVE is pretty easy to happen. At its core it a PVE, you choose to make it PVP by how you play. With out the PVE aspects the game is just hourglass without the reward, you take away PVP you still have a payable game.

    False, literally all advertisements feature both PVE and PVP of some sort. Even their latest video, that is used in-game to showcase what is the game about mentions within the first 30 seconds about tussling over treasure and battling sea creatures, while alternating and mentioning very clearly both aspects of the game all video long.

    A full PVE game could be done, and a full PVP too, yet the core of the game is meant to have both intertwined, no matter how much either sides whine about it.

  • @lem0n-curry There will always be ways to exploit, but if you make it so a "Guild Alliance" is limited to your ship, and the one you bring with you, the only benefit the other two sets of guild ships would have, is less danger on the seas. they wouldn't be sharing loot.

    Though with that, I do think there needs to be a change in how alliance payout work... like make it legit split the value of the gold 50/50 (33.33/33.33/33.33 or 25/25/25/25 or 20/20/20/20/20 or 16.66/16.66/16.66/16.66/16.66/16.66)

  • @reverend-toast said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @lem0n-curry There will always be ways to exploit, but if you make it so a "Guild Alliance" is limited to your ship, and the one you bring with you, the only benefit the other two sets of guild ships would have, is less danger on the seas. they wouldn't be sharing loot.

    It certainly would decrease the amount of gold they're going to make opposed to how the current presumably work (all ships on the server in one alliance). I was referring mostly to the Guild Alliance items you suggested.

    Though with that, I do think there needs to be a change in how alliance payout work... like make it legit split the value of the gold 50/50 (33.33/33.33/33.33 or 25/25/25/25 or 20/20/20/20/20 or 16.66/16.66/16.66/16.66/16.66/16.66)

    In which case Rare should just remove the alliance feature alltogether - or at least the bit of getting gold when other crews turn in items.

    Imagine doing an event while in an alliance, you accept the 50% drop in payout, and just after you finish the event(s) the other crew invites another crew to the alliance and it's another 17% less you're getting. Certainly if after the turn-in you're leaving the server you'll drop the alliance flag.

    A decrease in the amount of gold of what the other crews are getting might be sufficient (they can divide the 50% or somesuch); the amount of what the "turn-in crew" gets should not be treated the same as the "free gold" the alliance is getting; perhaps a 10% cut if in an alliance, but even that might cause most crews to drop alliance before turning in something significant.

  • @dukepookie I’d like to see this, but not using guild ships, and limited to two ships of any size.

    This way, no guild sharing. The concern about “ganging up” is unwarranted, since it’s already possible to form alliances with multiple ships. Alliance doesn’t share XP, and allied ships only get 50% of sold treasure payout. Also, alliance still allows PvP between allianced crews. Alliances allow you to see each other in the map without raising the reaper flag, as well.

    If people are really upset about the already existing alliance mechanic that would now allow friends instead of strangers, then create a new special alliance that’s the same as the existing one, but limited to two “friend” ships. Also, we’re assuming co-op. Plenty of people would rather PvP their friends than strangers 😆.

  • @burnbacon i want the name and adress of the man responsible of not letting two ships be in the same lobby if i could get my hands on him i would be so happy

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