Chase guns

  • @musestricken17 said in Chase guns:

    @li-jratt-li Why would it be a death sentence for the sloop? From what I understand it will be just one gun vs one gun

    Why would it be a death sentence for the sloop?

    The sloop has 2 choices: Sail in a straight line for maximum speed, or zig-zag to dodge a chase cannon.

    Sail In A Straight Line:
    If the sloop does this; They are an easy target, and their mast will be shattered. Now they are not moving.

    Zig-Zag:
    Now the Sloop is losing speed & distance every time they swerve, allowing the chaser to just sail in a straight line to catch up.


    Chase cannons would be OP, regardless of what they can or can not fire.
    People wanting to avoid PvP would be told, by chase cannons existing, that they can't avoid PvP any further.
    Even if they run, a ship with a chase cannon can easily fire upon them since the chaser no longer have to go broadside, which sacrifices speed & distance for aiming.

    May as well just ask the devs "Please force all Runner's anchors to drop after 120 seconds of a chase, so I can sink them without any effort."

  • @guildar9194 said in Chase guns:

    @musestricken17 said in Chase guns:

    @li-jratt-li Why would it be a death sentence for the sloop? From what I understand it will be just one gun vs one gun

    Why would it be a death sentence for the sloop?

    The sloop has 2 choices: Sail in a straight line for maximum speed, or zig-zag to dodge a chase cannon.

    Sail In A Straight Line:
    If the sloop does this; They are an easy target, and their mast will be shattered. Now they are not moving.

    Zig-Zag:
    Now the Sloop is losing speed & distance every time they swerve, allowing the chaser to just sail in a straight line to catch up.


    Chase cannons would be OP, regardless of what they can or can not fire.
    People wanting to avoid PvP would be told, by chase cannons existing, that they can't avoid PvP any further.
    Even if they run, a ship with a chase cannon can easily fire upon them since the chaser no longer have to go broadside, which sacrifices speed & distance for aiming.

    May as well just ask the devs "Please force all Runner's anchors to drop after 120 seconds of a chase, so I can sink them without any effort."

    I'm not much about running but I have seen sloops run, their advantage is headwind sail speed and shallow hull. This makes sloops highly maneuverable around islands and rocks.

    Now to chase a sloop successfully, a bigger ship either has to be faster or try to board them. In the past depending on the crew this has lead to long chases with various degrees of result. Most of the time is crews just looking at each other as they criss cross the map.

    So the chase gun solves this by adding the possibility to stop either ship and engage. In this scenario the sloop is a little tank as it takes two chainshots to bring down its mast and by the same time the sloop had the chance to incapacitate the enemy by bringing down their masts.

    I see this as a welcomed change after playing hourglass for a while. You see more bunnies on those fights than anywhere else.

  • @guildar9194

    Just to ask and not being a troll here but you have looked at the 2024 reveal right? You realize they are effectively finding ways to end running. I mean if the wind caller and new harpoon stuff isn't a shot at that i don't know what is. Cannon arrangements at this point might be a boon having the option of a forward or back facing gun.

  • @musestricken17 said in Chase guns:

    @guildar9194 said in Chase guns:

    @musestricken17 said in Chase guns:

    @li-jratt-li Why would it be a death sentence for the sloop? From what I understand it will be just one gun vs one gun

    Why would it be a death sentence for the sloop?

    The sloop has 2 choices: Sail in a straight line for maximum speed, or zig-zag to dodge a chase cannon.

    Sail In A Straight Line:
    If the sloop does this; They are an easy target, and their mast will be shattered. Now they are not moving.

    Zig-Zag:
    Now the Sloop is losing speed & distance every time they swerve, allowing the chaser to just sail in a straight line to catch up.


    Chase cannons would be OP, regardless of what they can or can not fire.
    People wanting to avoid PvP would be told, by chase cannons existing, that they can't avoid PvP any further.
    Even if they run, a ship with a chase cannon can easily fire upon them since the chaser no longer have to go broadside, which sacrifices speed & distance for aiming.

    May as well just ask the devs "Please force all Runner's anchors to drop after 120 seconds of a chase, so I can sink them without any effort."

    I'm not much about running but I have seen sloops run, their advantage is headwind sail speed and shallow hull. This makes sloops highly maneuverable around islands and rocks.

    Now to chase a sloop successfully, a bigger ship either has to be faster or try to board them. In the past depending on the crew this has lead to long chases with various degrees of result. Most of the time is crews just looking at each other as they criss cross the map.

    So the chase gun solves this by adding the possibility to stop either ship and engage. In this scenario the sloop is a little tank as it takes two chainshots to bring down its mast and by the same time the sloop had the chance to incapacitate the enemy by bringing down their masts.

    I see this as a welcomed change after playing hourglass for a while. You see more bunnies on those fights than anywhere else.

    So, basically, the chain gun 'solves' a 'problem' you think you see in chases...By forcing runners to stop running and fight.
    You know; The thing they don't want to do, or they would be fighting instead of running.


    Chase guns basically say "Running is no longer allowed because PvPers have decided running is bad."
    Sorry but running is valid and chase guns, which would remove that entire aspect from the game, should never be considered by the devs, IMHO.

  • @shifue-draven said in Chase guns:

    @guildar9194

    Just to ask and not being a troll here but you have looked at the 2024 reveal right? You realize they are effectively finding ways to end running. I mean if the wind caller and new harpoon stuff isn't a shot at that i don't know what is. Cannon arrangements at this point might be a boon having the option of a forward or back facing gun.

    No I have not.
    But if they remove running; I stop playing.
    I don't like PvP. Never have. And it was always my choice to run or fight. If the devs reduce or remove that aspect; My interest in the game will tank.

  • @guildar9194 said in Chase guns:

    @shifue-draven said in Chase guns:

    @guildar9194

    Just to ask and not being a troll here but you have looked at the 2024 reveal right? You realize they are effectively finding ways to end running. I mean if the wind caller and new harpoon stuff isn't a shot at that i don't know what is. Cannon arrangements at this point might be a boon having the option of a forward or back facing gun.

    No I have not.
    But if they remove running; I stop playing.
    I don't like PvP. Never have. And it was always my choice to run or fight. If the devs reduce or remove that aspect; My interest in the game will tank.

    I wouldn't go so far as to say they will remove running, just make it less tedious that's all. This was the same reaction from some players when cursed cannonballs and chainshots were introduced for the first time.

  • Chase Guns would probably not do what you are wanting them to. To balance them, they would probably only be able to shoot small cannon balls (Or cannon balls shot from them would have shorter range, and only cause Tier 1 holes)... and they definitely wouldn't let you shoot a player from them.

    Plus with Galleons, it definitely would overpower them when chasing down sloops.

    If they did add them, they would really need to figure out how to balance things properly. For example: while the bigger ships get more cannons, they probably would need to give more smaller cannons to the smaller ships. Give a back firing one for sloops, to shoot at any galleon that is chasing them for example.

  • @reverend-toast During this discussion smaller caliber cannons were mentioned placed at the bow (front) or the stern (back). The ammo was mentioned as well, together with the idea that these guns can't be used for boarding.

    Imo this comes under "tools not rules" motto.

  • I hope this is never a thing, despite runners being frustrating it's their choice to run and yours to chase neither should be punished or encouraged.

  • @hiradc said in Chase guns:

    I hope this is never a thing, despite runners being frustrating it's their choice to run and yours to chase neither should be punished or encouraged.

    There is a clear will of the devs with the wind caller and the harpoon gun thrown in the midst. Runners can keep running by all means, yet they will need tools to make their escape as well.

  • @theblackbellamy I've been looking at this for a while and think your unto somthing

  • @metal-ravage wind caller enables both parties in a chase

  • @guildar9194
    "Why would it be a death sentence for the sloop? From what I understand it will be just one gun vs one gun"
    maybe i am misunderstanding.. but which cannon would u be able to fire back with when being chased? Are you suggesting both front and back swivel cannons?

    @metal-ravage

    "Imo a mortar will make the gally too OP. This reminds me of AC:Black Flag boss fights where it was almost impossible to avoid mortar fire while avoiding a full broadside."

    I get that.. but think of the mortar like a volcano meatball.. if ur paying attention.. just swerve out of its range.
    I only suggest it as an alternative to a front chase cannon on a Gally.. Now that would be OP.. (against a sloop)

    @musestricken17
    i say that cus if ur on a sloop, being chased by a already faster ship..
    The chaser can take down ur mast via front chaser cannon and u cant exactly fire back at them and defend urself from that position.
    A brig or gally could easily de-mast u from behind. Likely faster than i can repair the mast. Cannons reload quicker than a repair.

    i love the idea of it.. but front swivel cannons on Brigs and Gallys would be near impossible to escape on a Sloop.
    It all depends on the ship imo.. for example,
    The Brig being the fastest.. is not typically being chased.. Therefore a backside swivel cannon could be appropiate and not OP.

    If balanced right though.. it would be awesome

  • Not sure about chase guns. But the ability to drop exploding barrels like mines out of the back of the ship, could be cool. But would need to be shielded on board so don't explode from cannon fire.

  • @sideshowz1ggy
    Kegs.

  • That's the one, forgot what they were called properly.

  • @metal-ravage The thing is though, especially with them being used for chasing, to really have balance, you will need to have all sort of conditions added to them: Either have a unique ammo for them, or have them use standard cannonballs but cause less damage and not be able to damage the mast, wheel or capstan... which in turn becomes an antithesis of the "Tools not Rules" mentality of the game.

    And if they can't do things like destroy masts, then all they will add is an annoyance.

    If they CAN destroy masts, and a back turret is added to the Sloop for example: then it will be insanely easy for a Galleon Crew to double snipe the turtle operator as someone else is manning their chase guns to destroy the sloops mast, and still have a crewman able to drop the galleon's anchor, all board the sloop and spawn camp them.

    Now if the chase guns couldn't be aimed, and just fired purely based off of the ships positioning that could work, but I am sure most wouldn't bother using them, since they can be easily be avoided in a pursuit scenario.

  • @tybald I would't mind all these different kegs but then if they will end up nerfing them like cursed cannon balls to the point they are completely useless, then why even put them in the game at all?

    That is the one part i do wish Rare would stop doing
    -They removed Morrow's peak from erupting
    -They nerfed megs to be as harmless as sharks
    -They reduced Kraken to a mere shadow of what it was
    -They toned down the skeleton cannon accuracy
    -They nerfed volcanoes in devils roar to a point where they never hit you or rarely do
    -Fort events were also nerfed
    And maybe lots of other things i have not noticed but why, who are these players that need so much handholding?

    I miss the times when it was actually scary to sail from one island to another due to the Kraken or when you actually feared going to devils roar or when you knew you were finished once an opponent fired cursed cannon balls.

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