Wind caller shoud be rechargeable

  • I think that instead of making a mermaid scepter that blows wind and then runs out, they should make it rechargeable, like putting it on top of the mast and when the boat moves it slowly recharges until it is full again.

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  • Nope. I can already see the first couple of weeks people will be hoarding these.

  • @felipelas8305

    Those and scatter shot should both be wraithball rarity.

  • @pithyrumble so why bother to desing and add scattershot then?

  • @ghutar why add op stuff at all?

    3-4 holes is the entire side of a sloop
    There's a reason wraithballs are rare.

    You really think brigs need a speed boost?

  • I would say wait until we get a chance to play with them in game before suggesting changes

  • @felipelas8305 naaaa one and done feels good honestly keeps things balanced some what

  • I think it would be cool if you could recharge it using the breath of the sea. It would encourage people to do those little coral bottle quests more than the ~never that they do them these days

  • @pithyrumble I didint use them. I think thay before scatershotts will hit servers they are as OP or useless as one will imaginie it.
    Couse it's only thing you can do right now with them.

    I would love ship speed rebalance to make all ships eeiable choice.

  • Disagree. The only thing that even remotely balances its existence at all is the fact that it's a finite resource and runs down decently quickly.

    Making it have infinite use with recharge periods in between would make it an INSANELY overpowered tool and drastically unbalance crew encounters.

  • @thegrimpreacher

    It looks to me that it's really designed to impact chases that start when the two ships are relatively close to each other. Either in getting a head start on fleeing, or to quickly chase someone down before they can get away.

    It does not look like it was designed to really work on longer distance encounters where one ship is in the distance and decides to play it safe.

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