@tybald said in I want to stumble upon epic adventure.:
@lordqulex
I do like the idea of the vote for a chained voyage. It just doesn't work work with the idea.
I feel that chained voyage could be "settled for" as a start for an epic voyage, but it doesn't really excite me. In addition, I worry that merely chaining existing voyage together might not provide the level of "exciting discovery" that might cause a crew who stumbles upon it to consider dropping everything and chasing it. It would depend on how the standard quests that get chained together are tweaked/mixed and the rewards available. I could see many of those standard quests as being "links" between set pieces.
![Let's go, in and out, a quick 20 minute adventure]()
So the challenge is that the veil has a handful of unique activities. Incorrect paintings, ship graveyard, battle with the ancients, these are all unique to the veil quest. While I understand you desire for more activities, your idea becomes more feasible if existing activities are reused. Yes, I understand this is the main complaint about vanilla Athena's voyages, but it's a place to start.
I too like the idea of finding a bottle on the shores with activities unique to "Epic Bottle Quests," no one will balk at more things to do. I guess what I'm trying to ask is, if not reuse current activities, what kind of activities would you like to see in these epic bottles? I see what you said about a quest with a build up and a climax, so maybe something that follows a basic three act structure with interchangeable activities.
The bottle is the inciting incident, obviously, then you have to go to an island to speak to some character that needs your help. (NPC is interchangeable—Pirate Lord, Briggsey, Sudds, Merrick, Belle...) Then you have to overcome two obstacles like (a compass) that directs you to (a captain that drops a special skull), or an (XMTS map) that will have you dig up a (note to the location of flotsam) where there is some other kind of McGuffin. The crisis at the midpoint is a land or sea battle at the rendezvous point where your contact is captured by one of the Skeleton Lords who gloats at you, and you've got to overcome a third obstacle like (finding a note in a shipwreck graveyard) or (battling a bunch of phantoms at a sea fort) to discover the location where (interchangeable Skeleton Lord) is keeping your contact hostage. You've got to go battle some skeleton waves, then maybe 2-3 captains before a Skeleton Lord battle, and some dialogue from your NPC thanking you and giving you some valuable loot to turn in.