Easy AntiCheat active, but still cheaters

  • Today, at least on guy of a crew used an aim assist tool. He made impossible moves and impossible shots.
    It looks like easy anticheat is anti-nothing except performances.
    Suggestion : abandon it if it is usefull like that.

  • 15
    Posts
    18.6k
    Views
  • Advice: report it as the mods and dev request it. It faster and helps update the machine.

  • "Impossible moves and impossible shots" are very often common skill moves and common skill shots in sot lol.

    I see people doing things in this game daily that I couldn't do if I tried to do it for another 30 years. Some people are just skilled at video games, it's not much more than that, and on top of that a lot of the super duper skilled gamers avoid SoT, if this game had a very serious gaming competitive scene the performance would be even more extreme.

  • @wolfmanbush said in Easy AntiCheat active, but still cheaters:

    if this game had a very serious gaming competitive scene the performance would be even more extreme.

    We/They tried, but it failed because the support simply wasn't there sadly.
    Didn't even had to be ''serious'' just had to be fun with a toolset to support it, but it's not on RARE Agenda once they pulled the plug on Arena and wanted nothing with the competitive communities onwards, Ironic given they LOVE to talk about communities all the time (The ones that they seem fit is the reality of it)
    The last ''comp scene'' died a few months back really.
    The game is just in a broken mess, the Partner servers haven't been patched for a Year + that makes setting up multiple ship servers really annoying and time consuming, I mean the list goes on.

    SoT Comp was never intended to be the next Big MLG Esports, or you are deluding yourself.

    Regarding EAC, that has been bypassed not even 24 hours of it's released, already seen footage of teleporting hackers back on it...
    I don't actually know how much EAC has impacted popular free cheats like ESP for example, im actually curious now...

  • Easy anti cheat has not really been working, you are right about that, but what you describe, since there is no info other than you think it is impossible so as far as anyone here can tell, it could have been some one who is extremely skilled since the skill ceiling in the game is insanely high.

    Your best bets is opening a report ticket and providing evidence. Im sure the devs know the big issue with the anti cheat at this point.

  • Here is my thoughts on fail anticheat errhm sorry i mean easy. It has not worked in many of the games i have played. Granted it might stop some of the run of the mill simple cheats but the nasty game breaking ones it never does. rare stated that EAC will update on it's own outside of cycles and i am assuming from the staff of EAC. Here is where my problem comes in...... How many games use EAC? I can think of a few in fact i play a few of them I Know of at least 50. Now here is the fun part guess how many people work for EAC? If you look on zoom it states less then 25. If you look on linkedin under kamu(the companies name before epic bought them) it was 11-50 people. But they take care of over 50 games all programmed differently have different needs and even things that are not on unreal engine as well. So how can they take care of all these problems? As well the fact kernal anti cheats are over kill and offer no real benefits and create more security issues for the end user then they help. Reporting people are great but it only works if you have a team to deal with just that and they have the tools to do so.

    Honestly I am not sure why AI anti cheat is not being employed more considering companies are making them now and mircosoft is doing a lot of AI work as well seems like a good ideal for them to go into considering they own a bit of gaming ventures.

  • People think that as soon as an anti cheat is implemented any and all cheating will stop outright. This simply will never happen

    Even with the best of the best anti cheat, cheats can and will still occur in the game, why ? Because it is always a fight between anti cheat devs and cheat devs.

    And the thing is, people pay ALOT of money to get cheats and thus the cheat devs have an incentive to keep trying to circumvent detection.

  • @callmebackdraft

    You are right. I look at anti-cheat like Anti-virus.

  • @tybald well technically it works on the same premise. Virus creators can be equal to cheat creators and both is software that needs detecting and then prevention

  • @callmebackdraft
    Exactly.

  • @shifue-draven said in Easy AntiCheat active, but still cheaters:

    Now here is the fun part guess how many people work for EAC? If you look on zoom it states less then 25. If you look on linkedin under kamu(the companies name before epic bought them) it was 11-50 people. But they take care of over 50 games all programmed differently have different needs and even things that are not on unreal engine as well. So how can they take care of all these problems?

    They don't. They work on EAC. The devs for those games work on implementing EAC into their game.

  • @shifue-draven from what i read here and I genuinely don’t mean this as a dig to you but you seem to have little to know idea how software development works but are trying to put some logic to how an anti cheat would work and or be developed.

    EAC. Developers work on a piece of software that can (for instance but not limited to) detect: changes to code, behaviour that is outside of the normal, code injections and/or inhuman input injection.

    A developer wishing to add EAC will have to do so on their own accord with their own developers, they can ask EAC developers/support for help in doing so.

    Its called API’s, specific communication point in which one program (the game) can connect to and talk to another program (eac)

    For a little context, here is a nice read: https://dev.epicgames.com/docs/game-services/anti-cheat/using-anti-cheat

    No, EAC developers are not specifically working on any and all games sameway payment providers are not working on every webshop that they get implemented on. Or even better, apple makes carplay and google makes android Auto, car manufacturers can implement this into their cars, this doesnt mean that apple and/or google then sends a couple of software engineers to the car manufacturers to get it working, no, there is a ton of documentation on how to implement it and bmw, volkswagen, gmc or whatever else car manufacturer then has to do the work to get it working.

    Note, this is highly simplified and not a full extensive software dev course.

  • @callmebackdraft
    No offensive taken maybe i should be a little more clear since rereading my post may have not been clear though i figured it was due to saying if EAC is doing it for them(some work in any form just for sot) but i digress and my apologies for keeping it short as on a subject like this usually people tune out in a long post.

    I understand EAC's role in software development and they make a program to detect changes to coding, injection of code, remote execution, etc. the list can go on but i understand this working network security. Yes every program does this different and i make no illusions to know how gaming companies do this together as i worked in a tradition workplace setting doing this. However I do understand offensive security Which is what Things like EAC,Punkbuster,Warden,Nprotect etc. are in nature.

    So here integration is always the end users responsibility this is well known. However still care and functionality is mostly on the maker this case EAC. If there are problems in EAC's software this creates issues across the board not just for sea of thieves but all games supported. So most recently lets look at the Apex legends scandal. Two of the best players and biggest streamers in this game was "hacked". People kept trying to say it was RCE(remote code execution). It was not I and many others in the field that have looked at it all agree that it was at least compromised PC of these players. However of course you can never rule out everything entirely. EAC claims no fault on their end (of course cause everyone thinks their work is perfect.) and washed their hands of it. But the API (application programming interface) seems flawed or not well connected as there is a certain problem with sea of thieves currently with EAC( which I am not disclosing here) That renders EAC useless in this game.

    Usually With starting up a security program protocol the company(rare) usually states concerns, issues, and goals. The vendor EAC states if they can do this and usually helps prop up the start of this and helps people on site to get them up to speed to run the environment. Hence also why i stated If EAC is taking care of it considering it's new for this game and they need time to get going. In some cases companies will just flat out hire these companies just do it for them as it can be cheaper or more effective I have seen this at workplaces as well. The reasons as well i mentioned the facts of their employment numbers. As if they are hiring them to handle it which can be possible it's going to be a low amount of people on the case if these numbers are still right. As well If there is problems with the Programing of EAC it's self (which there is a lot of cases to be made for this). They don't have enough staff to handle the loop holes in their own program or the interface just does not play nice with 95% of the companies they work with.
    I have no unrealistic expectations for what and how anti cheats work. That said kernal level is a joke in many facets do to one it's the equivalent of using a sledgehammer when a scalpel is need. As well as kernal anti cheats are a higher risk for the players then anything else for little reward. I can keep going deeper on this conversation i am still trying my best to keep it surface level since it's always hard to gauge peoples understanding hence why I used a light brush to just blanket cover general issues. Again maybe i should have been a little more detailed in my first post but again stuff like this is only good for those that like this or understand it so why waste time?

  • Eash Anti Cheat is working, it is currently affecting performances due to some botched coding on Rare side of things but that's not new and they'll fix it shortly, but you will never get rid of the paid cheaters who make cheats for money to sell or the ones making accounts to sell after boosting. However, with easy anti cheat the large majority of them have been dealt with.

    EAC will make those new cheats eventually worthless, then existing cheaters will get banned more reliably because there are fewer of them which will make the boosting cheaters less common over time then creating a tug of war where between cheaters and developers with EAC help. Cheating for money will continue as long as there is profit to be made.

    I am very critical of Rare and yes EAC is basically the cheapest on the market(it is the kernel version but as you say it can be bypassed, but still the nicer version than just the regular baseline EAC) but they do work and they do LIMIT considerably the instances of cheating. I only found 2 cheating crews in 5 days of HG(given HG was mostly broken...) which for me was fine and we got video and submitted reports straight away.

    A cheater free game just will never be a thing, but they have taken steps and protocol now to severely reduce the instances of it. As long as there is money to be made making cheats there will be those who make cheats for money unfortunately.

  • @thrawnpariah
    Exactly as I have stated before anything is better then nothing and it will stop some run of the mill cheats. As well i have yet to ever see a game be 100% cheat free and I don't expect it. All I can hope for is that rare and EAC do their best but the point is from a red team perspective is the programs are only as good as the teams ability to dissect and generally do post mortems. Which means finding the hack programs and taking the code cave and breaking it apart or at the least seeing it in action and finding the flaw in the code or finding the loop hole.

15
Posts
18.6k
Views
1 out of 15