THE STORY
I had a sloop vs brigantine battle yesterday (I was on the sloop) where the hitreg put on quite a spectacular performance - i.e. it didn't work . Practically every player - including me - took at least 2-3 shots with blunderbuss, sometimes it took the sword more than 4 hits to kill someone. Now this may sound bad at first, but surprisingly this way, I felt the skill that was needed... which SHOULD BE needed for this game. I didn't feel like I could take anyone out with 1 shot, I didn't feel like I could instantly die to just one good move, in fact I felt like I needed to be more skilled overall, move more, move better, position myself better, and last but not least aim better. I felt that this battle was not decided by RNG backtrack and "who shot first", but more by game sense and skill. And that was good.
For the first time in my life, I felt like the hitreg - because it was at least consistently bad - had a good effect on pvp, in that I did have to put in the work to beat my opponents.
CONCLUSION
If ALL weapons would do less damage, the TTK would be longer and the battle would last longer too, which would give more opportunities for skill expression. On one hand, this would make PvP encounters more exciting, and on the other hand, it would make the stakes feel higher and the victory more deserved (or on the flip side: fairer to lose).
Obviously, I'm not saying that hitreg is fine as it is: NO, THAT'S NOT THE SOLUTION
I'm merely saying that ALL weapons should do less damage (but even if not all, the bare minimum would be to take the one-tap blunderbuss mechanic out of the game).
What do you think?
