A Shores of Gold thought i had yesterday (remove the Shores of Gold)

  • While Fishing for the SotF Bones Commendation in the Shores of Gold i had a thought..
    Rare for me.. but it managed to take hold.
    Shores of Gold is great.. Its a huge island likely larger than all the other islands combined.
    Yet it sits largely unused.. And taking up valuable resources (on every server) that could be focused elsewhere in the world.

    If SOG were to become a island that needs to be teleported to (like in the newer Tall tales) instead of sailing through the shroud..
    Perhaps with the extra server space freed up, Rare could put that to good use.. Which is another conversation.
    Nobody fights people in the shores of gold anymore.. it just doesnt happen. The server space should be reallocated to server
    performance and/or new features.. an extra ship per server.. whatever.

    I imagine the SOG is alot of data that could be better used.

    thoughts?

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  • @li-jratt-li I don't think that island is taking up that much server space. The most costly are the ships on the water, because of the interactions with the water that has to be calculated etc. That is why they removed the slot for the 6th ship when the servers were stressing to much, because that cleared up so much space.

  • If it adds more ships to servers I'd love if they removed:

    • All Tall Tales (and tall tale island interactables)
    • Dark Brethren Hideout/PotC TT2 Shrine
    • All Shrines and Treasuries
    • All Rocks
    • Sea Dogs Tavern
    • All of the Sea that was added in Season 2
    • 30% of the islands
    • All of the Devils Roar
    • All of the Wilds (Or just Old Faithful)
    • Plunder Valley

    I'd trade all that for 1 more ship per server.

  • @vaughnsilver said in A Shores of Gold thought i had yesterday (remove the Shores of Gold):

    If it adds more ships to servers I'd love if they removed:

    • All Tall Tales (and tall tale island interactables)
    • Dark Brethren Hideout/PotC TT2 Shrine
    • All Shrines and Treasuries
    • All Rocks
    • Sea Dogs Tavern
    • All of the Sea that was added in Season 2
    • 30% of the islands
    • All of the Devils Roar
    • All of the Wilds (Or just Old Faithful)
    • Plunder Valley

    I'd trade all that for 1 more ship per server.

    Throw in Thieves Haven and all the Skelly ship/Meg/Kraken encounters right when I'm trying to PvP/Naval someone and you got a deal!

  • Tribute Peak is not using any significant server resources. It might save the position of loot or whatever if you place it there but, otherwise, it doesn't track its state. This is a misconception a lot of folk have about how games are rendered.

    Games are a lot like the philosophical idea of solipsism - the notion that only what you perceive with your brain exists - rather than the actual real world where things persists outside what you see.

    Unless someone is at Tribute Peak, the server is not tracking anything there, and all the rendering is done client side on your machine. Even then, your machine is only rendering what you actually see on your screen (it's actually mind blowing when you see how this works).

    The big draws on server resources (memory) are the ships themselves, as well as loot and players. Having to calculate all that happens on ships while they move on waves, and large amounts of loot on them, is computationally heavy.

  • Hell no.

    We may not often go to that island but it's one of the most magical places in the whole Sea of Thieves. Going there for the first time ranks pretty high up in my list of experiences in this game, and just seeing its silhouette far in the distance during the sunrise is wonderfully haunting. The fact that it's there, within the confines of the map, but unreachable, makes eventually getting there far more satisfying and awe-inspiring than any portal crossing ever was. And even after that, visiting it from time to time, it still keeps the sense of mystery alive thanks to the music, art direction, and its sheer size. A tangible, lived-in world is just as important as any other feature in the game.

  • @liberance
    good point.
    it does have a certain allure to it.
    And if it doesnt take up server data as others suggest, then no worries.

    Just given the state of the game.. if any unused areas data usage could be better repurposed to improve servers. It should be considered.

    Seadogs tavern, molton fortress.. SOG..
    Its sad these areas are not better utilized :(

  • @realstyli
    I didnt know that. thank you.
    So only the visable area around the 5 ships / 24ppl on the server effect server performance. intresting.
    So.. in theory.. if there are only 3 solo sloops on the server.. That server should be running at optimum performance, Yet they still sooo wonky.

    Each server is its own right? meaning.. if 1 server has full 3 gallys and 2 brigs.. that shouldnt effect any other server.. like a bandwith issue or something? correct?

  • @li-jratt-li said in A Shores of Gold thought i had yesterday (remove the Shores of Gold):

    @realstyli
    I didnt know that. thank you.
    So only the visable area around the 5 ships / 24ppl on the server effect server performance. intresting.

    Again, the visible area only affects client performance.

    So.. in theory.. if there are only 3 solo sloops on the server.. That server should be running at optimum performance, Yet they still sooo wonky.

    Which would suggest something else is going on that has nothing to do with the number of ships.

    But it’s also important to notice the difference in client stutter vs server lag. Client stutter has to do with the engine (Unreal Engine is notorious for traversal stutter), whilst server lag is often accompanied by ping spikes.

    Each server is its own right? meaning.. if 1 server has full 3 gallys and 2 brigs.. that shouldnt effect any other server.. like a bandwith issue or something? correct?

    Each game server is a separate instance. But there maybe multiple servers running on a shard within an Azure PlayFab server. So you could have a bad cluster of servers due to a bad Azure server.

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