I highly suggest skeleton ship spawn rate are heavily reduced! Why do we have fleets where we can specifically fight them and then have them spawning in the most inconvenient places all the time? It's like the entire Sea of Thieves is an on-going fleet, it's super frustrating specially in the middle of naval against other players, having them constantly ramming us. Some times when we really need them, they dive right in front of us before we can even finish them, and then we have these cases where they just spawn out of nowhere and will stick to you until you sink
Reduce skeleton ships spawn rate!
This isn't about you specifically but the overall call for reduced spawns (again) and Rare saying they are going to cater to it (again).
I don't get it, I just don't get why people want an adventure game with so little activity. People complain about servers being inactive and then they do everything they can to make them less active. They want "more life on the seas" and then go for spawn nerfs.
People want shrouded ghosts and then they call for meg spawn nerfs when the megs don't even bite anymore.
Wouldn't bother me much of it wasn't so often catered to, but it is, and I find that very unfortunate.
There are a lot of people that like spawns in the game, I don't think the vocal minority should win on this one, imo. They regularly do and they will on this, but shouldn't, not in an adventure game.
A potential middle ground could be something along the lines of how the Roar is a separate area and unique experience. Have random spawns be more frequent in certain areas like the wilds, and less frequent in areas like the shores of plenty. We already know that if you dont want to be dealing with ship fires you stay out of the Roar, perhaps the same could apply with other passive threats.
Want to avoid fire? Avoid the roar.
Want to avoid megs? Avoid the wilds.
Want to avoid skelly ships? Avoid the ancient isles.Something like that.
@whitestag1992 said in Reduce skeleton ships spawn rate!:
A potential middle ground could be something along the lines of how the Roar is a separate area and unique experience. Have random spawns be more frequent in certain areas like the wilds, and less frequent in areas like the shores of plenty. We already know that if you dont want to be dealing with ship fires you stay out of the Roar, perhaps the same could apply with other passive threats.
Want to avoid fire? Avoid the roar.
Want to avoid megs? Avoid the wilds.
Want to avoid skelly ships? Avoid the ancient isles.Something like that.
It's a cool idea but I don't see it happening.
What never gets talked about (because most players in social areas aren't meg hunters) is that MANY servers already have people waiting up to 8 in game days per meg. That is a massive time requirement that many already face per meg.
People see each other's megs at inconvenient moments and it becomes this big "the pve is out of control" thing and that has never been the case with megs and skelly ships are already not as consistent as they were a week ago.
People can already sit for 4 in game days all the way up to 8 in game days without anything happening. That's such a long time window of no activity. The fact people want more than that just boggles my mind.
The game is turning into such a linear experience by nerfing all the randomness. Player encounters are already rare a lot of time during these seasons. I have no idea why people want nothing to happen on a regular basis lol. Pvp at least makes sense, pve doesn't make sense to me at all.
@wolfmanbush
So lets fix both problems.As i said before with the different areas for different spawn rates, but have the high rate area be what meg hunters are chomping at the bit for. I know i would love the idea of having to be aware of different threats in different seas. "Here there be monsters" and whatnot. would add a new level of preparedness too.
Or aside from that, meg lures? like a ball of chum that has a 15-20% meg spawn chance, otherwise it summons 2-4 sharks around you.
@wolfmanbush said in Reduce skeleton ships spawn rate!:
I don't get it, I just don't get why people want an adventure game with so little activity.
There are 2 groups of players that complain a LOT more than the others...
The group that just wants to do their A to B voyage and nothing else...
And the group that wants to hunt those people.
Unfortunately, the rest of us seem to be at the mercy of the squeaky wheels.
Frankly, I wish the shark spawns would stick around as is. The skelly ship and meg spawns could be a little less predictable while being equally as frequent and I'd be fine with that.
@whitestag1992 said in Reduce skeleton ships spawn rate!:
@wolfmanbush
So lets fix both problems.As i said before with the different areas for different spawn rates, but have the high rate area be what meg hunters are chomping at the bit for. I know i would love the idea of having to be aware of different threats in different seas. "Here there be monsters" and whatnot. would add a new level of preparedness too.
Or aside from that, meg lures? like a ball of chum that has a 15-20% meg spawn chance, otherwise it summons 2-4 sharks around you.
My opinion (and what I have been prepared for) is I think they will eventually just turn it into contrived killing as opposed to the hunt.
It'll probably end up some voyage like what some of the season 11 voyages, remove the hunt out of it and just call it hunting.
I'm super thankful that hasn't happened yet for selfish reasons but I've been waiting for it to happen.
A lot of "hunters" that don't actually wanna hunt on the social side of sot lol. That applies to everything from titles/levels/cosmetics to boxes of secrets to megs to just about anything. It's really taken away from the game imo.
I don't think we are headed towards quality hunting, sure feels like we are headed towards trophy killing/collecting, which is highly unappealing for those of us on the organic play side of things.
Some of us (more than people realize) don't want to just be handed this stuff in a linear and easy way. The hunt and the effort create the significance. The hunt is as valuable as the reward, even more so.
People always going on about hunter's call, key word, hunt. Every emergent spawn nerf is harming the hunt for casual players and people with limited time to play.
They might as well just give us an invincible ship.
I mean i understand players can get frustrated and it can be annoying to have that ghost ship or meg attack when you least need it but players need to be greateful Kraken was nerfed as it used to be at one point practically unbeatable.
Now all it takes is a couple of shots and disappears under the waves as a sad shadow of what it was.
Also Megs used to attack and not go away until you actually sunk them or they sunk you, now they are just big fish swimming in the water as what seems to be part of the secenario only.The correct thing that should have been done and should be done for this game is have dynamic difficulty, if you are a newbie then have that weak Kraken attack you, if you are a very experienced then have the relentless version of it, same with everything else which is better than nerfing across the board to suit the needs of inexperienced players.
@eva1977
the question is, how does one measure experience level?
faction reputation is clearly not an accurate indicator of skill level, perhaps a self selected 'level' that augments the random event difficulty but also nerfs income at lower levels like safer seas.@whitestag1992 I don't know how they do it in SOT but there are a lot of metrics that can be used to say, ok this player is good at shooting ships, this one is good at killing kraken's, this one is good at killing other pirates and viceversa, all these stats can be used to create code that tell you approximately the skills of players.
@eva1977
not an unreasonable concept, but perhaps too involved for what we're looking to augment. especially for random world events like skelly instances.
We can all agree that the risk of a skelly ship is less that they are a huge combat threat and more a nuisance that tend to add chaos at seemingly the worst time. more hands make less work, so as far as simplicity of code is concerned why not have the difficulty of the ship be proportional to the population/type of ship being targeted?The easiest ships attack solo sloopers.
Intermediate ones attack two man crews on sloops and brigs.
More challenging fights for full brigs and three man gallys.
And the most difficult only spawning on a full gally crew.Just spitballing here, after all a two man team on a sloop could throttle a two man brig of the same skill level so i suppose ship size means less than crew population for this case.
@whitestag1992 Well just because you have more players doesn't mean they will be able to take on higher difficulty threats, for all we know they could all be new players and don't even know how to get the ship to move let alone defeat a difficult Kraken.
But lot's of games do this, they gather up all the stats possible and then have specific events trigger based on these stats so it's not a difficult thing to do should they want to, half of the stats are already tracked for us to see anyways.@eva1977
fair enough, i just know there are a few people whose response to that approach would involve how the servers are overburdened as they are, so its safe to have a few ideas on the 'how' side of the concept ready to pitch.I know from my perspective I don't mind fighting the skelly ships or megs i enjoy it actually. However I am getting tired of if i just put a toe in the water 4 sharks spawn and rush me. I kill 2 of them and 4 more spawn etc. But the spawn rates being so heavy with this and the rest is where i think it was the straw that broke the camels back. Since this season started i can't count how many times i have fought the skelly meg combo in some form being two ships and a meg or the skelly galleon meg and then another ship poping once one of them die. I love fighting these things as much as anyone but again adding all three of these heavy spawns together is a lot of busy work.
I can also only imagine what it's doing to the servers lag. Which I bet it will help some to.
