While 100% understand this is a pirate game and sinking other ships is a part of that, it can be extremely frustrating to a solo or new player. Rare has at least aknowledged this by giving us safer seas. But at the same time as a player who just wants to PvE and help new players get Pirate Legend, it feel almost like we are being punished for being decent people with the HUGE restrictions put in place for safer seas. Why does it really matter if we want to level up by PvP or PvE?We should be able to play how we choose without restrictions. I know it is not what the game was intended to be, but by letting us choose how we enjoy your game it would only increase your fan base.
Remove Restrictions On Safer Seas
@atx-blockburner said in Remove Restrictions On Safer Seas:
While 100% understand this is a pirate game and sinking other ships is a part of that, it can be extremely frustrating to a solo or new player. Rare has at least aknowledged this by giving us safer seas. But at the same time as a player who just wants to PvE and help new players get Pirate Legend, it feel almost like we are being punished for being decent people with the HUGE restrictions put in place for safer seas. Why does it really matter if we want to level up by PvP or PvE?We should be able to play how we choose without restrictions. I know it is not what the game was intended to be, but by letting us choose how we enjoy your game it would only increase your fan base.
Lower risk = lower rewards. Lose the hyperbole as you have nothing to back up your claims that player counts will increase significantly....and the recent player counts after Season 11 release shows there is not as much interest in a safe mode as you people like to claim in order to get traction. as there as only a modest increase in players that died off quickly.
@atx-blockburner No sense to remove restrictions in Safer Seas. This mode serves to understand the mechanics of the game and nothing else.
@atx-blockburner while eveyone is welcome games aren't made for everyone. It's ok to not like a game, that is your choice, but it is not the burden of the game or gaming studio to cater to every individuals desires for the game.
One of the key purposes of safer seas is to push players to the high seas when they feel comfortable to do so. With the addition of PS5 on the horizon, this is going to be a huge way to ensure that they don't just get smacked down by current players.
The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.
Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.
This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.
The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.
