Safer seas vs high seas

  • I've seen a few posts that definitely have me concerned and I wonder if people understand the balancing issue with high seas. These issues are why safer seas should definitely be equaled up with high seas in terms of access to content.

    One: Reapers are unbalanced as all get out. As a reaper you have the most to gain and the least to lose. Couple that with what streaming does to multiplayer and you get the worst troll situation possible. As a reaper you have to sink ships. As a gold hoarder, you dig up treasure. For the treasure to be worth anything, you have to get off your ship and find it. The reaper doesn't leave his ship (if he's smart) and has the free will and literal incentive to hound you until you stop playing or if you just enjoy a nice day of watching your ship sink. Let's just say you are on your ship and you sink the reaper. You just gained very little and the reaper lost nothing. So what's the reaper going to do? Set sail to find you again. And again. And again. And again. And again. And again until he catches you trying to play the game as a gold hoarder is meant to play it. All this get gud scrub stuff is obviously untrue, as anyone who is fed up with reapers has most likely sunk more ships than any reaper.

    Two: Cosmetics are cosmetics. If I want to load out my ship, customize it, name it the No Diggity that should be my priority and not limited to a reapers approval for me to play with it on safer seas

    Three: For those who have not actually played in safer seas, it's not exactly a walk in the park to unlimited loot. Sure, without trolls you do have less annoyances out there but because of that there are more skeleton ship encounters, more fights with skele captains, and overall its what the game looks like without trolls. I'll put it this way; if I wasn't being attacked by trolls constantly, why then would the difficulty be different? At this point with all my hours in the game, a human is about as difficult as a skele gal. Honestly humans do goofy stuff cause there's no consequences as a reaper so they are a bit easier and a lot more annoying.

    In conclusion, the answer of wanting to push people to play high seas cause that's the core game is not only bordering on childish (you don't want to play with me so waaaah) but also untrue with the above mentioned reasons. I'm not here to look down on high seas players, I hope you guys have a blast. I just wish that all of high seas would give safer seas the same courtesy.
    P.S. I just signed on with whatever profile it had for me, but don't know if it's attached to my SoT gamer profile. So it could say I'm a landlubber for all I know lol

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  • Lol yeah it has me as castaway. Oh well, not here to show how good I am, just speak up for a huge part of the fan base

  • The only thing that really messed the reaper design up is the mass hopping and player content machine that imbalanced the environment for it. This has improved now post season 8 but it was generally terrible for a couple of years before that.

    Reaper hunts emissaries (or pve grinds), big dogs hunt reapers. That's a functional organic formula, just all the cheesing through hopping and server sharing messed it up.

    Pvp pressure has been reduced so much in recent seasons that it doesn't make any sense to invest anything else into safer seas.

    The reality of development times kinda ended up with safer seas happening at the time they no longer really needed it, it's fine to have and I support it existing but any sort of tinkering with it is very much not necessary imo. High seas isn't what SoT once was, it's very chill and casual out there now. A server here or there with some intensity is supposed to happen.

    It's so different now from a risk/reward point of view. It went from low reward and high risk (for organic play) to high reward and mid to low risk. It's just not the same organic experience anymore, it's FAR less harsh, even for inexperienced players. The QoL for adventure play is sky high compared to the past as well.

  • I do appreciate the opinion, but I must disagree with it at least with high seas until safer seas was created. After that, I stopped playing high seas. The system to send other people after Reapers basically just made a group that was little better than Reapers and gave them incentives for it as well. It basically was like having a gang problem and making the solution to continue incentivizing that gang and create another gang to bring balance to the streets lol.
    I can guarantee that if high seas has gotten better, it's cause safer seas took away the Reapers' hold on the average player. Then the trolls got bored and left, which hey that's awesome. Let's give safer seas everything high seas has. Since there's no upgrades that actually improve your chances against someone else, what's the harm? I'm not saying you hold that opinion, but pointing this out for a lot of the anti-safe seas peeps out there. Is that guy having a shiny hat earned from safer seas really dampening someone else's experience?

  • I completely quit playing Sea of Thieves until Safer Seas came out. You want a chill experience with your friends? That's safer seas but it doesn't make sense that they take away parts of the game to make it happen.

    Honestly I'm fine with it though, as long as Safer Seas is there I will continue to play. High Seas is garbage ever since they incentivised people to troll for streaming viewer count. That's fine, they can do that, I just want to play the game with my friends. Imagine if you were forced to play with randos in Minecraft, dumb as hell.

    Only thing I really want to see added is more than 4 players in a safer seas server session. Would be cool if you could increase difficulty too though.

    If they're worried about server load, then let me create my own or pay for a private server and host as many people as I want.

  • Reapers have a heightened risk vs reward. You can always see them and they can sell all loot for a bonus. I would say it's More risk and more reward.

    And, it's a sandbox game. If you're playing as a gold hoarder it's still a PvPvE game, and your cannons still work..

  • @manfighter03 said in Safer seas vs high seas:

    Let's give safer seas everything high seas has. Since there's no upgrades that actually improve your chances against someone else, what's the harm? I'm not saying you hold that opinion, but pointing this out for a lot of the anti-safe seas peeps out there. Is that guy having a shiny hat earned from safer seas really dampening someone else's experience?

    People dismiss significance the same way about cheesing and exploiting pve.

    The reality is that a lot of people participate less and put in less effort when significance is reduced.

    This game ONLY works well and with healthy server ecosystems if everyone does their part. Whatever it is they do, we all need their participation in the content and the effort to achieve.

    That's a struggle in season 11 and every season in general, significance has been reduced so much because of everything from cheesing to exploiting to throwing boxes of secrets to people for community events that people don't have that hunger for the hunt, the risk of loss on an adventure.

    When there is universal significance the environment thrives, individuals thrive, people reach heights they didn't think they would. They inspire and find inspiration.

    It's fine to just sail, there is beauty in that, but the opportunity to chase environmental significance is absolutely necessary to maintain the hunger for exciting and unforgettable adventure.

  • So the problem there is that Reapers have very little to lose when they sink. They always have less loot, and most don't care for it. It's a troll paradise.

    As far as my cannons work, yeah I'd mentioned that I the original post. I have a fly swatter too, but I don't want to spend my whole day swatting flies

  • As for the significance, I'm unclear as to the point there. There's significance in safer seas, you still have to earn everything, just with no trolls. Reaching greater heights is by taking on harder quests, seeking out armed forts, increasing difficulty. That can all be done with safer seas and keep the significance as far as I can see. I'm not saying that pvp doesn't add another thing to worry about, but unfortunately it's almost all annoyance and not much of a difficulty slider

  • Reapers is a terrible system and the whole setup is trash. They used to have arena mode for PvP but nobody played it cause Reaper style players aren't playing for the competition, they just want to troll people who are trying to play the actual game.

    Sinking reapers 20+ times in a row because they're jerks is NOT a fun gaming experience. My crew never used to get to play missions because it would be hours of sinking reapers or even streamers who want to troll for their audience. We did it, got pretty good, and realized that it was a terrible gaming experience and left to play other games. It had been a year plus till Safer Seas came out since I played last. Now we play every chance we get.

    The only reason anyone would be mad that Safer Seas exists is because now its back to Arena style where the only people on the High Seas servers are people who want to just run around and sink ships. Those people are just mad that there's no one to troll. People who play reaper style are typically terrible at the game, only way they ever sink a ship is because the other crew was trying to do something else.

  • High Seas was so terrible that they lost their player base and had to expand to PlayStation, nuff said

  • Look behind you, a three headed monkey!

    Anchors away mods!

  • @solomantiger said in Safer seas vs high seas:

    High Seas was so terrible that they lost their player base and had to expand to PlayStation, nuff said

    I've seen people say this but it doesn't make any sense.

    The only way that deal gets made is with impressive numbers on the business end.

    There is a lot of "I don't like this so SoT is in trouble" but that's never really been the case. The experience of the game for players can vary but the business end is likely consistently promising, going off stuff that we know in the public.

    I disagree with stuff they do all the time and would rather play SoT than any other game, even in frustration, that'll be similar for a lot of players in this game.

  • I strongly encourage everyone to go watch the documentary. It is incorrect, in my opinion, to believe that the "intended" play style of gold hoarders is to dig up treasure, and the "intended" play style of Reapers is to hunt ships. No. Gold Hoarder voyages have you dig up treasure. Reapers try to accumulate any treasure by any means and sell it for a premium, at the risk of everyone seeing your ship's on the location.

    In the documentary, it is very clear that the intended playstyle for any and every emissary is to collect treasure, fight others over treasure, and sell treasure. Reapers may be incentivized to hunt emissaries because the Servant is the only NPC that accepts flags, but it is very clearly intended that all emissaries and pirates fight each other over treasure. Other pirates are the unnecessary obstacle we are volunteering to overcome; PvP is the game, and PvE is simply the mechanic to generate the stakes/ante for the game.

    When you understand that, you understand why safer seas is a place for families to play (away from the trolls), and not the intended playstyle of the game. It is a classroom to learn how to play before heading into High Seas, the intended way to play the game.

  • Arena was a perfect example of what I'm talking about. Reapers aren't there for the treasure or the adventure. They were designed to troll, and so the trolls flocked to it. I'm honestly convinced that a huge chunk of Reapers don't even care that it's sea of thieves. It's just another game that allows them an outlet for their trolling. A good way to prove this is how self destructive Reapers are when you fight them. Arena didn't work out not because people didn't want the ship battle, but because trolling was essentially nulled in an area where everybody there is 24/7 out to sink ships and nothing else. Nothing a troll hates more than a challenge or less people to troll. Also when I say reaper, it's not just those who wave reaper flags. Many of them will take down the flag after you've successfully fended them off a few times. Doesn't stop them from trolling or from being the same thing, just helps them to not be so easy to out maneuver with good strategies

  • I don't really understand, you claim reapers is extremely unbalanced as a no risk method of play. But I assume your request is to allow reapers to be used in safer seas with next to no threat?

  • @lordqulex and in this it's easy to refute. This basically ignores that trolls exist, and what someone intended and what something actually became are two very different things. Gold hoarders are there to dig up treasure, and fight for it. Reapers are there to sink ships... that's it. Being able to gain from sinking a ship as any em doesn't really mean anything. The reality is different from what people argue is the point of the game. High seas had become so toxic that ems weren't even used by a large majority of players on the server cause it just sent up a flare for trolls. How do I know they were trolls? Cause they would sink their own ships in combat, never pick up the treasure if they did eventually sink the ship, and never participated in anything else in the game. That's a troll. Winning, losing, treasure no treasure means nothing to a large portion of them.

    Also, this comment makes me believe you have not been on safer seas. You still do plenty of tough fighting, as I'd mentioned earlier. Humans aren't much more difficult cause most the people I'm fighting are self destructive trolls. This is not a tutorial area. There is a separate mode for that. It's not where you get better or learn the game. If you don't know how to play the game, you'll get sunk or get bored on safer seas rather fast.

  • @hiradc so this is another post that did not read my original post, or did not use effective reading comprehension. Use any mechanic you want in safer seas, and yes there is definitely plenty of threat. Will you get the satisfaction of trolling? Nope. You are correct there, Reapers would probably not have as good of a time. Stick to high seas

  • Hey guys, I really appreciate opposed opinions but please read the first post in its entirety before posting. I also will be hopping off soon, and if I have come across as rude it was not intended. For those with short attention spans or trouble with understanding the original post, allow me to summarize. No one loses except for trolls by letting safer seas have access to the high seas content. If you don't like that a guy got a shiny hat from safe seas, ignore that guy and move on. In fact, you won't even see that guy. Cause he will be on safe seas. Reasons are detailed on the original post. Much love to the community, and to those who have posted. Anchors away pirates!

  • @manfighter03 I think you've missed the whole point of the game. Even after people have explained it in this thread.

    And you keep using the word troll? Pvping in a PvPvE game isn't trolling. They are literally playing as intended, like people have been doing for almost 6 years now.

    Maybe the game isn't for you. You don't have to want to ruin it for everyone else who enjoys SoT for what it is...

  • @rambobrad how is it me ruining a game if I'm playing on a private server? Your post makes no sense. Plus it sounds like you're just trying to get a rise out of me, so you might be one of those trolls. I've asked this already but please reread the post and don't treat this like a YouTube comment section. I'm playing the game exactly as intended, as I also explained in the original post. I explained how they are trolls in the original comment. You caught me while I'm on the john so I'm being polite in answering this obvious troll bait. If you weren't that person, you would give clear information that wasn't already talked about and refuted within this post. Please answer with actual points

  • @manfighter03 It's already been said..."This game ONLY works well and with healthy server ecosystems if everyone does their part. Whatever it is they do, we all need their participation in the content and the effort to achieve."

  • @rambobrad which was replied to, and given response by not only myself, but others as well. Again, please reread the post. Also, I get it, we probably won't come to common ground. That's fine. What should be expected here is clear communication not bickering. If the ecosystem part is what you are referring to, I believe that was one of the first comments by a much better explained individual. I appreciate his opinion on the state of the system and how safe seas affects it. I disagree and gave my points in detail.

    Again, we don't have to agree. Just please make new points or read the old ones. Commenting on how you feel about those points serves nothing other than self satisfaction and does not serve the system of the game as we are discussing

  • The only pirates that are sour in this thread are the sad little reapers that couldn't cut it in the first place, and are angry that the game became harder with the safer seas option. I'm a Pirate Legend, and achieved it while sinking reapers and collecting treasure. I bought all the cosmetics that I wanted and earned millions in gold. I love the option of a safer sea because once I've sunk all the ships in my server flying a reaper flag, I've always wanted to see what these quests were about that I couldn't experience. The game was better before the emissaries, because the core game is amazing. I agree that you should be able to earn all ship cosmetics and ship customizations in the Safer Seas because not everyone wants to be bothered by the gnats of the sea and would rather fight skeles, megs, krakens, and forts. Also understand that not everyone wants to spend their entire night guarding the ship when on a quest. If this makes you mad then get better at the high seas and let people enjoy a less annoying experience. Thanks Rare for making an incredible game and keeping it updated!

  • @manfighter03 If you disagree with that post then you disagree with what Rare wants Sea of Thieves to be. Going back to my previous statement, maybe it isn't the game for you..

  • High Seas is a lot less intimidating than some of you make it sound.

    I don't pvp. Yet, somehow I was able to secure top tier in GH, OoS, Merchant and Athena.
    I just got my solo guild to 15 so I'm about to add that one to my list and see of I can do 5 when there's new emissary cosmetics again. I've also gotten top tier reaper emissary by just sailing around with no flags collecting loot and turning in at reaper with the g1 flag. (you don't have to sink ships to reap btw.)

    I very infrequently get engaged by other crews. Even less that one gets the actual drop on me for the sink.

  • @manfighter03 said in Safer seas vs high seas:

    @lordqulex and in this it's easy to refute. This basically ignores that trolls exist, and what someone intended and what something actually became are two very different things. Gold hoarders are there to dig up treasure, and fight for it. Reapers are there to sink ships... that's it.

    Patently false—if this were true then you wouldn't be able to sell loot to the Servant. Reapers are there to collect and sell loot, just like everyone else. I think the primary confusion here is that you are using the name of an in-game organization to describe a group of pirates that share a mentality.

    Being able to gain from sinking a ship as any em doesn't really mean anything. The reality is different from what people argue is the point of the game. High seas had become so toxic that ems weren't even used by a large majority of players on the server cause it just sent up a flare for trolls. How do I know they were trolls? Cause they would sink their own ships in combat, never pick up the treasure if they did eventually sink the ship, and never participated in anything else in the game. That's a troll. Winning, losing, treasure no treasure means nothing to a large portion of them.

    Yes, the trolls would use the Reaper grade five bonus as a mechanic to find ships to sink. Yes, they would portal hop to find richer seas. Yes, I frowned upon this too but the devs did address this a long time ago and it is an acceptable playstyle.

    Also, this comment makes me believe you have not been on safer seas. You still do plenty of tough fighting, as I'd mentioned earlier. Humans aren't much more difficult cause most the people I'm fighting are self destructive trolls. This is not a tutorial area. There is a separate mode for that. It's not where you get better or learn the game. If you don't know how to play the game, you'll get sunk or get bored on safer seas rather fast.

    I have played safer seas. I have, since its release, helped a friend join the game. He hated safer seas because there was no challenge. PvE in safer seas NPCs don't have more health or increased spawn rate. It's just high seas without other players. Maybe it's not difficult because we've been gaming for 30 years. Maybe it's not difficult because we're on PC/KBM and not a controller. Who knows, but it's widely understood that PvE in this game is not challenging, and designed to be that way since the crew-size PvE nerf in a previous season.

  • As a reaper you have the most to gain and the least to lose

    Reaper is more of that last faction to start lvling. Once you don’t with the other factions. Reaper is pretty much the end game faction as they accept all loot.
    They have a lot to gain but they can lose it just as quick and they only have 1 location to turn in

    So a good crew who sees a reaper on server. Can’t wait…and steal from them

    As for Safer Seas….players are so misunderstanding the reason why it was made to begin with. It’s funny.
    It’s not technically a “safe” place or even a Pve server.
    Just a tall tale, extended tutorial, and family welcoming place.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

    Dropping anchor here.

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