HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!

  • Quite a few times now myself and my crew member have had another ship join what's meant to be a 1v1 hourglass fight......... it's not fair..... Hourglass should be it's own little server much like arena.. NOT IN THE SHARED WORLD!! like seriously Rare??!!! seriously??!!

    Please Fix This!

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  • @skinflintjon they won’t “fix” it as it’s not broken. Rare always intended Hourglass to be part of the shared world and for other crews to get involved with the fights.

  • @tesiccl is right. It has been officially said in the past the third party interference is intended in hourglass. It is a feature, not a bug. War is no fair sometimes.

  • Hourglass was never intended to be a 1 crew vs 1 crew fight - merely on-demand PvP

  • I just wanted to pvp and some toxic pvper showed up and pvp'd!
    How dare!!!

  • Nobody enjoys being 3rd partied, it completely ruins the experience. even if its not a "fix" they should "upgrade" the system. Would benefit both adventure mode open world gamers by having more full and alive feeling servers as well as making hourglass more fair, competitive, and enjoyable.

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    Nobody enjoys being 3rd partied, it completely ruins the experience. even if its not a "fix" they should "upgrade" the system. Would benefit both adventure mode open world gamers by having more full and alive feeling servers as well as making hourglass more fair, competitive, and enjoyable.

    Multi-ship battles are the best. Any chance my crew has to be fighting multiple boats at a time is welcome. But that's why we like adventure more than hourglass.

  • That is one of the main functions of the tool.

    Can’t tell you how many times flying the reaper flag, be in a losing battle and suddenly another reaper sails in and helps me out. ^_*

    Nobody enjoys being 3rd partied, it completely ruins the experience.

    Nobody liked being sunk while at a shrine, doing a Fort, Fortress, or voyages. It ruined the experience? No. Its part of it, since your still part of the Open World.

    Would benefit both adventure mode open world gamers by having more full and alive feeling servers

    I dont see this benefiting. It just bring back the extreme paranoia of "is that ship coming to sink me!"

    making hourglass more fair, competitive, and enjoyable.

    HG from what I seen and read in past, has NEVER been fair. Competitive? This isn't what SoT is built for (atm)

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    Nobody enjoys being 3rd partied, it completely ruins the experience. even if its not a "fix" they should "upgrade" the system. Would benefit both adventure mode open world gamers by having more full and alive feeling servers as well as making hourglass more fair, competitive, and enjoyable.

    And yet, when PvE players ask for the same thing, we're told to either accept being attacked in High Seas, or stick to -70% gains on Safer Seas.

    So if PvP/Hourglass players want their own, personal servers, much like SS is; They can either stick to HS, or take a -70% gains hit.
    Because, as people are fond of saying; "Less risk equals less reward."

  • @captain-coel i agree, multi ship battles are great, thats why i made a forum post about how skull of siren song is such a wasted opportunity and how its completely redundant as of 1 week after it released.. dedicated servers for that would do wonders as well. but hourglass battles are well designed to be a good way to have fair 1v1 battles save for 1 aspect which should be changed.. again dedicated servers. this would help the open world as there wouldnt be a 5 ship server with effectively only 3 ships on it for any real length of time. as well as improve hg in many ways apart from 3rd parties, namely hit reg could be more stabilised on smaller 4 ship servers with 2 hg fights happening on at a time, and weather events like storms and fog that ruin hg could also be avoided.

    and @Guildar9194 you just countered your own point in everything you said.. if you want to PvE without open world interaction then you have safer seas, if i want to PvP without open world interaction that should be possible too

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @captain-coel i agree, multi ship battles are great, thats why i made a forum post about how skull of siren song is such a wasted opportunity and how its completely redundant as of 1 week after it released.. dedicated servers for that would do wonders as well. but hourglass battles are well designed to be a good way to have fair 1v1 battles save for 1 aspect which should be changed.. again dedicated servers. this would help the open world as there wouldnt be a 5 ship server with effectively only 3 ships on it for any real length of time. as well as improve hg in many ways apart from 3rd parties, namely hit reg could be more stabilised on smaller 4 ship servers with 2 hg fights happening on at a time, and weather events like storms and fog that ruin hg could also be avoided.

    and @Guildar9194 you just countered your own point in everything you said.. if you want to PvE without open world interaction then you have safer seas, if i want to PvP without open world interaction that should be possible too

    The question about server capacity is moot. The servers allow for more than 5 ships to be on a server during an hourglass fight. The game knows that 1 of those ships is leaving soon. Back when they first introduced it and the number of arenas was smaller. you could see other fights happening near by, I once saw a side by side galleons fighting, during a time when even 3 galleons were not allowed in the ship mix. so seeing 4 galleons on a server drug out some memories.

  • @captain-coel where do you find this information? iv only ever seen that the current limit is 5 ships per server.

  • @l34fb70w3r That was in information they released early in hourglass's life cycle. It may have been a post, but it may have been a video. Like what you expressed it was a serious concern creating "dead" servers. the nice thing, hourglass fighters are not collecting loot which really helps minimize their impact on server performance. When I get home later I can try to find it.

  • @captain-coel hourglass ships often have more empty crates on them than any amount of loot on a regular ship on the server, id be surprised if this is still the case after the server stability issues

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @captain-coel i agree, multi ship battles are great, thats why i made a forum post about how skull of siren song is such a wasted opportunity and how its completely redundant as of 1 week after it released.. dedicated servers for that would do wonders as well. but hourglass battles are well designed to be a good way to have fair 1v1 battles save for 1 aspect which should be changed.. again dedicated servers. this would help the open world as there wouldnt be a 5 ship server with effectively only 3 ships on it for any real length of time. as well as improve hg in many ways apart from 3rd parties, namely hit reg could be more stabilised on smaller 4 ship servers with 2 hg fights happening on at a time, and weather events like storms and fog that ruin hg could also be avoided.

    and @Guildar9194 you just countered your own point in everything you said.. if you want to PvE without open world interaction then you have safer seas, if i want to PvP without open world interaction that should be possible too

    My point was that 1v1 servers, if they were to exist, should have the -70% rep/treasure gain SS has.
    I did not counter my own point.

  • @guildar9194 just like how arena had -70% as well :)

    like I dont get why you even care about how much rep anyone gets in hg xD seems like theres so many people here who dont even play hourglass but are so salty about getting killed for their loot in the past that they dont want pvp players to be able to improve the pvp game mode...

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @guildar9194 just like how arena had -70% as well :)

    like I dont get why you even care about how much rep anyone gets in hg xD seems like theres so many people here who dont even play hourglass but are so salty about getting killed for their loot in the past that they dont want pvp players to be able to improve the pvp game mode...

    Hey, people seem to care how much gains are made in SS, so the same should apply to HG if they get private servers.
    Same excuse, too "Less risk equals less reward".

    As long as I'm getting less payout in SS, then any talk of 'servers' for other activities that remove other players/PvE aspects/etc should get the same balance.
    After all; Why should HG players get private servers that removes outside threats for full reward, while SS players are told they don't deserve that?

  • @guildar9194 because the whole loot hoarding part of the game is supposed to incentivise pvp and steals. if all the noobs, young kids, and people who are adamant that they only want to pve and never even try to pvp were more embracing of the whole direction the game tries to lead you in, then we wouldnt even need hg

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @guildar9194 because the whole loot hoarding part of the game is supposed to incentivise pvp and steals. if all the noobs, young kids, and people who are adamant that they only want to pve and never even try to pvp were more embracing of the whole direction the game tries to lead you in, then we wouldnt even need hg

    And HG is supposed to carry the risk of third party attackers, PvE ships appearing, and weather.

    So I say again; If SS has -70% gold/rep gain, then 'HG servers' (Or instanced 1v1, or whatever you want to call it) should have the same thing.
    "Less risk means less reward."

    HG don't deserve the exact thing SS players are told they will never have, because the same excuse fits what they want.

  • @skinflintjon not likely to happen as it was intended to have that level of chaos and you never know if the third party is going to help hinder or go for broke and fight both crews but at least they do gain rep from just sailing into the fights

  • @guildar9194 rare said that they thought one of the failings of arena was that it didn't take place in the open world, so they tried to change that when they created hourglass. obviously that wasn't really an issue to begin with, the issue with hourglass was that it incentivised spawn camping and toxicity. it isn't taking anything away from the overall concept of the game where there should be interaction between ships and crews over loot. so no it has nothing to do with what safer seas players were wanting. and as the best avenue for any resemblance of a competitive nature that this game has to offer, (yes this game used to thrive due to the competitive scene, and it is the main driving force of almost all hugely successful multiplayer games) it should be nurtured to promote as authentic of such an experience as possible.. regardless of what you think...

  • @l34fb70w3r Rofl. OP, and you, clearly can't accept that being sunk by other players during HG is also part of the game.

    Or do the excuses to keep rewards from PvE players only apply to said PvE players? Are PvP above it all, and deserve private battles by virtue of being PvP players?

    Because the 'authentic experience' is the sandbox that is High Seas.
    Not whatever you think 1v1 HG is.

  • @guildar9194 why else would you oppose a suggestion that directly benefits you as an open world pve player? xD it can only be that you think denial of that suggestion is sweet justice against a demographic that you have some demonisation of as you clearly just elaborated on... sure the authentic experience is the sandbox. so rare should never put any effort into expanding their game? xD why do you think they created arena in the first place? and then hourglass, and then skull of siren song.. because the horizon is a little further than you care to look

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @guildar9194 why else would you oppose a suggestion that directly benefits you as an open world pve player? xD it can only be that you think denial of that suggestion is sweet justice against a demographic that you have some demonisation of as you clearly just elaborated on... sure the authentic experience is the sandbox. so rare should never put any effort into expanding their game? xD why do you think they created arena in the first place? and then hourglass, and then skull of siren song.. because the horizon is a little further than you care to look

    why else would you oppose a suggestion that directly benefits you as an open world pve player? xD

    Weird. Safer Seas players said that about non-PvPers not being in the HS server pool, thus making it better for the PvP/PvPvE players.
    And they were told 'Tough. Deal with it.'

    it can only be that you think denial of that suggestion is sweet justice against a demographic that you have some demonisation of as you clearly just elaborated on

    I'm going to guess you meant that I'm denying the idea out of spite?
    Nope. I'm just pointing out that it's the same exact arguments that were made by SS players.
    So the same exact excuses apply; "HS is the proper way to play " and "Less risk means less reward."

    sure the authentic experience is the sandbox. so rare should never put any effort into expanding their game?

    Again; SS players said the same thing. Were told "Nope! It should stay as it is. Get on our level."
    So that applies to this idea, too.

    why do you think they created arena in the first place? and then hourglass, and then skull of siren song..

    Because PvP is a part of the game?
    Arena failed because barely anyone used it. yet you and OP want HG to be 'Arena 2.0'.

    because the horizon is a little further than you care to look

    Ah, another personal attack; Calling me short-sighted.
    The refuge of someone lacking any valid points.

  • @l34fb70w3r arena was meant to quick match for those who don't have tmw set sail on the high seas but it wasn't populated enough to keep updating and was taking up to much time update separately hence why it's gone HG was its replacement for better or worse but in the end High Seas are PVPPVE not one or the other

  • @guildar9194 lol you claim i cant put together an argument when you havent even responded to most of my points. and all you do respond is "pve players got told no, so its not fair if pvp players get what they want" xD

    and @OtherFanboy it wasnt populated because of the reasons i explained above. and yes this is not an issue regarding the core element of the game, its is simply a fact that to improve the competitive nature of hourglass it should be on dedicated servers

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @guildar9194 lol you claim i cant put together an argument when you havent even responded to most of my points. and all you do respond is "pve players got told no, so its not fair if pvp players get what they want" xD

    and @OtherFanboy it wasnt populated because of the reasons i explained above. and yes this is not an issue regarding the core element of the game, its is simply a fact that to improve the competitive nature of hourglass it should be on dedicated servers

    and all you do respond is "pve players got told no, so its not fair if pvp players get what they want" xD

    Then answer this:

    • Why should PvP get what they want, which is functionally the same thing that PvE players want (To be left alone by a 3rd party when doing something)?
    • What makes PvP players different enough from PvE players to deserve it when PvE players were told "Tough cookies"?
    • Why don't the same excuses PvP players told PvE players ad nauseum ("Less risk, less reward" "HS is the proper way to play", etc.) work here?

    Do you even have any answers for these questions that aren't a generic "Because it's PvP"?

  • So just kill the defending portion of hourglass altogether. Yeah hard pass.

    Hourglass needs a lot of things fixed. Removing it from the shared world should not be on that list.

    3rd partying shakes up the absolute monotonous and repetitive grind that is hourglass. Bring more of it.

  • @sweetsandman nobody said anything about removing defending?.. if you enjoy 3rd parties i hope they all land on you then :)

  • @l34fb70w3r I mean...unless you kill defending, how would you remove hourglass from the shared world?

    And if you don't like 3rd partying...you must've HATED Arena 😂

  • Just a quick reminder to keep things calm and civil since things up above appear to be getting a bit heated. It's fine to have a disagreeing standpoint, but please keep direct attacks and demeaning/derogatory statements out of it. Thank you.

  • @sweetsandman you literally just invade... but if two ships are both diving for hg then they go to a dedicated server

    and arena had 2 pools for gally and sloop, and everyone who signed up for it was working towards the same goal. most 3rd parties are complete noobs who don't even know what hourglass is but they can turn up on a gally next to 2 solo sloops and just spam boards which makes the fight completely insufferable..

  • @l34fb70w3r said in HOUR GLASS SHOULD BE 1V1 NOT ALLOW OTHER SHIPS TO JOIN.!!!!!!!!!!!!!!!!!!!:

    @sweetsandman you literally just invade... but if two ships are both diving for hg then they go to a dedicated server

    The only way to be invaded as a defender is by someone that dove..so..

    The only way to really do it would be to make an option to select a preference to never invade a defender. THEN hg divers would only be paired with other divers.

    What could go wrong with even further segmenting an already tiny portion of the playerbase 😂?

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