Hg is too repetitive

  • I'm level 52 and honestly it feels way too repetitive, Dive. Fight, repeat there is no difference between the fights than the fight and outcome, it needs an update

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  • It's gotta work well for people to care enough to get involved in new rewards or changes.

    I've long challenged when people use words like "unplayable" when it's playable but HG has reached a point where it's unplayable for some in season 11.

    It's a pretty miserable design for people that have other preferences but the bugs harm the experience of the people that have stuck with it when many others haven't.

    Get 'em some qol through repairs imo.

    I've seen so many people burn out and get caught in unpleasant cycles with that content, at least keep the bugs down imo.

    If all they ever did was keep it in consistent and effective maintenance and added cosmetics and daily incentives to participate it would do better than any sort of content design change.

    Pvp is frustrating just between players and style clashing, bugs and issues make it significantly worse. Hopefully it improves as they work out this new server stuff they are doing.

  • Agreed. It's the stalest activity, even more so then The Hunters Call. At least you can give them Mermaid Gems and Breaths of The Sea, or go loot some shipwrecks and barrels for fish.

  • no difference between the fights than the fight and outcome

    Don’t dive. Defend. Do a fort and hope someone raises from the depths to fight you while you’re unprepared.

    Or sail around the map and attack a random ship

    Change it up

  • Don't play it?

  • I mean I kinda agree. PvP in Sea of Thieves can be a lot more than just boats circling each other but the hourglass factions don't reflect this too much.

    I do wish it had more variation. So much is possible, even the Siren Skull voyage could've been retooled into an hourglass mode if they wanted to. They could have a TDM mode on an island/fort, more modifiers during the battles, and so forth.

  • @herobrine3224 said in Hg is too repetitive:

    I'm level 52 and honestly it feels way too repetitive, Dive. Fight, repeat there is no difference between the fights than the fight and outcome, it needs an update

    Supply, dive, fight, repeat. I call it playing submarine: dive, dive, dive! They really need to focus on faction treasury defense. If it were balanced better, it would get more players into the matchmaking pool, which would improve SBMM. The trouble is the entirety of HG is based on winning; faction treasury and invading only give decent allegiance if you win. How is that compatible with and ELO based SBMM engine that is trying to find you a good match with 50/50 odds?

    They should move to a capped arena style allegiance system. Get allegiance for achieving good-faith participation actions: cannon hits, holes repaired, pirates killed, throwable hits, et cetera. Where arena went wrong is they didn't cap them, which lead to crews camping and repairing ships while the other crew just peppered it with mid-deck hits. Each action should have a hard cap where you can only do it 10 times or something. Each kill gives you allegiance up to 10 kills, up to 10 cannon hits, up to ten holes repaired.

  • we need a dive to hourglass fort with hourglass loot inside though to make it worth the effort a longer grace perio to be able to go cash in before next invasion

  • @herobrine3224 what would you do to change it then?
    It’s pure PvP, what you do in it is shaped by you. Wanna take them to a fort and use a keg to blow them up? Go for it.

  • @keylessword4029 said in Hg is too repetitive:

    we need a dive to hourglass fort with hourglass loot inside though to make it worth the effort a longer grace perio to be able to go cash in before next invasion

    I mean, that's kind of what we do already... When I was seriously participating in hourglass, I would start a ship, buy a supply create, go to a sea fort, grab the 60 wood + 150 cannonballs, the awesome food, then post the LFC in the official Discord. When hourglass is supposed to represent the war for the Sea of Thieves, valuable loot are cannonball crates, wood crates, powder kegs, food; supplies and materials valuable to the war effort.

    I've never raised reapers and dove to a sea fort, and I've once or twice done it for Athena, but I always remember the supplies were lacking. So it feels like we do have to sail there instead of dive for the fort for max supplies? Maybe while defending, cannon crates, wood crates, powder kegs, and food crates give more faction treasury grade, and sell for more? I'm not sure that'd get more players into the game mode but it may help?

  • IMO the issue isn't with the core gameplay mechanics of hourglass. For me, it's the fact that the best rewards (allegiance) are essentially only given after win streaks. Allegiance on its own is actually a pretty lame reward, it's just a counter to get your PvP curse or other cosmetics. Instead I think players should be rewarded with items and tools to boost their High Seas experience.

    Let's pretend for whatever reason that the devs actually want win streaks (maybe because they want participation?). I get a streak of 3 and my ship sinks on the 4th battle. I should take a break yes? The streak of 1, 2, or 3 gives me some redeemable token that I can use when diving to a "raid" or PvE event that increases the quality of that loot—maybe even upgrades it to loot that I can't get otherwise? Or Maybe it allows me to level up my Emissary Grade faster as well.

    Maybe some players would like a spell that would essentially remove the world event clouds in the sky, giving newer players a higher chance of success—it's a good reward for actively participating PvP IMO.

    I think a system like this would prevent burnout by encouraging players to do something outside of Hourglass while rewarding them for participating.

  • @keylessword4029

    A good idea!

  • @herobrine3224
    What do you expect from the PVP gamemode. The point is to fight. If you think it's too repetitive and the PVP is boring go do something else.

  • @ravenclaw214 said in Hg is too repetitive:

    @herobrine3224
    What do you expect from the PVP gamemode. The point is to fight. If you think it's too repetitive and the PVP is boring go do something else.

    No, the challenge is that hourglass (much like everything else in the game) is to earn the cosmetics. Most pirates on the forums are clearly in the "get cursed, get out" camp when it comes to hourglass. People are complaining about it being boring because they're not playing it to enjoy PvP, they're playing it to get the reward.

  • @lordqulex so rather they need rewards with similar allure that they can achieve by doing other things that they may enjoy more if they aren't pvp inclined.. people shouldn't be doing something like loss farming to get a cosmetic which is supposed to represent some pvp achievement.. hourglass isn't "to earn cosmetics", its to be able to fight against another crew of the same size and ideally the same skill, to have a fun fair fight (insert comment about dedicated servers to prevent 3rd partying).

    Its the same with people who pay to get 1000 levels boosted for gold curses, they just want the curse because they think it makes them something more than they are without it.. but the only people who are so easily impressed by it are the people who haven't actually tried to grind for it themselves, as they will have had to beat many gold curses on their way.. its more a mark to represent someone who has stuck with the grind through all the frustrating bugs and cheaters the game has thrown your way.. and the people who pay for it will never feel the sense of accomplishment you get from grinding for it.

    hourglass is a great way to have fun and improve your pvp, but if that's not what you're doing it for then you're wasting your time.

  • i think that is because people have 2 way to fight: or you find the demigod of pvp, the one with so much hours in HG that he has both the curses togheter ( a skelly-ghost) that opens you in half and put his weiner inside your mouth and other holes in 5 seconds, or you find the i-don't-wanna-be-here-but-i-must-be-here dude: the one that tries to fight but stays far from you, the one that waste your time hoping to win the fight using the patience wearing strategy in a unbearable way that makes you quit for the anger.

    i'll never stop saying that if maybe the game gives you more reputation with the action that you do in the fight (cannonballs that hits the other ship, mast downed, opponents eliminated, ancor dropped in other ship) maybe people will play more. if you win you get a 1,5x the reputation that you have gained by the actions that you did, and if you lose, you don't get the 1,5x but you still gain reputaion from your actions, JUST LIKE EVERY OTHER PVP GAME, if you did an great play but lose, you still get what you deserve, but here in HG, if you lose, you don't get almost nothing as reps.

  • @ravenclaw214

    I think you are missing the point. If a certain number of people abstain from hourglass, then the rewarding system would be inncorrect. The idea here was probabily to give people the oppritunity to achieve the curses through hard work, so the casual playerbase wouldnt have it in the loads imidiately, but they overdid it.

    Remember when you intentionally brought someone who chased you across a shipwreck to keg them and win despire being worse than them. Thats dynamic gameplay, and hourglass doenst have it.

    We know from fortnite that when the appealing part of a game reaches a skillgate, the game suffers. That is why rewards are often catered to those who grind longer i believe. Instead you are rewarded with faster progress depending on your skill, making pride in skill.

    Hourglass doesnt reward effort over skill, you progress propperly by win streak. Take win streak of 10, put it in a tournament pyramid, and with the participation of 1024 players, only 1 person will win all 10 rounds. Its ridicilous. Mode needs more participation bonuses. And before you say only 1 guy deserves the curse, a game is suppose to be fun for many people, not about pleasing 1 over 1023 players with a curse.

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