Add air pockets to shipwrecks.

  • With the current motion to streamline and improve voyages, I suggest that the random shipwrecks each get an air pocket on their deck-grate similar to the sunken fleet in the Legend of The Veil. It'll let people spend more time looting and less time shoving bananas down ones throat to offset drowning or resurfacing over and over.
    Thank.

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  • yes please

  • To be fair, you are searching through 5 shipwrecks during the veil voyage, whereas normal shipwrecks are just one. So I think it’s justified not to include them in normal wrecks.

  • It'll let people spend more time looting and less time shoving bananas down ones throat to offset drowning or resurfacing over and over.

    Risk=Reward

    What next, Make diving to Shrines quicker by speeding up swimming so you spend less time in the water ;/

  • @burnbacon said in Add air pockets to shipwrecks.:

    It'll let people spend more time looting and less time shoving bananas down ones throat to offset drowning or resurfacing over and over.

    Risk=Reward

    What next, Make diving to Shrines quicker by speeding up swimming so you spend less time in the water ;/

    Spending more time underwater rather than checking around while getting air is comparable risk for the same reward.

    This isn't something that changes risk/reward.

    It's qol for shipwreck explorers and is incentive to participate. People often skip things they don't enjoy.

    A veteran player can already speed run a shipwreck with minimal effort, this just adds qol to the casual experience, if they so choose to use it.

    At my amount of hours I don't really need to "explore" shipwrecks but a lot of people want to because it's exciting to them. Some want to immerse underwater and go about it that way.

    What SoT is doing very well in recent seasons is adding these kinds of qol changes that make the game more enjoyable to play, for more people.

  • @wolfmanbush

    This isn't something that changes risk/reward.

    The faster you complete a task, the less risk was required.

    People often skip things they don't enjoy.

    and those things they skip are the high risk and very rewarding. Its on them to miss out.

    A veteran player can already speed run a shipwreck with minimal effort, this just adds qol to the casual experience, if they so choose to use it.

    Even a Vet can be out gun by the simplest of things. Get use to it, guard down, sink faster. You start get lax & mistakes.
    This just adds a carrot to a farm nobody really needs. Not all shipwrecks need it, Ive seen some that have airpockets.

    What SoT is doing very well in recent seasons is adding these kinds of qol changes that make the game more enjoyable to play, for more people.

    Yes, which is why I see them soon making Shrines above water, teleporting shrines that skip the swimming part. All shipwrecks will be half above water. Which will have airpockets (No more variety) Will soon see all these "great changes" but in the end, will see more people complaining about....no Risk in the game anymore.

    Everyone wants the fish already cooked, and never really cook it themselves.

  • @burnbacon said in Add air pockets to shipwrecks.:

    @wolfmanbush
    The faster you complete a task, the less risk was required.

    Nothing about air bubbles in a casual shipwreck experience inherently means people are looking to cheese a random shipwreck. Likely more often the opposite. More time swimming around in a shipwreck without emerging is gonna be very little difference in most of the experiences.

    Yes, which is why I see them soon making Shrines above water, teleporting shrines that skip the swimming part. All shipwrecks will be half above water. Which will have airpockets (No more variety) Will soon see all these "great changes" but in the end, will see more people complaining about....no Risk in the game anymore.
    Everyone wants the fish already cooked, and never really cook it themselves.

    I don't buy into this. It's not casual players that have been going extreme this season with all the cheese strats before and after this recent patch, it's veteran players that will often talk about "they should stop making the game so easy for new/casual players"

    It's ain't casual players wanting these random qol additions that are burning out the significance in the game, it's veteran players that are finding ways to cheese outside the organic experiences. Adding little qol to different parts of the game has not negatively impacted the game in any significant way. I think it's easy to make the case that catering to casual QoL has lead to more enjoyable experiences.

    Season 9 catered to casuals in substantive ways, significant activity boost the entire season, great season for activity and interest.

    Season 10 more catering to casual play, solid season.

    Season 11 more catering to casual adventure experiences, great season (for adventure play).

    Catering to casual player experiences was always necessary and has significantly improved the session in recent seasons. People do more and enjoy doing it more.

    We can just not use the bubble if we don't wanna use the bubble.

  • @madam-salmon eat food! Shipwrecks are full of the stuff most of us hit shipwrecks in one go even while taking a storage crate for supplies there's absolutely no need to resurface for air!

  • @Madam-Salmon I think this is a good idea. It is not exactly necessary as people mentioned. You can counter-eat everything you find within the wrecks but considering the air pockets from the LotV wrecks it is just less convenient. It would make for a nice addition that won't really hurt anyone.

    It also makes it easier to be ambushed because it is less likely for someone to check the surroundings without the need to surface for air. So I think this part could actually increase the variety and offer the people an easier way to risk vs reward.

    staying longer and grabbing all loot in one dive without checking the horizon to save time in the end and risking to be ambushed or resurfacing multiple times for the more paranoid folks. Both still an option, but more convenient.

    I also eat everything and go in one dive, but I really dislike the constant drowning sounds and would appreciate it as nice QoL feature that won't really hurt anyone.

  • @axecaliburtv said in Add air pockets to shipwrecks.:

    but I really dislike the constant drowning sounds and would appreciate it as nice QoL feature that won't really hurt anyone.

    This is a good point for qol imo.

    A big reason many don't use pets is because of the unpleasant distressed sounds.

    That is similar here, anyone that understandably has a sensitivity to that kind of distress would benefit with an option to minimize that during participation.

  • @burnbacon "rIsK=rEwArD" nerd emoji
    dude, can you FOR ONCE in your life don't row against the others? it look like you do that on purpose...

    for you adding the air bubbles in a shipwreck could change the sort of the game? we had a million of QOL improvement, some of them i agree, maybe they put the game in a easiest mode like the skull for the FotD, but what can some air do to your experience? for the merchants travels could be a great move, also for the random spawns of shipwrecks considering that when you touch water it spawns sharks... I think that your "Sense of risk" for getting 2 skull, 2 gems, 2 chests and some fishes it will not be affected

    geez what an annying person you are

  • Yep, logical change that is just inconvenient. Also makes it inconsistent, a new player won't understand why some have them but not others

    Edit to add in response to people mentioning risk vs reward, personally it wouldn't change the time I'm down there by much because I just use some food currently.

    Normal shipwrecks have a lot more consistent food than lotv ones.

    You could maybe argue for ones sticking out of the water enough to have the air pockets don't need them but I think would just be easier.

    Personally I suspect its not a conscious decision by rare that has been made. Just the lotv shipwrecks are brand new assets created for that voyage so although we logically compare the two, they would have to do potentially a large redesign of original (though there must be some link since there was the render bug where all shipwrecks initially looked like lotv ones with white hull sticking out then would load correctly)

  • Don't like this idea.

    Veil graveyards have upwards of 4+ ships to explore, most of them fully submerged. Air pockets make sense from a gameplay perspective so they're doable for smaller crews.

    A single shipwreck doesn't need to be made easier to explore for any reason, especially since they now harbor some of the best loot items in the game. Just eat food or resurface every so often to reset the drown timer.

  • @madam-salmon normal shipwrecks usually have air pockets the few that are completely underwater aren't to bad to search really there's not a ton of loot and your not trying to solve a puzzle.......bring food and eat why down there to keep from drowning

  • @hiradc said in Add air pockets to shipwrecks.:

    Yep, logical change that is just inconvenient. Also makes it inconsistent, a new player won't understand why some have them but not others

    I doubt a new player will be doing LotV Athena voyages - perhaps in the company of more legendary crew members who could explain the air bubbles.

    Edit to add in response to people mentioning risk vs reward, personally it wouldn't change the time I'm down there by much because I just use some food currently.

    Normal shipwrecks have a lot more consistent food than lotv ones.

    You could maybe argue for ones sticking out of the water enough to have the air pockets don't need them but I think would just be easier.

    Personally I suspect its not a conscious decision by rare that has been made. Just the lotv shipwrecks are brand new assets created for that voyage so although we logically compare the two, they would have to do potentially a large redesign of original (though there must be some link since there was the render bug where all shipwrecks initially looked like lotv ones with white hull sticking out then would load correctly)

    The LotV wrecks are way deeper than the random ones, also it takes longer to check all the spots where the key can be than just check barrels and get some loot from the wreck(s). Doing the LotV ones without air bubbles would need a person to surface at least 10 times instead of the 2-3 times of a random wreck (depending on air bubble and amount of nice loot or supplies).

  • @lem0n-curry I feel like the bubbles have been used elsewhere too but potentially it was an adventure rather than tall tale so no ongoing exposure, we'll see though think they do want to try and make then replayable in future

    I get it's not really required, and I don't always agree with the general make things easier design direction that seems to be taken but I try to think for each thing whether the difficulty is adding a challenge or just inconvenience. I'd happily take pride doing a harder skelly fleet for the challenge but taking longer to loot a wreck is just inconvenient.

    Maybe with lost shipments it would actually affect anyone else by the time you would take when diving to gather stuff and thus be vulnerable to attack but again I always use food so not doing lots of trips for air

  • There are air bubbles in Pirate's Life 2 and around shrines.

    It may just be me, but Shrine of Ocean's Tears felt a lot closer to the surface yesterday when I ran it. (Breath did spawn btw...)

    I think the bubbles situation is fine the way it is.

  • @madam-salmon Not a fan at all.

    Plus you need to be resurfacing to check the horizon.

    This would just lead to "Waaaa I was sunk while looting a ship".

  • @burnbacon hah not a bad idea, that's the chief reason no one likes to do them.

  • Yea I 100% thought with the addition of that feature to LoTV it would eventually lead to a second pass on the normal shipwrecks. Especially doing a merchant lost shipment there is so much loot in those ships and if you're solo its takes a while to get it all out of there. Now that they have improved shipwrecks it seems obvious that they should have added these. One of many oversights.

  • @tesiccl said in Add air pockets to shipwrecks.:

    To be fair, you are searching through 5 shipwrecks during the veil voyage, whereas normal shipwrecks are just one. So I think it’s justified not to include them in normal wrecks.

    It does take less time than 5, but it would just be a nice convenience that would benefit everyone.

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