@zimited8670 said in New players say the game feels empty. What will you do about it?:
I have suggestions that might be steps towards making the game less shallow.
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Work towards making every part of an island stand out uniquely. Like in Escape from Tarkov. Its literally possible. Stop saying its not.
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Stop copy pasting npc jobs. One outpost is all outposts. One fisher is all fishers. (The stonebrick town is sick but still feels empty somehow).
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Make NPCs actually do more than just standing there and waiting to receive packages. Or sell.
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Give players more reasons to make a world feel naturally more active. Like its a Minecraft server or something. There can be other gameplay loops. Like town and tavern upkeep. Merchant business at bay (no weapons), mercenary protector (defend civilians), baker, etc.
Like ik Tarkov, have a quest system that makes players have a multitude of unique lore reasons to go to places aks do things. This contributes to worldbuilding. Do this everywhere.
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Hideouts.
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More rare randomly occuring loot.
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Make all chests openable.
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Realistic mechanics like being able to throw a key, crouch, go prone, climbing and vaulting, swinging from ropes, holding on to a boat from the side, etc.
I know this post is pointless in doing, as people here can't even settle and agree on adding chat history to the game. But I do what I can to contribute.
Work towards making every part of an island stand out uniquely. Like in Escape from Tarkov. Its literally possible. Stop saying its not.
Each island is unique. What do you want? Special buildings and NPCs on every island?
Stop copy pasting npc jobs. One outpost is all outposts. One fisher is all fishers. (The stonebrick town is sick but still feels empty somehow).
That's so people can do what they need to at any outpost, without the need to sail for 20 minutes to find a specific NPC.
Make NPCs actually do more than just standing there and waiting to receive packages. Or sell.
The islands are not big, so what else would they do?
Give players more reasons to make a world feel naturally more active. Like its a Minecraft server or something.
But it's not Minecraft. This is SoT.
Like town and tavern upkeep.
Why? We're pirates, not tavern owners or mayors of towns.
How would it work? There's only so many islands per server, and what happens when you move to a new server?
What if someone else owns the same tavern you own on server merge?
Merchant business at bay (no weapons)
What?
mercenary protector (defend civilians)
Why? Babysitting NPCs is not usually fun in games.
baker, etc.
Game does not need crafting, baking, mining, gathering, alchemy, beer brewing, or other things.
Because it's Sea of Thieves. Not Sea of Minecraft. Not Sea of Tarkov. Sea of Thieves.
Like ik Tarkov, have a quest system that makes players have a multitude of unique lore reasons to go to places aks do things. This contributes to worldbuilding. Do this everywhere.
You have reasons; the various quests to hunt ships and skeletons.
We don't need the devs to write 50 pages of lore per quest.
This. Is not. Tarkov.
Hideouts.
Would be fun. But not needed.
More rare randomly occuring loot.
Loot does randomly occur.
Make all chests openable.
First you want lore, then you ignore the lore that states the chests can't be opened without the magic key the Gold Hoarders have.
When we turn in a chest; They open it and we get our cut.
Realistic mechanics like being able to throw a key
Why?
crouch
Why?
go prone
This is not an FPS. We don't need to crouch and go prone.
climbing and vaulting
So now we're Gear of Thieves and Breath Of The Thieves.
No. Stop trying to turn SoT into other games.
swinging from ropes
Why?
holding on to a boat from the side
You can. At the ladders.
I know this post is pointless in doing, as people here can't even settle and agree on adding chat history to the game. But I do what I can to contribute.
Your 'contribution' is "Turn Sea of Thieves into a mess of mechanics from other games. Completely destroy its identity for the sole reason that other games have things I like."