Loss farming in hourglass

  • Rare please! You removed the ability to gain xp for sailing a ship out of the circle without damaging the enemy ship first.....
    However you can still scuttle your ship and farm losses to gain xp, the reason this is completely illogical bt all metrics is boarding and fighting until they leave the circle involves pvp within the pvp mode and actually requires a little skill!
    Gaining xp from spawning in and scuttling is insentivising low skilled players to enter the battle and get the curse for absolutely free, no skill or pvp involved! This actually ruins the experience for the players that actually use skill and strategy to win fights.
    You should IMHO only reward players that fight and revert the previous change but lower the amount of xp you gain from sailing the enemy out of the circle by 50% you should also award xp for cannon hits encouraging players to enter the fight with the intention of fighting this would also help matchmaking as I only seem to be getting matched with lvl 100+ players that already have the curse! To be clear I'm only lvl28 servants and lvl14 guardians, I hope you consider these changes as chasing ghost curse players across the map is putting my off of even fighting for the guardians it's a pvp mode and only pvp should be rewarded!

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  • players that actually use skill and strategy to win fights.

    Yes...the same strategy everyone seems to use all the time. Board, Dominate, Spawn kill, sail ship into the void. Win.
    very skillful.

    I only seem to be getting matched with lvl 100+ players that already have the curse!

    So wait. Are these high lvl people, with curses. Losing on purpose against you? Well that isn't a skill issue but a boredom issue.

    But, Once again. Hourglass is no Mode that needs changing or anything. Its just a Tool.
    Would you still be this upset if Hourglass was canceled and you had to sail around the sea looking for a fight, only to encounter ships who, Run or sink themselves? You "won" yes but no skill is required when you sink a ship that didnt put up a fight.

    Hourglass is and always will be what it was made for (and still works) Find a players to pvp with and move on.
    Once these farming loss players earn the curses 9/10 they will quit. Leaving who else? The high lvl pvp players right? So which again...they are bored and gain nothing of value after they already got what they wanted. while you earn full rewards for a victory.

    Victory is still a win regardless how it was earned.

  • @brotherbong3819 you should also grant a small amount of xp for player kills that caps at 6 kills in solos 9 kills in duos trios and quads

  • @brotherbong3819 you should also strip players with an ungodly amount of losses on record of their curses as they realistically didn't even try to earn them by taking part in the battle for the sea of thieves the curse is supposed to show other pirates that you have at the very least learned to fight in a PVP mode!

  • Never understand why people are vehemently against this. It does you no harm, the person losing inches up a tiny bit in xp while you gain a large amount, you move on.

    If it’s about flexing and showing off your TDM skills by shooting out the ship and spawn camping them while sailing them out the circle, then that’s an issue solved by an ego reduction.

  • @burnbacon it's either cursed out sweats or loss farmers only 1 in 20 of my fights are against players at my skill level I don't want to be rewarded for losing my fights if I don't get a chance to damage my enemy there are new players all over the seas that don't even understand how hourglass works but will fight me in adventure also if a ship has loot on their deck I chase them until they sink, in regards to my comments about being boarded and sailed out that was actually fun and taught me alot about expecting and fighting boarders on respawn new players can learn ALOT from it if it was actually rewarding for them to try

  • @burnbacon I feel dirty getting a win I didn't fight for and insentivising the scuttle in pvp hurts my soul

  • @tesiccl I'm not comfortable gaining xp I didn't earn by fighting I didn't win the fight the other player gave it to me for free and that's exactly what is wrong with younger generations expecting handouts in every aspect of life it feels dirty

  • Does scuttling give loss xp? It didn't use to. I don't ever do it, i assume when someone scuttles it's because they're trying to queue up against their alt account they're trying to boost and they've found wrong person.

  • @burnbacon also as it stands I spend more time looking for players to fight in high seas than I do having things handed to me in hourglass

  • Folks are allowed to play however they wish (within ToS obviously).

    A crew (or solo pirate) that scuttles doesn't impact you negatively.

    You earn your curses the way you choose and they earn them the way they choose.

    At the end of the day, it is all cosmetic, so it doesn't mean 'they' are gaining an advantage.

    You know your story and progress and they know theirs.

    If someone is willing to earn cosmetics the hard way, earning minimal rep/progress in a playstyle they don't really enjoy, then fair play to them.

  • @tesiccl I'm also terrible at gunplay and would actually enjoy more ppl with the ago issue you speak of on my ship as a player that enjoys learning I think its a healthy thing to get spawn camped for a short time if I get spawn camped in high seas I try to set my ship on fire rather than scuttling its good practice 😀

  • @brotherbong3819

    the other player gave it to me for free and that's exactly what is wrong with younger generations expecting handouts in every aspect of life

    okay boomer.

    I’m a keen PvP’er with both curses, if a player wants to give me the free win, you’re damn right I’m taking it, I want those golden bones.

    It feels more to do with ego. Humble yourself and realise that this isn’t an FPS with ranked modes. It’s a casual PvP match for folk to enjoy. There is no getting your curse “illegitimately” cause a win’s a win’s a win.

  • @hiradc I had the same guy 3 times loss farming boasting about it in my dms then I just quit for a few hours and got nothing but gold curse sweats the next time because he boosted my win rate earlier I want fights not system abuse and a broken sbmm system that hurts my experience

  • @tesiccl the elo system in hourglass has sbmm elements to it that actually gets my elo raised by loss farmers I then get matched against players that never miss a shot just because I was handed free wins I don't feel that I'm fairly matched in either case it is kinda if ranked if its matching you based on wins/losses that's how ranked modes work 😉

  • @brotherbong3819 well you know the solution then don’t you? Take some losses to easily balance out your easy wins.

  • @tesiccl that's not an acceptable way to FIGHT maybe I was just raised to want to earn things properly and not expect handouts

  • @brotherbong3819 did you read what the mod said?

    A difference in upbringing does not make you superior to others, nor should you think you’re owed a match the way you play because they’ve queued.

  • @tesiccl yh is that's supposed to stop our discussion? Debate is healthy no?

  • Hourglass Matchmaking is BASED on ELO.

    Winning to 'Lower-Ranked' players (or the 'constant loss farmers') would not suddenly boost you to the upper echelons of super sweats.

    Sinking to super sweats would also not drop you so far down that you would face swabbies.

    Though it is also based on Pirates in your area that are also diving for HG.

    If there are only swabbies and super sweats diving at the time you are also diving, you will likely bounce between the two.

    Previously, if there was no match found in a close match, you would just be kicked back to an Outpost but to improve matchmaking times, the system checked wider for others diving.

    Is it perfect? no. Is it better than sitting in an HG dive for 45mins only to be kicked back to an Outpost? yes!

  • @look-behind-you so explain how I with no champing streak lvl 28 get matched against gold skelly curses 5 dives in a row all different players all never missing a shot something is being abused somewhere 🤔

  • @brotherbong3819 that’s a lack of players in the queue and rather than make you wait for hours on end to fit inside your “skill bracket” it gives you a match quicker with someone maybe not entirely suited to you, so you don’t leave the queue bored.

  • @look-behind-you I just don't get how I only seem to get ppl that are out of my skillet on both ends of the spectrum it only slightly improves on Saturday mornings I have better games at 4 am than I do at prime time when you would think there are more players to not put me against players that have no reason to still be diving

  • @brotherbong3819

    The playerbase in HG is too small to get a good sampling of skill. That's the problem with the matchmaking.

    Keep loss xp.

    Add defense loss xp whether it's from a diver finding you or a rando in adventure. Give the rando that managed to sink a defender victory xp.

  • @brotherbong3819 said in Loss farming in hourglass:

    @brotherbong3819 you should also strip players with an ungodly amount of losses on record of their curses as they realistically didn't even try to earn them by taking part in the battle for the sea of thieves the curse is supposed to show other pirates that you have at the very least learned to fight in a PVP mode!

    Are you at-ing yourself and trying to gatekeep the cosmetics? Rofl.
    You don't get to decide who 'earned' their cosmetics, mate.

    Also, if there was no loss XP, people whoa re not good at PvP would get discouraged from even trying because they're not getting anything for their efforts.

  • @brotherbong3819 Likely due to fewer people in your area that are actively diving so the system has to cast a wider net for other Pirates either above or below your 'Skill level' rather than just respawning you at an Outpost after a long wait.

  • @tesiccl id honestly rather wait 20 minutes than get migrated to a new stamp than either get handed free wins or get pooped on instantly I dodge one cannonball dip to bucket n walk into another roll!

  • @brotherbong3819 well the rest of us wouldn’t, and Rare don’t want that either.

  • @brotherbong3819 the amount of 2 minute games I've had this season is demotivating when I've only just been drawn back into the game since season 9

  • I've spent time thinking about if a performance bonus would be a good idea. The exp we get now for winning or losing staying the same but adding exp for things like kills and cannon hits. Capping this exp to prevent farmers so perhaps it only awards you the same as a win or loss essentially doubling exp each game with good performance.

    I think loss farmers would decide to actually try to fight instead of intentionally sinking if they could potentially double their exp per loss.

    And maybe they get better through practice and repetition and eventually sink someone.

  • @tesiccl here just get wrecked and not have fun for the next 4 hours or have the feeling ur not even pvping in the pvp mode..... I mean today I had more fun going after a brig at the fort of fortune than I did in hourglass yesterday n I've fought over fofs since season 3 it was actually a relief after how much gold I wasted resupplying evey 5 minutes for hourglass even though I lost to the brig n only sold one of their caprain chests I felt like I had more opportunity to learn from them that I did from the solo hourglass

  • @testakleze said in Loss farming in hourglass:

    I've spent time thinking about if a performance bonus would be a good idea. The exp we get now for winning or losing staying the same but adding exp for things like kills and cannon hits. Capping this exp to prevent farmers so perhaps it only awards you the same as a win or loss essentially doubling exp each game with good performance.

    I think loss farmers would decide to actually try to fight instead of intentionally sinking if they could potentially double their exp per loss.

    And maybe they get better through practice and repetition and eventually sink someone.

    I think loss farmers would just drag out the loss so they can complete items on the checklist to get the bonus xp until they cap out then lose anyways, which is worse since they are just wasting more time now than before.

  • @d3adst1ck
    Agreed. That's why I wouldn't want to bring back the arena silver to give them a counter to max in game. I figured a hidden system would track things to basically make checks to see if they are actually fighting.

    I thought this would be better than a exp reduction for people that lose or don't fight at all. Incentive over penalty

  • @d3adst1ck at least they would have incentive to engage even the guy that forgot he voted to get invaded tried to board me and drop the anchor as he railed himself out of the circle loss farmers shouldn't be awarded for non engagement

  • @brotherbong3819

    here just get wrecked and not have fun for the next 4 hours or have the feeling ur not even pvping in the pvp mode

    I’ll take the easy win instead of a 4 hour wait that I might lose everyday of the week thanks.

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