Hi, It has been a while since I have played sea of thieves...I really liked the concept and the potential it offered. My friends and I were talking about how there aren't very many six player games out there let alone GOOD 6 player games if any. During the conversation Sea of Thieves was mentioned and we wondering if it had become a 6 or 8 player game..back when we played there was hope or rumor of it being a possibility...one of the reasons we left sea of thieves originally, due to the ships being to big and hard to handle for the 4 player limit that was in place. So we looked into it, and to our disappointment found that it was still only 4 players....so my question is would you guys consider making sea of thieves 6 player?? and if not may I ask why not?? So many games now are going to 4 or even 3 player limits...and sea of thieves has the unique set up to be perfect for bigger crews, and you guys could keep the same 3 ship classes...they just might need to be modded differently. Sloop could be 1-3 players and have a general faster speed, maybe even a paddle option to help out against bigger ship, and being smaller...fit into areas bigger ships can't. The Brigantine could be a 4-5 player ship, and just well rounded in it's stats. The Galleon is your 5-6 player ship, slower then the other ships but a beast as far as fire power and hit points go. I hope you read and consider my idea and from what I was reading online the idea of many others...and give it some thought. I look forward to an answer even though i suspect it won't be the answer I'm hoping for. Thank you for your time, Best of wishes!! Delta
Make Sea of Thieves 6 player
I agree that the ability to play with more friends at a time would be better than not. My only stipulation is that they would have to rebalance the existing ships, which I think have been more or less refined since the release. I could see it working best if either 1. They allowed guilds to create armadas in-server limited from 6-8 or 2. They added a new larger ship, that has more firepower than the galleon, yet is much slower to raise anchors, sails, wheel ect. Either way, you're gonna find that a lot of people on the forums are opposed to this due to arguments for in-game balance.
@spoopy9host: I don't know how it would make that much more of a difference, based on my current suggestion if you have a Sloop maxed at 3p and a Galleon maxed at 6p then its still 2v1 like now 4v2 = 2v1 the only time it would be rough is if you are a solo which would be 6v1 instead of 4v1. I think there is a huge missed opportunity here for strategy and tactics as well as building up the community. one possibility...is have different severs for large groups with large ships then smaller groups or solos with small ships...
@delta-wolf-k9 I hear what you're saying! But by just increasing the player count on the ships, while not increasing the time it takes to perform actions would impact solosloopers in a negative way. By increasing player size, you'd drastically decrease any opportunity of a solo being able to sink anyone/defend themselves. Solo is hard mode, and those of us who participate realize and accept this. However creating the opportunity to three man a sloop as is would make them virtually unsinkable. Again, I'd love to see the ability to play with more friends on a server, but I just think that your proposal would lead to a lot more negative experiences, than if they added an armada function or added a larger ship variant. Granted, this is all just my opinion! It'll be interesting to see if/what Rare decides to do going forward.
@spoopy9host "..Either way, you're gonna find that a lot of people on the forums are opposed to this due to arguments for in-game balance...."
Gee odd eh, considering the vast majority of ships are 1-2 players in a PvP game, why would anyone think 6 would be unbalanced?? It's a mystery for sure 😉
Gotta wonder why most people would think it was a bad idea, how odd right?
/facepalm
@foambreaker @foambreaker are the vast majority of 1-2 player ships PvP focused??? 😲 I didn't know that! I guess any brigs and galleons are strictly focused on PvE 🤔 also its no nor has never been a PvP game. It's been PvEvP since its conception!
... I'd face palm, but I don't wanna take a hook to the eye... fool me once... 😔
@delta-wolf-k9 making the galleon 5 or 6 players would break balance totally...when you are solo slooping, you wouldn't stay a chance against them...a 4 man galleon can be tough, but manageable alone
Anyway, with 6 people it's probably the easiest thing to get on the same server...
Edit to the last part: at least it was before Season 11, don’t know now...
@delta-wolf-k9 sagte in Make Sea of Thieves 6 player:
@spoopy9host: I don't know how it would make that much more of a difference, based on my current suggestion if you have a Sloop maxed at 3p and a Galleon maxed at 6p then its still 2v1 like now 4v2 = 2v1 the only time it would be rough is if you are a solo which would be 6v1 instead of 4v1. I think there is a huge missed opportunity here for strategy and tactics as well as building up the community. one possibility...is have different severs for large groups with large ships then smaller groups or solos with small ships...
Different servers for large groups? So like arena, wasting recources for something less than 2% will ever use? In this case probably less than 0,5%...
Bro having six players on a galleon would be to easy. The point of having four people on a galleon is so your not unsinkable. Imagine four people being able to shoot cannons constantly a permanent helmsman and a bilge rat would be unstoppable. That's why its four so that smaller ships stand a chance and surviving isn't to easy.
@delta-wolf-k9 said in Make Sea of Thieves 6 player:
Hi, It has been a while since I have played sea of thieves...I really liked the concept and the potential it offered. My friends and I were talking about how there aren't very many six player games out there let alone GOOD 6 player games if any. During the conversation Sea of Thieves was mentioned and we wondering if it had become a 6 or 8 player game..back when we played there was hope or rumor of it being a possibility...one of the reasons we left sea of thieves originally, due to the ships being to big and hard to handle for the 4 player limit that was in place. So we looked into it, and to our disappointment found that it was still only 4 players....so my question is would you guys consider making sea of thieves 6 player?? and if not may I ask why not?? So many games now are going to 4 or even 3 player limits...and sea of thieves has the unique set up to be perfect for bigger crews, and you guys could keep the same 3 ship classes...they just might need to be modded differently. Sloop could be 1-3 players and have a general faster speed, maybe even a paddle option to help out against bigger ship, and being smaller...fit into areas bigger ships can't. The Brigantine could be a 4-5 player ship, and just well rounded in it's stats. The Galleon is your 5-6 player ship, slower then the other ships but a beast as far as fire power and hit points go. I hope you read and consider my idea and from what I was reading online the idea of many others...and give it some thought. I look forward to an answer even though i suspect it won't be the answer I'm hoping for. Thank you for your time, Best of wishes!! Delta
so my question is would you guys consider making sea of thieves 6 player??
No. It's a 4 player game. People need to stop asking "Hey! Throw out all the balancing for 4 players and spend time & money to rebalance everything to be 6 players!"
and if not may I ask why not??
...Because it's a game made for 4 players. Everything is balanced around 4 players, maximum, per ship.
People really need to stop asking for the developers to just throw game balance out the window to cater to them. I see it in every bloody game these days.@spoopy9host said in Make Sea of Thieves 6 player:
I agree that the ability to play with more friends at a time would be better than not. My only stipulation is that they would have to rebalance the existing ships, which I think have been more or less refined since the release. I could see it working best if either 1. They allowed guilds to create armadas in-server limited from 6-8 or 2. They added a new larger ship, that has more firepower than the galleon, yet is much slower to raise anchors, sails, wheel ect. Either way, you're gonna find that a lot of people on the forums are opposed to this due to arguments for in-game balance.
Either way, you're gonna find that a lot of people on the forums are opposed to this due to arguments for in-game balance.
Weird how destroying the game balance and asking the devs to spend massive amounts of time and money for a few entitled people is going to be the main reason against ideas asking the devs to destroy the game balance and spend massive amounts of time & money for a few entitled people.
I wonder why no one has posted the idea of putting this in safer seas...
Want to sail with a two ship armada for your 6-8 friends? So, do it on a server where your gold is nerfed, there are no emissary flags, trading company levels are capped, and it won't unbalance the main game for everyone else.
I think I find suggestions like this funny because I have trouble filling a galleon with friends. Of course, I'm a xennial and my definition of "friend" is someone I have met in person and have a friendship with, not "some person on the internet I share a Discord server in common with," so that may be my challenge. But in essence, this is making it so that guilds can have an alliance server in safer seas. To which my response is, sure, why not? Gold is nerfed, no emissary flags, trading company levels are capped... go to town.
@lordqulex sagte in Make Sea of Thieves 6 player:
I wonder why no one has posted the idea of putting this in safer seas...
Don’t give them ideas...
Anyway, the answer to this would be: no extra features will ever be in SS
@schwammlgott said in Make Sea of Thieves 6 player:
@lordqulex sagte in Make Sea of Thieves 6 player:
I wonder why no one has posted the idea of putting this in safer seas...
Don’t give them ideas...
Anyway, the answer to this would be: no extra features will ever be in SS
Mmmm, I think the safer bet is "no extra features should ever be in Safer Seas."
@spoopy9host said in Make Sea of Thieves 6 player:
@foambreaker @foambreaker are the vast majority of 1-2 player ships PvP focused??? 😲 I didn't know that! I guess any brigs and galleons are strictly focused on PvE 🤔 also its no nor has never been a PvP game. It's been PvEvP since its conception!
... I'd face palm, but I don't wanna take a hook to the eye... fool me once... 😔
All ships in High Seas may PvP whether it is by choice or not. Balance affects all ships.
I had a thought on this topic recently.
IMO the best way to do it would be to add a new ship size for 5 - 6 players. A 6 person crew would be way powerful, so here's the catch—make it slower than the others. All the other ships can outrun you, but you are a floating fortress— super powerful and hard to take down. The 5 - 6 player ship (lets just call it the Man-O-War) becomes a player-controlled boss fight / world event on a server for other crews to try and take down.
It can still PvE, and PvP too, it just has to be very clever in how it engages other crews, because of its lack of speed.
Bonus points if it gets a special sailable dinghy or two that are as fast as sloops but only have a single cannon—the Man—O-War could launch a little away team fleet to try to catch slow down ships until the Mother Ship arrived.
Would be super fun.
@prescafatty said in Make Sea of Thieves 6 player:
I had a thought on this topic recently.
IMO the best way to do it would be to add a new ship size for 5 - 6 players. A 6 person crew would be way powerful, so here's the catch—make it slower than the others. All the other ships can outrun you, but you are a floating fortress— super powerful and hard to take down. The 5 - 6 player ship (lets just call it the Man-O-War) becomes a player-controlled boss fight / world event on a server for other crews to try and take down.
It can still PvE, and PvP too, it just has to be very clever in how it engages other crews, because of its lack of speed.
Bonus points if it gets a special sailable dinghy or two that are as fast as sloops but only have a single cannon—the Man—O-War could launch a little away team fleet to try to catch slow down ships until the Mother Ship arrived.
Would be super fun.
It would also be super OP.
Keep in mind that each server holds, at max, 18 people. A 6-man ship would take up 1/3rd of the player slots.You could also have 1 on Helm, 3 on cannons, 1 bailing, and 1 repairing at all times.
Heck, 3 on cannons means 2 people firing and, when one of them runs out of cannonballs, they promptly switch out with the spare 3rd person, who starts firing while the old shooter is now the new spare 3rd. He rearms, then waits to tag back in.
Suddenly, there's 0 downtime to restock on cannonballs. A perk literally no other ship in the game has without sacrificing Helm or repairing/bailing.The ship would be virtually unsinkable.
@guildar9194 said in Make Sea of Thieves 6 player:
Keep in mind that each server holds, at max, 18 people. A 6-man ship would take up 1/3rd of the player slots.
The ship would be virtually unsinkable.
My understanding is that its the number of ships, not the number of players, that bog down the servers.
The ship's need not be OP if they're designed correctly.
Like I mentioned before, you could simply make it slower than other ships. It doesn't matter if its unsinkable if other ships can just run away. You could also make it bigger so it takes players longer to do everything—longer switch between cannons, bails, repairs, etc. The ship could have 4 ladders, making it much harder to fend off boarders.
You could also do some interesting things mechanically, like have it be powered by rowing instead of sails. Make it as fast as other ships, but require 4 - 5 of your crew on oars if you want to move.
It's only OP if Rare designs it that way—there are plenty of ways to add new and unique vulnerabilities to a 6 man ship... just like Rare has already done with the other 3!
@prescafatty said in Make Sea of Thieves 6 player:
@guildar9194 said in Make Sea of Thieves 6 player:
Keep in mind that each server holds, at max, 18 people. A 6-man ship would take up 1/3rd of the player slots.
The ship would be virtually unsinkable.
My understanding is that its the number of ships, not the number of players, that bog down the servers.
The ship's need not be OP if they're designed correctly.
Like I mentioned before, you could simply make it slower than other ships. It doesn't matter if its unsinkable if other ships can just run away. You could also make it bigger so it takes players longer to do everything—longer switch between cannons, bails, repairs, etc. The ship could have 4 ladders, making it much harder to fend off boarders.
You could also do some interesting things mechanically, like have it be powered by rowing instead of sails. Make it as fast as other ships, but require 4 - 5 of your crew on oars if you want to move.
It's only OP if Rare designs it that way—there are plenty of ways to add new and unique vulnerabilities to a 6 man ship... just like Rare has already done with the other 3!
My understanding is that its the number of ships, not the number of players, that bog down the servers.
I was not referring to server stability . Just how 1/3rd of the server population would be on the same ship.
Like I mentioned before, you could simply make it slower than other ships.
It's speed does not matter if it can't be sunk.
It doesn't matter if its unsinkable if other ships can just run away.
...Yes, because that's a great design choice. "Who cares if they have god mode! Just flee!" 🤦
You could also make it bigger so it takes players longer to do everything—longer switch between cannons, bails, repairs, etc.
- How do you make a 'longer switch between cannons'?
There can be 2 people shooting and 1 getting cannonballs. Unless the ship is a literal mile long; He will be done getting new cannonballs before one of the 2 shooters runs out.
Then they switch, and one of the shooters goes for more cannonballs while the new guy, now fully stocked, takes over shooting. - Longer to bail/repair
It would be impossible to make a ship so large that a single person could not bail it while another repairs.
Even if you put the plank barrel on the top deck, you just run into the 'tag out' tactic I mentioned above; One person bails, one person repairs. When Repair Guy runs out of planks, he takes a bucket of water topside to dump before getting new planks while Bail Guy begins repairs.
Now Bail Guy is the new Repair Guy, and Repair Guy is Bailing until his friend runs out of planks. Then they switch again.
You could also do some interesting things mechanically, like have it be powered by rowing instead of sails. Make it as fast as other ships, but require 4 - 5 of your crew on oars if you want to move.
Ok, they just don't move when in combat. They then become unsinkable because
One-third of the entire server population is on the same ship, working together.
And your 'fix' is 'Just run away'.
That's not a fix. It's the opposite of a fix. It ignores the problem.It's only OP if Rare designs it that way—there are plenty of ways to add new and unique vulnerabilities to a 6 man ship... just like Rare has already done with the other 3!
Or, and hear me out, they could not throw 6 years of balance out the window, wasting manpower, money and time on a ship whos counter in combat is 'Just run away'?
- How do you make a 'longer switch between cannons'?
@prescafatty "...It doesn't matter if it's unsinkable if other ships can just run away...."
Wow, there's a design choice for a game, just run away, how fun.
Also since the Red Sea change that is not really true.
So I agree that they need to allow more players on 1 ship.... or how about when you join a guild or an alliance... then you can spawn on the other ship. Or put something (like a beacon) on that ship to spawn with them. It's Sooo hard navigating the 4 player ship with 4 people.. especially when you try and get 8 friends together and have 2 of the 4 player ships... then 2 friends now leave or have to get off and its hard to get back in the same game again.
The ship crew numbers are designed very specifically so that you are always short-handed in one area, i.e. it's a constant game of crew resource management.
This is very deliberate by Rare. On each ship you can only ever have the crew manning a station while sacrificing another station being left unattended. You are supposed to prioritise certain tasks depending on the situation. That's what makes good teamwork essential and satisfying. Adding an extra 1 or more players for each ship completely eliminates this balancing aspect and trivialises the need for proper coordination and crew resource management.
Now, manning every station at all times becomes possible thereby completely eliminating the much needed checks and balances that keep bigger crews from absolutely dominating smaller ships and solo players. There is no threat anymore to a Galleon when it has 5-6 players. 4 on cannons, 1 on helm and 1 on sails/rep/bilge at all times means there is zero task prioritisation needed. Bigger ships simply won't be sinkable by smaller ships and solo sloops might as well just be deleted from the game.
In point of fact, Brigs and Sloops might as well be entirely deleted from the game at that point as there will be nothing they can do against a Galleon. And we'll be back to the game being a mandatory Galleon only experience.
@vakrisone said in Make Sea of Thieves 6 player:
The ship crew numbers are designed very specifically so that you are always short-handed in one area, i.e. it's a constant game of crew resource management.
This is very deliberate by Rare. On each ship you can only ever have the crew manning a station while sacrificing another station being left unattended.
Yep, totally agree. You can account for this in a 6-player ship, however, by simply adding more stations! It would take a lot of game design to get it right, but could be done.
Bigger ships simply won't be sinkable by smaller ships and solo sloops might as well just be deleted from the game.
Again, there are ways of accounting for this. You could make the 6-person ship all but immobile. In fact, the right solution might be to eliminate a 6-person ship entirely, and have a 6-person man one of the sea forts instead. Would be a totally different game experience, but a fun one.
@prescafatty said in Make Sea of Thieves 6 player:
Yep, totally agree. You can account for this in a 6-player ship, however, by simply adding more stations! It would take a lot of game design to get it right, but could be done.
Why would Rare expend that massive amount of time and money though? Especially since there is nothing wrong with their original game design.
Again, there are ways of accounting for this. You could make the 6-person ship all but immobile. In fact, the right solution might be to eliminate a 6-person ship entirely, and have a 6-person man one of the sea forts instead. Would be a totally different game experience, but a fun one.
That's basically a completely different game. Sea of Fort Defence. Might as well suggest that Rare add spaceships and aliens to the game.
@delta-wolf-k9 said in Make Sea of Thieves 6 player:
My friends and I were talking about how there aren't very many six player games out there let alone GOOD 6 player games if any .... so my question is would you guys consider making sea of thieves 6 player??
I'm keen on this idea. SoT is my fave game, would love the option of a larger boat, however it might be implemented, as we also have a large group who'd love to sail together. Asking for a larger boat is is a question that comes up every now and then.
@foambreaker said in Make Sea of Thieves 6 player:
@spoopy9host "..Either way, you're gonna find that a lot of people on the forums are opposed to this due to arguments for in-game balance...."
Gee odd eh, ..... why would anyone think 6 would be unbalanced??
The Dev's have clearly tweaked things over the years & I think we all agree balance is good to aim for. But a solo player exists in the slowest boat, alongside 4-man boats that can catch them quickly.
So for me, simply touting "game balance" as a counter-argument isn't really a fair argument to our OP.@guildar9194 said in Make Sea of Thieves 6 player:
A 6-man ship .... would be virtually unsinkable.
Perhaps, dependent on design, but that also depends on the quality of the players.
IME, I come across more Gally's with noobs than sweats.I would bet that if @prescafatty suggestion of a slow big boat, combined with the new dive feature, would mean that most sweats who are hungry for combat will shun the big slow boat for the faster brig, as I feel they already do in the current game. I'd guess that a big slow boat would be more popular with the casuals/PvE types.
@smuntface said in Make Sea of Thieves 6 player:
I would bet that if @prescafatty suggestion of a slow big boat, combined with the new dive feature, would mean that most sweats who are hungry for combat will shun the big slow boat for the faster brig, as I feel they already do in the current game. I'd guess that a big slow boat would be more popular with the casuals/PvE types.
Beautifully said. A six-man boat is possible, but might require trade offs to make it balanced in PvP. It's possible that a six-man ship needs to be slow and cumbersome so it doesn't dominate the server. However this doesn't mean the six man crew can't partake in PvP—just maybe that they couldn't engage in it organically by running down other crews. With the new dive / matchmaking system, I could see a future quest where experienced PvP galleons, sloops, and brigs could dive to take on a 6-man man-o-war.
@delta-wolf-k9 it would completely unbalance the game. 2 extra players on cannon, sails and anchor. So no. Maybe in safer seas. Not the main game.
@lordqulex sorry man that you have trouble making friends...the friends I play games with are my real friends aka people I hangout with out side of Xbox. As for any one who would use the solo player argument...I guess it's time to make friends and socialize on an online social gaming platform...you can friend me if you want...but I've already got more friends then I'm able to play with...hence why I asked this entitled question. Lol.
@delta-wolf-k9 said in Make Sea of Thieves 6 player:
@lordqulex sorry man that you have trouble making friends...the friends I play games with are my real friends aka people I hangout with out side of Xbox. As for any one who would use the solo player argument...I guess it's time to make friends and socialize on an online social gaming platform...you can friend me if you want...but I've already got more friends then I'm able to play with...hence why I asked this entitled question. Lol.
That is a terrible argument. You're going to tell the solo sloop community, inarguably one of the largest subsets of players, "we're re-balancing the servers, too bad, go make some friends"?
Unacceptable. You have no grasp on contemporary game design. So glad you're not a lead dev for this.
Truly solo players (aka not content creators that pretend to play solo but really invite another content creator the moment they think there’s a chance of them sinking) should be on servers with just other solo players for fairness and balance in PvP.
There should be a fourth crew roster available to choose.
Solo sloop, duo sloop, brigantine or galleon.
Players who choose solo sloop are put on servers with other solos exclusively.
Players who choose any other roster are put on servers with all crew sizes.
This way if someone like ShockwaveZ3R0 wants to be solo against full crews he can by selecting the duo sloop closed crew roster and just not filling the second spot.
And as for the rest of us solo players we can choose solo sloop and have fair and balanced PvP in adventure mode.
I know a revolutionary concept.
