Lock new players and cheaters into Safer Seas

  • Hello Pirates,

    We all know cheating in video games is a endemic problem, where our heroic developers are in a endless battle against the cheat developers. I have come to the realization that it is impossible to have a video game without having people trying to cheat. However, we could propose a practical way to have fewer cheaters on High Seas causing damage at the same time.

    Recidivist cheaters often find their way to come back with new accounts to trouble our adventures. We could confine every new pirate into Safer Seas untill they unlock every emissary licence from the first three trade companies (level 15 Gold Hoarders; level 15 Order of Souls; level 15 Merchant Alliance).

    I can anticipate some critiques:

    • New players would be obliged to level up slowly before arriving on High Seas;
    • Cheaters will cheat in Safer Seas, and in no time, they'd be on High Seas;

    I understand this change might annoy new players, but I believe the experience and the fun of completing their initial missions are more valuable than any reputation or gold. Although I also believe this change alone won't be enough, but if, in addition, Safer Seas servers keep track of how players achive those three licences, it could provide another opportunity to identify cheaters before causing trouble.

    Thanks for your time, I hope some of you might agree and vote for this post, I am also intrested in reading any other suggestion or critique that may improve my proposal

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  • Not only is punishing the innocent terrible policy in general, it's ineffective policy because people that spend all day trying to find ways to make trouble have no issues getting around the hurdles that only discourage genuine participation.

  • @drackhon8528 new players shouldn't be locked into safer seas and cheats just banned with no return

  • @wolfmanbush Safer Seas isn't a punishment, it's a gamemode intended to make new pirates learn the basic and without others interfering. As I said in my post, if Safer Seas keeps track of how much time you spent to get 3 companies to level 15 it could spot pirates who get out suspiciously quickly or that travel too fast, or anything else a cheater would do. And meanwhile genuine partecipants have to do that onece, cheaters will have repeat every time they get banned staying out of High Seas

  • @drackhon8528 it is, since safer seas doesn't have all content, so you will lock people out of those, including possible time-limited events. Also the progression for the companies is way less.

    On top of that newer players could do emissaries from the start if they have a friend to play with that already played the game longer.

  • @drackhon8528 said in Lock new players and cheaters into Safer Seas:

    @wolfmanbush Safer Seas isn't a punishment, it's a gamemode intended to make new pirates learn the basic and without others interfering. As I said in my post, if Safer Seas keeps track of how much time you spent to get 3 companies to level 15 it could spot pirates who get out suspiciously quickly or that travel too fast, or anything else a cheater would do. And meanwhile genuine partecipants have to do that onece, cheaters will have repeat every time they get banned staying out of High Seas

    They could red flag all sorts of odd activity in high seas to look into if they wanted without interfering with anyone's organic adventure experience.

  • @otherfanboy As far as I know there are no multiplayer video games with no cheaters, I also would prefer a world with all cheats banned. But things are more complicated, so if we can't solve the issue yet we should atleast aim to reduce the damage. I hope you'll agree

  • @super87ghost You can't use emissary flags in Safer Seas, so you shouldn't have an advantage to having a friend with liciences unlocked

  • Cheaters: Banned
    New Players: Choices

    It's perfect just the way it is.

  • @wolfmanbush From what I heard Rare already does tack odd activity, but it doesn't bother the cheaters enough to my opinion. But I don't have Rare's intel so I don't know how effective they are

  • @drackhon8528 said in Lock new players and cheaters into Safer Seas:

    @wolfmanbush From what I heard Rare already does tack odd activity, but it doesn't bother the cheaters enough to my opinion. But I don't have Rare's intel so I don't know how effective they are

    It's never gonna go away. That's not an option.

    They are trying, "is it enough?" is irrelevant because it's all we have.

    They aren't doing any worse than other games that try their best to combat cheating.

    Just gotta find fun ways to play and work around the issues. It's how it's always been and how it'll always be.

  • @drackhon8528 your not wrong but I don't think relegating them to safer seas is going to solve much cuz if you pull the cheaters out and lock them to safer seas you can just as easily ban them sure if they get banned they'll just go make new profiles but they'll do the same if they get locked to safer seas

  • @drackhon8528 nah cheaters should be allowed to play but they’re all matched with each other into dedicated cheating servers. They try to do HG, matched with each other. Server migration into other cheating servers. That’s punishment for playing.

  • @drackhon8528 also I haven't ran into any cheaters in the years iv been playing...not saying they exists but they haven't been a problem for me and my crew so far which has been nice ....how often have you ran into cheaters?

  • @otherfanboy I've never said I have a solution for cheaters. But as I said in my first post, the plan is to have less cheaters causing damage at the same time, in the shared world. I encountered cheaters many times that I lost count

  • @tesiccl LOL, once they realize that though they'll simply cange account and be back on High Seas in no time, but with my proposal they'll have to wait untill they get 45 levels in Safer Seas every ban before going in High Seas, and give us less cheaters active at the same time

  • @drackhon8528 there's a lot of choices the thing is most companies do some sort of anti cheat system than can auto can players along side player reporting cheaters no it's not perfect but most likely what will see ....that's a shame you have ran into so many

  • @drackhon8528 if they’re cheating on one account, then they’re cheating on others. The software is tied to the machine they’re using, Rare’s anti cheat would easily be able to read the device to determine if the software is there across all accounts.

  • No, new players should not be forced into Safer Seas.
    What idea even is this? Why would you think 'Forcing people to grind at 30%, even if they don't want to!' is a great idea?

  • Let all new players deal with cheaters what an amazing idea lol and how do they go about that have a checkbox are you a cheater yes or no, of course they wont punish new players forcing them to have less value on loot sold and then forcing them to deal with cheaters. cheaters can get banned. also in my opinion anyone openly abusing the game should also get full ban not yellow beard warning you know glitching and duping, i want to play the game fairly not go into hg with the other crew firing 50 wraithballs at me

  • @drackhon8528
    I know this would be a rare chance but what about those content creators who speedrun getting pirate legend. They would probably get through the safer seas bit fairly quickly. Wouldn't that mean they get flagged for going too fast? How would they implement a fail safe so that doesn't happen? If that fail safe exists what stops the hackers from not using it?

  • Punishing many innocent people is not a solution, not to mention it will punish others who are trying to get their friends into the game by making them do saver seas just to be able to actually enjoy the main game with their friend.

    This is not a solution, and never should be considered as one. Its a bandaid, and a poisoned one at that! Anything that punishes new players will lead to reduced new player counts, and it doesnt matter the game, new players are vital to every online game.

  • @ravenclaw214 Nah, I said suspiciously quickly. This has to be thought well. But if a speed runner takes a reasonable ammount of hours to grind 15 levels of each company it would not be compared to a cheater who gets there 10 times faster. About the fail safe, I don't think if it's needed. According to how I picture the cheat tracker, it can't be perfect so even if cheaters go through the whole system should waste some of their time before causing trouble in the shared world having less cheaters active simultaneously

  • @goldsmen I disagree in total with those who consider this some sort of torture. Furthermore I have not proposed a solution to prevent cheating.
    I don't find so terrible leveling up at a slower pace the first 15 levels of each faction, considering those are some of the fastest to achieve.
    Also it would be done in a gamemode where nobody can interfere with their progression, so I don't see why would be a punishment, it's just a way to balance the fact that there aren't risk to be taken.
    If you have some friend to show the game you can help him going faster through levels, showing them all the world event and so on... And once their done they'll join High Seas

  • @drackhon8528 said in Lock new players and cheaters into Safer Seas:

    @goldsmen I disagree in total with those who consider this some sort of torture. Furthermore I have not proposed a solution to prevent cheating.
    I don't find so terrible leveling up at a slower pace the first 15 levels of each faction, considering those are some of the fastest to achieve.
    Also it would be done in a gamemode where nobody can interfere with their progression, so I don't see why would be a punishment, it's just a way to balance the fact that there aren't risk to be taken.
    If you have some friend to show the game you can help him going faster through levels, showing them all the world event and so on... And once their done they'll join High Seas

    You can disagree and that is fine, but when new players are given a restriction that they never had and that long time players dont have just because of a few bad apples, then that IS a punishment for them, and would be bad for longevity of the game. Barring access to the actual main game and forcing people to do a mode they may not like is a punishment regardless of if you see it that way or not.

    Rather than a bandaid that just hinders new players and forces them to take more time than needed just to be able to join the actual main game mode, any efforts made to try to help alleviate any cheating being done should be actual effort to deal with the issue, not something that "isnt a solution to prevent cheating", since that would mean effort spent to do nothing to fix the problem this is trying to bandaid.

  • I don't think cheaters, who are sometimes paying quite a bit monthly for their cheats and/or new game keys whenever they get caught, are going to have any problems paying a bot farmer a few bucks for some new level 15 accounts if they don't just do it themselves.

    Adding level restrictions is just going to make account farms more profitable, I think.

  • @drackhon8528 said in Lock new players and cheaters into Safer Seas:

    @goldsmen I disagree in total with those who consider this some sort of torture. Furthermore I have not proposed a solution to prevent cheating.

    You can disagree all you want, but doesn't change the fact that it is punishing players by forcing them to maintain 2 separate characters and have to grind over twice as much so you can feel good about your Gold Curse.

    I don't find so terrible leveling up at a slower pace the first 15 levels of each faction, considering those are some of the fastest to achieve.

    Maybe for you, not so much for new players...especially having to do it twice (and one of those times at 30% of normal payout).

    Also it would be done in a gamemode where nobody can interfere with their progression, so I don't see why would be a punishment, it's just a way to balance the fact that there aren't risk to be taken.

    Balance was already achieved with the 30% earnings, cap at 40, no emissaries, no Athena, no Reapers and no special world events. Making the grind longer than it already is for them to get valuable items is in fact punishment, as would be forcing players into there if they want to get straight into the High Seas (you know, playing the game as the developers envisioned!).

    If you have some friend to show the game you can help him going faster through levels, showing them all the world event and so on... And once their done they'll join High Seas

    Which would not be necessary if they didn't have to jump through the hoops you want in place to hinder their progress for no good reason (other than to feed your own ego or to gatekeep content from those you feel are unworthy).

  • They cant do that...how microsoft is gonna make money without some pc cheaters??they ban,but they leave the door open to comeback and cheat again...miss the days were pc´s play with pc´s and consoles with consoles!!!if at least we have something that could prevent that...and no,canceling crossplay on defenitions doesnt work you still get PC`s with adapters,in some games you get into cheaters lobbys most of the times (call of duty)

  • @drackhon8528 wow you ever thought about going into politics? Or management?

  • @drackhon8528 said in Lock new players and cheaters into Safer Seas:

    @wolfmanbush Safer Seas isn't a punishment, it's a gamemode intended to make new pirates learn the basic and without others interfering. As I said in my post, if Safer Seas keeps track of how much time you spent to get 3 companies to level 15 it could spot pirates who get out suspiciously quickly or that travel too fast, or anything else a cheater would do. And meanwhile genuine partecipants have to do that onece, cheaters will have repeat every time they get banned staying out of High Seas

    If I had to play this game on an empty server when I started I would have put it down and never looked back.
    I didn't need a private server to learn the game. I knew straight away that other players could sink and rob me and without that aspect I wouldn't have bothered.
    Cheat client developers will find a way around it anyway. Probably just sell people 15/15/15 accounts.

  • @drackhon8528
    I'm not sure this is the way to go about it. I agree with @WolfManbush in that it would have more negative impacts then it would positive ones.

    If we are going to "lock" cheaters onto Safer Seas, maybe we could just take a page out of TitanFall's book and put all the cheaters together on their own server. In theory, it gives cheaters a taste of their own medicine without anyone else falling victim to the cheats.

  • @lucky11 It's not a proper locking, just a way to delay chaters to go HS. But I have to give credit @Rahn82 and @D3ADST1CK for bringing good points. This is a suggestion not a plan (and even plans works well untill they're implemented), depends many people could work to make those accouts to supply the cheater community.
    I don't think we can foresee every thing and I suggested lvl 15 because it's the one to get emissary, but to me works eather way to lower the bar, the point is to make cheaters waste time before coming back while taking a small of time ammout from new players, who need to learn the basics and aren't ready to steal some Cheast of Fortune or getting some pvp curse

  • Why would we want new players exposed to cheaters? Concentrated cheaters even. Seems like a formula designed to destroy the future of the game.

    If someone is a "known" cheater instead of "locking" them in safer seas we could just ban them. And I'm one for extremely low tolerance and punitive bans. Especially after a first offense.

  • @dabombtrigga I think you're confused or you didn't read the whole post. In safer seas cheaters and new players wouldn't be able to stay in the same session, I don't think I need to remember what Safer Seas is...

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