Make Hourglass defense for pve give allegiance

  • For context, the decision to lock the most requested cosmetics in the game behind an exclusively pvp mode is a rather controversial one. While many pvp players are happy to have something worth their time and effort "getting gud", it leaves a rather bitter taste to lock what has been considered to be the most requested cosmetics (skeleton and ghost curses) behind a rather absurd pvp grind for the other 90% of the community (pve players.)

    At this point in 2024, the hourglass matchmaking is somewhat of a joke. The only people really playing it anymore are the pvp sweats and the few people desperate for their curses. There is also a disparity between constantly diving (matchmaking) and defending when it comes to efficiency, i.e. defending is never worth it. I think there is a way to make the pve crowd more inclined to partake in the hourglass while also not removing the pvp elements from earning the sought after curses.

    To get to the point, it's simply to make hourglass defense actually worth your time. For example, it could be treated similarly to the emissary flag, once you raise it up you are able to gain reputation, or in this case, allegiance from turning in treasures or sinking other ships. Now what separates this from just being a second emissary flag is that you are still able to be invaded from another hourglass user. Currently it seems like this was the idea as it is an option, however, there is 0 reason to defend.

    Now I understand people will claim this is just making the curses as rewards seem "meaningless" but come on, it will still be a major grind either way and would also increase the number of people using the hourglass and pretty much make loss farming disappear overnight. And before anyone asks, yes sinking enemy hourglass ships would give much more allegiance than turning in treasures.

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  • @emperor-grunt aside from the fabricated %, I've been told (I don't do defense though) that this is already thing? That if you do pve and get your faction stash up then hand in you do get some rep.
    I thought it only added value if you successfully defend as that was the point but I've seen a few mention this

  • @emperor-grunt Defending is far superior to diving. But it is purely Risk Vs. Reward. Sink once, and the time spent farming loot to raise the Stash value was wasted.

    And to be honest. The PvP element of Hourglass was ruined on release. Many of us already feel like the Ghost and Skeleton curses are meaningless rewards because of the obscene amount of people who Loss Farmed to get them. (Which in my opinion, losing should award ZERO allegiance to actually encourage players to actually play the game mode.) Athena players really get the shaft here, as nothing they earn actually denotes any effort put into Hourglass (yes they get ghost outfit cosmetics, that barely look different than the original), even the Golden Variants (for both factions) can be loss farmed EVENTUALLY, whereas the Reapers at least have some Skeleton cosmetics that denote effort put into the mode and trying to play well that are extremely easy to see at a glance "Oh this person did this, that's cool".

    But as for the topic on hand, defending awards more Allegiance than diving does. But Defending has a cooldown timer. So sadly the timer doesn't offset the ability to repeatedly dive. But on a Per Fight basis, it is technically better.

    The point of Defending was to have it as an option for those who enjoy PvP, but still want to enjoy the game normally sailing around doing voyages/events. And honestly, the main reason it isn't used is because this is just the entirety of Sea of Thieves, making the option to defend itself rather pointless. Take into account that sinking removes you from the server, and thus your ability to go fight for your loot, the vast majority of people don't want to waste their time with it. Sadly, there really is no way to make it better without just giving it an insane Allegiance boost for defending, vs it's mediocre Allegiance boost currently. You do get Allegiance for raising your Stash Value and then turning in your Hourglass. So it is possible to do through PvE, but always with the risk of a PvP fight starting.

    Honestly there should be zero PvE element to it whatsoever. Just like Arena. It's okay to have things that not everybody can get. If PvE players don't want to PvP, then they don't need to be able to earn a PvP reward. No matter how "requested" said reward was.

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    Which in my opinion, losing should award ZERO allegiance to actually encourage players to actually play the game mode

    That would make less people want to bother putting time into it.

  • @d3adst1ck said in Make Hourglass defense for pve give allegiance:

    @mister-blean said in Make Hourglass defense for pve give allegiance:

    Which in my opinion, losing should award ZERO allegiance to actually encourage players to actually play the game mode

    That would make less people want to bother putting time into it.

    Good, it's a PvP Mode. If you don't want to PvP, don't do it.

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    @d3adst1ck said in Make Hourglass defense for pve give allegiance:

    @mister-blean said in Make Hourglass defense for pve give allegiance:

    Which in my opinion, losing should award ZERO allegiance to actually encourage players to actually play the game mode

    That would make less people want to bother putting time into it.

    Good, it's a PvP Mode. If you don't want to PvP, don't do it.

    You need opponents in order to PvP.

  • @d3adst1ck

    I recant my statement about not getting Allegiance. I have reformed to believing you should LOSE Allegiance for losing, akin to any other competitive mode in games that exist. Lose a game? Lose rank. Win a game? Gain rank. Allegiance should be equivalent to ranking. :)

    If people want the cosmetics badly enough, they will do whatever it takes to get them. Which is why the loss farming epidemic happened at all. Bunch of PvE Paullies wanting free PvP Rewards without the work or effort.

    Those who are adamantly against PvP will stay away, as they should.
    There will always be people who will play the mode. Much like there was in Arena. 2% of a playerbase is still higher than 0%.

  • @d3adst1ck said in Make Hourglass defense for pve give allegiance:

    @mister-blean said in Make Hourglass defense for pve give allegiance:

    @d3adst1ck said in Make Hourglass defense for pve give allegiance:

    @mister-blean said in Make Hourglass defense for pve give allegiance:

    Which in my opinion, losing should award ZERO allegiance to actually encourage players to actually play the game mode

    That would make less people want to bother putting time into it.

    Good, it's a PvP Mode. If you don't want to PvP, don't do it.

    You need opponents in order to PvP.

    Don't bother. The normal PvP player's mindset is 'PvP should gatekeep everything good/cool/wanted in a game. Either play our way or don't get the rewards.'
    It's always been this superiority complex:

    • You can see it here.
    • I saw it in New World when PvPers demanded endgame PvE Dungeons be locked behind grinding PvP.
    • I also saw it in Elden Ring, where PvP players demanded single-player invasions be added in, and demanded every boss fight should be blocked by a forced PvP battle.

    PvP players always seem to have this gatekeeping mindset of 'You will play how I demand you play. If you don't, then all the good gear/cosmetics/etc. should be denied to you for not doing what I enjoy!'
    They also, as you saw with Mister Blean, demand the rewards be locked behind winning with 0 rewards going to people who lose. Because only PvPers who win deserve anything. The losers just need to 'git gud' or quit.


    Edit: Rofl! Literally, as I posted, Mr Blean said:

    I have reformed to believing you should LOSE Allegiance for losing

    and

    If people want the cosmetics badly enough, they will do whatever it takes to get them.

    and

    Those who are adamantly against PvP will stay away, as they should.

    Thanks for showing off that exact gatekeeping mindset, man! Perfect example! A+!

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    @d3adst1ck

    I recant my statement about not getting Allegiance. I have reformed to believing you should LOSE Allegiance for losing, akin to any other competitive mode in games that exist. Lose a game? Lose rank. Win a game? Gain rank. Allegiance should be equivalent to ranking. :)

    If people want the cosmetics badly enough, they will do whatever it takes to get them. Which is why the loss farming epidemic happened at all. Bunch of PvE Paullies wanting free PvP Rewards without the work or effort.

    Those who are adamantly against PvP will stay away, as they should.
    There will always be people who will play the mode. Much like there was in Arena. 2% of a playerbase is still higher than 0%.

    If the matchmaking is working as intended, you should be playing against players around your skill level. This means a roughly 50% win rate.

    Your idea to improve the Hourglass mode is to make sure that all players are treading water in regards to progression?

  • @guildar9194

    Ah how wrong you are my sweet prince. But maybe that's because you're jaded into believing everything should be spoonfed to you.
    Earning things feels good. Every person who loss farmed their curse should feel ashamed of themselves. They didn't "earn" anything. They were GIVEN, some of the best cosmetics the game has to offer as a consolation prize. A steaming hot spit in the face of the people who actually earned it.

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    @guildar9194

    Ah how wrong you are my sweet prince. But maybe that's because you're jaded into believing everything should be spoonfed to you.
    Earning things feels good. Every person who loss farmed their curse should feel ashamed of themselves. They didn't "earn" anything. They were GIVEN, some of the best cosmetics the game has to offer as a consolation prize. A steaming hot spit in the face of the people who actually earned it.

    Keep trying to gatekeep. Everything you say just proves what I said.
    You think you can decide who earned their cosmetics based on your personal views, with 0 authority behind your statements.
    Perfect examples of the toxic PvPer mindset and gatekeeping. Thanks for that.

  • @guildar9194

    Personal views and FACTS are both present. If someone LOSS FARMED their curse. THEY DID NOT EARN IT. That is a FACT.

    And EVERYTHING should be Gatekept. If there is an extremely amazing highly sought after PvE reward, and I'm a PvP only player, I can't get it. Does that mean I should be given said reward for free because I don't want to do PvE? No it doesn't.

    If you don't want to PvP, you don't deserve PvP rewards.
    If you don't want to PvE, you don't deserve PvE rewards.

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    @guildar9194

    Personal views and FACTS are both present. If someone LOSS FARMED their curse. THEY DID NOT EARN IT. That is a FACT.

    And EVERYTHING should be Gatekept. If there is an extremely amazing highly sought after PvE reward, and I'm a PvP only player, I can't get it. Does that mean I should be given said reward for free because I don't want to do PvE? No it doesn't.

    If you don't want to PvP, you don't deserve PvP rewards.
    If you don't want to PvE, you don't deserve PvE rewards.

    If someone LOSS FARMED their curse. THEY DID NOT EARN IT. That is a FACT.

    No, that's your OPINION. Given how, you know, the game does not see it that way.
    IE: Presenting your opinion as fact & deciding you can decide who 'earns' things.
    Gatekeeping.

    And EVERYTHING should be Gatekept.

    Spare me. Gatekeeping is toxic BS that chases away 'unworthy' players based on the personal views of people who think they have authority that they don't.

    If there is an extremely amazing highly sought after PvE reward, and I'm a PvP only player, I can't get it. Does that mean I should be given said reward for free because I don't want to do PvE? No it doesn't.

    I am of the opinion that all rewards should have PvP & PvE ways to earn them, to be inclusive of all players in this game. Given how often people say 'It's a PvPvE game'.

    If you don't want to PvP, you don't deserve PvP rewards.

    Gatekeeping.

    If you don't want to PvE, you don't deserve PvE rewards.

    Also gatekeeping.


    You don't have the authority to say who 'deserves' anything.

  • @guildar9194

    You see Gatekeeping as a negative thing. Guess what. Most video games that separate PvP and PvE disagree with you. Not everyone can earn everything in every game.
    Hourglass is a separation of PvP from the PvE.

    Go play League of Legends or Overwatch, and try to make them give out Top 500/Challenger rewards to bronze players. It'll never happen.
    Go play World of Warcraft, and try to make them give out Gladiator mounts to people who don't play Arena. It'll never happen.

    The vast majority of games that separate PvP from PvE, all do the same thing. They give unique rewards to the players who participate in those things. Those rewards ARE IN FACT earnable by everyone in the game, should they put in the time and effort to achieve the monumental tasks of earning them, but the vast majority of players don't and never will.

  • This would kill HG.

    They have to be super careful not to make Defending pay more than Diving because the Queue only works when there are Divers.

    Defenders cannot be matched to defenders unless they happen to meet organically.

    The fewer the divers the more people would figure out they can earn rep by defending and not having to fight at all, which would then spiral and create more defenders.

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    @guildar9194

    You see Gatekeeping as a negative thing. Guess what. Most video games that separate PvP and PvE disagree with you. Not everyone can earn everything in every game.
    Hourglass is a separation of PvP from the PvE.

    Go play League of Legends or Overwatch, and try to make them give out Top 500/Challenger rewards to bronze players. It'll never happen.
    Go play World of Warcraft, and try to make them give out Gladiator mounts to people who don't play Arena. It'll never happen.

    The vast majority of games that separate PvP from PvE, all do the same thing. They give unique rewards to the players who participate in those things. Those rewards ARE IN FACT earnable by everyone in the game, should they put in the time and effort to achieve the monumental tasks of earning them, but the vast majority of players don't and never will.

    Gatekeeping is not 'You must be x rank to get a reward'. You will notice that I have not said the reward should be free. Only that there should be a PvE equivalent.

    Gatekeeping is when people with no authority (like the players) set up a gate & act like a lawfully appointed gate guard to decide who passes.
    Examples from here and other games:

    • 'You must have x hours in the game/in the PvP to speak on the forum' (From New World)
    • 'People who lost in HG did not earn the reward!'
    • 'People who lose in PvP should lose points! Git gud or stop trying!'
    • 'PvE players should be FORCED to PvP to use endgame dungeons! Because PvP is where the REAL skill is!' (Also from New World)
  • Being good at pvp is being good at the game. If you play hourglass you'll get good at pvp and your overall skills at the game will improve.
    Its perfectly fair that some cosmetics are reserved for players that are willing to challenge themselves rather than mindless grinding.

  • @rahn82 said in Make Hourglass defense for pve give allegiance:

    Being good at pvp is being good at the game. If you play hourglass you'll get good at pvp and your overall skills at the game will improve.
    Its perfectly fair that some cosmetics are reserved for players that are willing to challenge themselves rather than mindless grinding.

    That's literally what hg is lol, which is a big part of why so many burnt out on it.

    Hg has increased pvp skill in certain crews significantly but hg has always been a mess for a variety of reasons.

    Being skilled at pvp just means someone is skilled at pvp, it's an adventure game and pvp is just a part of adventure. Hg skill is also different than adventure pvp skill. It's a different fight and fight scenario. I've sank solo gold skellies and I have zero tdm in my arsenal and switched to a controller not that long ago. It's not because I'm some great pvper or great at the game it's because I know adventure fighting well and hg fighting is very different than a random adventure fight.

    Hg rewards losing, less reward but a reward. It's a time grind that has lead to some improving in their piratical style, no different than adventure.

  • I think the points WolfManbush is trying to make, the points he and I have been trying to make in multiple threads, is that you can't gatekeep content from good faith participants, and that we're all here to have fun.

    People who participate in hourglass in good faith deserve the curses eventually to. If you disagree on that point, you may as well stop reading because I would agree that only a closed-minded, elitist gatekeeper would feel that way. And while the intent of giving allegiance for a loss is to allow these good faith pirates access to the curses they have earned, it opens a backdoor for bad-faith participants to loss farm. To that I must say, c'est la vie.

    We're all here for fun; remember fun? For hourglass to be fun it needs pirates voting for the hourglass, participants. Pirates that may be new to the journey, pirates that would be discouraged from loss after loss after loss if they didn't earn something for their time. The only way skill based match making works, and the reason why it's not working now, is if pirates vote for it, building a normal distribution across skill levels of participation. That way when you vote for HG, you are likely to get someone near your skill level. As it stands now, only elites and swabbies desperate for the curse play now, which is why many matches are more one-sided than a collegiate pre-season football game. They need to be rewarded so their brain drips that little bit of serotonin that makes them vote for hourglass again.

    The challenge is, losing generates too little sense of accomplishment for even average players that want the curse, so they quit. Which is why we have the inverse bell-curve of participation: pirates who live and breathe PvP, versus pirates that are just so tired of trying hard to receive nothing that they loss farm or don't even try in a battle. If you really want to improve hourglass, losing needs to be more rewarding. It will bring people back.

  • @guildar9194

    You're completely wrong. I've been a big player of Dark Souls and Elden Ring for four years now. I never heard or watched a video that said PvPers want to force PvE players to play like us. What we want is fair fights and respect in combat. We don't want to force anyone's hand. We want to play against someone who wants to engage in a 1v1 with us and is potentially at the same skill level, as it makes for great fights.

    We absolutely don't want to 1v1 someone who doesn't know how PvP works against us. that's not even fun. On the other hand, invading players in Dark Souls and Elden Ring when they play in a group is fair because they're playing multiplayer, kind of 'cheating' as the community says because they're not playing solo. So, it makes perfect sense to invade them. If you think Dark Souls is a coop game, you're mistaken ! there are risks of getting help. It's a solo or multiplayer game. Not coop

  • @littlematjab said in Make Hourglass defense for pve give allegiance:

    @guildar9194

    You're completely wrong. I've been a big player of Dark Souls and Elden Ring for four years now. I never heard or watched a video that said PvPers want to force PvE players to play like us. What we want is fair fights and respect in combat. We don't want to force anyone's hand. We want to play against someone who wants to engage in a 1v1 with us and is potentially at the same skill level, as it makes for great fights.

    We absolutely don't want to 1v1 someone who doesn't know how PvP works against us. that's not even fun. On the other hand, invading players in Dark Souls and Elden Ring when they play in a group is fair because they're playing multiplayer, kind of 'cheating' as the community says because they're not playing solo. So, it makes perfect sense to invade them. If you think Dark Souls is a coop game, you're mistaken ! there are risks of getting help. It's a solo or multiplayer game. Not coop

    You're completely wrong. I've been a big player of Dark Souls and Elden Ring for four years now. I never heard or watched a video that said PvPers want to force PvE players to play like us.

    And, of course, you've seen every forum post made by every player to claim I'm wrong?

    What we want is fair fights and respect in combat. We don't want to force anyone's hand. We want to play against someone who wants to engage in a 1v1 with us and is potentially at the same skill level, as it makes for great fights.

    Allot of healthy PvP wants this. But not every PvP player wants healthy PvP.

    We absolutely don't want to 1v1 someone who doesn't know how PvP works against us.

    Odd, because I've seen many cry foul that Elden Ring needed solo invasions 'Because that's the danger' and 'Because that's how Dark Souls did it'.
    Ignoring that doing so would invade people who do not, cannot, or will not PvP back.
    And when people brought up this very point, the reply was 'Either git gud or stop playing. The Souls games (And Elden Ring) are PvP first with a story tacked on! So give us solo invasions! The PvP haters can refund!

    On the other hand, invading players in Dark Souls and Elden Ring when they play in a group is fair because they're playing multiplayer, kind of 'cheating' as the community says because they're not playing solo.

    Right there is gatekeeping; Claiming co-op players 'are cheating' because they're not playing the way some other random player decides is the 'right way' to play; Solo.

    So, it makes perfect sense to invade them.

    I agree invasions make sense because co-op can make the game easier. Not because it's cheating because it's not cheating.
    But many Dark Souls players went to Elden Ring and demanded solo-player invasions for the sole reason that they wanted to attack anyone whenever they wished.

    If you think Dark Souls is a coop game, you're mistaken ! there are risks of getting help. It's a solo or multiplayer game. Not coop

    ...It has Co-Op. That makes it a co-op game.
    It's co-op with danger involved, but it's still co-op.


    You are attempting to twist definitions and impose your own views on what is and is not 'co-op' and what is and is not 'cheating'.
    Just like that one guy on the Steam forums who claimed co-op in Elden Ring was "cheating" and anyone who beat the game co-op "Did not deserve the win" and "Should have their steam achievements removed".

  • @wolfmanbush
    It rewards losing because it rewards experience. I low it's called "reputation" in sea of thieves but the mechanic is genetically XP.

  • Something that I find interesting. PVE players (altho in a game like this I don't believe you can only choose to be one or the other but for sake of argument we'll go with it) constantly complain about the rewards that are locked behind PVP. However, I don't see PVP players complaining about the rewards locked behind PVE content. You know, stuff like the Gold Curse which requires you do complete each tall tale 5 times! Or even just the cosmetics locked behind the Monkey Island tall tales which are really long. Content that would be extremely boring to PVP players but some of them have done it. In the beginning hourglass is going to suck if you're not comfortable with PVP, same as with the PVE content, but you can't tell me that for the entire grind you won't improve your skills, get multiple wins, and emerge as an overall better player because of it. It's a long-term goal. It's designed to be completed alongside the other content in the game. Don't burn yourself out on it. Make a goal for each play session. Maybe that goal is just to go up a single level and then don't play hourglass for the rest of the day so you don't burn out on it.

  • @bulla5278 said in Make Hourglass defense for pve give allegiance:

    Something that I find interesting. PVE players (altho in a game like this I don't believe you can only choose to be one or the other but for sake of argument we'll go with it) constantly complain about the rewards that are locked behind PVP. However, I don't see PVP players complaining about the rewards locked behind PVE content. You know, stuff like the Gold Curse which requires you do complete each tall tale 5 times!

    Literally all. The. Time. Go look back in the forums when hourglass was first released. This literally was the PvP gatekeeper's battle cry not too long ago.

  • @rahn82 said in Make Hourglass defense for pve give allegiance:

    @wolfmanbush
    It rewards losing because it rewards experience. I low it's called "reputation" in sea of thieves but the mechanic is genetically XP.

    It's also necessary to offer it in a game like sea of thieves.

    The mode doesn't have enough interest or activity to offer widespread quality experiences for people which is why it is what it always was going to be. The top got even better at specific gameplay and the rest got even less interested.

    HG served sot very well in season 8. It was the beginning of taking hopping pressure off pve.

    Time will tell where they go with it but it's not content that serves all nor offers true improvement to all. It's too inconsistent to be promoted as "just keep at it" "it makes people better"

  • @mister-blean said in Make Hourglass defense for pve give allegiance:

    @d3adst1ck

    I recant my statement about not getting Allegiance. I have reformed to believing you should LOSE Allegiance for losing, akin to any other competitive mode in games that exist. Lose a game? Lose rank. Win a game? Gain rank. Allegiance should be equivalent to ranking. :)

    If people want the cosmetics badly enough, they will do whatever it takes to get them. Which is why the loss farming epidemic happened at all. Bunch of PvE Paullies wanting free PvP Rewards without the work or effort.

    Those who are adamantly against PvP will stay away, as they should.
    There will always be people who will play the mode. Much like there was in Arena. 2% of a playerbase is still higher than 0%.

    I'm sorry to tell you that losing alligence would demotivate NEW players from actually going all the way because when they are pitted against somone who doesn't know what a shower is or an 8 year old in his moms basement that "downloaded special skills" and they both loose the battle and alligence isn't a good way to motivate someone. I know your gonna come back with the "if they want it that bad they will work for it" line but sometimes people get put up against circumstances that are impossible for THEM to win and they still give it their best shot they should receive it. I do agree loss farming should be removed (ie. adding some detection for it) so that people who work for the cosmetic can feel better.

  • @ravenclaw214 i agreed with all of it apart from loss farming, it makes no difference to me if someone wants to waste hours upon hours going into battles to sink. not that it happens often you only really see them on double xp events. f youre willing to wait tll the end of time playing like that then thats fine ill take the easy win and move on to next fight and i still feel like i accomplished something. say ive probably sunk 500 ships in hourglass out of which i would say 20 where from such fights

  • I said it before and I'll say it again.

    You should be rewarded when getting your stash up regardless if you get into a battle. Its not the player's fault if the matchmaking is bugged/broken/slow/not-enough-players. But when they flag for PvP they are taking on the risk and should be rewarded for that time. The benefit would increase the pool of people looking to PvP. Imagine diving and coming up to a ship full of loot because the other crew had a bigger incentive to stash loot.

    Everytime I dive for PvP its always a ship with no loot. Nobody really PvE's and then flags for PvP...

    I was told by the trolls here before. Nah... its fine. Rare is perfect.. Basically.
    No, its a half-baked thing to stash loot on your ship. I've gone hours with no battles and have Stash level 5. Fort of Fortunes. Athenas. I even had that and did a Siren Song solo and still no battle.

    I flagged and took on the risk and didn't get a reward for it because... the game didn't give me anyone to battle..

  • @emperor-grunt

    How is it controversial? This making everything available to everyone without putting in the grind is absolutely idiotic.
    PvE players had months of loss farming and "inv for win" exploitation. In all fairness i think anyone who abused that should of had their whole rank reset and skins removed.

    It's not enough that the PvE lords have managed cry the seas more or less pvp free, now yall want to get cosmetics that we spent countless months of frustration, grinding, glitches and effort from farming pve content?
    Why so all the PvE alliance servers can grind them out in a matter of a few days?

  • Hourglass should never be available to be grinded through PVE, it litterally defeats the purpose of the whole mechanic.
    If you're an exclusively PVE player, then bite the bullet or learn some PVP basics, it's really not that hard.

  • @lord-spark-0 said in Make Hourglass defense for pve give allegiance:

    I said it before and I'll say it again.

    You should be rewarded when getting your stash up regardless if you get into a battle. Its not the player's fault if the matchmaking is bugged/broken/slow/not-enough-players. But when they flag for PvP they are taking on the risk and should be rewarded for that time. The benefit would increase the pool of people looking to PvP. Imagine diving and coming up to a ship full of loot because the other crew had a bigger incentive to stash loot.

    Everytime I dive for PvP its always a ship with no loot. Nobody really PvE's and then flags for PvP...

    Defending has always been broken because the reward isn't worth the time put into gathering loot, especially if you lose. It's quicker and easier to just dive over and over and you won't get stuck because your server is full and has no open slots for new ships to dive from if you're defending.

    Winning and Losing should be modified by your stash value, and there should be a timer that would allow you to cash in your hourglass for allegiance if you've been defending for awhile; maybe not as much as winning, but better than what they are currently giving you.

  • How is it controversial? This making everything available to everyone without putting in the grind is absolutely idiotic.

    This has always been a weird argument as nobody is saying give it out for free without a grind. With this you would still be open to invasions and pvp

    PvE players had months of loss farming and "inv for win" exploitation. In all fairness i think anyone iswho abused that should of had their whole rank reset and skins removed.

    Adding different ways of earning allegiance would encourage people to not just loss farm.

    It's not enough that the PvE lords have managed cry the seas more or less pvp free, now yall want to get cosmetics that we spent countless months of frustration, grinding, glitches and effort from farming pve content?

    Again with the strawman, nobody is saying give out the curses for free I'm not sure where at all you are getting that from. Not to mention I don't recall anyone "crying" when they introduced emissary flags to make the Pirate Legend grind easier.

    Why so all the PvE alliance servers can grind them out in a matter of a few days?

    People already do that and right now the game encourages it for those who don't have 3+ years of pvp experience

    I really don't like how these discussions always turn into the pvp sweats claiming pve wants everything for free and the other way around. This is a pvpve game and for some reason people think that it shouldn't be.

  • @guildar9194 Fully agree. ;)

  • @emperor-grunt
    Well said

  • @emperor-grunt
    Well said

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