For context, the decision to lock the most requested cosmetics in the game behind an exclusively pvp mode is a rather controversial one. While many pvp players are happy to have something worth their time and effort "getting gud", it leaves a rather bitter taste to lock what has been considered to be the most requested cosmetics (skeleton and ghost curses) behind a rather absurd pvp grind for the other 90% of the community (pve players.)
At this point in 2024, the hourglass matchmaking is somewhat of a joke. The only people really playing it anymore are the pvp sweats and the few people desperate for their curses. There is also a disparity between constantly diving (matchmaking) and defending when it comes to efficiency, i.e. defending is never worth it. I think there is a way to make the pve crowd more inclined to partake in the hourglass while also not removing the pvp elements from earning the sought after curses.
To get to the point, it's simply to make hourglass defense actually worth your time. For example, it could be treated similarly to the emissary flag, once you raise it up you are able to gain reputation, or in this case, allegiance from turning in treasures or sinking other ships. Now what separates this from just being a second emissary flag is that you are still able to be invaded from another hourglass user. Currently it seems like this was the idea as it is an option, however, there is 0 reason to defend.
Now I understand people will claim this is just making the curses as rewards seem "meaningless" but come on, it will still be a major grind either way and would also increase the number of people using the hourglass and pretty much make loss farming disappear overnight. And before anyone asks, yes sinking enemy hourglass ships would give much more allegiance than turning in treasures.
