I would like to propose an idea to upgrade the existing emmisary system. As it stands right now, you do not gain anything from fighting and defeating a reaper ship while flying a non reaper flag. I would like to change this. This post will be in the style of a post rare would make announcing a new update to the game.
Introducing emmisaries 2.0.
What's new? The reapers bones emmisary has been a thorn in the side (and wallets.) Of the trading companies for to long. The pirate lord has finally managed to convince the companies to band together against a common enemy. The war that was once between the reapers and guardians of fortune now spills over to the other trading companies as well as they band together to aid in the conflict.
Content changes:
All emmisary flags (Including reapers.) Will now have a secondary pvp level that can only be leveled up by sinking opposing ships (reapers vs non reapers.) while flying that factions flag. The higher the pvp level, the more rep and gold you gain from selling. (Exact values can be decided based on what rare and the community thinks would be balanced.).
Sinking opposing factions will now award faction rep, with the amount scaling based on your current streak (similar to win streaks in hourglass.)
Non reaper emmisaries may now vote to raise a beacon on thier emmisary flag at the faction table. This beacon functions exactly the same as the reaper bones flag. Marking you on the map for all reaper ships to see regardless of thier level. This beacon acts as a challenge to all reaper vessels to come battle you. And while flying this beacon your rewards will be increased. (Because the reapers bones flag has this ability by default they will always benefit from sinking emmisaries: whereas non reapers can opt into it.)
Broken reaper flags can now be sold to the trading company you are representing for gold and company rep.
New cosmetic rewards for defeating reaper ships while flying emmisary flags for all companies.
If you have a beacon raised on your emmisary flag then any reaper vessels that get within a certain range of your ship will trigger an hourglass like battle to occur where a circle will form around the 2 ships preventing escape until the battle is over. (No more running away. If you are willing to mark yourself on the map then you must accept the pvp risk.) The side that is victorius in this battle will gain a good chunk of rep for thier respective company.
New player activated world event called the malestrom. When activated while flying an emmisary, a ring of fire will appear around your ship on the map that prevents you from escaping. All players in the server can see where the event is by a glowing red skull and crossbones in the sky. Once activated then that area will turn into a death match zone for an amount of time decided by the crew who started the event. During the event all factions can vote to dive and enter the battle. Ships will then rise out of the water inside the circle and a deathmatch will ensue where all vessels must fight to the death. The last vessel standing when the event time runs out will receive a massive amount of gold and rep for thier faction based on how long they survived. (Joining the battle at the very end will award less than surviving from the very beginning.) Once you enter the event you cannot leave it without winning or letting your ship be sunk either by the opposing crews or sailing into the ring of fire. If no ships join the battle then it will automatically cancel after a certain amount of time. You must sink at least 1 vessel to gain credit for the event.
New pvp tools to aid in battle.
Keg of cursed powder and its stronghold variant. a keg that when detonated causes damage to the ship that cannot be repaired for some time. The stronghold variant does more damage and the amount of time the damage remains unfixable is longer.
Keg of nausea: A Keg that has the same effect as a grog ball but will leave a cloud of the effect on the vessel in the area the explosion happened for some time.
Keg of poison: a keg that has the same effect as a venom ball but leaves a cloud of the effect in the area the explosion happened for some time.
Keg of rage: a keg that leaves behind fire after its explosion that cannot be put out for some time. (This fire will not spread. Crews can tell the difference between Normal fires and cursed fires because cursed fires will be a deep red color.)
New cursed ball which prevents members of a crew from being able to climb thier ships ladders. (Useful if your boarder managed to knock somebody off. Use in combination with a keg to prevent non attentive crews from boarding thier vessel and repairing the damage.)
