Everything wrong with season 11 .Is rare okay?

  • Everything wrong about season 11.

    Raid voyages being unbalanced

    I think its extremely important to make raid events give slightly less than their world event counterparts to not discourage players from completing fort of fortune/damned/non raid sea forts/shrines/treasuries. Whilst this has been achieved , seven thousand gold from a sea fort? Come on rare. I think 20-25 thousand worth of loot with grade five flag for the trading company is very reasonable. The same issue occurs with the other raids voyages. 20 thousand gold for doing a treasury for twenty minutes when I could sail to one normally and get 75 . seriously? 40-50 thousand would be perfect. Ashen winds atleast for Athena gave a pitiful 18 thousand.

    Diving.

    Diving destroys The essence of sea of thieves. Although it's only used during the start of the voyage and you cant dive with onboard loot ,the seas are meant to be sailed , And I know someone's going say it takes to long which is very true but surely someone at rare can implement a tiny string of code making it so you receive a parchment saying such and such fort or fleet has been awakened or something like that and said raid is the closet fort/shrine/treasury/fleet area. Why not just do that. they should also do the same for old voyages such as vaults . lost shipments ,digups and cargo runs so you don't have to sail for miles to do them. For example If you finish a vault key quest the key is for the nearest vault or a merchant run is for one of the closet islands.

    Also since you cant sail to raid voyages and you lose loot when diving your left with your loot and measly grade two or three emissary flag leaving you with the decison to do a longer voyage to get to grade five then sell , sell with the low grade or suck it up and dive again losing your pitiful amount of loot.

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  • You are trading some of the total value of doing these activities in order to have all the loot tailored to your chosen emmi.

    Risk vs reward, balance.

  • Rare don't want you to gain grade 5 from a single raid. They want you sailing around the seas with loot on board so you can be attacked.

    The streamers were all bored last year and most stopped playing sea of thieves as much as they once did.

    Gotta give them content!

  • It shouldn’t matter if someone chooses to dive to start their voyage or not.

    All voyages should feel worth doing and Rare has totally messed up a working formula by reducing the quantity and variety of treasure you can get from voyaging.

    Diving isn’t a problem. 4 pieces of treasure per voyage is a massive problem. Literally makes me never want to do another voyage again! Great job Rare.

    So obsessed with balance just make every voyage terrible that’s balance.

  • @needsmokes
    Well it's gonna get even worse this year if this stays, cause like it stands now every ship doesnt have more than 5 pieces on board that are worth jack #### and can sell it in no time... yesterday i saw a brig waiting for me to finish a world event, i finished it, went straight to the outpost with them chasing me and by the time they got to the outpost everything was sold and they were looking around the outpost amazed that i had sold everything and lowered my flag in 20seconds 🤷‍♂️😂

  • I too was bummed when I found the loot to be so low at a fort just for warping to it. Maybe they will raise it a bit, maybe they won't.
    I was very happy to learn how much about this game I've been missing by using their updated quest board. WOW! There's a bunch of cool stuff I never knew about. Thanks for that one RARE! Good show!

  • @needsmokes

    this is what is missing, there is just no new content. everybody was doing same old PVE events yesterday. it seems like rare i catering towards growing the playerbase instead of its actual playerbase.

  • Diving and raid voyages.
    Seems to be the hot topic

    Players want more gold for the time they play. If it be 10min voyage or hour.

    Same people will complain about not having anything to spend gold on. :p

  • Voyages just aren't worth the time I get that they want it to be pvpve organic but even the casual will get bored at so little exp and loot.

    Don't think anyone is calling for it to be full parity but getting to a fort quicker imo Vs sailing to it doesn't really matter? I mean someone can still sail up on you and fight you for it but if I sail up on someone completing the loot to find out it's a raid voyage it's just not worth it going forward and will stick with fortune emergent events. A simple fix for this would be to have the skull highlight which raid is being done but I'm assuming that would just upset "the organic nature" of SOT

    Just seems like a step backwards in voyage updates. Digging up chests just to get seafarers was already a massive drag as it was.

    THIS is what I got when emptying a fort (yes its merchants I'm going for lvl 100) I'm not sure it's worth the time fighting waves of enemies and risk being a painted target.

    Fort loot merchant

  • @thedarkjudge said in Everything wrong with season 11 .Is rare okay?:

    Voyages just aren't worth the time I get that they want it to be pvpve organic but even the casual will get bored at so little exp and loot.

    Don't think anyone is calling for it to be full parity but getting to a fort quicker imo Vs sailing to it doesn't really matter? I mean someone can still sail up on you and fight you for it but if I sail up on someone completing the loot to find out it's a raid voyage it's just not worth it going forward and will stick with fortune emergent events. A simple fix for this would be to have the skull highlight which raid is being done but I'm assuming that would just upset "the organic nature" of SOT

    Just seems like a step backwards in voyage updates. Digging up chests just to get seafarers was already a massive drag as it was.

    THIS is what I got when emptying a fort (yes its merchants I'm going for lvl 100) I'm not sure it's worth the time fighting waves of enemies and risk being a painted target.

    Fort loot merchant

    Two pieces of new loot, three pieces of high tier merchant skeleton fort loot, a collector chest, and the merchant hero item.......for the amount of time it takes to do a skeleton fort these days, and diving straight to it, with loot all tailored to raise your emissary I don't think this is too bad.

    Now sea forts, I think I'd prefer something more than the one crate of diamonds and four crates of tea I got. Maybe put a an exotic silk or two in place of some of the tea?

  • @habiki what skeleton fort loot this was the only thing in there AND the chest was empty which was hilarious(ly bad)

  • @astric2910 said in Everything wrong with season 11 .Is rare okay?:

    Everything wrong about season 11.

    Raid voyages being unbalanced

    I think its extremely important to make raid events give slightly less than their world event counterparts to not discourage players from completing fort of fortune/damned/non raid sea forts/shrines/treasuries. Whilst this has been achieved , seven thousand gold from a sea fort? Come on rare. I think 20-25 thousand worth of loot with grade five flag for the trading company is very reasonable. The same issue occurs with the other raids voyages. 20 thousand gold for doing a treasury for twenty minutes when I could sail to one normally and get 75 . seriously? 40-50 thousand would be perfect. Ashen winds atleast for Athena gave a pitiful 18 thousand.

    Diving.

    Diving destroys The essence of sea of thieves. Although it's only used during the start of the voyage and you cant dive with onboard loot ,the seas are meant to be sailed , And I know someone's going say it takes to long which is very true but surely someone at rare can implement a tiny string of code making it so you receive a parchment saying such and such fort or fleet has been awakened or something like that and said raid is the closet fort/shrine/treasury/fleet area. Why not just do that. they should also do the same for old voyages such as vaults . lost shipments ,digups and cargo runs so you don't have to sail for miles to do them. For example If you finish a vault key quest the key is for the nearest vault or a merchant run is for one of the closet islands.

    Also since you cant sail to raid voyages and you lose loot when diving your left with your loot and measly grade two or three emissary flag leaving you with the decison to do a longer voyage to get to grade five then sell , sell with the low grade or suck it up and dive again losing your pitiful amount of loot.

    You're talking about the lowest tier raid voyages that you can sail to and do at any time with zero extra supplies from your starting outpost in five minutes.
    Sea forts and shrines and treasuries are effortless. Diving to one makes it even more effortless. These are low tier raids for new pirates.
    Do a higher tier raid and get the new treasure items. On a grade five emmy you're looking at a decent pay out.
    If you want the big time loot then sail to a regular event.

    Diving is just server hopping as a legit mechanic. Aside from using it to start a voyage it's great for delivering animal shipments with back to back diving and delivery, leaving a server to avoid grade five reapers and to as a reaper to hunt for emmy ships.
    The whole idea behind the mechanic is that you're not just raiding an event, you're raiding a new server.

    They have also made your next voyage close to where you are rather than forcing you to sail from disco try ridge to marauders arch.
    So if you start with a raid to an ashen winds, then do a voyage for a skeleton captain, it's gonna be on the next island. And the ashen winds skull is an absolute skeleton slayer. You'll be at grade five in no time. Then you can sell, collect your emmisary quests and dive out to a new server to preserve your grade 5.

    I respect your opinion but your opinion is wrong.

  • I agree the looting system in season 11 is terrible . I use to spend at least 2 hours on voyages and come out with 750k or 550k today I spent 3 hours and didn't even come close to the sun I use to get in season 9 .

    Rare need to fix this . I raided a fleet and someone else was doing it I fought them and then did the fleet and only came out with 5-6 chests that were only worth 500 each . I said from there that will not be raiding a fleet , forts or even ashen winds .

    It's just not worth my time . If rare doesn't fix this I can guarantee that plays will be leaving . They had a working formula in season 9 that they could of elaborate on in season 10 and 11 but instead they broke it ....

  • When it comes to raids, they arnt bad in terms of value at all, especially considering you are doing them more for the high rep. When you look at the ghost forts, you dont really gain that much less gold for any 1 regular emissary than you would have before, but you gain much more rep for the faction you dive for.

    The only thing that was off about them is the fact that raid loot just LOOKS underwhelming when compared to the pile of loot you used to get, but thats just because people were used to seeing massive piles of loot.

    But there is great news! Quite literally! Watch the latest sot news and they said they are adding more loot to raids so they dont look as underwhelming.

    When it comes to diving, it doesnt destroy anything if you ask me. The essence of the game wasnt about sailing its self, but about treasure, interactions, and piracy! As far as i see it, there isnt any treasure or piracy to be had on the first couple minutes sailing to get your first bit of treasure, and very little interaction to be had.

    While being able to sail to some raids would be fine, world event raids could have some one dive to one before you even tried to start it, and if 2 people opted for different factions, unless it blocks the person sailing to it from voting the raid, some one is going to lose the faction loot they voted for. Diving to world events is fine as is.

  • @jumpycobra80754 said in Everything wrong with season 11 .Is rare okay?:

    It shouldn’t matter if someone chooses to dive to start their voyage or not.

    All voyages should feel worth doing and Rare has totally messed up a working formula by reducing the quantity and variety of treasure you can get from voyaging.

    Diving isn’t a problem. 4 pieces of treasure per voyage is a massive problem. Literally makes me never want to do another voyage again! Great job Rare.

    So obsessed with balance just make every voyage terrible that’s balance.

    The quantity really isnt an issue when you consider many voyages already had you sail to multiple islands already, many of which were pretty far apart. The thing to consider is that the value of the loot from these voyages is higher than ever before, and voyage islands are closer than ever. As well when doing normal voyages bottle quests can be found so easily and give insane value!

    I have always stacked voyages because it was fun, but before this update, i would be lucky to get 70k worth of loot by the time i got grade 5 emissary. After s11, i have been getting to grade 5 faster than ever and tend to get at least around 100k worth of loot if not double that with the help of bottle quests.

  • @astric2910 dunno about other things but the reason for diving is server change, btw i guess voyages got rebalanced by now ( March 2024 )

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