Everything wrong about season 11.
Raid voyages being unbalanced
I think its extremely important to make raid events give slightly less than their world event counterparts to not discourage players from completing fort of fortune/damned/non raid sea forts/shrines/treasuries. Whilst this has been achieved , seven thousand gold from a sea fort? Come on rare. I think 20-25 thousand worth of loot with grade five flag for the trading company is very reasonable. The same issue occurs with the other raids voyages. 20 thousand gold for doing a treasury for twenty minutes when I could sail to one normally and get 75 . seriously? 40-50 thousand would be perfect. Ashen winds atleast for Athena gave a pitiful 18 thousand.
Diving.
Diving destroys The essence of sea of thieves. Although it's only used during the start of the voyage and you cant dive with onboard loot ,the seas are meant to be sailed , And I know someone's going say it takes to long which is very true but surely someone at rare can implement a tiny string of code making it so you receive a parchment saying such and such fort or fleet has been awakened or something like that and said raid is the closet fort/shrine/treasury/fleet area. Why not just do that. they should also do the same for old voyages such as vaults . lost shipments ,digups and cargo runs so you don't have to sail for miles to do them. For example If you finish a vault key quest the key is for the nearest vault or a merchant run is for one of the closet islands.
Also since you cant sail to raid voyages and you lose loot when diving your left with your loot and measly grade two or three emissary flag leaving you with the decison to do a longer voyage to get to grade five then sell , sell with the low grade or suck it up and dive again losing your pitiful amount of loot.
