Feelings on Pirate Selection and Lack of Character Creation

  • This is a topic of which that has sat at the back of my mind since the launch of this game... The gnawing feeling I get every time I see my own pirate as I sail the Sea of Thieves is always one of disappointment and perhaps even a dysphoria of sorts. As in any game where you have a character that represents you on your journey in a game world, having the character look like you or the way you want to appear has been an important part of many games over the years, as it is a means of immersion that only enhances a player's experience. This is often a major factor of enjoyment and fulfillment on my part in many games. I would not have as immersive an experience if I could not create my own character in games like Mass Effect, Elden Ring, Pokemon, etc. Of course, some games obviously don't and shouldn't have a character creator (even if they do allow a modicum of customization), such as the recent Star Wars Jedi titles where you play as a specific character in that world.

    That brings me back to Sea of Thieves, however. Our player characters are not of the latter category, but of the sooner. Our pirates are supposed to represent us, the players in this vast sandbox ocean. We get access to a whole host of customization between clothing and curses, ship cosmetics and pets. But we are still forced to pick what is ultimately a randomly generated pirate that will never quite look how we might want them to look. A game where the cosmetics are the reward for the many quests we complete and gold we accumulate, yet those cosmetics might never feel or fit quite right on our pirate because that pirate never feels quite right for us. Perhaps it wouldn't be a problem if we never saw our pirates outside the first-person perspective the game is set in, but we see them every time we perform an emote, which for me is often. There would be great personal joy in seeing a character of my own creation performing the many emotes that have entered the game since launch.

    I understand from a development standpoint why we have the infinite pirate generator, however. Keeping characters within the artistic design of the game appears to be crucial to the dev team, which is altogether understandable and quite frankly impressive with how they managed it. But should that artistic vision be a means of preventing player immersion by disallowing character creation? That's the main question I'm putting forward in this post. The IPG (Infinite Pirate Generator) is certainly something that should remain in the game, as it's perfect for some people, but not for everyone. A character creator can and should be able to coexist in this game, where your character, the journey you go on, and the cosmetics you obtain are so central to the experience.

    I've seen arguments that the infinite pirate generator is also meant to be a means to get people who play out of their comfort zone, but to what end? Sure, the game should push people to play in ways no other game does in a multiplayer sandbox, however... Should that lack of comfort extend to one's perception of their gender, which is often heavily important to many people who use characters in games as a means of representation? As it currently stands the IPG only provides clearly feminine or masculine pirates, with little or no room for androgyny or gender-nonconformity. The IPG accounts for many things such as sex, race, ethnicity, body size, etc., but it does have a number of key weaknesses when it comes to gender or perhaps the lack thereof. A personal point of contention is the lack of androgynous body types and faces. These are aspects that, if included, could improve the IPG if there is never access to a character creator of any kind.

    The IPG is clearly capable of producing a vast array of different pirates, but even after playing this game for roughly six years, I have never been content with any of the pirates I've played as. I've changed at least seven times, with one of those being before the appearance changing potion was implemented. I reset my pirate, willingly lost all my progress, including some event exclusive cosmetics, just so I could change my pirate at that time. Since the addition of the potion, I've spent hours trying to find a pirate I found suitable, but never did. I've had to settle and move on so I could play the game. In fact, I write this post as I sit on the pirate generator menu.

    Don't get me wrong, I enjoy and love this game regardless. I have tremendously wonderful memories from these many years. I've made and lost friends who became important to me. But the lack of character creation has and will always be one of my major gripes with Sea of Thieves. For some, its addition would be a great boon to their enjoyment. In a game where player choice is core to the experience, why can't our character we play as be a choice outside the whims of the infinite pirate generator?

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  • @zephraxe
    There are the potions you can reset with. I think that helps.

    Devils advocate. Another game I play has a heritage system that starts with your parents determining much of how you look. I found several YouTubes about what they called 'Hannah face' and decided not use their advice. They were popular but the results weren't very original. Other games with sliders for characters also have 'face' tutorials, and again, you see less original results.

    Also in some pvp games you only really see a moving target and nobody is worried about your face or fashion sense if it can't hurt them. You see them maybe if you stop to 'tease' them post kill. You make an easy target then, compared to zigzagers and sprinters so I don't stop.

    The whole creation system would have to be fitted to detailed menus and sliders, or presets or both. First person view means you barely see your character anyway. So do we add third person?

    Sympathetically, I get it. Artistic self expression is fun in games that allow it. I'm with you. I spend a fair bit on the look of a character in a game. Even in games I barely play. Even first person shooters 🙄

    For this game it could be fun, but this parade of mud fence pirates is charming and fun also. I'm going to be fine with it if they add it, but I don't need it. I just get a potion.

    Fair seas.

  • @zephraxe iv told everyone who picks up the game find a pirate you like the looks of and don't second guess your choice and build around it hair, beard, color of both and cloths you can make an awesome pirate but you gotta stick to it full send either on the meme look or a salty dog

  • @valhalla-sky

    Unfortunately using the potion just doesn't solve my issues with the pirate generator because no matter what, I can never find a pirate I enjoy playing as. Even in a game like Elden Ring where no one else sees your character or the face is often covered by a helmet, I've put many hours into making the perfect face for my Tarnished. It's more a matter of self-expression than anything else, but being limited to the generator makes it difficult to fully enjoy the game. I want to create my own unique pirate even more because other people see it. But the game being in first person doesn't stop me from seeing my pirate because I see it almost every time I emote in game, since it pushes the game into third person. I want to feel as though I'm playing as my character and not being able to create them prevents me from achieving that.

    It doesn't really ruin the game, but being able to create a character enhances a game tremendously for me, even if the creator is limited.

  • Spending to much time investing into something that matters so little.

    I see my own pirate as I sail the Sea of Thieves is always one of disappointment and perhaps even a dysphoria of sorts.

    Just the Hands/Hook

    Our pirates are supposed to represent us

    True, but as SoT dev wanted more is for you to be A pirate and play the game right away...
    That why the view is First Person, you are looking through the Eyes of your Pirate...unless they start adding mirrors 9/10 you never see your "face" which seems to be everyones issue :(

    Perhaps it wouldn't be a problem if we never saw our pirates outside the first-person perspective the game is set in, but we see them every time we perform an emote, which for me is often.

    How often does a "normal" player Emote? In combat, looking at a map, viewing your watch, spyglass...your doing way more than spending hours emoting.

    Its these posts that I always see the same people complain about "Being sunk at outposts" or "not having enough time to play" because they spend so much of it..Emoting or in the Creation area. Never actually playing.

    Since the addition of the potion, I've spent hours trying to find a pirate I found suitable, but never did.

    See? Its an echo, everyone always spends "Hours" instead of just a few moments.

    lack of character creation has and will always be one of my major gripes with Sea of Thieves.

    Than you are missing out on so much more if that is such a devil to deal with.

  • @burnbacon

    I would appreciate a constructive response instead of telling me my own feelings and experiences are simply wrong. I enjoy this game immensely and have sunk (no pun intended) countless hours into it actually playing. It's ill advised to assume how someone else should play a game, especially a huge sandbox like Sea of Thieves, where the whole point is to play how you want with no real restrictions or requirements. My criticism comes from a place of love for the game and my desire to only enjoy it further than I already have.

    As an example of an emote I use often and for a good purpose is the "Look Afar" emote, which I find helpful to literally look around. You get a wider perspective from third person so you can see more, and it lets crewmates know that I am in fact looking around.

    EDIT: Actually, it appears your field of view does not increase with emotes, but it makes looking around smoother at the very least.

  • If it just had a filter for gender and the ability to see them with your current pirates cloths and vanity items that would make a big difference.

    But the core idea of "rolling" a pirate is fine.

  • @foambreaker

    That would be a good addition. Another possibility would be to allow a toggle that essentially makes the pirate generator create similar pirates based on the favorites you’ve chose. It would still have an element of randomness and keeps characters adherent to the design philosophy of the game while allowing players some agency over their pirate.

    Now to actually implement that would probably be a challenge on the development side, but it’d be a great improvement to the generator nonetheless!

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