Reapers Lair, make this more accessible

  • Reapers lair is currently an exclusive area for those who do hourglass PVP, which is a shame, it is a much better crafted and complex area than reapers hideout.

    Now that company levels will be increased, make this area accessible to those who achieve one or more distinctions, after that, make reapers lair a place with more content and consequently more useful.
    (In the plot, it would not make sense for a reaper with a high reputation not to have access to this location even if he is not a skeleton.)

    Add a Shipwright, a clothing store, maybe even a tall tale only available there...

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  • I would agree that the Lair could use some more features, things to do, shops etc; but having it be exclusive to the "military wing" of the Reapers does make sense.

    It also matches the Athena's additional special hideout unlock and shanty-based access as well, giving advanded Reaper playeds some symmetry with Athenas.

    I wish we could play our special shanty elsewhere though

  • Considering it provides nothing of importance unless you are a skeleton, there is no real need to go down there, and putting a tall tale down there just to try to justify giving everyone access is a bit too direct. Unless they put a logical reason that isnt forced to give everyone access, it seems like just a cool reward to unlock.

    Having stuff locked behind hard to do things or a long grind gives a feel of some kind of progression, and since the only thing used down there is actually related to that progression makes sense. I dont have it unlocked yet, but when hourglass gets some much deserved love and i do unlock it, it will feel actually earned, not something that needed justification to get free access.

  • Depends on what progression you need to unlock it. Level 100 would probably be alright for most, but I can see some wanting it as high as distinction level 5, so you truly have to earn it.

  • With the new progression system, what's the point of having lv 500 in reaper and not being able to enter the faction's operations center?

    @soulstinger2k20 Reapers lair should correspond to Athena's Fortune itself for the reapers, that's what I'm asking, the ritual area could be locked or simply has no use for anyone who isn't level 100

    But the rest is very well built, made to house only skeleton things and be abandoned, it is a place with a lot of potential.

    Every reaper is "military" even outside the hourglass, their main objective is to subjugate the other companies, the hourglass is only about the conflict with Athena.

    @GoldsMen It's not useful yet, because it was designed just for skeletons, but that can and should change. There's no need to make up a story, in fact what doesn't make sense is that reapers with high reputations can't enter that area.

    In the current scenario, with so few skeleton skins and nothing to do there reapers lair has become a giant and unused area.

  • I could see it being lowered because the way it is now you can't browse the rewards which is just one more reason not to HG.

    If people could see the locked rewards and what it takes to get them it might improve participation.

    IMHO it was a mistake to hide the vendor like that.

    Same for Guardians.

  • @lleorb

    I support this, and this is coming from someone who has the skeleton curse for a while.

    Honestly the Reaper's Lair are quite neat, but currently it is only used to buy skeleton cosmetics and to obtain or repeat the Skeleton curse ritual. it honestly needs more love.

    Just like what others suggested, letting people who reached high levels in reaper (maybe around 75, or at distinction level 1) to be able to go to the reaper's lair to buy Reaper's version of Pirate Legend-only gear and ship parts would be amazing, while locking certain parts of the area that corresponds to the Servants of the Flame or the Skeleton curse just like in Athena's Fortune.

  • Reapers lair is currently an exclusive area

    Game is more about everyone is equal and nobody is locked out of anything. So it was shocking to see this place locked because it only unlocked if I do something I don’t wanna do

    Kind of agree. Let it be open by doing something else. Lvl 100 reapers

  • @soulstinger2k20 said in Reapers Lair, make this more accessible:

    I would agree that the Lair could use some more features, things to do, shops etc; but having it be exclusive to the "military wing" of the Reapers does make sense.

    It also matches the Athena's additional special hideout unlock and shanty-based access as well, giving advanded Reaper playeds some symmetry with Athenas.

    I wish we could play our special shanty elsewhere though

    However there is a crucial difference between them: you can carry loot into the Reapers Lair and not into Athena's Hideout. People have been using the Reapers Lair already to troll people and hide the loot they stole into the Lair, wich makes it impossible for the other crew to take back.

    I think one crucial update they should make is to make it impossible to take loot down there, just like how it is impossible to take loot into the Athena's Hideout. You just have to either sell the loot or fight over it, not hide it away.

  • @super87ghost "However there is a crucial difference between them: you can carry loot into the Reapers Lair and not into Athena's Hideout. People have been using the Reapers Lair already to troll people and hide the loot they stole into the Lair, which makes it impossible for the other crew to take back."

    I mean they would just walk 10ft from the lair entrance and sell it instead

  • @rambobrad Then let them do that instead of griefing ;-)

    But people with a harpoon rowboat can take enormous amounts of loot at once into the tent with a harpoon rowboat. It still costs time to sell it. However, if you just park the rowboat unto the platform, you can lower all the loot to safety if someone tries to attack you, and therefore getting the loot out of play. So it's defintely also a way to just secure your loot if you have lots of it to sell.

  • @super87ghost Rowboats are really buggy when trying to get them in the lair, it just clips on the side alot of the time.
    Also the lift takes ages to go down and stays there a while.

    Could probably sell quite a lot in the time it takes to despawn a rowy on the lift, wait for the lift to reach the bottom, then move loot off the lift.

    Plus if the lift is down players can just jump down and blunderbomb their feet to negate fall damage.

  • @rambobrad You can blunderbomb the rowie to despawn it, leaving all the loot on the platform ;-)

    And for the jumping down and using a blunderbomb to break the fall: you would still have damage, making it so the crew already down there can just one-shot you.

  • @super87ghost Yeah that's what I said by despawn. It's literally a non-issue

  • @super87ghost I don't see much point in this, I mean, locking an item down there I know happens, but massive amounts of loot? whereas it is infinitely easier to sell to the servant a few steps away.

    Even with a rowboat, when under attack it is very impractical and it is likely that you will be able to take everything down.

    And if the guy currently has enough hourglass level to open there and you don't, isn't it presumptive that he has more PVP skill and will probably thwart any of your advances anyway? At least most of the time that's what happens

  • Just like what others suggested, letting people who reached high levels in reaper (maybe around 75, or at distinction level 1) to be able to go to the reaper's lair to buy Reaper's version of Pirate Legend-only gear and ship parts would be amazing, while locking certain parts of the area that corresponds to the Servants of the Flame or the Skeleton curse just like in Athena's Fortune.

    I would LOVE a reaper-version Pirate Legend.

    Scourge of the Sea!!

  • @lleorb said in Reapers Lair, make this more accessible:

    @GoldsMen It's not useful yet, because it was designed just for skeletons, but that can and should change. There's no need to make up a story, in fact what doesn't make sense is that reapers with high reputations can't enter that area.

    In the current scenario, with so few skeleton skins and nothing to do there reapers lair has become a giant and unused area.

    I dont agree that it "should" change, rather that only if there is an actual good justifiable reason that changing it would be fine to change. So a proper reason to justify change, rather than a forced change to justify it for no reason.

    The reapers lair as far as i understand it is not just an area for trusted reapers, but only for those most trusted by flameheart him self. Just cause you threw some money at his son doesnt mean he would trust you among his highest ranks.

  • @goldsmen The reason is simple, it is even the same to justify giving the arena tavern a use... it is an area that is too well crafted to be so useless in the game.

    That area has a lot of potential for any introduction of things related to the reapers and the plot around Flameheart.

    You said you haven't caught the skeleton's curse yet, trust me, going down there will only be interesting the first few times, then you stop realizing the uselessness of that place that was so well done.

    The reapers lair as far as i understand it is not just an area for trusted reapers, but only for those most trusted by flameheart him self. Just cause you threw some money at his son doesnt mean he would trust you among his highest ranks.

    This doesn't make much sense, especially now when we can reach level 500 with reaper bones, having such a high level and not being able to enter what really is the reapers hideout is very strange, from a narrative point of view. The hourglass is just one aspect of what it means to fight for the reapers.

  • @lleorb said in Reapers Lair, make this more accessible:

    @goldsmen The reason is simple, it is even the same to justify giving the arena tavern a use... it is an area that is too well crafted to be so useless in the game.

    That area has a lot of potential for any introduction of things related to the reapers and the plot around Flameheart.

    You said you haven't caught the skeleton's curse yet, trust me, going down there will only be interesting the first few times, then you stop realizing the uselessness of that place that was so well done.

    The reapers lair as far as i understand it is not just an area for trusted reapers, but only for those most trusted by flameheart him self. Just cause you threw some money at his son doesnt mean he would trust you among his highest ranks.

    This doesn't make much sense, especially now when we can reach level 500 with reaper bones, having such a high level and not being able to enter what really is the reapers hideout is very strange, from a narrative point of view. The hourglass is just one aspect of what it means to fight for the reapers.

    I do want the arena tavern to return to use, yes, but just to have it would be such a waste. An actual reason that justifies its return is what i want, not just a big empty room that people would stop going to after like a day.

    When people unlock the reapers lair, they hardly go down there after the first couple times showing it off, other than to get the new cosmetics they have unlocked.

    The means have to justify the ends. Not the other way around. Thats how game design works.

  • Tbf there’s nothing stopping to ask someone to let you in, like with the pirate legend hideout. It’s an area that’s accessible to those who’ve earned it and put in the hard work for doing so. Is it a large area and “unused”? Somewhat, but once you have the capability, you can let anyone in, that’s the point. If everyone could do it, it would dilute the hard work of those who’ve earned it.

  • @goldsmen But that's exactly what I asked for, to give the lair a future use, starting with stores, Shipwright along the lines of what we have in Athenas Fortune and then adding more features to the place.

    But the first step to making that place more useful is to make it no longer just restricted to those who play hourglass, and with season 11 increasing levels and adding distinctions is the perfect way to free up access down there.

    @Tesiccl Lol, I don't want people to go there to look at things, they can do that on YouTube.

    The area should not be the reward for lvl 100, the curse is already the prize, because once you release it and unlock the skins you will hardly go back there.

    Maybe distinction 2 (lv 200) would be a good level to unlock access, then add stores and other things.

  • @lleorb

    @Tesiccl Lol, I don't want people to go there to look at things, they can do that on YouTube.

    Thankfully you don’t control what people do or don’t in game.

    The area should not be the reward for lvl 100, the curse is already the prize, because once you release it and unlock the skins you will hardly go back there.

    No, Rare said the area and access to the blessing was the reward for hitting 100, same as the extended Athena area.
    I’m always back there, I use it to chill out, show newer players an amazing area, introduce them to Hourglass, and do screenshots.

  • @lleorb The problem is, it sounds like you are only asking for a "use" for the place only to justify a way to grant everyone access to it, which is the ends justifying the means. In game development, ends justifying the means leads to very poorly designed content. If they only added something down there to show the place off to people that previously did not have it unlocked, then it is going to lead to poor content.

    They should figure out the content first, and figure out where it fits in best in the world, and if the way it fits in happens to bring players down there, then that is fine, but if the entire intent behind the content is to justify going down there, it will just end up being poor content.

    The curse is currently the reason you go down there, meaning that the curse and cinematic was the intended content, and the environment was tailored around it. The curse was not done down there as an excuse to let people enter the lair, the lore was already established, and the environment and access was designed around the curse. So if the reason to add something down there is only added to justify granting free access, then its not a good reason to add that content.

  • i superstrongly disagree, exclusive content needs to be exclusive content. no chesse, no backdoors, no nothing.

    other than that, you just cannot copy it to the other side, lvl 100 reapers is easy, lvl 100 athena is not.

    so yeah i dont think there is any special going on down there, but exclusive stuff needs to be exclusive.

    items and achievements have been devalued over and over again in this game and its a shame towards the players having these items accomplishments.

    in this case its not even an item, you can go and get it, but for some reason you dont want to.

    this mentality of wanting stuff but not wanting to do the things tied to it i will never get.

  • @tesiccl

    Thankfully you don’t control what people do or don’t in game.

    I meant that I don't want it to be just a visual area, I want there to be things to do there.... 90% of the people I took down there ask "what is there to do here?"

    The answer is always "nothing"

    No, Rare said the area and access to the blessing was the reward for hitting 100, same as the extended Athena area.
    I’m always back there, I use it to chill out, show newer players an amazing area, introduce them to Hourglass, and do screenshots.

    I didn't say the area isn't a reward, I said it shouldn't be the reward. Reapers lair should be equivalent to Athena's Fortune but for flameheart, and only the ritual and things related to the curse should be exclusive to Hourglass

    You go there to take captures and relax, and that's why you believe that a place of that size and so well done should be just that? forever?

    @GoldsMen

    They should figure out the content first, and figure out where it fits in best in the world, and if the way it fits in happens to bring players down there, then that is fine, but if the entire intent behind the content is to justify going down there, it will just end up being poor content

    What you said is valid for the arena tavern, Rare needs to first have a worthy idea for that building before taking action. But it is not valid for Reapers Lair, it is the most important place for the reapers, "our true home" as it is said in Servant of the flame comic, even if there was nothing there, people who like this company should have the right to enter without lv in the hourglass , but dedicating himself to his reputation in Reaper bones.

    The suggestion of the stores and a Shipwright is not to justify giving access to others, it is just the combination of something that the community asks for (more reaper cosmetics) with the convenience of making the place useful.

    @Locke5474677

    other than that, you just cannot copy it to the other side, lvl 100 reapers is easy, lvl 100 athena is not.

    It doesn't have to be at lv 100, it can be at 200 or 300... but at some point a reaper who has a lot of reputation in reaper bones must have access to the location, after all, he is a renowned reaper even if he doesn't fight in the hourglass.

    so yeah i dont think there is any special going on down there, but exclusive stuff needs to be exclusive.

    Ok, is there any point in having exclusive content that isn’t even useful to those who released it? because after buying your skins and doing the ritual, you just go there to hang out.

    in this case its not even an item, you can go and get it, but for some reason you dont want to.

    I'm lv 1100 in the servants of the flame, and with a year without new skins, obviously I went down there to buy things a few times, looking at the war map doesn't make up for the slowness in getting to it.

    Taking people there to surprise them with a beautiful place has lost its appeal a long time ago.

  • yeah i dont think its special there too. im 430. but ive seen friends of mine struggle to grind lvl100 inlcuding doubleXP sessions, etc and how much it meant for them, i dont want a lvl100 reaper sea fort grinder beeing able to go down there.

    they should earn it the same way everybody else had to imo.

  • Hiding the rewards vendor doesn't make sense.

    Many times when I see something on a vendor that is locked it causes me to want to do that thing.

    And no, the web is not the solution.

  • @lleorb

    I meant that I don't want it to be just a visual area, I want there to be things to do there.... 90% of the people I took down there ask "what is there to do here?"

    The answer is always "nothing"

    Really? You can’t use your imagination in the slightest and inform players what could be done while you’re there? It’s a sandbox, we create what we choose to do in places, not have it spoon fed. We role play and enjoy the beautiful area for what it is, not because it has to be some afk quest hub.

  • @tesiccl Of course I inform about the skeleton things, but for them there is nothing, in fact for me there is nothing either... You appreciate the beauty of the place while it is just that, it doesn't mean it needs to be just that.

    Although I don't agree, I understand the point of view of some here, exclusivity or thinking about content first before adding it, but it seems like you're just arguing that the area should continue as it is for absolutely no reason. I ask, should the arena tavern continue to be just that purposeless building? What's so bad about making that area more useful and accessible for non-hourglass reapers?

    It’s an area that’s accessible to those who’ve earned it and put in the hard work for doing so... If everyone could do it, it would dilute the hard work of those who’ve earned it.

    Is this exclusivity of an area that is totally purposeless and useless even for those who have access really that important? despite all the potential it have?

    This exclusivity was cool in the first or even second month, while it was new, while players were looking for someone who could open it and see something new... today it's just another thing.

  • @lleorb Im going to just leave this here because its clear to me that you wont change your mind. And i am just as steadfast in my stance that the area that is reserved in lore for flamehearts most trusted followers should not just be some easy thing handed out. So i think this is where i part from this debate.

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