LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.

  • Many friends of mine do not want to play the game or others just quit due to the lack of progression in this game.

    The game issue

    A simple example of many players could be:

    • Hop into the game.
    • Buy Emporium cosmetics (or just get happy with cosmetics achievable in 1 or 2 days).
    • And then what? What is the reason to continue playing?
    • Let's try some PvE or PvP.
    • What is the reward? Gold and new cosmetics?
    • I don't want new cosmetics, I'm happy with my current ones. What I can use gold for? Cosmetics?
    • There is no reason to play this game - *quit*.

    Facts

    The game offers a perfect PvPvE environment where the player's skill is the only way to decide who's the best pirate. Everything achievable in the game is mainly for cosmetic purposes. This leaves the player's skill as the only way to progress through this game.
    I love it but I hate it at the same time as well.

    You might object to it that there are other things like progressing towards Pirate Legend, hourglass levels, or maybe new level progression in the way of trading companies. But these open up only just new cosmetics, but no new ways of playing or improving your pirate.
    Adding an RPG-like progression of stats/gear would NOT fit the game format for sure, so there must be something different.

    No matter what, the fact is, there are not many reasons to stay playing the game in the long term at this moment.
    This game has huge potential to be lovable by any kind of player, but it is missing the actual reason to play and do anything in the game. This is a sad truth for a huge amount of players.

    Maybe this thread could help to get together some ideas for bringing new players to the game and give them a reason to stay in the game.


    My personal idea

    I was thinking about something like cosmetic collections.
    As a player, you can buy many cosmetics, but there is no real reason to buy them all.

    What about collecting them into the collections? Once you complete any collection, it gives you slight benefits to the game, permanently.
    An example of such a collection could be Admiral - collect all Admiral ship cosmetics.

    The benefits of completing collections should not be too powerful to harm new players but still must be interesting enough for long-term players to be eager for. Those could be:

    • 1% higher movement speed
    • 5% greater Field of View
    • 5% faster changing sail angle
    • etc.

    What is the result of such a feature?

    • It would give players ways to progress in the game alongside progressing their skills in the game.
    • Reason to play and make gold to buy cosmetics by doing any PvE activities in the game.
    • Have a feeling of having a goal in the game to progress to.
    • Become a long-term player, and be a supporter of the game.

    This is just an idea, not finalized though.


    Conclusion

    I am not saying my idea is perfect, but the main purpose of this thread is to come up with as many ideas as possible to make this game enjoyable and appealing to more players who could like the game for hundreds and thousands of hours than just someone who comes to try the game and leave it after a few weeks.


    Edit:
    The best progression in the game is to buy Dark Adventurer sails as the most expensive item (even after recent changes), because once you get them, it does not give you much, but still something. So every single player I played with, had a goal and wanted to play the game and work towards this goal. Facts.

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  • There are 5 factions about to jump to level 500 as the maximum number, with 2 additional already that go to 9999. All of these offer cosmetics, titles, commendations, gold, doubloons, and achievements for progressing through them. There isn’t “a lack of progression” anywhere, what it sounds like is your friends were too lazy to do any of that.

    A stealth FoV increase request… Really?

    Every player has base stats when we start our SoT career, the skill we pick up along the way is our own experiences. Giving buffs to those dedicated to play is a terrible idea and pay to win. Sorry, but Rare won’t go for that.

  • @tesiccl said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    There are 5 factions about to jump to level 500 as the maximum number, with 2 additional already that go to 9999. All of these offer cosmetics, titles, commendations, gold, doubloons, and achievements for progressing through them. There isn’t “a lack of progression” anywhere, what it sounds like is your friends were too lazy to do any of that.

    They are not lazy, they just do not see any purpose in doing so. I already said that in the post, so you can read it, please. When someone has their dream cosmetics loadout, there is no need to get more cosmetics, titles, or even gold to buy new cosmetics, etc. You can actually have that before even going for your first adventure.

    Increasing trading company levels to 500 is nice but for achievement hunters/completionists only.

    @tesiccl said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    A stealth FoV increase request… Really?

    Not sure if I understand this sentence, anyway those are just examples that could be possible. They are not any powerful, but still interesting to achieve and be eager for.

    @tesiccl said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    Every player has base stats when we start our SoT career, the skill we pick up along the way is our own experiences. Giving buffs to those dedicated to play is a terrible idea and pay to win. Sorry, but Rare won’t go for that.

    First, you are not Rare, you cannot speak for them. Second, rewarding someone for playing/doing is an essential thing not just in games, but in our lives. Giving someone cosmetics is a great reward, but many players treat that as a secondary thing. You usually do not start playing the game because of the cosmetics it offers, but mainly because of the mechanics and content the game can offer. And the game offers only progressing through cosmetics. Deadly spin.

    I fully agree, the game cannot add any RPG-like stats, giving players benefits. The game is purely based on your skill which you can improve over time and I like that.

    But it is still a game and it needs to appeal to players to stick around. They need to know why they are doing things in the game, and have a goal to progress towards. When someone already has dream cosmetics, there is no more goal to play, no need to do anything in the game.

    When someone does not care about cosmetics at all, then there is no goal to do anything, not even start the game. This is the biggest issue of this game and I am not the only one who can actually see this.

  • @frixsik said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    But it is still a game and it needs to appeal to players to stick around. They need to know why they are doing things in the game, and have a goal to progress towards. When someone already has dream cosmetics, there is no more goal to play, no need to do anything in the game.

    How about just playing the game because it's fun to play?

    I'm firmly against giving any earned advantages to players, even minor ones. As soon as you do that, particular sets will become the meta to give maximum advantage.

  • tl;dr "I don't like being on an equal footing with others, I want to have an advantage"

  • @knurd9369 Yes sure. I play the game, because it is fun to sink other crews, get better in PvP, etc.
    However, the PvE is so simple it cannot be fun in the long term and the reward from it gives me and my friends nothing and no reason to do it.

    That's the view of many players out of the Family-Friendly bubble in the world of gaming.

    If we sink someone, there is also no need to turn the loot in unless they want to fight back for it. ... because the gold is worthless in the game.
    And that's the main point of this thread, to make gold worth getting.

  • @foambreaker It seems you are trying to be smart.
    Maybe you could provide us with some tips on how to sell/convince other players into the game. They like the theme of the game, the mechanics, etc. but they cannot find any goal they can progress towards.

    They can go to forts to get more gold, yea... but why? For what? cosmetics? it's not a reward, they can buy them in the Emporium.
    They can go and steal other's loot instead. They get gold, but what to do now?


    Tell me, what I could use to these players, to make them stick to the game instead of playing occasionally only.
    How to make these players feel rewarded for playing the game? They do not need any more cosmetics, they do have them from Emporium already (if they even want any).

  • @frixsik In tis game advantage cannot be earned. There is no "elite" class, we are all equal.

    If the only thing your friends consider to be rewarding is advantages over others, then this is probably not the game for them.

  • @foambreaker said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    @frixsik In tis game advantage cannot be earned. There is no "elite" class, we are all equal.

    If the only thing your friends consider to be rewarding is advantages over others, then this is probably not the game for them.

    They are enjoying improving themselves by playing the game. It is an essential thing as it is.

    When you work, you get paid, you buy a house, you enjoy it, and you improve your skills as well.
    When you do not work, you sit on a couch, you won't get anything.
    It is a natural thing for people to get better.

    By this saying, you want to enjoy your laziness and not let anyone grow. You can get better in the same way as others do. For those, who do not want to, they can use Safer Seas. Promoting laziness over making the game more appealing to more players, is very selfish thinking.

    Also, as a manager of a product, you would fail by saying this. So, probably not so smart.


    No matter what I do not want any huge advantages against other players (like higher weapon damage), but just slight minor benefits that could make gold worth getting and make players stick to the game and actual reason to do PvE.

  • While I would not mind and would actually enjoy getting perks as I progress, this is not how this game works. I still find things I have done for many years fun even if they gain me nothing anymore. Even still, there is plenty to do to keep you hooked on the game. Every encounter I have with other players has been different and memorable. I think just constantly adding in new content would be better for having more to do and more to explore.

  • @wonderwaffle559 "...even if they gain me nothing anymore...."

    In fact there is a freedom to it, when you don't have to worry about progression it allows for "guiltless fun".

    Sometimes I just go out and sail around from island to island doing whatever comes my way.

  • @foambreaker I agree. I was meaning gaining nothing money/cosmetics wise.

  • @frixsik "...Also, as a manager of a product, you would fail by saying this...."

    There are millions, perhaps billions of gamers out there. Rare only has to appeal to their target audience which they are doing well. You just need to decide if that is you. Especially in the case of Open World PvP games, you just can't please everyone.

    This is game design 101, Mr Manager 🤣

  • @frixsik

    There’s a reason there have been no ship upgrades, no pirate upgrades and no weapon mods for the last 6 years. They don’t fit the game.

  • @frixsik you had a lot to say so I’ll reply to the only relevant part. I may not be Rare, but knowing their vision for the game, seeing the responses from mods and Rare staff in the past, and playing almost daily for 5 years, I have a good grasp at what I’m talking about.

  • @frixsik I would not mind seeing more rewards for the ship maybe some pet rewards or other cosmetic reward beyond the scope already in the game. Maybe a special type of bubbling grog in my cup or the npcs wave at me or birds land on my ship. More rewards, but no advantages please.

  • I'm honestly sorry you feel that way. Every player is different, and what might be "fun" for you, may not be for someone else. "Fun" is relative.

    As far as earning abilities like to angle sails faster, or travel faster, I think it wouldn't be fair to those who don't yet have those abilities, trying to learn the game for themselves. Also, as someone who loves PvP, I don't want to win battles only because I had "help", or an advantage for my ship that my opponent didn't/doesn't have. I want to win on my own merit, and see for myself what practice, dedication and strategies get me.

    As for "progression", there's many ways to progress in this game, however that's up to the individual. When I was new, I too wanted just the cosmetics, until I decided I wanted to get better at PvP. Currently, I have all the cosmetics, 99% commendations completed, and more gold than I need. Having all that still doesn't deter me from logging in each day and having an enjoyable evening with my friends/crew, as we love pvp, meeting more amazing players, and having hilarious moments we still talk about months later.

    The game is what you make of it. What that is, is up to you.

  • @frixsik God no. stats that make long time players more powerful just sounds bad.

    sincerely a 5k hours player

  • due to the lack of progression in this game.

    So they completed all Factions? Collected all items and cosmetics, all achievements and commendations?

    There is no reason to play this game

    Being a Pirate is a good one. Role Playing. Exploring the Lore of the game. Pushing yourself out of your comfort zone to do things you normally wouldnt.

    there are not many reasons to stay playing the game in the long term at this moment.

    Depends on the player. That really it. If you cant find a goal or create one, that is on you.

    Comes down to the Player and how they go about it.

  • @frixsik

    This feels like the ol' TF2 Item Sets buff all over again.

    but honestly, I feel like this suggestion might harm the overall experience of Sea of Thieves.

    This would work if it is implemented in a game that is purely PvE like "Remnant" where there's an entire subsection for giving small upgrades.

    but Sea of thieves is a PvPvE game. having permanent buffs can break the balance of combat and it will end up having people complain that they only lose because the other just have more advantage in upgrades.

    The only exception that could ever have this suggestion to work is if the game has a separate co-op only game mode where having perk upgrades can be balanced with the enemy also getting slowly stronger.

    Another option rather than having a permanent buff can be a temporary buff, like having special cannonballs that apply unique effect when it hits, or having food that gives you regeneration while they are not taking damage. anything that will only persist for that game session would be the more balanced approach.


    And finally, onto the discussion about cosmetics:

    to be honest, unless you are really into collecting rare things, most cosmetics from the gold shop just looks samey and feels almost no difference changing from one to another, other than the color being different.

    barring certain cosmetics such as the skeleton curse or the Soulflame set, the ones that were eye catching and unique are usually sold in this game's premium shop - the Pirate Emporium with the only requirement of obtaining them being that you have some real money to spend.

    This makes it so that collecting cosmetics on the most part being largely redundant. Why level up on the game when you can just use the fancy sets you can buy in the Pirate Emporium?

    And we have not even discuss about the ship cosmetics either. Ship customizations are even more limited than clothing sets. almost all sails have the same square feature with nothing to break the overall shape with a random image slapped on it, and hulls are just a simple ship recolor, and most doesn't even bother changing the insides.

    Why don't we have more unique ships like the ship we always end up in when we were sent into the ferry of the damned? give something unique like floating masts, different lanterns, more broken-down ship, and then plop it into a rather difficult commendations?

  • The progression system in this game is cosmetics. There are lots of games that the entire progression system is cosmetics. Some people don’t like that type of progression system, so then games based on this system are not for them. I don’t like multiplayer games that progression systems are upgrades, so I don’t play those games. I don’t request they change their game for me.

    Not every single game is supposed to be for every single person. You either like what the game offers, or you don’t. There’s reasons there are hundreds and thousands of games out there, something for everyone, just gotta keep looking.

  • Some suggestions exist andnfitninti a game's purpose and would be an improvement. Other suggestions would fundamentally change a game and break what it is. These fall in the the latter camp.

    Let me try putting some eorsoectivr here with an analogy. One if my other hobbies is boardgaming/tabletop gaming.

    Some games, like Sea of Thieves, offer no progression beyond skill. Or luck. Or both. Chess is pure skill. There is no "in game" progression, and yet it is a game that has survived centuries with depth and nuance. Other players bounce off of chess and just don't enjoy it. But you don't try to change chess to appeal to the player. You find a game that fits them.

    Pandemic fundamentally shifted boardgaming as one of the first fully cooperative games that hit mainstream instead of kids or niche markets. No progression. Also not pure skill. The card deck adds an element of luck. But you don't try to make Pandemic play like chess or chess like Pandemic. PvP vs PvE, if you will. Pandemic is great for players that don't like confrontation.

    Then there are campaign-style games. They have progression within the limits of the game. Gloomhaven is more skill based and was popular enough to get a spin-off release in Target.

    And then there are semi-coop games like Nemesis that fit the mold of PvEvP. And I know people that love Nemesis (popular enough to have two sequels) and people that don't.

    But I don't try to get people to play boardgames that don't appeal to them. Part of choosing to be in the hobby is learning what works in certain gaming groups and what doesn't, and while introducing something new can broaden horizons, other things will simply be unfun for people.

    Sea of Thieves is a game that evolved and is constantly working to bring in new players. But it also has an identity and some suggestions that would fundamentally alter the game's DNA would do more harm than good. It would not bring in enough new players to offset the damage it'd do to the existing base.

    Sometimes. You just have to decide if a game is for you or not.

  • @strangeness

    I truly love this explanation, bravo.

  • This sounds entirely like a problem of just not knowing what the game you bought was about, rather than an issue of the game its self.

  • @strangeness Thank you for your opinion. Well written.

    Also, you are probably the only contributor here with no biased view, being no rude/crying Family-Friendly player ...
    This is the objective point of view, this discussion should aim for. I like it and I respect that. Thank you.


    Additionally, I added a statement I forgot yesterday.

    The best progression for me and actually all players I know is the goal to buy Dark Adventurer sails (even after a recent change).
    It gives you a very slight advantage (or you might just think it is), but still, it is an improvement over time that the game offers to you by playing it. It was the most enjoyable time that every day me or other player players could not go to sleep and we all just wanted to play the game to work towards the goal, towards the improvement that moves us to higher "levels".

    Progression towards completing all commendations, max. level trading companies etc. well cool, but it's not progress at all, there is no reason to do so if the reward is worthless for you.

  • I like SoT cause instead of improving your "skills" in-game to be good, you improve your actual skills in real life by playing the game, making you good.

  • @frixsik said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    Also, you are probably the only contributor here with no biased view, being no rude/crying Family-Friendly player ...

    What is this "Family-Friendly" player archetype you're talking about in a denigrating tone? I'm genuinely not sure what you mean, because to me a family-friendly player is a positive thing.

    (Also, you have bias, just as much as the people against your suggestion.)

  • There are countless games out there, not every one will be enjoyable to every player. It sounds to me like your time might be better spend looking for a title that fits your goals rather than complaining how
    SOT needs to change to make it enjoyable for you.

  • @knurd9369 said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    @frixsik said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    But it is still a game and it needs to appeal to players to stick around. They need to know why they are doing things in the game, and have a goal to progress towards. When someone already has dream cosmetics, there is no more goal to play, no need to do anything in the game.

    How about just playing the game because it's fun to play?

    I'm firmly against giving any earned advantages to players, even minor ones. As soon as you do that, particular sets will become the meta to give maximum advantage.

    I'm for no bonuses to performance in game, if due to bling. I've seen it work in pvp of other differently built games but here it would be a mess. Still the OP has a bit of a point.

    The game has much to offer if you have the time and can tough out the learning curve. Many games have some form of early, and rapid positive reinforcement to help set the hook, metaphorically. Here that reinforcement is a bit spotty, and a new player may not get enough of it to see the larger prize further on. I think there could be improvement but I'm not sure what would work better.

    So I'm not offering a solution, but I'd encourage all to give this some fair consideration.

  • @foambreaker said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    tl;dr "I don't like being on an equal footing with others, I want to have an advantage"

    That isn't what I read at all. OP's suggestions aren't the fixes I'd support, but there is room for improvement. Any progression perk I'd lean into would be like the loot stash in the tutorial, and would be something you could do as well, though to old timers it would be almost nothing, and so hardly an advantage at all.

    It could be bits of a treasure map bound to that player, or some other cheap easy thing that lets the player feel like they are getting somewhere. The mission(s) would be in the world, short sweet and easy, and every player gets to do it once. You would get your share also.

  • @frixsik said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    Many friends of mine do not want to play the game or others just quit due to the lack of progression in this game.

    I'm sorry to hear that.

    Facts

    Opinions.

    The game offers a perfect PvPvE environment where the player's skill is the only way to decide who's the best pirate. Everything achievable in the game is mainly for cosmetic purposes. This leaves the player's skill as the only way to progress through this game.

    Indeed. That's one thing that makes Sea of Thieves unique compared to, say, Skull and Bones, where newer players are powerless to fight against veterans.

    I love it but I hate it at the same time as well.

    You might object to it that there are other things like progressing towards Pirate Legend, hourglass levels, or maybe new level progression in the way of trading companies. But these open up only just new cosmetics, but no new ways of playing or improving your pirate.
    Adding an RPG-like progression of stats/gear would NOT fit the game format for sure, so there must be something different.

    No way. If you want a pirate adventure game with RPG elements, go play Skull and Bones. You can't just change what makes this game unique because that's your preferred game mechanic.

    No matter what, the fact is, there are not many reasons to stay playing the game in the long term at this moment.

    I play the game because I enjoy playing it. I've had the companies maxed out for years. I'm not terribly interested in a level 100 cap or distinction levels, though I'll be happy to click that button for rings. I just enjoy playing the game.

    This game has huge potential to be lovable by any kind of player, but it is missing the actual reason to play and do anything in the game. This is a sad truth for a huge amount of players.

    You can't make a game that pleases everyone. If cosmetics don't engage you, and you can't enjoy a game if it doesn't reward you every 30 seconds, then this game may not be for you. Rare is not making a game for everyone. They are making the game they want to play. Many of us enjoy it this way. If your friends don't, go play a pirate adventure game with RPG elements, like Skull and Bones. SoT will never get RPG elements.

  • @valhalla-sky said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    I'm for no bonuses to performance in game, if due to bling. I've seen it work in pvp of other differently built games but here it would be a mess. Still the OP has a bit of a point.

    The game has much to offer if you have the time and can tough out the learning curve. Many games have some form of early, and rapid positive reinforcement to help set the hook, metaphorically. Here that reinforcement is a bit spotty, and a new player may not get enough of it to see the larger prize further on. I think there could be improvement but I'm not sure what would work better.

    So I'm not offering a solution, but I'd encourage all to give this some fair consideration.

    Agreed on all points - you gotta be pretty self-motivated in the early game which isn't ideal. Same for enticing people into hourglass mode.

    Some early big reward prizes to give a taste of what is to come would help a lot!

  • Ahoy Mateys,

    first of all, I would like to address the sheer amount of negative, disrespectful responses this post received...
    I genuinely don't understand the reason for them. Why would a game community turn hostile towards its members for trying to propose a "better", more horizontal, game progression for everyone to enjoy? In the end, that shouldn't and doesn't mean a fundamental, or in the best case, even any, change for the players fully enjoying the SOT experience as it is in its current state. In my eyes, the guy simply wants the game to keep evolving and appeal to a wider audience by introducing new horizontal content and/or progression, which would give the player a brand new sense of accomplishment. That should always be a good thing! And yes, I understand that for many of us, the game may be perfect as it is, but just for the sake of argument, let's try to look at it objectively and come up with some ideas that can complement the already amazing experience SOT offers.

    Now to the main issue... What can be introduced to make the game "better" in a way discussed earlier?
    @Frixsik suggests adding a new way of spending your main in-game currency, gold. And even if this approach may seem the most intuitive, it can be a very dangerous path assuming you want to add a brand new game mechanic and not just release more flashy and expensive cosmetics. In the original post, @Frixsik gave an example of "Cosmetic Collections" that, once completed, would benefit the player with a permanent "stats" increase. While being an interesting idea, I have to object and state that this addition would fundamentaly change the way the game is supposed to work and, in my opinion, would not be fitting. The same goes, as @Frixsik mentioned himself, for a classical RPG-like progression, meaning skills, gear, and/or ship upgrades, and so on. As many of you stated, the beauty of the game is in its fairness for everyone out there and the need to learn and master its mechanics to become a better player, not to grind for a specific upgrade, gain an advantage, and then smash newcomers...

    So is there anything to add to achieve the craved sanse of accomplishment for the veterans with already finished Tell Tales, progressed Trading Companies, collected cosmetics, etc.?

    Well, ofcourse, but it may not be so straight-forward. As we already rejected an RPG-like stat progression, the goal would be to find a way to give those hardened veterans a new reason to continue playing the game other than enjoying its mechanics and environment. The solution should offer a long-term or repeatable form of content featuring a reward that would give off a sense of accomplishment but at the same time wouldn't put beginner and/or casual players at a disadvantage...

    That being said, I want to present an examplatory idea that could be part of such a solution:

    If we, for starters, discard the idea of expanding the use of gold, a small addition can be made, giving deserved recognition, in-game "fame", to the best pirates of all categories.

    This addition could be in the form of:

    • Wanted posters in the main outposts for the best PvP player (possibly with a reward for killing them). This could/should be a time-restricted thing, with it resetting after a fixed period of time.
    • Similarly Celebratory posters/statues/etc. for the most accomplished pirate in the main trades (Gold Hoarders, Order of Souls, ...). Again, this should be a time-restricted thing.

    If we would insist on adding a new way of spending gold, there wasn't much I could've thought of.
    The only thing that popped up in my head was adding a new "Residential" Island, where you would be able to get yourself a nice-looking pirate den (the decorational/functional possibilities for such a thing would be almost infinite). Of course, the residences would have to be somehow instanced and made so that they do not affect PvP (cowardly running inside your instanced residence), and so on. Keep in mind that this is really just a surface-level idea and would need much deeper thinking to even decide if something like this is implementable without ruining the game's experience.

    Ultimately I would like to encourage you to try and come up with some amazing ideas that we all can discuss instead of being rude and close-minded!

    Fair winds and following seas
    Cpt HokZo

  • @cpt-hokzo "...Why would a game community turn hostile towards its members for trying to propose a "better", more horizontal, game progression for everyone to enjoy? ..."

    • Because it is an open world PvP game and the OP is asking for advantages.
    • Because since day one not giving advantages is an explicit choice the devs made.
    • Because in other games those who gain those advantages become snobbish elites.
    • Because the devs just reenforced that decision when they fixed the DA sails

    Need more reasons?

    @cpt-hokzo "...Ultimately I would like to encourage you to try and come up with some amazing ideas that we all can discuss instead of being rude and close-minded!..."

    Amazing idea, don't change a core design element of the game.

  • @foambreaker
    Did you even read and comprehend what I've written? Or what the OP has written?
    No one is asking for any advantages or a change of core elements of the game; exactly what you would have learned reading my whole post btw.

    In the OP, @Frixsik made a not so ideal progression example in the form of gaining permanent stats, which was already heavily criticized. No need to cling to that idea.

    Even less need to make this comment:
    @foambreaker said in LACK OF PROGRESSION - 7 out of 10 my friends don't play the game because of it.:

    tl;dr "I don't like being on an equal footing with others, I want to have an advantage"

    He also emphasized that this is just an exemplary idea and encouraged others to come up with something better.

    If you believe there isn't any way to improve the SOT experience, perfect, go enjoy the game... I am happy for you and will root for you. But don't post passive-agressive comments on here clinging to specific words or ideas. I am not saying you can't react to any of them or express your personal opinions on them; just do it in a civilized manner.
    This is a game thread, not a battlefield or your mom's basement. (See how easy it is to be rude?)

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