This would only apply to Captained ships, but would keep in line with S11 of getting to your session quicker.
Put something in the settings for an option for mooring at the outpost.
The settings would present a couple options.
Option 1 - Auto Ship Repair
1 - No Cost to moor, you start with previous damage
2 - Auto repair all damage to your ship, this could be 3,000 gold or something around the average cost to repair a ship for each session. This would mean some sessions you would spend more, but some would be less than usual to have your ship repaired.
Option 2 - Supplies
1 - No cost, start with standard supplies
2 - Start with core captained supplies (Wood, Cannonballs, Food). Cost of each of those items combined, minus 500 gold perhaps
3 - Start with all captained supplies (Wood, Cannonballs, Throwables, Food, Meat, and Bait). Cost of all combined, minus 1000 gold perhaps.
This would certainly tie into the theme of S11 with increasing the speed of getting to a meaningful point to start the session, and it would also reduce the chance of spending several minutes staring at a shipwright while they try to find what you need and ultimately fail...
