[SUGGESTION] Literal hand-held cannon.

  • Hello, I would like to introduce you to a new weapon suggestion that could be fun to use: a hand-held Cannon that is literally just the cannon from a cannon rowboat beind held directly as a weapon.

    Specs as follows:

    • A consumable weapon similar to the Trident of Dark Tides and the Ashen Wind Skull, it is a single-use weapon that can only fire off exactly one cannonball or one person before it breaks off and become unusable.

    • It can be found being carried by skeletons and paired alongside suicidal keg skeletons. A pirate can then slay them to obtain them.

    • a quirk with this weapon is that there is a knockback just like how a cannon rowboat could knock the ship backwards when shooting its cannon, but it is heavily amplified because well... you are literally holding a cannon barrel.

    • this means if you try shooting this weapon, you will receive heavy knockback and will travel for quite a distance away, and even shooting the cannon directly upwards won't stop the knockback as you would just ricochet back into the sky, meaning that there would be a certain risk that could be involved, especially if you are shooting from a cliff or a ship.

    • as for the damage, this is a cannon that you hold on your arm, a literal hamd cannon. This means the rule of thumb when shooting cannons will also apply to this weapon, with probably some small added depth of moving around actually affecting the cannon travel trajectory.

    With all these mechanics and rules in place, I can definitely see this weapon positively affect your regular Sea of Thieves gameplay.

    • You could use it as a mobility tool similar to arcade shooters like the Unreal Tournament or Team Fortess 2's Soldier Rocket Launcher where you could use the knockback to reach high areas or travel against vast distances. Heck, you might even be able to use it to jump to ships, or use it as a sort of fall protection by shooting it before you land from a high ground.

    • You could even use it as a single use high-risk chase cannon on a ship. But of course the high knockback and its single use will require a lot of planning involved lest you fall of a ship or even self-damage your own ship.

    What do you guys think? And do you have any further suggestions that could improve on this?

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  • @siegnard maybe if it slows you down while carrying it

  • @elextrov said in [SUGGESTION] Literal hand-held cannon.:

    @siegnard maybe if it slows you down while carrying it

    Well that should be obvious - you won't be able to run while holding it.

    And also I'd like to add a small clarification:

    • the cannon can shoot people, but it cannot shoot the holder itself. That means it is limited to only another crewmate.
  • @siegnard I meant like only slow walk and maybe you sink while in the water for to long

  • @elextrov

    That would make it pretty unwieldy and it won't really make sense, considering other heavy items like gunpower explosives, chests made of thick block of stone, and cannonball crates only slow you down to walking pace and does not sink.

  • Not sure if the ability to carry a portable cannon that would allow you to hold 10 shots (but also 5 throwables + curses + wraithballs?), one hit kill players, and damage ships would be able to be balanced effectively. The difference between knockback on the rowboat and on your character is that you can contain your character within a confined space (like lower decks, or captain quarters) which will effectively nullify the negatives of your character flying backwards.

    EDIT; I understand maybe you intended single use to be use one and it gets destroyed, and not just single shot before reload (like a cannon would work), which would remove a lot of the OP nature of it but might also put it into 'why bother using it' territory.

  • This idea, especially all the negative effects of using it seem to fall into the “why bother using it” scenario. The single use, heavy weight, consumable, large knock back, and difficult aim are just huge negatives outweighing the fun aspect.

  • @siegnard but it would be balanced

  • @d3adst1ck @Tesiccl

    I think you should look at this item in a different way.

    At a glance it may seem like it may not be worth using purely as a weapon, but there are lot of utility that you can wring out from this item.

    One thing to note is that this weapon should be common to find throughout the world, having similar spawn rate and area as where you would usually find a keg, as well as being used by skeletons in tandem eith their explosive keg counterpart.


    Secondly, you need to take note of this weapon as a mobility tool.

    • you can use its knockback in the water to travel for quite a distance, maybe somewhere along the speed and acceleration of a sword lunge across water.

    • you could even use the vertical knockback as a sort of single-use boarding tool, basically to jump straight into the enemy ship albeit still requiring some skill to do so. And judging from my speculations unless you are extremely proficient in this, most people would try to board from the front of the ship making it easier to predict where they would jump from.

    • also not to forget, you could have your crewmate jump into the cannon and have them be shot towards another ship.


    And finally, you can also treat this weapon similarly to a more safer but less dangerous gunpowder barrel.

    • it has similar spawn rate and places to find them

    • both items can be used to damage ship, albeit the cannon could only create one or two holes at most while a gunpowder barrel can damage multiple parts of the ship.

    • the portable cannon won't explode when shot unlike a gunpowder keg, but having them on your ship still gives a huge risk of a boarder to steal them and use them against your own ship.

    • both can also be used to slow down or damage chasing ships.

  • @siegnard did that originally, again now, and I still arrived at the same conclusion.

  • @tesiccl

    How so? Could you explain?

  • @siegnard by reading your posts, weighing the pros and cons, and still feeling the fun aspect was being outweighed by the negatives.

  • @tesiccl

    ...that does not really explain anything.

    I'm afraid I won't understand your reasoning unless you provide us with sufficient information on which part seems bad for you, and the explanation behind it.

    Perhaps you could even try to provide a suggestion to improve on this.

    Anything other than a vague "No, just because" would be a huge help!

  • @siegnard No. I don’t owe you an explanation and considering your interactions with me in the past and yesterday’s comment attacking me personally, your goodwill is over. Consider this the last reply.

  • @tesiccl said in [SUGGESTION] Literal hand-held cannon.:

    @siegnard No. I don’t owe you an explanation and considering your interactions with me in the past and yesterday’s comment attacking me personally, your goodwill is over.

    So, you just responded simply to spite on me? Why do you think someone having an issue with your deliberately condescending and provocative attitude substitutes as "Losing goodwill"?

    Please get off your high horse and be a better person. I will report this problematic attitude towards other people and disrupting conversations for your own ego.

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