@nos37 said in Suggestion: Hire an AI Crew:
If you own a ship, you can hire crew to fill up the available player slots.
- They stay on the ship
- They do not captain or steer
Now that we have PvE and Guilds, and soon "Fast-Travel," what's the next big thing to add to the game?
How often do you watch update trailers or spotlights for Sea of Thieves and the ship cosmetics are always for the Galleon? If you play solo, you'll never get to experience galleon gameplay.
The AI could start off as brain-dead skeletons. They manage the sails, follow orders given via the captain's wheel, and try their best to repair, bail, and keep the ship afloat. Later down the road, if the AI becomes more advanced and complex, randomly generated pirates (from the pirate generator) could be used.
I think its probably better that instead of having the option to hire an AI Crew, you have the choice of turning on or off AI Crew that will only fill the spot of an actual player crew until said player crew join in (ie. on a galleon, 3 AI Crew can join in if you are alone, 2 if another player is in the crew, and so on)
Also, as with @Guildar9194 's feedback:
AI crew would be OP:
- They can, in theory, bail faster/more efficiently than players.
- They can aim cannons better than players.
- They can repair quicker than players (Remember; Players may fail a repair if waves rock the ship. An AI player does not have to move a mouse around).
Plus, I don't think player ships have a navigation mesh matched to them, thus not giving the AI any way of actually navigating the player's ships.
We can simply Tweak the AI to be less efficient than players:
- They bail 40% slower and are unable to use Pro-bilge strats
- They have a nerfed Skeleton AI: They shoot 50% slower than regular player and are not effective past a certain distance
- They repair 40% slower and are still affected by cannon shots which will push them off their repair animation.
- And just like any other enemy entity - They have basic skeleton AI for sword/gun fights, can be killed and will not heal themselves unless out of danger.
- They also does not respawn instantly when killed - being given a cooldown on respawns but they can be revived just like a regular player if they are down.
With that in place, at least it will give ships with less players some fighting chance rather than being extremely disadvantaged from a lack of crewmates, either from them leaving the game at the most unfortunate time or if one crew is in a brig because griefers.