@oneeard-mac
They will blow up if they go far enough out of the circle, but yea, there’s a significant space to work within before blowing up.
I don’t think I’m entirely against the idea of a battle royale style circle, but one unattended consequence could be an increase in driving opponents out of the circle. I’m not saying that tactic is invalid or anything, but it seems like a decreasing circle might encourage people to rely on that tactic even more, which I don’t think would be popular. I could be wrong.
Here’s an idea that might not be feasible: how about slowing ships down once they reach a certain distance from their opponent? This already exist to an extent with the sirens song quest, could it be added to hourglass?
Personally, I like HG how it is. I think that the best way to speed up your matches is to become more lethal. I had a lot of matches earlier in my HG life that consisted of two very incompetent players, me, and my opponent. Some of those fights went very long because neither of us could follow through. Nowadays I’m pretty consistent with cannons and my opponents tend to be as well, and if they aren’t, well… That’s not to say that I don’t have long matches sometimes, but they’re much less frequent