Distinction 10 guild rewards cheese

  • As far as I know, if someone joins a distinction 10 guild and completes a few (very easy) easy commendations, they can unlock the distinguished guilds ship set, then leave the guild and keep the shipset.
    This is not how it works with guild outfits, so why does it work with ship cosmetics?
    Wont this lead to distinction 10 guilds just having a rotating roster of people joining and leaving just to get the cosmetics and never sail for the guild again? Isn't this entirely counter-intuitive to what guilds were supposed to be? I've already heard rumors about guilds doing this.
    Doesn't this also open the door for guilds to sell / barter their crew spots for the opportunity to complete these commendations?

    Idk feels weird to me that there is a blatant backdoor / cheese to complete these commendations.

    Update:
    So, seems like most people are ok with this. I guess I don't have much of a problem with it either, it's still so early so its hard to gauge the general consensus. Not many opinions out there about this yet.

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  • @golde-beard

    What about people who put in hard work only to be booted from the guild they were a part of?

    Your concerns are valid but it also works the other way around. The ship livery isn’t really all that great to make it exclusive to active guild members.

  • Yes, there are guilds doing this. As a matter fact my guild is doing this right now. Of course completely for free. We want to give everyone that attempts to complete all commendations but didnt happen to be part of a tight knit community at the start of season 10 the opportunity to get their guildcommendations done.

  • I don't see the issue. Guilds should be free to do with their spots as they wish. For that final guild Achievement I'd absolutely take up such an offer from a guild, and I know my one guildmate would too.

    We've already gone through 140 levels, mostly by me alone, some together. The thought of doing the same thing hundreds of more times is not appealing, nor was it ever. It's a terrible levelling system designed around a full guild all participating; by an MMO's standard that's a hardcore guild, most will never be that.

    So yeah, if a guild's objective is to be generous and helpful like that then good for them.

  • Yeah there's a flaw there but then it's not a massive issue, the guilds still gain the rep from people grinding out the commendations. Some of the smaller guilds will take years to get to a high level.

  • Guarantee there’s not even 100 guilds at level 10 yet, so this is a non issue. That aside, it’s up to the guild owner how they manage the people within.

  • @tesiccl

    true, but if Rare decides this is something they do not want to happen, it would be best to implement changes now, rather than later.

    Same could have been said about people check pointing their shores of gold curse. To implement a change now wouldn't make sense. But to have implemented something a month or two after they released the checkpoint mechanics, it would have made more sense. But it appears Rare decided that people check pointing their shores of gold curse was a non-issue.

  • @hiradc

    Guilds don't need any more rep once they have hit level 1000. And if the guild isn't grinding for ledger, then there is no benefit to anybody sailing for the guild.

  • @coffeelight5545

    My guess is that guilds which have already reached level 1000 are pretty tight knit, and if you are permanently booted out of a guild its either for a good reason, or you have a toxic guild owner. In which case you should have never stayed with that guild in the first place.

    edit:
    Also, its not just about the ship livery. Id like to think that rare has plans to ship new bits of content to guilds, some locked behind certain distinctions, and entirely new content / commendations that require some guild commendations to be completed.

  • @ictus-xxi
    These commendations aren't for every player to complete in 3 months. They were designed to be a passive mechanic that lasted for a year+.

    Handing out guild spots to people so they can 100% all the new content within 2 months of its release is taking away the only fun part the guild mechanic offers, which is to join / create communities and work together as a team toward one monumental goal.

    I had an absolute blast grinding with my guild mates to level 1000, and I only met them a week or two before guilds even were released, in anticipation of joining them and having people to play with.

    I don't really see a reason to complete the commendations if you don't have a guild to play with. Whats the point of completing these commendations, leaving the guild, and solo slooping afterwards? No guild plaque, no access to future content for level 10 guilds, no access to ledger rewards, etc.

    If a backdoor / cheese like this existed for people to skip to the end of the HG grind and get their gold curse, there would be uproar lol.

  • I really dislike the designphilosophy that rare started to follow with the introduction of season 7. "Here is a grind, but we multiplied its length by 10 to create "long term goals"".

    Before season 7, sea of thieves was an actual sandbox PvPvE game. There were tons of small grinds which taken all together made up the game we knew and loved. Season 7 made it into a hardcore monotonous PvE grinding game if you wanted to get those lvl 100 trinkets for some of the milestones. Then season 8 made it into a linear progression PvP game. You had to grind the HG mode over and over and over and over again to get somewhere. No variety, no sandbox. Just the same thing again and again and again. Season 7 and 8s grinds in my opinion went directly against the designphilosophy of SoT prior to that. It's not a sandbox anymore. Season 9 added a little bit more sandbox as well as SoSS in S10. However guilds are the exact same thing as pre-nerf milestones and HG. It's a long grind which happens to be 5-10x as long as it shouldve been.

    Agree or disagree with this assesment if you want. But luckily rare designed guilds in a way that gave my friends and me the opportunity to do something ourselves against this in our opinion flawed designphilosophie. The fact that you could "cheese" the guildcomms was blatantly obvious from the start and I think rare did that fully intentional.

  • @ictus-xxi

    I agree, while both HG and guilds feel like they were "new content" designed to just last long in an attempt to minimize people asking for actual new content.
    Both have a grossly large content gap in them. Practically nothing in HG from level 200 - 1000, and extremely boring / simple commendations with a few cosmetics to complete after distinction 1. Both were designed considering that a majority of the playerbase would never get over 200 in HG, and a majority would not get a guild to distinction 1.

    But there is a significant difference between the two grinds, like you said.
    HG is the exact same thing, over and over and over and over again.
    While guilds, yes is a really long grind, but can progress in the background while doing almost anything else in the game.

    Edit:
    But regardless, I am a huge fan of guilds. Its a brand new pillar to the infrastructure of the game that has the potential to change everything, as long as rare continues to develop and build off it correctly. Hopefully, we will see lots of things tie together with brand new content in season 12. Fingers crossed!

  • @ictus-xxi

    Would love an invite to get the opportunity to get this. Please message me or send an invite if you can. I appreciate it.

  • @ictus-xxi i guess you feel the same way about people getting the ghost/,skeleton curse. Must be ok for people to cheese it since some might not have a good crew to sail with and get enough wins

  • @lt-josh84 i dont support exploiting in any way shape or form. But I fundamentally disagree with the concept of endless grinds. Season 11 seems to have gone back to the roots of what sot is supposed to be - tough grinds but not endless ones.

  • @tesiccl said in Distinction 10 guild rewards cheese:

    Guarantee there’s not even 100 guilds at level 10 yet, so this is a non issue. That aside, it’s up to the guild owner how they manage the people within.

    Probably never will be, those who are "dedicated" enough to get to 10 are probably already there or very close.

    I think most people decided to not bother. I sure did and no one I know is trying.

  • I wish there was an option to keep the unlocked rewards for levels 20, 40, 60, 80 even when leaving a guild. In the discord I am right now a lot of players who actively worked for that were kicked out from the guild because they took a hiatus. This isn't fair. To avoid cheesing there could be a limit in gold and exp gained for that guild that allows you to keep the rewards even when you are out.

  • @foambreaker said in Distinction 10 guild rewards cheese:

    @tesiccl said in Distinction 10 guild rewards cheese:

    Guarantee there’s not even 100 guilds at level 10 yet, so this is a non issue. That aside, it’s up to the guild owner how they manage the people within.

    Probably never will be, those who are "dedicated" enough to get to 10 are probably already there or very close.

    I think most people decided to not bother. I sure did and no one I know is trying.

    I’m part of a guild that already has 8 distinctions and we are almost at distinction 9. Almost everyone in the guild is an active player and we earned our levels legit. Any guild that used the exploit was reset to 0 after the glitch was patched.

    I agree that most of the guilds that are distinction 9 or above are under 100 guilds. Not everyone is dedicated to the guild feature. There are a few of us that are.

  • @ictus-xxi That's a GOAT guild if thats the case. Is that an option thats still on the table? Was part of an active guild in the beginning, but everyone left and/or stopped playing.

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