I genuinely want to know what the point of the Safe Seas game mode is. Why would anyone want to play a game mode where a vast majority of content and progress is stripped away for seemingly no reason? I can understand a small decrease in rewards such as gold or rep, but you can’t access anything worthwhile whatsoever. When I saw this mode I thought it was the answer to the prayers that me and many have made of wanting to be able to play Sea of Thieves without having to deal with toxic crews, or constantly being hunted down and being unable to make real progress because there are other players breathing down your neck. Yes there is a beauty to the pvp in this game, but leave that to the pvp focused players. It feels like this mode was added as a joke to make fun of people enjoy the game for the actual exploration and quests. All of the rewards in this game are cosmetic, so why cut that off just because someone doesn’t want to deal with the sweaty players that have been killing the game since it came out. So, I will reiterate, what is the actual point of a mode that takes the gameplay out of the game?
Safe Seas
@deadvibes2614 If Safer Seas doesn't sound like it is for you, then it might not be, there is always High Seas.
Safer Seas is not designed or intended as a full PvE-only mode as the heart and original design for Sea of Thieves is the Shared World Adventure Game it always has been.
@deadvibes2614 the purpose of safer seas is for new players to learn the game. That's all there ever was to it
@guyrza a dit dans Safe Seas :
@deadvibes2614 the purpose of safer seas is for new players to learn the game. That's all there ever was to it
correction: this is one of the aims.
Safers Seas is not just for new players.@guyrza a dit dans Safe Seas :
@zeyrniyx read the developer's thoughts on this, they were advertised exactly as such
Let me correct you, because the developers NEVER said that the Safers Seas were ONLY there for new players. Except that, once again, there's no point in taking only the part of a speech that interests us and throwing out the other part.
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The purpose of the Safer Seas has been made clear so many times that I don't understand why people haven't heard about it yet.
They said it when introducing them in the trailer.
Mr. Chapman said it on his networks
The Megathread with the FAQ about Safer Seas also says it
The SoT Partners have said it in their videos.
It is an extensive tutorial, it is designed for the novice player to learn the basics and not jump into adventure mode without knowing how to do absolutely anything.
Its other objective is for families with small children, to play quietly without other people interfering, accepting the limitations that the mode has.
IT IS NOT A PVE MODE, if you don't like the PvPvE component of the game it is not for you, it is not the type of game you are looking for.
I genuinely want to know what the point of the Safe Seas game mode is
Rare stated in post and video, What the point is for SS
Why would anyone want to play a game mode where a vast majority of content and progress is stripped away for seemingly no reason?
No Pvp, Tall Tale completion, Mini completion of progress one couldnt do if they tried and failed. Plus, you dont like it? Why complain.
but you can’t access anything worthwhile whatsoever.
Depends on what you consider "worthwhile" Shrines are worthwhile but some players cant touch them due to the fear of being sunk.
When I saw this mode I thought it was the answer to the prayers that me and many have made of wanting to be able to play Sea of Thieves without having to deal with toxic crews, or constantly being hunted down and being unable to make real progress because there are other players breathing down your neck.
Must of missed the BIG announcement where they talked about all the things you can and cant do. But you can play it without all the "toxic' crews and such. That is a given.
All of the rewards in this game are cosmetic,
This be true, so why do players get upset when they, Lose there loot, get sunk, attacked by pirates, or w/e? Only thing Gold is good for is Cosmetics... if you dont care about your looks, Gold isnt an issue to you.
With Season added, you earn Doubloons & Gold by doing simple sailing around or stepping on lands.@deadvibes2614 said in Safe Seas:
I genuinely want to know what the point of the Safe Seas game mode is.
You and the dozen or so of my friends that came back to the game for it and quickly left because of the reasons you mentioned. I've sort of been watching the topic unfold here, steam, reddit, and elsewhere. It seems that Rare wants to get a solid message to you (and all of my friends) that you aren't the target audience for their artistic vision or whatever. That is kind of the trend that these topics end on when mods eventually step in. Rare, at the moment anyway, doesn't want to budge on this issue. And for that reason I am kind of stuck solo slooping or playing with my friend who has to constantly AFK for reasons outside of his control.
It is what it is. If you are upset then don't buy anything from the emporium and just uninstall the game after you get your fix and don't come back unless something changes. I'm also kind of bummed out about it because I thought I would be playing with members of my old crews from way back over Christmas and New Years. Instead I mostly just played by myself or with that friend I mentioned earlier. No use crying over spilled milk, I suppose. The best you will get is making yourself angry thinking about it.
I wish you the best, pirate.
Ah yes, the great lie of SoT. Risk and reward.
The game had a dedicated pvp matchmaking system. It died because no one used it.
“PvP” players in this game have never been interested in a fair fight, and they undertake virtually no risk. They go after weaker boats almost exclusively, for zero reward and with zero risk, purely for the quick fun of sinking anyone else.
That might be “fun” for some people, but most players do not enjoy being forced to accept being griefed just to have access to the full game.
That is the same great lie that alliance servers were killing the game, when they were actually keeping it on life support by the many players that were fed up and would either play alliance or not at all.
Rare was forced to add Safer Seas to save player numbers, but for most folks there hasn’t been enough time for the reality to sink in. Safer Seas is severely crippled.
THAT is why we have the current state of the game. It is Rare continuing with the flawed policy of subsidizing the most toxic players in the game.
@look-behind-you i think that is missing the point.
This was going to give players an alternative to the current pvp status quo, where big ships float around eating little ships, get all the rewards and suffer NONE of the risk. Combat is massively stacked against smaller ships and crews. Solo sloops are virtually defenseless.
Understand this is not a zero-sum game. If these players can’t play the game in a less-toxic way, they won’t jump over the pvp servers. For most people that isn’t fun. They will leave. They are leaving.
Rare is still trying to have it both ways, by giving pve but making it massively, hilariously crippled. The point is that this doesn’t solve the problem. People get sick and tired of playing the game the way they find fun, only to let four twerps in a galleon wreck them with zero risk or consequence. Pretty soon you just have twerps on empty servers, then you are shutting down the game.
@fleabytes that is a lot of generalisations and statements presented as fact based on your opinion for one post. Not really worth debating with anyone so polarised.
@mrestiercol said in Safe Seas:
IT IS NOT A PVE MODE, if you don't like the PvPvE component of the game it is not for you, it is not the type of game you are looking for.
This take gets exhausting, and it stems from the faulty assumption that the way you play and enjoy the game is somehow more valid than other people, when you are far more reliant on them than they are on you.
The reality is that without the pve-oriented players the game withers and dies. People want to play around other people and be able to show off their stuff. People don’t enjoy being griefed. People absolutely detest galleon crews acting superior as they pick on solos. It is not fun.
I will make it even simpler to understand: If you try and force everyone to pvp, you won’t have anyone to pvp.
@burnbacon said in Safe Seas:
All of the rewards in this game are cosmetic,
This be true, so why do players get upset when they, Lose there loot, get sunk, attacked by pirates, or w/e? Only thing Gold is good for is Cosmetics... if you dont care about your looks, Gold isnt an issue to you.
It feels like you are soooo close here.
In a perfect world everything would be fair and the boatload of omissions you are making wouldn’t matter.
But they aren’t fair, are they? No, that player with the loot has sunk a lot of time and effort to get that loot. Constantly looking over their shoulder has taken a toll and they get more stressed the closer they get to returning their loot.
How much time and effort has that four-crew galleon spent when they spot the player? How much anxiety do you think they are feeling as they sink the player’s ship without ever having returned a shot?
How much risk do they take when they gang up and laugh and taunt the player before killing them?
How about all that fun the player just doesn’t seem to understand as that superior pvp crew sells the loot mere moments later for “just gold” as the donated loot messages start rolling in?
THIS is why the community was looking forward to the new game mode, and THIS is why they are so disappointed in what was eventually released, stripped down and crippled as it is so that it would not threaten the pvp server numbers, while missing the core problems in the game.
And they are core problems. Remember this simple truth - PvE players don’t need PvP players. Keep biting that hand and finding out.
@fleabytes "they sink the player’s ship without ever having returned a shot?" Dam son, your boat has cannons too
@zeyrniyx
This was always intended to address the population problems as more and more people sought out alliance servers or just outright quit the game.Much later it shifted into this “extended tutorial” narrative as the pvp players felt threatened that their servers would shrivel and die.
Rare has always stacked the game in favor of the “alpha” toxic playerbase. They tried to address it but just could not help themselves in the end.
I wish the pvp player base would stop lying that this was ever about anything except taking away lopsided easy kills. There was a fair pvp mode in the game and it died because the “pvp” players weren’t interested.
@fleabytes said in Safe Seas:
@zeyrniyx
This was always intended to address the population problems as more and more people sought out alliance servers or just outright quit the game.Much later it shifted into this “extended tutorial” narrative as the pvp players felt threatened that their servers would shrivel and die.
Rare has always stacked the game in favor of the “alpha” toxic playerbase. They tried to address it but just could not help themselves in the end.
I wish the pvp player base would stop lying that this was ever about anything except taking away lopsided easy kills. There was a fair pvp mode in the game and it died because the “pvp” players weren’t interested.
Man you must have unbridled access to the developers and their frustrations into not being able to make the PVE Game the SOT was intended to be
As for the topic at hand.
The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.
Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.
This is not only useful for new players but families, players with accessibility needs - the whole game suddenly become available in a way it hasn't before, letting them naturally progress to High Seas and being a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.
The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.
Dropping anchor here.
