A few interesting data points I've gathered this weekend in Safer Seas:
A Skullfort, a Skelly Sloop, Skelly Galley, roughly 20 GH Chests, 8 Mermaid Gems, and what I would estimate to be 15-17 miscellaneous crates/chests and low tier skulls netted a friend and I barely 40k gold. This was all accumulated over 4ish hours as I've been teaching my friend the ins and outs of the game.
By contrast, a Grade V Emissary in High Seas would've basically matched that with the Mermaid Gems alone, in addition to much larger reputation gains. My estimation on total loot worth, low-ball would be 325k with a Grade V Emissary.
That's not remotely close to a '70% reduction'. It's infinitely more lost given the limitations with Emissaries. Don't even count the double rewards of this event SS doesn't benefit from!
The rewards of Safer Seas are virtually non-existent for the effort one puts into them. It's nothing more than safe space for Tall Tales, but learning many of the core activities of the game are not worth the time with such insultingly low reward outcomes.
It's hard to see a sustainable future for the gamemode. The limitations and rewards of Safer Seas simply aren't worth the effort for someone who has previously engaged endgame, but wants to sail in peace. The lack of reward in SS is both uninteresting and disheartening.
