Hourglass interruption

  • Could you maybe do something like make it so if you interrupt an hourglass fight your ship gets scuttled of something because the amount of times my fights get interrupted is insane

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  • @onlydevildan the devs intended for 3rd party ships to get involved in the Hourglass fights, exactly why it exists in Adventure and not its own separate instance.

  • Yep, @Tesiccl is correct. In the design notes they specifically mentioned they wanted third party interference. This is a feature, not a bug.

  • I want to fight! No, not like that...

  • They should give 1/3 or half the value of current sequences when we sink, imagining doing 10 streaks and being sunk by a third party ship in the end is very bad, this change would at least lessen the feeling of wasted time.

  • @lordqulex said in Hourglass interruption:

    Yep, @Tesiccl is correct. In the design notes they specifically mentioned they wanted third party interference. This is a feature, not a bug.

    Even if by industry standards a PvP Queue that leads to Open World is bizarre. You can't really blame people for being surprised.

  • Your not fighting a true 1v1
    This what new and current players get wrong about hourglass and it funny.

    You’re still in an active server. And even if they made it where a third party ship sinks if they “interrupt” as you say. What if the area your fighting is an active fort?

  • I must be lucky or something because out of 150 or so ships sunk in hourglass I think I've only been third-partied once.

  • @foambreaker sagte in Hourglass interruption:

    @lordqulex said in Hourglass interruption:

    Yep, @Tesiccl is correct. In the design notes they specifically mentioned they wanted third party interference. This is a feature, not a bug.

    Even if by industry standards a PvP Queue that leads to Open World is bizarre. You can't really blame people for being surprised.

    if you are able to go on 10 streaks you will be finde getting sunk by third parties from time to time.

  • @locke5474677 said in Hourglass interruption:

    @foambreaker sagte in Hourglass interruption:

    @lordqulex said in Hourglass interruption:

    Yep, @Tesiccl is correct. In the design notes they specifically mentioned they wanted third party interference. This is a feature, not a bug.

    Even if by industry standards a PvP Queue that leads to Open World is bizarre. You can't really blame people for being surprised.

    if you are able to go on 10 streaks you will be finde getting sunk by third parties from time to time.

    Its not about being fine with it or not, it is not about me or you.

    As a design, it is way outside industry norms and that matters because the gaming community has expectations that have evolved for years.

    Also the design has inherent limits that have become problems. For example they cannot make any balance adjustments that are hourglass specific because hourglass is the same code as adventure. Day one they temporarily reduced the spawn of cursed cannonballs, that affected the whole game, many were not happy about that.

    The stalemates are because any half brain can repair and bail faster than incoming fire. In other games we would call that "healing is OP" and repairs, aka "healing" would be adjusted.

    But they can't do that game wide, casual players would start to get overpowered. To do that they would have to adjust all the ship encounters in the game.

  • I really like that hourglass takes place in the open world, but that doesn’t mean I haven’t been upset about getting “3rd partied”. It’s happened to me several times; sometimes to my advantage, sometimes to my opponents advantage, and sometimes it really didn’t make a difference. The reason I like it is because games often use instanced areas which take you out of the world immersion, which may not matter to most people, I dunno, but I appreciate it. But yea, losing a 10 streak to some randoms taking advantage is disappointing, I won’t interfere with matches as a rule, but waddayagonnado

  • It's frustrating but not that common. Play more aggressively so matches end quicker one way or another. If you play passively resetting after every couple shots it will draw fights out snd have higher chance of things like 3rd party

  • Not only is 3rd partying a feature and not a bug, i do believe Rare even wants it to happen, since ships on 4-streaks or more are visible on the map. Why would they do that if it wasn't to encourage people to 3rd party?

  • 3rd partying hourglass battles is hilarious.

    Whether I'm solo or with my crewmate, we go in guns blazing at both ships. Once one goes down, the other becomes the next target.

    Sometimes they have a bunch of flags

    Most times they have a TON of supplies.

    All times they have a TON of salt. 😈

    3rd partying is so much fun and I'm so glad it's a designed mechanic by the devs.

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