@sweetsandman said:
By-and-large, the SoSS has been a failure when you look at what it was intended to be.
Here's my suggestion to give the competitive voyage ever-lasting life on the seas.
Briggsy Turn-in = 50k gold and SoSS skull turn-in commendation progression, but no Guild/OOS rep.
Outpost/Reapers Turn-in = 15k gold (plus Emissary Bonus) and Guild/OOS rep, but no SoSS skull turn-in commendation progression.
Simple. This would give all players a reason to compete over the skull and may encourage more Emissary play.
What exactly was the voyage intended to be?
I'm asking because I missed the hype train leading up to its release. Then after it came out everyone and their mom praised it for the PvP it brought in. "Better than Arena," some said.
But when I tried it, it seemed like just another thing to do. Just another voyage. Just another MacGuffin to trigger player interaction. Which, like with other "things to do" in this game, the chance of interaction is limited by the hand you draw. If your server is quiet and full of players who keep to themselves, you're not gonna get any interaction regardless of how spicy you make the rewards.
Adding turn-in options for Emissary rep/gold in place of SoSS commendations would certainly bring in some interest, again, provided that those players are on your server.
I think another way to increase activity would be to tie it to HG somehow. Maybe massive HG bonuses for passive/defending players when they turn in the Skull (after beating a crew, ofc). Players who turn it in after diving would get relatively less HG rep.