Safer Seas isn't worth it, and players are still toxic

  • @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    I keep seeing these dire predictions essentially saying that PvP will destroy the game. Guys, the game is 5 years old and has had hundreds of thousands of players on daily the entire time. Are we going back in time to destroy it?

    I think people are just so used to saying this in other games that they can’t help themselves. SoT is not in development, we don’t need to predict how PvP will affect the game, we already know.

    And yet, Rare would not have spent all this development time & money on Safer Seas if PvP was not being what's called a 'quit moment' for many players.

    Safer Seas, by virtue that it exists, shows that SoT was, or is, having an issue holding players.
    And a watered-down mode won't fix it like Rare hopes.

    Absolutely false......./sigh

    I don't know how many times it's going to need to be explained on these forums, but here goes again.......

    Safer Seas doesn't exist so that you can hide away there in perpetuity, avoiding PvP and grinding PvE for the rest of the game's lifespan.

    It's there so that you can get your sea legs, understand how the various mechanics works, become familiar with the sandbox, and get a bit of gold/progression for your time spent in the tutorial.

    It does not exist because PvP is driving away large swaths of players and Rare decided that those folks needed a safe PvE server to hole up in.

    Quit projecting your wishlist of expectations onto this game mode and then attacking everyone who points out how incorrect it is.

  • @Guildar9194 Your post has been removed as it goes against the Forum Rules and Pirate Code.

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  • @MrEstiercol @Guildar9194

    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @bloodybil dijo en Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Lots of people bought the game just to play coop PvE thinking PvP was optional

    So basically since people don't properly look up what they buy and have buyer's remorse, it's the devs job to cater to that non-target audience... makes sense.

    Well, some call it "taking care of customers", and yes, that's part of their job, taking care of all customers, you and me included.
    And, is pretty obvious that Safer Seas is a first step towards PvE servers, so we'll keep pushing in that direction and telling what we like from the game and what we'd like to see in it.

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    @bloodybil dijo en Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Lots of people bought the game just to play coop PvE thinking PvP was optional

    So basically since people don't properly look up what they buy and have buyer's remorse, it's the devs job to cater to that non-target audience... makes sense.

    Well, some call it "taking care of customers", and yes, that's part of their job, taking care of all customers, you and me included.
    And, is pretty obvious that Safer Seas is a first step towards PvE servers, so we'll keep pushing in that direction and telling what we like from the game and what we'd like to see in it.

    More assumptions. Rare has repeatedly said exactly what their intentions for SS are. If you want to know the purpose of SS, go read their very much public and easily found statements on it.

    Also, just because you are a customer (or were at one point) doesn’t mean that you’re entitled to demands. If people were asking for spaceships should Rare provide them since they’re customers? Of course not, right? We all have our limits on what does and doesn’t fit in the game, yours just happen to be entirely against the PvPvE nature of the game, which is a massive part of how the entire game functions. Asking to remove that is asking for a new game. You are not entitled to a new game just because you want it.

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Well, some call it "taking care of customers", and yes, that's part of their job, taking care of all customers, you and me included.

    Not saying the opposite, simply saying that I doubt they should prioritize people who aren't down with the core concept of the game and demand it to be changed, if that change impacts the target audience they are aiming for.

    And, is pretty obvious that Safer Seas is a first step towards PvE servers, so we'll keep pushing in that direction and telling what we like from the game and what we'd like to see in it.

    You do that, I'm sure Rare will cave in any minute.

  • @capt-greldik dijo en Safer Seas isn't worth it, and players are still toxic:

    More assumptions. Rare has repeatedly said exactly what their intentions for SS are. If you want to know the purpose of SS, go read their very much public and easily found statements on it.

    Also, just because you are a customer (or were at one point) doesn’t mean that you’re entitled to demands. If people were asking for spaceships should Rare provide them since they’re customers? Of course not, right? We all have our limits of what does and doesn’t fit in the game, yours just happen to be entirely against the PvPvE nature of the game, which is a massive part of how the entire game functions. Asking to remove that is asking for a new game. You are not entitled to a new game just because you want it.

    Yep, I'm still a customer, and that gives me right to speak, which I'm doing, not demanding anything, just telling what I like and what I don't.

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik dijo en Safer Seas isn't worth it, and players are still toxic:

    More assumptions. Rare has repeatedly said exactly what their intentions for SS are. If you want to know the purpose of SS, go read their very much public and easily found statements on it.

    Also, just because you are a customer (or were at one point) doesn’t mean that you’re entitled to demands. If people were asking for spaceships should Rare provide them since they’re customers? Of course not, right? We all have our limits of what does and doesn’t fit in the game, yours just happen to be entirely against the PvPvE nature of the game, which is a massive part of how the entire game functions. Asking to remove that is asking for a new game. You are not entitled to a new game just because you want it.

    Yep, I'm still a customer, and that gives me right to speak, which I'm doing, not demanding anything, just telling what I like and what I don't.

    In one of your earlier post you said that the game wasn’t worth playing, which to me implies that you’re not playing. I guess we could have different definitions of customer. I suppose it’s okay to think that your one time purchase however long ago could grant you forever customer status, that’s just not how I see it.

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik dijo en Safer Seas isn't worth it, and players are still toxic:

    More assumptions. Rare has repeatedly said exactly what their intentions for SS are. If you want to know the purpose of SS, go read their very much public and easily found statements on it.

    Also, just because you are a customer (or were at one point) doesn’t mean that you’re entitled to demands. If people were asking for spaceships should Rare provide them since they’re customers? Of course not, right? We all have our limits of what does and doesn’t fit in the game, yours just happen to be entirely against the PvPvE nature of the game, which is a massive part of how the entire game functions. Asking to remove that is asking for a new game. You are not entitled to a new game just because you want it.

    Yep, I'm still a customer, and that gives me right to speak, which I'm doing, not demanding anything, just telling what I like and what I don't.

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Well, some call it "taking care of customers", and yes, that's part of their job, taking care of all customers, you and me included.
    And, is pretty obvious that Safer Seas is a first step towards PvE servers, so we'll keep pushing in that direction and telling what we like from the game and what we'd like to see in it.

    Funny as your first post definitely implies demands - "pushing" the devs until they give you what you want. Unreasonable demands do not have to be honored much less even acknowledged. The cannot please every "customer" and the game would suffer if they tried that instead of catering to their core audience (PvPvE)- many games have killed themselves following this approach. I see if this sort of behavior continues, Rare will likely NOT do as you think due to the ingratitude on display.

  • I am happy with Safer Seas. It brought me back to the game after almost a year away. 30% is plenty for me anyway. I understand Rares thinking about that, and I have no issues with it. I left the game, not because of toxic people. Yes, they are out there, but in the years that I played they were few and far between. I left because of the anxiety of having to look over my shoulder constantly. I may get bored and head back to the High Seas at some point, but just as the video explains in the new features sections. Safer Seas is there to give me another option to play the game how I want to play the game. And for me, It's a great option at this moment in time.
    As for using it as a stepping stone for new players? I believe Many will be introduced to a rude awakening when crossing over to High Seas. There is no need to look around for other players in Safer Seas, you just go about your business sailing, fighting skellys and looking for treasure. New players will have to learn all new defensive skills that they didn't think they needed upon entering the High Seas.
    But for now, I'm playing the game the way that I want to play in Safer Seas.

  • @bloodybil dijo en Safer Seas isn't worth it, and players are still toxic:

    It's funny, Blizzard (who we know hates money) veered away form PVE/PVP servers in WoW and instead gave the choice to players to opt-in and get appropriate rewards depending on the amount of risk they take.

    Yeah, opt-in PvP would be great in Sea of Thieves, way better than separated PvE/PvP servers.

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    @bloodybil dijo en Safer Seas isn't worth it, and players are still toxic:

    It's funny, Blizzard (who we know hates money) veered away form PVE/PVP servers in WoW and instead gave the choice to players to opt-in and get appropriate rewards depending on the amount of risk they take.

    Yeah, opt-in PvP would be great in Sea of Thieves, way better than separated PvE/PvP servers.

    Yup, with appropriate reward vs difficulty scaling, like High seas.

  • @pr1v4teryan
    Great thing that hourglass exists, Opt in PvP, oh wait, a former shell of what Arena was.
    And wasn't filled with cheaters every other game like HG is since the start...

  • @bloodybil said in Safer Seas isn't worth it, and players are still toxic:

    It's funny, Blizzard (who we know hates money) veered away form PVE/PVP servers in WoW and instead gave the choice to players to opt-in and get appropriate rewards depending on the amount of risk they take.

    Must be an uninformed and random business decision from such an indie company who hates profits.

    I think you accidentally argued against yourself with this one.

    In WoW, you don't get penalized for not tagging for PVP.

    I used to take the blimp from Undercity and jump into the ocean and swim to Alliance Territory for fun. People would often follow me around waiting for my level 14 character to get spotted by a guard and begging me to enable PVP in their foreign language so they could punch down on me.

  • @crowedhunter said in Safer Seas isn't worth it, and players are still toxic:

    @bloodybil said in Safer Seas isn't worth it, and players are still toxic:

    It's funny, Blizzard (who we know hates money) veered away form PVE/PVP servers in WoW and instead gave the choice to players to opt-in and get appropriate rewards depending on the amount of risk they take.

    Must be an uninformed and random business decision from such an indie company who hates profits.

    I think you accidentally argued against yourself with this one.

    In WoW, you don't get penalized for not tagging for PVP.

    I used to take the blimp from Undercity and jump into the ocean and swim to Alliance Territory for fun. People would often follow me around waiting for my level 14 character to get spotted by a guard and begging me to enable PVP in their foreign language so they could punch down on me.

    I don't think so, just like you are not penalized for playing Safer sea, you simply get more rewards for playing in High sea. People are not penalized for not engaging in PVP in WoW, but are getting more stuff for doing so.

    It's all a matter of perspective. The balanced of risk vs reward is being readjusted to what they should be in light of this new choice.

  • @pr1v4teryan no one is making you play the game. I know you don't like it, but that's what it is and expecting the devs to change it just for your play style is entitled behavior.

    30% is more than generous. Honestly even as low as 10% or 100% with only the cheapest forms of loot would be fair.

    It is not intended as a stand alone mode, it is meant to be an extended tutorial and a tool to experience storylines w/out interference.

  • @pr1v4teryan the right to speak does not mean you are right, just that you are speaking. Games aren't designed for everyone, and that is ok. You're allowed to play other games and enjoy other things if it just makes you mad.

  • It seems like some people forgot what safer seas actually is. Safer seas are not supposed to be PvE servers. You are not supposed to grind gold or commendations on safer seas.

    Safer seas is for new players to learn the game in the safe space of an "extended tutorial" and for seasoned players to TEST stuff and do activities like taking screenshots.

    Everyone complaining about safers seas not being suited for gold/commendationgrinding is demanding safer seas to be something it shouldnt be. As tough as it sounds, if you want to play SoT on actual PvE servers, you are playing the wrong game.

  • I learned the hard way that this is bound to happen too much when alone on High Seas and people are looking for an easy target. I would like to use Captained Ships on Safer Seas with progress disabled on them, but Safer Seas is in no way a replacement for High Seas, due to being the intended experience. Safer Seas is more like an extended tutorial where you can chill, look around, hunt fish in peace, and do Tall Tales without interruptions. There's a reason the gold earning is reduced for Safer Seas after all. Sorry man, but Safer Seas is not gonna replace what goes on in High Seas at all.

  • Not sure why people even bother to defend their side PvP or PvE. Just give PvE players all the same content as PvP players get, leave gold earned reduction, and move on. Those who want to play PvP (PvPvE) will stay on High Seas, who want to play PvE only, will go to Safer Seas. Everyone gets what they want, win/win/win(/win) situation - PvP players are happily playing the same as they are used to / PvE players are happily enjoying the game without PvP / Rare is happy, people who hate PvP will come back (will buy game) to play PvE, buy skins and so on / Last win is a lose only for those who are toxic and will have to make an effort to sink other skilled PvP players, but I consider this as a win for everyone too.

  • @jadedcheshire96 it was never meant to be a replacement for high seas in the first place

  • @mr-ugly-joe Welcome back to the Seas

    I my experience High Seas is not more hostile than the game was before the introduction of Safer Seas.

    On the High Seas you can takes steps to avoid PvP. Stay away from contested events, don't hoist an emissary flag, turn in loot regularly etc but you will still need to keep an eye on your surroundings but if you suffer from anxiety then it might not be the best game mode for you. Anyway great to hear you are enjoying Safer Seas

  • @morkiz90 not in Rare’s vision and they have been explicit about that.

  • @Morkiz90 This is the reply the Devs have been giving on these threads. I hope this helps explain why Safer Seas is the way it is

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but families, players with accessibility needs - the whole game suddenly become available in a way it hasn't before, letting them naturally progress to High Seas and being a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

  • @phantaxus I have seen those replies, but people will still have hopes about it and will ask for it since Rare already said never gonna happen to some changes they already made. And now arguing and trying to shut up those who are asking for changes I don't see logic or point in it. In the end, everyone just wants to enjoy the game, so let them enjoy it as they wish, 99% that no changes will be made soon, but oh well.

  • @morkiz90 said in Safer Seas isn't worth it, and players are still toxic:

    Not sure why people even bother to defend their side PvP or PvE. Just give PvE players all the same content as PvP players get, leave gold earned reduction, and move on. Those who want to play PvP (PvPvE) will stay on High Seas, who want to play PvE only, will go to Safer Seas. Everyone gets what they want

    There shouldn't be a side, it's PvPvE. Both exist to serve each other and splitting the two will completely remove the current balance.
    Hourglass is an excellent example of what will happen if you lock PvP to one mode. It currently is low population and very sweaty in general. If we have a PvE only mode with full progression, guess what, everyone will unlock the latest commendations through that with no organic content in the PvP enabled world. This then makes the PvP world empty with limited interaction with other players which will be sweaty fights over nothing, no loot no organic gameplay, no motivation to do anything.
    I play this game for the unpredictable PvPvE, its original design intent and right now is the best this organic gameplay balance has ever been with the rebalanced world events. If they go with a PvE only mode I will stop playing because that unpredictability of my play sessions will be gone, the PvE becomes very stale with no PvP risk. The game doesn't need a full PvE only mode, its survived 5 years without one, it can survive another 5 years without one.

  • @a10dr4651 Well, everyone has their own opinion, from my perspective, I disagree with most statements, but I am not here to argue back and forth about the same thing over and over again. Not you, not me, and not anyone else except Rare will decide on what will be the game's future, one can only hope that they will make you, me, and everyone else happy. Have a nice day! :)

  • @morkiz90 We are happy. The only people who are not happy are a very vocal minority who want PvE servers and wrongly think they can change the developers minds by posting the same thing over and over again.

  • @capt-greldik oh boy...u know that the playercounter-Website is absolutly fake? 😂

    Click on refresh and it will give u random numbers for players. Not only for SoT.

    The game loses more and more players and safer seas won't work as a recruitment camp for high seas. But it seems like Rare needs to learn it the hard way.

    One good thing to trigger PvP-Sweatlords is to remind them of the existence of alliance aka PvE-Servers with 100% gold/rep and all Commendations ;)

  • @d4rkxkevin

    Still one of the top 30 most played games on Live....after 5 years none the less. Safer Seas only attributed a slight bump in rankings (2 places), but also wasn't a full week and were day 1 server load issues (but still no huge influx of returning players like many claimed would happen as shown by gameplay rankings). But at the same time the game is NOT hemorrhaging players like you keep saying to fuel your narrative.

  • @morkiz90 except for the added development time for SS drawing focus away from high seas. It's the same pitfall as arena.

  • @phantaxus 😂"minority"...maybe not 50% but definetly something around 30%-40%...or can u explain me, where the 30 Mio Players from the xbox advertise for SoT are? Rare wouldnt do something like safer seas, when they wouldnt have really, really, really massive problems with playercount. Rare just happened to have integrated a mode called Safer Seas to make up for the massive loss of players. The reason for the massive loss of players is, as can be seen from the reviews in the MS Store, the lack of an option for PvE servers. You can also determine the loss of players by other factors, such as the activity and clicks of content creators. Interest in this game is as low as the number of remaining player.

  • @dlchief58 top 30 is nothing. Xbox advertised Sea of Thieves as the absolute flagship of Xbox-Exclusive games. As a "flagship" it should be at least top 15 or top 10...i'm laughing about top 30 lol

    It sounds like 5 years is a big achievement...but it's nothing. Especially not for a TripleA, first party game.

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