Safer Seas isn't worth it, and players are still toxic

  • I've once again gotten to the end of a voyage just to be sunken by another player while not even on my ship due to completing a quest. I would love to play in safer seas just to enjoy playing but the loot being 70% reduced isn't worth it, and not being able to reprisent a trading company sucks. I would love to sail my personal ship that I paid for, represent a trading company and complete voyages but I can't even do the captained voyages I paid for because I can't use my own ship. As of right now Safer seas is NOT worth playing, not even to stay away from toxic players. I want to enjoy this game, I really really do, but there needs to be a way to keep players safe from the ones that simply target smaller ships because they can. I shouldn't be facing a 4 player team on a galleon as a single player sloop.

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  • @jadedcheshire96 said in Safer Seas isn't worth it, and players are still toxic:

    I've once again gotten to the end of a voyage just to be sunken by another player while not even on my ship due to completing a quest. I would love to play in safer seas just to enjoy playing but the loot being 70% reduced isn't worth it, and not being able to reprisent a trading company sucks. I would love to sail my personal ship that I paid for, represent a trading company and complete voyages but I can't even do the captained voyages I paid for because I can't use my own ship. As of right now Safer seas is NOT worth playing, not even to stay away from toxic players. I want to enjoy this game, I really really do, but there needs to be a way to keep players safe from the ones that simply target smaller ships because they can. I shouldn't be facing a 4 player team on a galleon as a single player sloop.

    What made them toxic? The scenario you presented in your post just sounds like they were playing Sea of Thieves.

  • Make friends. Run a gally.
    Get sunk by a super sloop...

  • @jadedcheshire96 said in Safer Seas isn't worth it, and players are still toxic:

    I would love to play in safer seas just to enjoy playing but the loot being 70% reduced isn't worth it, and not being able to reprisent a trading company sucks. I would love to sail my personal ship that I paid for, represent a trading company and complete voyages but I can't even do the captained voyages I paid for because I can't use my own ship. As of right now Safer seas is NOT worth playing,

    I spent years grinding gold and rewards as a solo. A very significant amount of it.

    Captaincy was eventually released and everything about season 7 frustrated me to some degree in the game as I wasn't big on decisions or how things were being implemented or the condition of the organic environment at that time.

    So I thought about it, quit, or work it out and see if things improve and try to adjust how I play as I wait.

    I stopped grinding gold, stopped caring about gold completely, stopped doing content I didn't enjoy doing, stopped grinding new content that I really didn't want to grind for cosmetics I really didn't need/want.

    Point being is that if you truly enjoy playing the game and experiencing the SoT environment, in a very real way then taking it serious has gotta go in order to truly enjoy it for what it is.

    I sail for hours a day with no plans, I go weeks if not months without making gold or completing something.

    I still do a lot, it's just a lot of what I want to do and my enjoyment is no longer attached to "getting something done".

    Best thing that ever happened for my gameplay is that I wasn't happy with the game. I improved my approach and shifted my outlook and Rare improved the environment during that time and it worked out.

    Other people are in that same spot right now, and they have the same opportunity to work it out, takes some time, but it'll work out if you are willing to work yourself through it.

    Two options now, safer seas or high seas. One or both, doesn't matter. People can get themselves to a more rewarding place with their gameplay, one that is less stressful and more manageable.

  • The reduction is 70% because it is not designed for you to farm there, it is a tutorial, it is not a PvE server.

    You can use the ship you paid for (No one has put a gun to your head to buy it) and use the captaincy, in the right place for it, High Seas.

    Likewise, you can use that ship in Safer Seas, you go to the ship customization box and put it there, nothing prevents you from doing that.

    I understand that for you, being toxic is playing Sea of ​​Thieves the way the devs have proposed it to be played, stealing from others or doing PvE. As far as I know, sinking ships is not toxic, if that were true 80% of this forum would have been with a redbeard years ago.

    I'm going to tell you a secret, don't tell anyone.

    The best way to feel safe is to learn to play or learn to avoid others.

    Crying in a forum asking for the game to be a sailing simulator is not the right path, plus it leads nowhere, the devs have been very clear about it

  • Just think as the 70% reduction as a cut you pay to the Royal Navy for protecting you and preventing other crews to attack you.
    Safety and protection doesn't come cheap.

  • You want to have your cake and eat it 😅

  • Nothing in your post says anything about other players being toxic. You got sunk.

    Im at the point where I've decided that unless given proof it wasn't the Sinkers, it was the sunk that made the situation toxic.

  • but the loot being 70% reduced isn't worth it, and not being able to reprisent a trading company sucks.

    Your using SS for all the wrong reasons. It not meant to be a perm place for you to sail around and eanr 100% everything. Its a learning, extension of Maiden Voyage.

    I would love to sail my personal ship that I paid for

    You can, still your able to customize your ship. It just wont save. Like Day One

    but I can't even do the captained voyages I paid for because I can't use my own ship.

    High Seas.

    As of right now Safer seas is NOT worth playing

    Why? Because it isn't a True PvE Server as MANY players keep believing it 'should'

    but there needs to be a way to keep players safe from the ones that simply target smaller ships because they can.

    Safe Seas. End.

  • @jadedcheshire96 said in Safer Seas isn't worth it, and players are still toxic:

    I've once again gotten to the end of a voyage just to be sunken by another player while not even on my ship due to completing a quest. I would love to play in safer seas just to enjoy playing but the loot being 70% reduced isn't worth it, and not being able to reprisent a trading company sucks. I would love to sail my personal ship that I paid for, represent a trading company and complete voyages but I can't even do the captained voyages I paid for because I can't use my own ship. As of right now Safer seas is NOT worth playing, not even to stay away from toxic players. I want to enjoy this game, I really really do, but there needs to be a way to keep players safe from the ones that simply target smaller ships because they can. I shouldn't be facing a 4 player team on a galleon as a single player sloop.

    Correction: Safer Seas isn't suited for activities that it wasnt intended for. So the precautions put in place to deter people from going there to farm gold/commendations are in fact working.

    Stop abusing safer seas for activities that it was never intended for.

  • @jadedcheshire96 sea of thieves is a multiplayer game by choosing to play solo you have chosen the hard mode Safer Seas is meant for new players or people who want to sail peacefully hence the low gold and rep gain you have tools to find larger crews sot is not a PVE game it's pvepvp

  • @jadedcheshire96 same thing happened to my crew…so we practiced, and now I guess we’re the “toxic” ones. Trust me, it won’t take long to learn how to fight back and sink the attacking boats. It is such a great feeling when you sink an enemy ship that attacks you.

    Good luck out there!

  • @jadedcheshire96 said in Safer Seas isn't worth it, and players are still toxic:

    there needs to be a way to keep players safe from the ones that simply target smaller ships because they can.

    I have found that gunpowder barrels are great insurance against larger ships. All of the ships I have fought, with the exception of sloops, sail right behind me, and do not notice that I am boarding with a gunpowder barrel until it is too late.

  • @thegingrprince said in Safer Seas isn't worth it, and players are still toxic:

    Nothing in your post says anything about other players being toxic. You got sunk.

    Im at the point where I've decided that unless given proof it wasn't the Sinkers, it was the sunk that made the situation toxic.

    I've noticed that in those rants, the attackers are always allegedly "toxic and racists".
    When the ranter are suggested to report and send video proofs to Rare to deal with, there is often a tirade and backlash on how they shouldn't have to provide proof, don't have the means to do so (despite informing them on easy tools to use) etc. etc. I also suspect the same thing @TheGingrPrince, it often looks like they don't want to provide proof because such proofs would most likely show toxicity coming from both sides.

    On an anecdotal note that probably isn't worth much, I rarely hear a peep from my attackers, but often slurs on the rare occasions where I'm instigating an attack (and especially if I win).

    Good sportsmanship goes a long way in this game. I've made friends out of foes and had great time when putting ego and pride aside.

  • @bloodybil

    The last time I sunk a PvE Lord (the kind that cries loudly on Twitter) he threatened to kill my mother and sent me a voice message via Xbox DM saying more violent things. His communications have been banned for 4 days, nothing more.

    Two days later, same nickname, crying on Twitter in the Safer Seas post saying that the most toxic players are the ones who do PvP and should be permabanned

    Do people like this deserve a place in the community?

  • @bloodybil said in Safer Seas isn't worth it, and players are still toxic:

    @thegingrprince said in Safer Seas isn't worth it, and players are still toxic:

    Nothing in your post says anything about other players being toxic. You got sunk.

    Im at the point where I've decided that unless given proof it wasn't the Sinkers, it was the sunk that made the situation toxic.

    I've noticed that in those rants, the attackers are always allegedly "toxic and racists".
    When the ranter are suggested to report and send video proofs to Rare to deal with, there is often a tirade and backlash on how they shouldn't have to provide proof, don't have the means to do so (despite informing them on easy tools to use) etc. etc. I also suspect the same thing @TheGingrPrince, it often looks like they don't want to provide proof because such proofs would most likely show toxicity coming from both sides.

    On an anecdotal note that probably isn't worth much, I rarely hear a peep from my attackers, but often slurs on the rare occasions where I'm instigating an attack (and especially if I win).

    Good sportsmanship goes a long way in this game. I've made friends out of foes and had great time when putting ego and pride aside.

    I agree with the sentiment expressed in your post, the one you responded to, and the one below yours. I’ve experienced toxicity from attackers and those I’ve attacked, but in my experience, those I’m attacking have been more toxic than those who’ve attacked me. I generally don’t attack anyone, but if I happen to want an event and someone’s there, I might check them out to see if pushing them away is feasible/worth my time. Attacking people at events has given me several toxic encounters. In those encounters they get mad that I’m attacking them (even though the events are meant to be fought over), and they sometimes have things to say about that. It’s the internet so we can use our imagination. And I’m an old dude who has heard it all on the internet so I generally don’t say a word. Of course I’ve had attackers be toxic to me as well, but I think I don’t have those experiences very often maybe because the only thing they’ll hear out of me is gg. Likewise, in Hourglass most of my opponents just say gg, or maybe a bit more than that, or maybe nothing, but the toxic ones are definitely the exception. Riddle me that. Anecdotal of course, like you said.

    It seems pretty common for these stories of dreadful PvP encounters to contain toxic language directed towards the players who sunk them, AKA played the game.

    In my opinion many people seriously just can’t handle losing in any capacity and their method of coping with that is lashing out. The problem is that this is a game where everyone gets sunk, everyone.

  • @hiradc what else does one do with cake?
    i always eat my cake.

  • No toxicity was described. This is a pirate fantasy game where people are going to try to steal your loot and sink you because that is exactly what pirates do in fantasy.

    You cant conflate toxicity with piracy when the game is about that. That would be like telling some one on cod that they are toxic for killing you, when that is the entire goal of the game. Playing a game as intended is not toxicity.

    As for facing a galleon while solo, it is in every way possible, you just have to use your ships advantages and try your best to keep the galleon from using their ships advantage, or try your best to not let them exploit your ships weaknesses. You can outmaneuver any galleon easily on a sloop, and the galleon is the fastest ship to sink if you overwhelm them enough. If anything, you should be worried about other solos.

  • In an effort to be helpful and not kick the OP while they're down; you can mute other player's public VC and text speak in the options to prevent the situation from being toxic.

    They may still engage, chase, attack and ultimatly sink you but as many others here have said; that is part of the intended game experience.

  • @bloodybil Yea, thats how I feel about it too. Ive played since day 1, thousands of hours and not even close to the supposed level of poison these guys see.

  • @wolfmanbush said in Safer Seas isn't worth it, and players are still toxic:

    ...my enjoyment is no longer attached to "getting something done".

    This is by far and away the best bit of advice that could be given to a SOT player.

    Decouple your enjoyment from the completionist part of your brain.

    If you're simply on a completionist grind and that is the only part of SOT that makes you happy, then you have to be OK with the fact that - especially as a solo - that's going to be a very long and at times painful grind with a lot of hiccups.

    If there are (and I'm assuming there are) elements of SOT that you enjoy beyond the virtually endless grind-ability, lean into them and make the completionist part of your enjoyment ride in the backseat.

  • @jadedcheshire96 said in Safer Seas isn't worth it, and players are still toxic:

    I've once again gotten to the end of a voyage just to be sunken by another player while not even on my ship due to completing a quest. I would love to play in safer seas just to enjoy playing but the loot being 70% reduced isn't worth it, and not being able to reprisent a trading company sucks. I would love to sail my personal ship that I paid for, represent a trading company and complete voyages but I can't even do the captained voyages I paid for because I can't use my own ship. As of right now Safer seas is NOT worth playing, not even to stay away from toxic players. I want to enjoy this game, I really really do, but there needs to be a way to keep players safe from the ones that simply target smaller ships because they can. I shouldn't be facing a 4 player team on a galleon as a single player sloop.

    Nothing in the scenario you described sounds toxic or out of the ordinary. You completed a voyage, which means you likely had loot. Seems another ship sank you for this loot, not just "because they can" as you postulate.

    You absolutely should have the risk of facing crews of varying sizes in this game. Perhaps you should check out the guild recruitment thread? Could be that you'd find some folks you could sail with regularly there.

    I was mainly a solo slooper until guilds became a thing. After a few tries, I found a great group of people and it's made a big difference in how I play.

    Instead of insisting that the game fundamentally change so that you can play safely in the high risk game mode, try using the tools available to help improve your experience.

  • Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

  • @guildar9194 dijo en Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    So true

  • @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    I keep seeing these dire predictions essentially saying that PvP will destroy the game. Guys, the game is 5 years old and has had hundreds of thousands of players on daily the entire time. Are we going back in time to destroy it?

    I think people are just so used to saying this in other games that they can’t help themselves. SoT is not in development, we don’t need to predict how PvP will affect the game, we already know.

  • @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    I keep seeing these dire predictions essentially saying that PvP will destroy the game. Guys, the game is 5 years old and has had hundreds of thousands of players on daily the entire time. Are we going back in time to destroy it?

    I think people are just so used to saying this in other games that they can’t help themselves. SoT is not in development, we don’t need to predict how PvP will affect the game, we already know.

    And yet, Rare would not have spent all this development time & money on Safer Seas if PvP was not being what's called a 'quit moment' for many players.

    Safer Seas, by virtue that it exists, shows that SoT was, or is, having an issue holding players.
    And a watered-down mode won't fix it like Rare hopes.

  • @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    A significant amount of effort has gone into improving this game, this experience, the experience for different styles while keeping the foundation of the experience that they are offering to people.

    The fact that we are over 5 years into a live service game and they are still bringing in all kinds of fixes and content and improvement and qol and (for better or worse lol) wide ranging feedback is quite impressive.

    That's why this game is still here, because the glory days of SoT are right now, years in and the qol of is higher for more than ever before. That's rare, real rare in this space.

    This game is in a situation where it's in the best spot it's ever been but gamers are often unappreciative of not only the effort but the improvement. Entitlement is rampant in gaming and in the SoT community.

    The organic experience of this game has improved so much over the last year but people are too busy in the criticism cycles to even truly enjoy it. Every bad mood in player content creation/social media gets turned into a grand narrative about the game.

    This game is in a far healthier spot as an adventure game, as a risk/reward game, as a pve/pve game, as an experience than it was pretty much its entire existence up till about half way through season 8.

  • @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    I keep seeing these dire predictions essentially saying that PvP will destroy the game. Guys, the game is 5 years old and has had hundreds of thousands of players on daily the entire time. Are we going back in time to destroy it?

    I think people are just so used to saying this in other games that they can’t help themselves. SoT is not in development, we don’t need to predict how PvP will affect the game, we already know.

    And yet, Rare would not have spent all this development time & money on Safer Seas if PvP was not being what's called a 'quit moment' for many players.

    Safer Seas, by virtue that it exists, shows that SoT was, or is, having an issue holding players.
    And a watered-down mode won't fix it like Rare hopes.

    Rare has stated very clearly, and very often what their intentions for Safer Seas are. You might want to go read the copy/paste that mods have been sharing in these forums seemingly daily in response to post like yours.

    At no point did they say “this is a fix for players who don’t want to PvP in the PvPvE game”.

    You and I don’t represent Rares reasons for why they might make a business decision. All that you and I have to go by is what they’ve said themselves, and the online player count available to us. Well, what they’ve said is not what you’re saying, and the online player count being consistently over 200k daily are the numbers we can look up. Exactly what info do you have that I don’t which brought you to your conclusions? Forum post?

  • @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    I keep seeing these dire predictions essentially saying that PvP will destroy the game. Guys, the game is 5 years old and has had hundreds of thousands of players on daily the entire time. Are we going back in time to destroy it?

    I think people are just so used to saying this in other games that they can’t help themselves. SoT is not in development, we don’t need to predict how PvP will affect the game, we already know.

    And yet, Rare would not have spent all this development time & money on Safer Seas if PvP was not being what's called a 'quit moment' for many players.

    Safer Seas, by virtue that it exists, shows that SoT was, or is, having an issue holding players.
    And a watered-down mode won't fix it like Rare hopes.

    Rare has stated very clearly, and very often what their intentions for Safer Seas are. You might want to go read the copy/paste that mods have been sharing in these forums seemingly daily in response to post like yours.

    At no point did they say “this is a fix for players who don’t want to PvP in the PvPvE game”.

    You and I don’t represent Rares reasons for why they might make a business decision. All that you and I have to go by is what they’ve said themselves, and the online player count available to us. Well, what they’ve said is not what you’re saying, and the online player count being consistently over 200k daily are the numbers we can look up. Exactly what info do you have that I don’t which brought you to your conclusions? Forum post?

    Logic.
    Rare, being a company, does things to make that company profitable. So they won't spend money & manpower making a mode unless there was a reason for it.

    The only reason that matters to a company is 'money'. You can say 'player numbers' or 'reviews' or 'player enjoyment' or whatever, but they all add up to the same thing; Profits. Companies need money like we need food, drink, and a home.
    So if Rare is willing to make a new mode to help onboard people (Or get old players back), it's because of money.

  • @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @capt-greldik said in Safer Seas isn't worth it, and players are still toxic:

    @guildar9194 said in Safer Seas isn't worth it, and players are still toxic:

    @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    [mod removed]

    I keep seeing these dire predictions essentially saying that PvP will destroy the game. Guys, the game is 5 years old and has had hundreds of thousands of players on daily the entire time. Are we going back in time to destroy it?

    I think people are just so used to saying this in other games that they can’t help themselves. SoT is not in development, we don’t need to predict how PvP will affect the game, we already know.

    And yet, Rare would not have spent all this development time & money on Safer Seas if PvP was not being what's called a 'quit moment' for many players.

    Safer Seas, by virtue that it exists, shows that SoT was, or is, having an issue holding players.
    And a watered-down mode won't fix it like Rare hopes.

    Rare has stated very clearly, and very often what their intentions for Safer Seas are. You might want to go read the copy/paste that mods have been sharing in these forums seemingly daily in response to post like yours.

    At no point did they say “this is a fix for players who don’t want to PvP in the PvPvE game”.

    You and I don’t represent Rares reasons for why they might make a business decision. All that you and I have to go by is what they’ve said themselves, and the online player count available to us. Well, what they’ve said is not what you’re saying, and the online player count being consistently over 200k daily are the numbers we can look up. Exactly what info do you have that I don’t which brought you to your conclusions? Forum post?

    Logic.
    Rare, being a company, does things to make that company profitable. So they won't spend money & manpower making a mode unless there was a reason for it.

    The only reason that matters to a company is 'money'. You can say 'player numbers' or 'reviews' or 'player enjoyment' or whatever, but they all add up to the same thing; Profits. Companies need money like we need food, drink, and a home.
    So if Rare is willing to make a new mode to help onboard people (Or get old players back), it's because of money.

    I would call that biased speculation based on very little info.

    If I were to wonder why Rare created Safer Seas, logic would lead me to go read their very clear and consistent statement on why they did it. It’s not a secret. They’ve said it out loud with their mouths on videos, and in dozens (hundreds?) of post on these forums

    Also, every single addition of new content, bug fix, or anything else that they implement can be considered an effort to retain new players, get new players, or bring back players that have left. Safer Seas is no different and again, they’ve said very clearly why they did it. No need to speculate.

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Until the full game is 100% playable on Safer Seas mode, it will not be worth playing, period.
    Lots of people bought the game just to play coop PvE thinking PvP was optional, and most of them will never touch High Seas, so this weird logic of "extended tutorial" for recruiting players to end being PvP fodder, simply won't work.
    Be fair, bring the full game for PvEing the same as we paid full price, and we'll fill the servers.

    So in other words, you’re someone who doesn’t like SoT for what it is, and you’re basically saying “give me what I want or I won’t play”. Well, I do like SoT for what it is, and I’m not asking them to spend significant effort on creating a new game mode to suit me. Who would you cater to in this scenario?

  • @pr1v4teryan said in Safer Seas isn't worth it, and players are still toxic:

    Lots of people bought the game just to play coop PvE thinking PvP was optional

    So basically since people don't properly look up what they buy and have buyer's remorse, it's the devs job to cater to that non-target audience... makes sense.

  • It's funny, Blizzard (who we know hates money) veered away form PVE/PVP servers in WoW and instead gave the choice to players to opt-in and get appropriate rewards depending on the amount of risk they take.

    Must be an uninformed and random business decision from such an indie company who hates profits.

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