Hello,
I have some concerns regarding safer seas in relation to players who exploit or "hack" the game code to allow them to perform actions more quickly than normal or those actions which would be impossible from a normal player. Normally, there are other players to "catch" these actions and report them to rare which is how we've been able to remove players like this from the game in the past, however with safer seas, there will be no other players.
The concern here is this, even though the safer seas mode has a quite low dip in gold in comparison to the real game, players using exploits could in theory finish world events, pve activity, etc. much more rapidly than a normal player and not only recoup the lowered gold amount but exceed it greatly. With safer seas being built around a non-pvp experience there are no other players to see these events occurring, so unless rare is monitoring sessions for anomalous activity these players could exploit the systems and use safer seas to gather gold (and possibly ancient coins if ancient skeletons spawn) at a much greater rate than expected for safer seas without risk of being reported.
The only suggestion I would have to fix this would be to have safer seas function the same as high seas but that players would be unable to attack other players or their ships and also prevent boarding or having software monitoring safer seas to identify events being completed within an unintended time frame (or identifying other anomalous activity).
