Hello everyone. I was watching a Youtube video with some discussions about safer seas and high seas, and a specific line resonated with me regarding the players who dislike the high seas because of other players being "toxic" or "greifing": It's not that these players don't like being sunk. It is that we do not like being unnecessarily sunk. If I am sailing and have a bunch of treasure or loot on my ship, I absolutely would not be surprised to get attacked or sunk by another ship. That comes with the territory. Higher rewards mean higher risk. However, just spawning on an outpost, or doing a tall tale or some fishing, players really have nothing to gain by attacking my ship other than some commendations, and I just want to be left alone. I understand the risks of having more treasure on my ship coming with the higher chances of being attacked.
So to my idea. I think it would help balance a little bit if they introduced a game mechanic with the Captaincy. When you spot another captained ship with your spyglass (within a certain range) it already tells you the name of the ship and what captain/guild it belongs to. My suggestion is to add a section on that title card that says what the estimated value of that ship is based on the sell values of what loot they have on board. That way, if you spy a ship that has little to no value, it might not be worth your time to attack it. However, if there is a ship thats stacked with loot, and you spy it and it says approximate net value - 100-120k gold, you might be more motivated to try and sink that ship before they turn in so you can get the payout yourself.
I am not saying that it will eliminate possibilities of getting attacked with nothing of value on your ship, but it might make players more willing to overlook a fight if they can see that there is really nothing in it for them other than the commendations for sinking player ships. This mechanic could also be added to skeleton ships too that are roaming around so a player can decide if they want to attack the skeleton ship for its loot. the smaller ships might say net value 5-10k and the skeleton galleons might say 20-25k. Doesn't have to be an exact number, but a rough estimate may help players in deciding strategies to attack or if they should attempt it or not.
Again, just an idea, but I think it would make the game more interesting, and potentially save some players from being unnecessarily sunk.
