Above post mentioned captained ships and how unfair it was to not have that access in SS, honestly I feel it's better people learn the old ways of playing.. for example what if your running from a ship and someone has the sovereign tent held down? if the newer players only know to turn in to that tent they risk loosing loot.. they need this to learn where the original turn in locations are.
My thoughts on Safer Seas
Unlike Guildar, I am happy with what safer seas offers me.
I'll be in safer seas and enjoy the game at my pace, without worrying about another player ever again.
No emmisary? Fine, it was a risk reward thing and to be honest I don't need it. I don't need to even think about other people comming after my flag because there won't be any flag.
No captaincy? No guilds? Fine by me, it will take me back to season 6 where I separated my loot and sorted it into categories. Just a little bit more of distance travel, but at least I won't be bohtered by other players. Yeah, no name on my ship sucks, but I don't need to visually have it there to name it.
No FoF or FotD, yeah, sucks but I'm not even mad. Only brings me bad memories that only getting close to an island with a skull would mean getting shot at. So I'm fine with that.
30% from the original value with no emmisaries? Ok, it hurts, but honestly I'm fine with it, over the years the game has adquired multiple ways of making lots of money in short time. This will feel a little bit like 2018 so a bt of nostalgia may feel fine. Heck I even remember when we didn't have harpoons and we had to manually grab the loot and board our ship multiple times.
No emmisary ledger rewards? I'm fine with that, I won't even use those cosmetics anyway.I can finally explore, I can finally enjoy the story, I can finally take screenshots, I can finally go at my own pace without the everlasting thought that leaving my ship unattended will make others come and sink it because they can. For the first time ever in this game I can have true fun for myself, and finally relax, which a videogame is supposed to. I'm so glad that safer seas exist.
I know that there are people that want less restrictions for safer seas, meanwhile others want more restrictions too. In my eyes it is balanced and I'm fine with that. Yeah, as I said, a few things suck to not have, but I'm willing to pay that price for not having to see another mast on the horizon ever again and have fun myself.
@pithyrumble said in My thoughts on Safer Seas:
Someone else had mentioned this too lol
And we still can't say your name 😂
Can you say Cow-Man? I mean, that's his name in spanish.
@dragotech123 said in My thoughts on Safer Seas:
@pithyrumble said in My thoughts on Safer Seas:
Someone else had mentioned this too lol
And we still can't say your name 😂
Can you say Cow-Man? I mean, that's his name in spanish.
Yeah but no @ ... lol still...
@dragotech123 said in My thoughts on Safer Seas:
I know that there are people that want less restrictions for safer seas, meanwhile others want more restrictions too. In my eyes it is balanced and I'm fine with that. Yeah, as I said, a few things suck to not have, but I'm willing to pay that price for not having to see another mast on the horizon ever again and have fun myself.
It's very well designed. It's not just something thrown together to get more logins or something that has no real substance to it.
Some pvpers have been mocking it with the point that it won't prepare people for pvp. Completely off the mark for the high seas benefit of safer seas. Safer seas increases the chance of attachment to something in the game, increases the chance of people finding their style in the game, increase chance of people seeing this game more as an experience than a game.
If Rare remains committed to the restrictions in safer seas and continues to bring more QoL to the overall game as well as high seas while still keeping risk it will lead to a healthier overall environment. This will lead to improvement as it is currently designed.
I never know what they are up to so I'm always concerned to some degree about changes in the future but if they don't have anything dramatic in the works they have been doing a lot of what will improve the pve/pvp shared experience. Including by bringing in safer seas.
I find it unfortunate lately that SoT and the devs take so much heat in the social areas because the improvement to the organic experience of this game has been serious and significant. I hope the next few seasons continue on (mostly) what they have been doing since season 8.
They got a good thing going right now if they just hold steady and let people settle in.
This isn't about creating skilled pvpers or pvpers in general this is about building up adventurers. It'll work for that. Then people can branch out to whatever they want to.
@wolfmanbush said in My thoughts on Safer Seas:
and people really don't have much issue with pvers at all, it's the demanding and entitled approach that people aren't too fond of.
Honestly - the most toxic players in the game are the ones that don't "get it", constantly complain about those who actually enjoy the game for what it is, and continually make irrationally entitled demands that basically amount to: "I don't like this game, so other people should not be allowed to enjoy it either"
I love the addition of Safer Seas, and honestly the PvP scene in this game is horrendous. If I wanted to be called the N-Word or some other slur 80 times by someone I would go play CoD, not this. Safer Seas is a good place to go because the community is pretty terrible. If they ever add a report system, maybe I'll go back to the High Seas, but at this point in the games life... it's just not worth it nor fun to be there.
@gravesilence272 said in My thoughts on Safer Seas:
@wolfmanbush said in My thoughts on Safer Seas:
and people really don't have much issue with pvers at all, it's the demanding and entitled approach that people aren't too fond of.
Honestly - the most toxic players in the game are the ones that don't "get it", constantly complain about those who actually enjoy the game for what it is, and continually make irrationally entitled demands that basically amount to: "I don't like this game, so other people should not be allowed to enjoy it either"
People are just doing people things.
We all just gotta figure it out as we go. I wasn't always how I am and didn't always see things how I do now. Just a part of livin' to do stuff that isn't great and hopefully that leads to compromise, understanding, and appreciation for the effort of others. I gotta put myself in check regularly.
I value accountability greatly but I'm not looking to give people a tough time over it, just wanna try to offer a perspective that might be a useful resource for some.
@wolfmanbush said in My thoughts on Safer Seas:
people things.
"People things" have gotten unacceptably extreme of late :(
@gravesilence272 said in My thoughts on Safer Seas:
@wolfmanbush said in My thoughts on Safer Seas:
people things.
"People things" have gotten unacceptably extreme of late :(
A minority of voices doing the majority of talking makes things look worse than they are. We are real lucky to be here and to even have the opportunity to bicker over a video game. Unpleasant isn't fun, toxicity when it happens isn't fun, but it's still a fortunate place to be.
This will blow over, people will settle in to how they are gonna play, it'll work out alright overall.
@wolfmanbush said in My thoughts on Safer Seas:
This will blow over, people will settle in to how they are gonna play, it'll work out alright overall.
You have a very optimistic viewpoint.
What I see is another "Star Wars: Galaxies" slow roll... that game shutdown once everybody could be a Jedi, because then everyone became a Jedi and then being a Jedi was pointless so everybody quit.
@gravesilence272 said in My thoughts on Safer Seas:
@wolfmanbush said in My thoughts on Safer Seas:
This will blow over, people will settle in to how they are gonna play, it'll work out alright overall.
You have a very optimistic viewpoint.
What I see is another "Star Wars: Galaxies" slow roll... that game shutdown once everybody could be a Jedi, because then everyone became a Jedi and then being a Jedi was pointless so everybody quit.
Someone's gotta be, might as well be me lol
What they are doing matters more than what they might do.
As it stands right now there is a fair option that is compatible with risk reward outside of high seas. People face serious nerfs for their win conditions.
Their messaging is currently consistent with what their intent is.
Just gonna ride it out and hope they stick to it.
They are always pushing twitch as a part of the deal, they aren't gonna build/re-build anything on twitch without high seas. It doesn't really make sense in their current system to over-do it with safer seas. Maybe that all changes but I highly doubt that happens with a 5+ year old game that was always built around encounters and action. People aren't gonna build channels on safer seas, just like they didn't build them on alliance servers.
@gravesilence272 said in My thoughts on Safer Seas:
@wolfmanbush said in My thoughts on Safer Seas:
and people really don't have much issue with pvers at all, it's the demanding and entitled approach that people aren't too fond of.
Honestly - the most toxic players in the game are the ones that don't "get it", constantly complain about those who actually enjoy the game for what it is, and continually make irrationally entitled demands that basically amount to: "I don't like this game, so other people should not be allowed to enjoy it either"
Honestly, to me, I find the most toxic players are those who are happy with the (for this discussion, hypothetical) game as-is and tell other players to 'stop talking' and 'be grateful you got anything'.
Those types are trying to shut down any and all discussions they don't approve of because they are happy, and no one but them matters. So no one is allowed to say anything they don't approve of.They are, in their minds, the unofficial (or official, depending on ego) gatekeepers & arbiters of who can and cannot speak, and what everyone can talk about.
They smother discussions, attack opposing opinions, and even stagnate development on games if they are loud enough to be taken seriously.
After all; They are happy with the (hypothetical, for my post) game as it is now, so nothing should change to make them unhappy.@guildar9194 said in My thoughts on Safer Seas:
@gravesilence272 said in My thoughts on Safer Seas:
@wolfmanbush said in My thoughts on Safer Seas:
and people really don't have much issue with pvers at all, it's the demanding and entitled approach that people aren't too fond of.
Honestly - the most toxic players in the game are the ones that don't "get it", constantly complain about those who actually enjoy the game for what it is, and continually make irrationally entitled demands that basically amount to: "I don't like this game, so other people should not be allowed to enjoy it either"
Nah. I find the most toxic players are those who are happy with the game as-is and tell other players to 'stop talking' and 'be grateful you got anything'.
Those types are trying to shut down any and all discussions they don't approve of because they are happy, and no one but them matters. So no one is allowed to say anything they don't approve of.They are, in their minds, the unofficial (or official, depending on ego) gatekeepers & arbiters of who can and cannot speak, and what everyone can talk about.
You've been speaking your mind throughout the day.
There are multiple things that I regularly address where I am pretty much the only person that addresses them here. Takes that plenty of people here are gonna disagree with and might challenge from time to time. That's exactly what they should do, give their opinions, challenge my views if they feel that way.
When views are strong on substance and have a solid foundation then it never needs to get personal.
@guildar9194 So much fighting on this matter when it shouldnt, eventually safer seas will have less restrictions, trust me, im a pirate legend since year 1, and at that time was a big achievement, not easy to do, commercial mostly, for things in life, my crew disbanded and no one plays anymore, so i quit playing, cause i was never the pvp guy, they where, i just captain the ship so they could do it, but playing alone, i dont want any pvp encounters, just chill, even go make myself a drink while the ship is sailing, this safer seas was perfect for me, even when its focused as they said before, as an extended tutorial. But please, stop fighting and saying that they should unlock all, no, they shouldnt, they need to maintain the health over high seas, I imagine they will unlock more features on safer seas as time goes by, but if you are struggling on pvp or finding a crew that isnt too random, i recommend you to find discord servers dedicated over sea of thieves, usually on those places they gather crews, and are a lot least randomness on gameplay, also if you are for a month in one of those, you will probably end up with a fixated crew as I did.
Just saying that there is no need on fighting over this matter, the game is evolving, it always was, and some changes are good, others not, still the main game is sea of thieves, a sea where you can steal from others, so, pvp will be there, happy sails over safer seas tho, is what i will do for a few monthsI'm very sorry, but all you say is one lie after another.
The game is like this and we users don't tell you that, the developers who dropped the anchor in your previous posts have told you that, so here the only one who doesn't seem to understand how things work is you.
It's the devs who end the discussion, because they are tired of repeating the same things ad nauseam. There are not, nor will there be the same rewards in Safer Seas and High Seas, because in one side there is no risk and in the other risk is a central mechanic in the game experience, stop lying to play the victim.
Gatekeep has never existed nor does it exist, that is another lie that you have invented because of your inability to perform certain content that involves a potential danger, such as a FOTD or a FOF. No player forbids you to go and start fighting in that fort, but in a high percentage of occasions they will try to steal it, that's not gatekeep, that's playing Sea of Thieves as intended.
That you are unable to fight for that content, either because you don't want to or because you don't know how, is your problem alone, because you don't have enough experience to fight and it seems that you don't want to have it either, so you yourself are doing this supposed "Gatekeep" by convincing yourself that it's the enemy's fault for playing the game as it was designed.
Nobody here has attacked you until now, I have called you a liar and I have given you the reasons.
The reasons for the exclusion from the captaincy have been explained to you, by veterans like PithyRumble and by the devs... and you are still obsessed with finding culprits and absurd justifications to assert your point of view.
It's not that the game makes us happy as it is, it's that it has always been that way and that system is what made us stay, interacting with other players, not knowing what could happen the next time we sail the seas, which The beauty of this game is its unpredictable nature.
The only thing a PvE mode does is turn the experience into something clonic, monotonous and boring, which is why they would never work and should never exist.
There will be beautiful adventures and unpleasant adventures, as in all stories, but what is certain is that none of them will be the same as the previous one, that is the best thing about SoT.
You try to take away everything beautiful from the game and on top of that make the rest of us feel guilty for opposing such stupidity. Well, my friend, I am very sorry, we are going to continue opposing.
There are people here who have answered you that they hate the PvP of the game and try to avoid it, but they play in an open world and accept what SoT is
Those people are real PvE players, people who accept how SoT works and still maintain their way of playing without trying to change anything, they are people I respect because they adapt to the game, they don't try to adapt the game to them.
Users like you only seek your own benefit instead of adapting to the environment that is offered to you, you cannot be taken seriously because you are selfish people, you only look out for yourself, not for the future of the product, I will never support people like that.
I criticize Rare a lot for their bad decisions, but I admire the way they have maintained their vision of SoT for so many years despite the storms of... that we sometimes throw at them for their bad actions.
@mrestiercol said in My thoughts on Safer Seas:
I'm very sorry, but all you say is one lie after another.
The game is like this and we users don't tell you that, the developers who dropped the anchor in your previous posts have told you that, so here the only one who doesn't seem to understand how things work is you.
It's the devs who end the discussion, because they are tired of repeating the same things ad nauseam. There are not, nor will there be the same rewards in Safer Seas and High Seas, because in one side there is no risk and in the other risk is a central mechanic in the game experience, stop lying to play the victim.
Gatekeep has never existed nor does it exist, that is another lie that you have invented because of your inability to perform certain content that involves a potential danger, such as a FOTD or a FOF. No player forbids you to go and start fighting in that fort, but in a high percentage of occasions they will try to steal it, that's not gatekeep, that's playing Sea of Thieves as intended.
That you are unable to fight for that content, either because you don't want to or because you don't know how, is your problem alone, because you don't have enough experience to fight and it seems that you don't want to have it either, so you yourself are doing this supposed "Gatekeep" by convincing yourself that it's the enemy's fault for playing the game as it was designed.
Nobody here has attacked you until now, I have called you a liar and I have given you the reasons.
The reasons for the exclusion from the captaincy have been explained to you, by veterans like PithyRumble and by the devs... and you are still obsessed with finding culprits and absurd justifications to assert your point of view.
It's not that the game makes us happy as it is, it's that it has always been that way and that system is what made us stay, interacting with other players, not knowing what could happen the next time we sail the seas, which The beauty of this game is its unpredictable nature.
The only thing a PvE mode does is turn the experience into something clonic, monotonous and boring, which is why they would never work and should never exist.
There will be beautiful adventures and unpleasant adventures, as in all stories, but what is certain is that none of them will be the same as the previous one, that is the best thing about SoT.
You try to take away everything beautiful from the game and on top of that make the rest of us feel guilty for opposing such stupidity. Well, my friend, I am very sorry, we are going to continue opposing.
There are people here who have answered you that they hate the PvP of the game and try to avoid it, but they play in an open world and accept what SoT is
Those people are real PvE players, people who accept how SoT works and still maintain their way of playing without trying to change anything, they are people I respect because they adapt to the game, they don't try to adapt the game to them.
Users like you only seek your own benefit instead of adapting to the environment that is offered to you, you cannot be taken seriously because you are selfish people, you only look out for yourself, not for the future of the product, I will never support people like that.
I criticize Rare a lot for their bad decisions, but I admire the way they have maintained their vision of SoT for so many years despite the storms of... that we sometimes throw at them for their bad actions.
I was, as I said, referring to gatekeepers in general and games in general, but go off, fam.
Just know I'm laughing so hard at you insisting gatekeeping does not exist, either in general or on these forums, & that I somehow invented the term.And I'm selfish why?
Oh, because my stated point of view and opinions are different from yours. I guess my entire post made you feel called out, huh?Thanks for proving my point about how gatekeepers will attack opinions they don't like.
So I played. High Seas. Safer was taking too long lol.
Very productive night. 4 stages of Veil ( I cancel and restart to get g5 and the other quests) a Siren Skull (uncontested) and a reaper box, that I sailed to with the reaper emissary up.I had a white sail approach me at Reapers, but they didn't fire. Guess a newbie hit high instead of safer?
Anyway. Haven't noticed the vaguely threatened spike in aggressive activity. At least this sesh.
The Bonechiller shipset is very nice. Love me some bells!
